2021-07-17 |
ketmar@ketmar.no... | specs: added two more example 3d pobj maps
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2021-07-17 |
ketmar@ketmar.no... | sound: shitdoze fix
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2021-07-17 |
ketmar@ketmar.no... | sound: slightly better (but slightly slower) 8-bit...
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2021-07-17 |
ketmar@ketmar.no... | render: removed forgotten debug output
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2021-07-17 |
ketmar@ketmar.no... | render: keep sky offset on lighting (and other sky...
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2021-07-17 |
ketmar@ketmar.no... | script: cosmetix in scroller spawners
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2021-07-17 |
ketmar@ketmar.no... | script: cosmetix in `Scroller` code (texture scrolling)
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2021-07-17 |
ketmar@ketmar.no... | vc: script: added `fpow()`
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2021-07-17 |
ketmar@ketmar.no... | ui: some preparations for atlased fonts
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2021-07-17 |
ketmar@ketmar.no... | engine: script: better and faster line special num...
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2021-07-17 |
ketmar@ketmar.no... | engine: script: cleaned up script parser code, added...
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2021-07-16 |
ketmar@ketmar.no... | corelib: VTextParser fixes (option for signed numbers...
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2021-07-16 |
ketmar@ketmar.no... | render: added "r_hack_aspect_scale" and "r_hack_psprite_yofs...
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2021-07-16 |
ketmar@ketmar.no... | vccrun: added doom wad reader to fsys
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2021-07-14 |
ketmar@ketmar.no... | psim: respect 3d floor blocking flags for non-solid...
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2021-07-14 |
ketmar@ketmar.no... | psmi: some light tracing fixed for lightmaps
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2021-07-14 |
ketmar@ketmar.no... | psim: fixed bug with sight checking and 3d floors ...
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2021-07-14 |
ketmar@ketmar.no... | script: cosmetix (code style)
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2021-07-13 |
ketmar@ketmar.no... | vccrun: added "voxelspace" demo
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2021-07-13 |
ketmar@ketmar.no... | vccrun: updated demo
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2021-07-13 |
ketmar@ketmar.no... | image: vccrun: updated, added some API
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2021-07-13 |
ketmar@ketmar.no... | vccrun: mod_sdlgl cleanups, moved some VC files to...
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2021-07-13 |
ketmar@ketmar.no... | scripts: removed some unused VCC files
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2021-07-13 |
ketmar@ketmar.no... | engine: script: added validcount API, used in ravenfly...
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2021-07-13 |
ketmar@ketmar.no... | gore: optimisations
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2021-07-13 |
ketmar@ketmar.no... | script: do not spawn gore blood pools (they weren't...
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2021-07-13 |
ketmar@ketmar.no... | engine: report GC as "debug", not as "warning"
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2021-07-13 |
ketmar@ketmar.no... | engine: do not update automap or render statusbar if...
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2021-07-12 |
ketmar@ketmar.no... | vc: vccrun: engine: use `VStream::Destroy()` API instead...
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2021-07-12 |
ketmar@ketmar.no... | classcheck: ignore "mutable" keyword
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2021-07-12 |
ketmar@ketmar.no... | corelib: added `VStream::Destroy()` API
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2021-07-12 |
ketmar@ketmar.no... | engine: new script parser API; better include processing
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2021-07-12 |
ketmar@ketmar.no... | engine: script parser now returns `VTextLocation` instead...
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2021-07-12 |
ketmar@ketmar.no... | corelib: some VSTR MT fixes (mostly cosmetic)
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2021-07-12 |
ketmar@ketmar.no... | corelib: VStr and zone reworking (no functional changes...
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2021-07-12 |
ketmar@ketmar.no... | corelib: removed undefined methods from `VTextLocation`
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2021-07-10 |
ketmar@ketmar.no... | base: replaced broken fly sprites with correct fly...
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2021-07-10 |
ketmar@ketmar.no... | base: changed DoomEd number of "raven fly" to 18669
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2021-07-10 |
ketmar@ketmar.no... | base: added (unused and untested) "Hexen Fly" code...
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2021-07-10 |
ketmar@ketmar.no... | base: use relative includes in base decorate; also...
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2021-07-10 |
ketmar@ketmar.no... | decorate: added support for relative includes
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2021-07-10 |
ketmar@ketmar.no... | engine: script: added `SourceLump` field to script...
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2021-07-10 |
ketmar@ketmar.no... | ui: added (unused yet) PCF font parser, and new VFontChar...
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2021-07-10 |
ketmar@ketmar.no... | ui: `VFont::ParseColorEscape()` cosmetix
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2021-07-10 |
ketmar@ketmar.no... | ui: some comments and cleanups in font code
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2021-07-10 |
ketmar@ketmar.no... | corelib: some utf-8 optimisations and cleanups in ...
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2021-07-09 |
ketmar@ketmar.no... | engine: aggressively minimize uniqueid (should be safe...
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2021-07-09 |
ketmar@ketmar.no... | vc: added API to minimize uniqueids
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2021-07-09 |
ketmar@ketmar.no... | engine: added "nogeoclip" light definition parameter
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2021-07-09 |
ketmar@ketmar.no... | specs: added version to pointlight specs
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2021-07-09 |
ketmar@ketmar.no... | build: install more specs
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2021-07-09 |
ketmar@ketmar.no... | specs: renamed spec file
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2021-07-09 |
ketmar@ketmar.no... | render: properly process "no geo clip" flag in lightmap...
