Fixes for alsa device reservation
[jack2.git] / windows / JackWinNamedPipeClientChannel.cpp
blob56481531bb168241f2a117c802b626ed826b27b8
1 /*
2 Copyright (C) 2004-2008 Grame
4 This program is free software; you can redistribute it and/or modify
5 it under the terms of the GNU Lesser General Public License as published by
6 the Free Software Foundation; either version 2.1 of the License, or
7 (at your option) any later version.
9 This program is distributed in the hope that it will be useful,
10 but WITHOUT ANY WARRANTY; without even the implied warranty of
11 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12 GNU Lesser General Public License for more details.
14 You should have received a copy of the GNU Lesser General Public License
15 along with this program; if not, write to the Free Software
16 Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
21 #include "JackWinNamedPipeClientChannel.h"
22 #include "JackRequest.h"
23 #include "JackClient.h"
24 #include "JackGlobals.h"
25 #include "JackError.h"
27 namespace Jack
30 JackWinNamedPipeClientChannel::JackWinNamedPipeClientChannel():fThread(this)
32 fClient = NULL;
35 JackWinNamedPipeClientChannel::~JackWinNamedPipeClientChannel()
38 int JackWinNamedPipeClientChannel::ServerCheck(const char* server_name)
40 jack_log("JackWinNamedPipeClientChannel::ServerCheck = %s", server_name);
42 // Connect to server
43 if (fRequestPipe.Connect(jack_server_dir, server_name, 0) < 0) {
44 jack_error("Cannot connect to server pipe");
45 return -1;
46 } else {
47 return 0;
51 int JackWinNamedPipeClientChannel::Open(const char* server_name, const char* name, int uuid, char* name_res, JackClient* obj, jack_options_t options, jack_status_t* status)
53 int result = 0;
54 jack_log("JackWinNamedPipeClientChannel::Open name = %s", name);
57 16/08/07: was called before doing "fRequestPipe.Connect" .... still necessary?
58 if (fNotificationListenPipe.Bind(jack_client_dir, name, 0) < 0) {
59 jack_error("Cannot bind pipe");
60 goto error;
64 if (fRequestPipe.Connect(jack_server_dir, server_name, 0) < 0) {
65 jack_error("Cannot connect to server pipe");
66 goto error;
69 // Check name in server
70 ClientCheck(name, uuid, name_res, JACK_PROTOCOL_VERSION, (int)options, (int*)status, &result, true);
71 if (result < 0) {
72 int status1 = *status;
73 if (status1 & JackVersionError) {
74 jack_error("JACK protocol mismatch %d", JACK_PROTOCOL_VERSION);
75 } else {
76 jack_error("Client name = %s conflits with another running client", name);
80 if (fNotificationListenPipe.Bind(jack_client_dir, name_res, 0) < 0) {
81 jack_error("Cannot bind pipe");
82 goto error;
85 fClient = obj;
86 return 0;
88 error:
89 fRequestPipe.Close();
90 fNotificationListenPipe.Close();
91 return -1;
94 void JackWinNamedPipeClientChannel::Close()
96 fRequestPipe.Close();
97 fNotificationListenPipe.Close();
98 // Here the thread will correctly stop when the pipe are closed
99 fThread.Stop();
102 int JackWinNamedPipeClientChannel::Start()
104 jack_log("JackWinNamedPipeClientChannel::Start");
