Better isolation of server and clients system resources to allow starting the server...
[jack2.git] / posix / JackSocketNotifyChannel.h
blob9a40bbcb8ec1cedf269d066698de095d4e08babe
1 /*
2 Copyright (C) 2004-2008 Grame
4 This program is free software; you can redistribute it and/or modify
5 it under the terms of the GNU Lesser General Public License as published by
6 the Free Software Foundation; either version 2.1 of the License, or
7 (at your option) any later version.
9 This program is distributed in the hope that it will be useful,
10 but WITHOUT ANY WARRANTY; without even the implied warranty of
11 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12 GNU Lesser General Public License for more details.
14 You should have received a copy of the GNU Lesser General Public License
15 along with this program; if not, write to the Free Software
16 Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
20 #ifndef __JackSocketNotifyChannel__
21 #define __JackSocketNotifyChannel__
23 #include "JackChannel.h"
24 #include "JackSocket.h"
26 namespace Jack
29 /*!
30 \brief JackNotifyChannel using sockets.
33 class JackSocketNotifyChannel
36 private:
38 JackClientSocket fNotifySocket; // Socket to communicate with the server : from server to client
40 public:
42 JackSocketNotifyChannel()
45 int Open(const char* name); // Open the Server/Client connection
46 void Close(); // Close the Server/Client connection
48 void ClientNotify(int refnum, const char* name, int notify, int sync, int value1, int value2, int* result);
51 } // end of namespace
53 #endif