render, ui: added option to clamp minimum light level for Doom (Vanilla-like) lightin...
commita673245b1bcc54c8cea4bf9024e1530c37412192
authorketmar <ketmar@ketmar.no-ip.org>
Fri, 21 Jul 2023 15:50:01 +0000 (21 15:50 +0000)
committerketmar <ketmar@ketmar.no-ip.org>
Fri, 21 Jul 2023 15:50:01 +0000 (21 15:50 +0000)
tree8f7f835bdda0e934f794ea3e574d835bb1e23f9e
parent7db6c3fa15a1543bac34f90e002ae96b274a0d69
render, ui: added option to clamp minimum light level for Doom (Vanilla-like) lighting (might help with ZDoom maps)

FossilOrigin-Name: 3ea25faeb71750e6519a32010abdfe6b81f4f1b4604134f67867fe4fb7b91362
basev/common/glshaders/common/doom_lighting.fs
basev/common/uidef/menus/video.txt
source/render/hwgl/gl_decal.cpp
source/render/hwgl/gl_local.h
source/render/hwgl/gl_masked.cpp
source/render/hwgl/gl_poly.cpp
source/render/hwgl/gl_poly_adv_render_ambient.cpp
source/render/r_light.cpp
source/render/r_local.h