106 To be sure notification thread is started before ClientOpen is called.
108 if (fThread.StartSync() != 0) {
109 jack_error("Cannot start Jack client listener");
110 return -1;
111 } else {
112 return 0;
116 void JackWinNamedPipeClientChannel::Stop()
118 jack_log("JackWinNamedPipeClientChannel::Stop");
119 fThread.Kill(); // Unsafe on WIN32... TODO : solve WIN32 thread Kill issue
122 void JackWinNamedPipeClientChannel::ServerSyncCall(JackRequest* req, JackResult* res, int* result)
124 if (req->Write(&fRequestPipe) < 0) {
125 jack_error("Could not write request type = %ld", req->fType);
126 *result = -1;
127 return ;
130 if (res->Read(&fRequestPipe) < 0) {
131 jack_error("Could not read result type = %ld", req->fType);
132 *result = -1;
133 return ;
136 *result = res->fResult;
139 void JackWinNamedPipeClientChannel::ServerAsyncCall(JackRequest* req, JackResult* res, int* result)
141 if (req->Write(&fRequestPipe) < 0) {
142 jack_error("Could not write request type = %ld", req->fType);
143 *result = -1;
144 } else {
145 *result = 0;
149 void JackWinNamedPipeClientChannel::ClientCheck(const char* name, int uuid, char* name_res, int protocol, int options, int* status, int* result, int open)
151 JackClientCheckRequest req(name, protocol, options, uuid, open);
152 JackClientCheckResult res;
153 ServerSyncCall(&req, &res, result);
154 *status = res.fStatus;
155 strcpy(name_res, res.fName);
158 void JackWinNamedPipeClientChannel::ClientOpen(const char* name, int pid, int uuid, int* shared_engine, int* shared_client, int* shared_graph, int* result)
160 JackClientOpenRequest req(name, pid, uuid);
161 JackClientOpenResult res;
162 ServerSyncCall(&req, &res, result);
163 *shared_engine = res.fSharedEngine;
164 *shared_client = res.fSharedClient;
165 *shared_graph = res.fSharedGraph;
168 void JackWinNamedPipeClientChannel::ClientClose(int refnum, int* result)
170 JackClientCloseRequest req(refnum);
171 JackResult res;
172 ServerSyncCall(&req, &res, result);
175 void JackWinNamedPipeClientChannel::ClientActivate(int refnum, int is_real_time, int* result)
177 JackActivateRequest req(refnum, is_real_time);
178 JackResult res;
179 ServerSyncCall(&req, &res, result);
182 void JackWinNamedPipeClientChannel::ClientDeactivate(int refnum, int* result)
184 JackDeactivateRequest req(refnum);
185 JackResult res;
186 ServerSyncCall(&req, &res, result);
189 void JackWinNamedPipeClientChannel::PortRegister(int refnum, const char* name, const char* type, unsigned int flags, unsigned int buffer_size, jack_port_id_t* port_index, int* result)
191 JackPortRegisterRequest req(refnum, name, type, flags, buffer_size);
192 JackPortRegisterResult res;
193 ServerSyncCall(&req, &res, result);
194 *port_index = res.fPortIndex;
197 void JackWinNamedPipeClientChannel::PortUnRegister(int refnum, jack_port_id_t port_index, int* result)
199 JackPortUnRegisterRequest req(refnum, port_index);
200 JackResult res;
201 ServerSyncCall(&req, &res, result);
204 void JackWinNamedPipeClientChannel::PortConnect(int refnum, const char* src, const char* dst, int* result)
206 JackPortConnectNameRequest req(refnum, src, dst);
207 JackResult res;
208 ServerSyncCall(&req, &res, result);
211 void JackWinNamedPipeClientChannel::PortDisconnect(int refnum, const char* src, const char* dst, int* result)
213 JackPortDisconnectNameRequest req(refnum, src, dst);
214 JackResult res;
215 ServerSyncCall(&req, &res, result);
218 void JackWinNamedPipeClientChannel::PortConnect(int refnum, jack_port_id_t src, jack_port_id_t dst, int* result)
220 JackPortConnectRequest req(refnum, src, dst);
221 JackResult res;
222 ServerSyncCall(&req, &res, result);
225 void JackWinNamedPipeClientChannel::PortDisconnect(int refnum, jack_port_id_t src, jack_port_id_t dst, int* result)
227 JackPortDisconnectRequest req(refnum, src, dst);
228 JackResult res;
229 ServerSyncCall(&req, &res, result);
232 void JackWinNamedPipeClientChannel::PortRename(int refnum, jack_port_id_t port, const char* name, int* result)
234 JackPortRenameRequest req(refnum, port, name);
235 JackResult res;
236 ServerSyncCall(&req, &res, result);
239 void JackWinNamedPipeClientChannel::SetBufferSize(jack_nframes_t buffer_size, int* result)
241 JackSetBufferSizeRequest req(buffer_size);
242 JackResult res;
243 ServerSyncCall(&req, &res, result);
246 void JackWinNamedPipeClientChannel::SetFreewheel(int onoff, int* result)
248 JackSetFreeWheelRequest req(onoff);
249 JackResult res;
250 ServerSyncCall(&req, &res, result);
