save and bone files now can be compressed with ZLib (wow!)
commita444599ceaf7671f3e66df2447f8e685b44b44c9
authorketmar <ketmar@ketmar.no-ip.org>
Sun, 20 May 2012 03:38:44 +0000 (20 06:38 +0300)
committerketmar <ketmar@ketmar.no-ip.org>
Sun, 20 May 2012 03:38:44 +0000 (20 06:38 +0300)
treed201aa917cfae3ad9fcc95bff0a30d9ecdb582cb
parentd614201a714f4d958ff4e97fa105131beed3561a
save and bone files now can be compressed with ZLib (wow!)
73 files changed:
0build.sh
Jamrules
Jamrules.defines
Jamrules.windoze
src/felib/bitmap.cpp
src/felib/bitmap.h
src/felib/fearray.h
src/felib/febot.cpp
src/felib/felibdef.h
src/felib/felist.cpp
src/felib/femath.cpp
src/felib/femath.h
src/felib/fesave.cpp
src/felib/fesave.h
src/felib/festring.cpp
src/felib/festring.h
src/felib/graphics.cpp
src/felib/rawbit.cpp
src/felib/typedef.h
src/felib/whandler.cpp
src/felib/whandler.h
src/game/action.h
src/game/actions.h
src/game/area.cpp
src/game/area.h
src/game/bodypart.cpp
src/game/bodypart.h
src/game/char.cpp
src/game/char.h
src/game/command.cpp
src/game/cont.cpp
src/game/database.cpp
src/game/entity.h
src/game/fluid.cpp
src/game/fluid.h
src/game/game.cpp
src/game/game.h
src/game/gear.cpp
src/game/gear.h
src/game/human.cpp
src/game/human.h
src/game/igraph.cpp
src/game/item.cpp
src/game/item.h
src/game/ivandef.h
src/game/level.cpp
src/game/level.h
src/game/lsquare.cpp
src/game/lsquare.h
src/game/materia.h
src/game/materias.cpp
src/game/materias.h
src/game/miscitem.cpp
src/game/miscitem.h
src/game/nonhuman.cpp
src/game/object.cpp
src/game/object.h
src/game/rain.cpp
src/game/room.cpp
src/game/room.h
src/game/script.cpp
src/game/script.h
src/game/square.h
src/game/stack.cpp
src/game/stack.h
src/game/team.cpp
src/game/team.h
src/game/trap.h
src/game/traps.cpp
src/game/traps.h
src/game/worldmap.cpp
src/game/wskill.cpp
src/game/wskill.h