1 /* $Header: //info.ravenbrook.com/project/jili/version/1.1/code/mnj/lua/LuaJavaCallback.java#1 $
2 * Copyright (c) 2006 Nokia Corporation and/or its subsidiary(-ies).
5 * Permission is hereby granted, free of charge, to any person obtaining
6 * a copy of this software and associated documentation files (the
7 * "Software"), to deal in the Software without restriction, including
8 * without limitation the rights to use, copy, modify, merge, publish,
9 * distribute, sublicense, and/or sell copies of the Software, and to
10 * permit persons to whom the Software is furnished to do so, subject
11 * to the following conditions:
13 * The above copyright notice and this permission notice shall be
14 * included in all copies or substantial portions of the Software.
16 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
17 * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
18 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
19 * IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR
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25 // Modified 2009-12-26 by Ilari Liusvaara
26 // Make luaFunction public, because it can't be overridden outside
32 * Common superclass for all Lua Java Functions. A Lua function that
33 * is implemented in Java is called a Lua Java Function. Each such
34 * function corresponds to an indirect instance of this class. If you
35 * wish to implement your own Lua Java Function then you'll need to
36 * subclass this class and have one instance for each function that you
37 * need. It is recommended that you extend the class with at least one
38 * member so that you can distinguish the different instances. Whilst
39 * it is possible to implement each different Lua Java Function by
40 * having a new subclass for each one, this is not recommended as it
41 * will increase the size of the resulting <code>.jar</code> file by a
44 public abstract class LuaJavaCallback
46 public abstract int luaFunction(Lua L
);