253 void JackWinNamedPipeClientChannel::ComputeTotalLatencies(int* result)
255 JackComputeTotalLatenciesRequest req;
256 JackResult res;
257 ServerSyncCall(&req, &res, result);
260 void JackWinNamedPipeClientChannel::SessionNotify(int refnum, const char* target, jack_session_event_type_t type, const char* path, jack_session_command_t** result)
262 JackSessionNotifyRequest req(refnum, path, type, target);
263 JackSessionNotifyResult res;
264 int intresult;
265 ServerSyncCall(&req, &res, &intresult);
266 *result = res.GetCommands();
269 void JackWinNamedPipeClientChannel::SessionReply(int refnum, int* result)
271 JackSessionReplyRequest req(refnum);
272 JackResult res;
273 ServerSyncCall(&req, &res, result);
276 void JackWinNamedPipeClientChannel::GetUUIDForClientName(int refnum, const char* client_name, char* uuid_res, int* result)
278 JackGetUUIDRequest req(client_name);
279 JackUUIDResult res;
280 ServerSyncCall(&req, &res, result);
281 strncpy(uuid_res, res.fUUID, JACK_UUID_SIZE);
284 void JackWinNamedPipeClientChannel::GetClientNameForUUID(int refnum, const char* uuid, char* name_res, int* result)
286 JackGetClientNameRequest req(uuid);
287 JackClientNameResult res;
288 ServerSyncCall(&req, &res, result);
289 strncpy(name_res, res.fName, JACK_CLIENT_NAME_SIZE);
292 void JackWinNamedPipeClientChannel::ClientHasSessionCallback(const char* client_name, int* result)
294 JackClientHasSessionCallbackRequest req(client_name);
295 JackResult res;
296 ServerSyncCall(&req, &res, result);
299 void JackWinNamedPipeClientChannel::ReserveClientName(int refnum, const char* client_name, const char* uuid, int* result)
301 JackReserveNameRequest req(refnum, client_name, uuid);
302 JackResult res;
303 ServerSyncCall(&req, &res, result);
306 void JackWinNamedPipeClientChannel::ReleaseTimebase(int refnum, int* result)
308 JackReleaseTimebaseRequest req(refnum);
309 JackResult res;
310 ServerSyncCall(&req, &res, result);
313 void JackWinNamedPipeClientChannel::SetTimebaseCallback(int refnum, int conditional, int* result)
315 JackSetTimebaseCallbackRequest req(refnum, conditional);
316 JackResult res;
317 ServerSyncCall(&req, &res, result);
320 void JackWinNamedPipeClientChannel::GetInternalClientName(int refnum, int int_ref, char* name_res, int* result)
322 JackGetInternalClientNameRequest req(refnum, int_ref);
323 JackGetInternalClientNameResult res;
324 ServerSyncCall(&req, &res, result);
325 strcpy(name_res, res.fName);
328 void JackWinNamedPipeClientChannel::InternalClientHandle(int refnum, const char* client_name, int* status, int* int_ref, int* result)
330 JackInternalClientHandleRequest req(refnum, client_name);
331 JackInternalClientHandleResult res;
332 ServerSyncCall(&req, &res, result);
333 *int_ref = res.fIntRefNum;
334 *status = res.fStatus;
337 void JackWinNamedPipeClientChannel::InternalClientLoad(int refnum, const char* client_name, const char* so_name, const char* objet_data, int options, int* status, int* int_ref, int uuid, int* result)
339 JackInternalClientLoadRequest req(refnum, client_name, so_name, objet_data, options, uuid);
340 JackInternalClientLoadResult res;
341 ServerSyncCall(&req, &res, result);
342 *int_ref = res.fIntRefNum;
343 *status = res.fStatus;
346 void JackWinNamedPipeClientChannel::InternalClientUnload(int refnum, int int_ref, int* status, int* result)
348 JackInternalClientUnloadRequest req(refnum, int_ref);
349 JackInternalClientUnloadResult res;
350 ServerSyncCall(&req, &res, result);
351 *status = res.fStatus;
354 bool JackWinNamedPipeClientChannel::Init()
356 jack_log("JackWinNamedPipeClientChannel::Init");
358 if (!fNotificationListenPipe.Accept()) {
359 jack_error("JackWinNamedPipeClientChannel: cannot establish notification pipe");
360 return false;
361 } else {
362 return true;
366 bool JackWinNamedPipeClientChannel::Execute()
368 JackClientNotification event;
369 JackResult res;
371 if (event.Read(&fNotificationListenPipe) < 0) {
372 jack_error("JackWinNamedPipeClientChannel read fail");
373 goto error;
376 res.fResult = fClient->ClientNotify(event.fRefNum, event.fName, event.fNotify, event.fSync, event.fMessage, event.fValue1, event.fValue2);
378 if (event.fSync) {
379 if (res.Write(&fNotificationListenPipe) < 0) {
380 jack_error("JackWinNamedPipeClientChannel write fail");
381 goto error;
384 return true;
386 error:
387 // Close the pipes, server wont be able to create them otherwise.
388 fNotificationListenPipe.Close();
389 fRequestPipe.Close();
390 fClient->ShutDown();
391 return false;
394 } // end of namespace