Correct jackdmp.cpp (failures case were not correct..). Improve JackCoreAudioDriver...
[jack2.git] / windows / JackWinEvent.h
blob35fcb2f743fccbe08d661274d7c42aee2c834507
1 /*
2 Copyright (C) 2004-2005 Grame
4 This program is free software; you can redistribute it and/or modify
5 it under the terms of the GNU General Public License as published by
6 the Free Software Foundation; either version 2 of the License, or
7 (at your option) any later version.
9 This program is distributed in the hope that it will be useful,
10 but WITHOUT ANY WARRANTY; without even the implied warranty of
11 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12 GNU General Public License for more details.
14 You should have received a copy of the GNU General Public License
15 along with this program; if not, write to the Free Software
16 Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
20 #ifndef __JackWinEvent__
21 #define __JackWinEvent__
23 #include "JackSynchro.h"
24 #include <windows.h>
26 namespace Jack
29 // http://bob.developpez.com/tutapiwin/article_56.php
31 /*!
32 \brief Inter process synchronization using system wide events.
35 class JackWinEvent : public JackSynchro
38 private:
40 HANDLE fEvent;
42 protected:
44 void BuildName(const char* name, const char* server_name, char* res);
46 public:
48 JackWinEvent(): JackSynchro(), fEvent(NULL)
50 virtual ~JackWinEvent()
53 bool Signal();
54 bool SignalAll();
55 bool Wait();
56 bool TimedWait(long usec);
58 bool Allocate(const char* name, const char* server_name, int value);
59 bool Connect(const char* name, const char* server_name);
60 bool ConnectInput(const char* name, const char* server_name);
61 bool ConnectOutput(const char* name, const char* server_name);
62 bool Disconnect();
63 void Destroy();
66 } // end of namespace
68 #endif