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2021-07-09 |
ketmar@ketmar.no... | vc: render: script: specs: added "no geometry clip...
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2021-07-09 |
ketmar@ketmar.no... | specs: added documentation for arg5 of ZDoom pointlight...
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2021-07-09 |
ketmar@ketmar.no... | scripts: added arg5 to ZDoom PointLight definitions
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2021-07-09 |
ketmar@ketmar.no... | render: much faster noshadow light processing in lightmap...
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2021-07-09 |
ketmar@ketmar.no... | render: correctly process non-shadowing lights in lightmap...
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2021-07-09 |
ketmar@ketmar.no... | shaders: some shadowmap experiments (without any interesting...
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2021-07-09 |
ketmar@ketmar.no... | mapload: report auxiliary wad loading with a proper...
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2021-07-09 |
ketmar@ketmar.no... | corelib: fsys: added `fsys_report_added_paks_logtype...
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2021-07-08 |
ketmar@ketmar.no... | vc: engine: separated `FindSprite()` and `FindAddSprite()`
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2021-07-08 |
ketmar@ketmar.no... | dehacked: process some sound keys
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2021-07-08 |
ketmar@ketmar.no... | sound: added some API to sound manager
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2021-07-08 |
ketmar@ketmar.no... | dehacked: better rejection of MBF21 and DEHEXTRA (more...
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2021-07-08 |
ketmar@ketmar.no... | base: debug decal cosmetix
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2021-07-08 |
ketmar@ketmar.no... | dechacked: slightly more robust key name parser (remove...
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2021-07-08 |
ketmar@ketmar.no... | dechacked: more cosmetix; also, reject mbf21, as it...
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2021-07-08 |
ketmar@ketmar.no... | dehacked: more cosmetix
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2021-07-08 |
ketmar@ketmar.no... | dehacked: cosmetix
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2021-07-08 |
ketmar@ketmar.no... | entity: cosmetix
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2021-07-08 |
ketmar@ketmar.no... | script: more cosmetix (mostly 3d pobj TODOs)
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2021-07-08 |
ketmar@ketmar.no... | script: cosmetix
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2021-07-08 |
ketmar@ketmar.no... | 3dpobjdemo: added polyobject anchors
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2021-07-08 |
ketmar@ketmar.no... | engine: script: added `BaseXOffs` to sector plane structure
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2021-07-08 |
ketmar@ketmar.no... | script: commented some EntityEx fields
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2021-07-08 |
ketmar@ketmar.no... | script: renamed `strifecount` to `StrifeCount`; this...
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2021-07-08 |
ketmar@ketmar.no... | script: some cosmetix in AI code
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2021-07-08 |
ketmar@ketmar.no... | script: implemented some missing flags in `A_Chase...
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2021-07-07 |
ketmar@ketmar.no... | pobj: more optimisations and fixed to 3d pobj unstuck...
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2021-07-07 |
ketmar@ketmar.no... | pobj: slightly faster unstuck check (no need to loop...
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2021-07-07 |
ketmar@ketmar.no... | pobj: better line side determination in unstucking...
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2021-07-07 |
ketmar@ketmar.no... | pobj: removed old unstuck code, because new one is...
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2021-07-07 |
ketmar@ketmar.no... | pobj: script: cache some 3d pobj info in flags, so...
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2021-07-07 |
ketmar@ketmar.no... | pobj: unstuck from top blocking textures
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2021-07-07 |
ketmar@ketmar.no... | acs: script: specs: added "extended 3d pobj rotation...
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2021-07-07 |
ketmar@ketmar.no... | script: specs: "move 3d pobj to spot" will rotate polyobject...
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2021-07-07 |
ketmar@ketmar.no... | engine: script: specs: added "move and rotate" ACSFs...
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2021-07-07 |
ketmar@ketmar.no... | pobj: better (i hope) pobj unstuck code
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2021-07-07 |
ketmar@ketmar.no... | automap: added "__dbg_am_no_player_arrow" debug cvar
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2021-07-07 |
ketmar@ketmar.no... | pobj: more clear "skiplink" code
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2021-07-07 |
ketmar@ketmar.no... | pobj: moved pobj unstuck code to separate function
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2021-07-07 |
ketmar@ketmar.no... | render: some debug code for mirrors and stacked sectors...
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2021-07-07 |
ketmar@ketmar.no... | render: restructured code a little, made `RenderCollectSurfa...
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2021-07-06 |
ketmar@ketmar.no... | render: removed commented out (and useless) code in...
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2021-07-06 |
ketmar@ketmar.no... | render: there is no need to recalculate texture info...
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2021-07-06 |
ketmar@ketmar.no... | mapload: cleaned up line/seg side checking code a little
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2021-07-06 |
ketmar@ketmar.no... | engine: script: renamed `seg_t::dir` field to `seg_t...
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2021-07-06 |
ketmar@ketmar.no... | render: seems that texture offsets for scaled textures...
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2021-07-05 |
ketmar@ketmar.no... | input: `VInput::ProcessEvents()` cosmetix
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