global 'new' and 'delete' overrides, to make valgrind happy and segfaults better
commit542ae6b51825d160c6763edbda0ba8020611a1c2
authorketmar <ketmar@ketmar.no-ip.org>
Mon, 28 May 2012 02:31:00 +0000 (28 05:31 +0300)
committerketmar <ketmar@ketmar.no-ip.org>
Mon, 28 May 2012 02:31:00 +0000 (28 05:31 +0300)
tree45bdffeb3bec923692c21b7a7a7cca5bcb644f6a
parent7fc8d2e8ca30ecdfb3cf59850d3ed4f551c6db03
global 'new' and 'delete' overrides, to make valgrind happy and segfaults better
43 files changed:
src/game/Jamfile
src/game/action.h
src/game/area.h
src/game/balance.h
src/game/command.h
src/game/cont.h
src/game/database.h
src/game/dungeon.h
src/game/entity.h
src/game/game.h
src/game/god.h
src/game/iconf.h
src/game/id.h
src/game/igraph.h
src/game/iloops.h
src/game/item.h
src/game/ivancommon.cpp [new file with mode: 0644]
src/game/ivancommon.h [copied from src/game/wmapset.h with 50% similarity]
src/game/ivandef.h
src/game/level.h
src/game/lock.h
src/game/lsquare.h
src/game/lterra.h
src/game/main.cpp
src/game/materia.h
src/game/message.h
src/game/object.h
src/game/pool.h
src/game/proto.h
src/game/room.h
src/game/script.h
src/game/slot.h
src/game/smoke.h
src/game/square.h
src/game/stack.h
src/game/team.h
src/game/terra.h
src/game/trap.h
src/game/wmapset.h
src/game/worldmap.h
src/game/wskill.h
src/game/wsquare.h
src/game/wterra.h