Merge pull request #23 from jackaudio/device_reservation_fixes
[jack2.git] / windows / JackWinNamedPipeServerChannel.h
blob891f0d5f9574b2aa186764c8e5adf38087799733
1 /*
2 Copyright (C) 2004-2008 Grame
4 This program is free software; you can redistribute it and/or modify
5 it under the terms of the GNU Lesser General Public License as published by
6 the Free Software Foundation; either version 2.1 of the License, or
7 (at your option) any later version.
9 This program is distributed in the hope that it will be useful,
10 but WITHOUT ANY WARRANTY; without even the implied warranty of
11 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12 GNU Lesser General Public License for more details.
14 You should have received a copy of the GNU Lesser General Public License
15 along with this program; if not, write to the Free Software
16 Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
20 #ifndef __JackWinNamedPipeServerChannel__
21 #define __JackWinNamedPipeServerChannel__
23 #include "JackWinNamedPipe.h"
24 #include "JackPlatformPlug.h"
25 #include "JackConstants.h"
26 #include "JackRequestDecoder.h"
27 #include <list>
29 namespace Jack
32 class JackServer;
34 class JackClientPipeThread : public JackRunnableInterface, public JackClientHandlerInterface
37 private:
39 JackWinNamedPipeClient* fPipe;
40 JackRequestDecoder* fDecoder;
41 JackServer* fServer;
42 JackThread fThread;
43 int fRefNum;
45 void ClientAdd(detail::JackChannelTransactionInterface* socket, JackClientOpenRequest* req, JackClientOpenResult *res);
46 void ClientRemove(detail::JackChannelTransactionInterface* socket, int refnum);
48 void ClientKill();
50 static HANDLE fMutex;
52 public:
54 JackClientPipeThread(JackWinNamedPipeClient* pipe);
55 virtual ~JackClientPipeThread();
57 int Open(JackServer* server); // Open the Server/Client connection
58 void Close(); // Close the Server/Client connection
60 // JackRunnableInterface interface
61 bool Execute();
63 // To be used for find out if the object can be deleted
64 bool IsRunning()
66 return (fRefNum >= 0);
71 /*!
72 \brief JackServerChannel using pipe.
75 class JackWinNamedPipeServerChannel : public JackRunnableInterface
78 private:
80 JackWinNamedPipeServer fRequestListenPipe; // Pipe to create request socket for the client
81 JackServer* fServer;
82 JackThread fThread; // Thread to execute the event loop
83 char fServerName[JACK_SERVER_CONTROL_NAME_SIZE];
85 std::list<JackClientPipeThread*> fClientList;
87 void ClientAdd(JackWinNamedPipeClient* pipe);
89 bool ClientListen();
90 bool ClientAccept();
92 public:
94 JackWinNamedPipeServerChannel();
95 ~JackWinNamedPipeServerChannel();
97 int Open(const char* server_name, JackServer* server); // Open the Server/Client connection
98 void Close(); // Close the Server/Client connection
100 int Start();
101 void Stop();
103 // JackRunnableInterface interface
104 bool Init();
105 bool Execute();
109 } // end of namespace
111 #endif