Merge pull request #23 from jackaudio/device_reservation_fixes
[jack2.git] / posix / JackSocketServerChannel.h
blob78cb57e9f7a6cef92765e74513551f3a4e76140b
1 /*
2 Copyright (C) 2004-2008 Grame
4 This program is free software; you can redistribute it and/or modify
5 it under the terms of the GNU Lesser General Public License as published by
6 the Free Software Foundation; either version 2.1 of the License, or
7 (at your option) any later version.
9 This program is distributed in the hope that it will be useful,
10 but WITHOUT ANY WARRANTY; without even the implied warranty of
11 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12 GNU Lesser General Public License for more details.
14 You should have received a copy of the GNU Lesser General Public License
15 along with this program; if not, write to the Free Software
16 Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
20 #ifndef __JackSocketServerChannel__
21 #define __JackSocketServerChannel__
23 #include "JackSocket.h"
24 #include "JackPlatformPlug.h"
25 #include "JackRequestDecoder.h"
27 #include <poll.h>
28 #include <map>
30 namespace Jack
33 class JackServer;
35 /*!
36 \brief JackServerChannel using sockets.
39 class JackSocketServerChannel : public JackRunnableInterface, public JackClientHandlerInterface
42 private:
44 JackServerSocket fRequestListenSocket; // Socket to create request socket for the client
45 JackThread fThread; // Thread to execute the event loop
46 JackRequestDecoder* fDecoder;
47 JackServer* fServer;
49 pollfd* fPollTable;
50 bool fRebuild;
51 std::map<int, std::pair<int, JackClientSocket*> > fSocketTable;
53 void BuildPoolTable();
55 void ClientCreate();
56 void ClientKill(int fd);
58 void ClientAdd(detail::JackChannelTransactionInterface* socket, JackClientOpenRequest* req, JackClientOpenResult *res);
59 void ClientRemove(detail::JackChannelTransactionInterface* socket, int refnum);
61 int GetFd(JackClientSocket* socket);
63 public:
65 JackSocketServerChannel();
66 ~JackSocketServerChannel();
68 int Open(const char* server_name, JackServer* server); // Open the Server/Client connection
69 void Close(); // Close the Server/Client connection
71 int Start();
72 void Stop();
74 // JackRunnableInterface interface
75 bool Init();
76 bool Execute();
79 } // end of namespace
81 #endif