2 Copyright (C) 2004-2008 Grame
4 This program is free software; you can redistribute it and/or modify
5 it under the terms of the GNU Lesser General Public License as published by
6 the Free Software Foundation; either version 2.1 of the License, or
7 (at your option) any later version.
9 This program is distributed in the hope that it will be useful,
10 but WITHOUT ANY WARRANTY; without even the implied warranty of
11 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12 GNU Lesser General Public License for more details.
14 You should have received a copy of the GNU Lesser General Public License
15 along with this program; if not, write to the Free Software
16 Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
20 #include "JackSocketClientChannel.h"
21 #include "JackRequest.h"
22 #include "JackClient.h"
23 #include "JackGlobals.h"
24 #include "JackError.h"
29 JackSocketClientChannel::JackSocketClientChannel()
30 :JackGenericClientChannel(), fThread(this)
32 fRequest
= new JackClientSocket();
33 fNotificationSocket
= NULL
;
36 JackSocketClientChannel::~JackSocketClientChannel()
39 delete fNotificationSocket
;
42 int JackSocketClientChannel::Open(const char* server_name
, const char* name
, int uuid
, char* name_res
, JackClient
* obj
, jack_options_t options
, jack_status_t
* status
)
45 jack_log("JackSocketClientChannel::Open name = %s", name
);
47 if (fRequest
->Connect(jack_server_dir
, server_name
, 0) < 0) {
48 jack_error("Cannot connect to server socket");
52 // Check name in server
53 ClientCheck(name
, uuid
, name_res
, JACK_PROTOCOL_VERSION
, (int)options
, (int*)status
, &result
, true);
55 int status1
= *status
;
56 if (status1
& JackVersionError
) {
57 jack_error("JACK protocol mismatch %d", JACK_PROTOCOL_VERSION
);
59 jack_error("Client name = %s conflits with another running client", name
);
64 if (fNotificationListenSocket
.Bind(jack_client_dir
, name_res
, 0) < 0) {
65 jack_error("Cannot bind socket");
74 fNotificationListenSocket
.Close();
78 void JackSocketClientChannel::Close()
81 fNotificationListenSocket
.Close();
82 if (fNotificationSocket
)
83 fNotificationSocket
->Close();
86 int JackSocketClientChannel::Start()
88 jack_log("JackSocketClientChannel::Start");
90 To be sure notification thread is started before ClientOpen is called.
92 if (fThread
.StartSync() != 0) {
93 jack_error("Cannot start Jack client listener");
100 void JackSocketClientChannel::Stop()
102 jack_log("JackSocketClientChannel::Stop");
106 bool JackSocketClientChannel::Init()
108 jack_log("JackSocketClientChannel::Init");
109 fNotificationSocket
= fNotificationListenSocket
.Accept();
112 fNotificationListenSocket
.Close();
115 if (!jack_tls_set(JackGlobals::fNotificationThread
, this)) {
116 jack_error("Failed to set thread notification key");
119 if (!fNotificationSocket
) {
120 jack_error("JackSocketClientChannel: cannot establish notication socket");
127 bool JackSocketClientChannel::Execute()
129 JackClientNotification event
;
132 if (event
.Read(fNotificationSocket
) < 0) {
133 jack_error("JackSocketClientChannel read fail");
137 res
.fResult
= fClient
->ClientNotify(event
.fRefNum
, event
.fName
, event
.fNotify
, event
.fSync
, event
.fMessage
, event
.fValue1
, event
.fValue2
);
140 if (res
.Write(fNotificationSocket
) < 0) {
141 jack_error("JackSocketClientChannel write fail");
148 fNotificationSocket
->Close();
153 } // end of namespace