Move MIDI common files in server library on OSX.
[jack2.git] / windows / JackWinNamedPipeClientChannel.h
blob479e32712fedf674d29990b0ce5962866ace1819
1 /*
2 Copyright (C) 2004-2008 Grame
4 This program is free software; you can redistribute it and/or modify
5 it under the terms of the GNU Lesser General Public License as published by
6 the Free Software Foundation; either version 2.1 of the License, or
7 (at your option) any later version.
9 This program is distributed in the hope that it will be useful,
10 but WITHOUT ANY WARRANTY; without even the implied warranty of
11 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12 GNU Lesser General Public License for more details.
14 You should have received a copy of the GNU Lesser General Public License
15 along with this program; if not, write to the Free Software
16 Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
21 #ifndef __JackWinNamedPipeClientChannel__
22 #define __JackWinNamedPipeClientChannel__
24 #include "JackChannel.h"
25 #include "JackWinNamedPipe.h"
26 #include "JackPlatformPlug.h"
27 #include "JackRequest.h"
29 namespace Jack
32 /*!
33 \brief JackClientChannel using pipes.
36 class JackWinNamedPipeClientChannel : public detail::JackClientChannelInterface, public JackRunnableInterface
39 private:
41 JackWinNamedPipeClient fRequestPipe; // Pipe to communicate with the server
42 JackWinNamedPipeServer fNotificationListenPipe; // Pipe listener for server notification
43 JackThread fThread; // Thread to execute the event loop
44 JackClient* fClient;
46 void ServerSyncCall(JackRequest* req, JackResult* res, int* result);
47 void ServerAsyncCall(JackRequest* req, JackResult* res, int* result);
49 public:
51 JackWinNamedPipeClientChannel();
52 virtual ~JackWinNamedPipeClientChannel();
54 int Open(const char* server_name, const char* name, int uuid, char* name_res, JackClient* obj, jack_options_t options, jack_status_t* status);
55 void Close();
57 int Start();
58 void Stop();
60 int ServerCheck(const char* server_name);
62 void ClientCheck(const char* name, int uuid, char* name_res, int protocol, int options, int* status, int* result);
63 void ClientOpen(const char* name, int pid, int uuid, int* shared_engine, int* shared_client, int* shared_graph, int* result);
64 void ClientOpen(const char* name, int* ref, JackEngineControl** shared_engine, JackGraphManager** shared_manager, JackClientInterface* client, int* result)
66 void ClientClose(int refnum, int* result);
68 void ClientActivate(int refnum, int is_real_time, int* result);
69 void ClientDeactivate(int refnum, int* result);
71 void PortRegister(int refnum, const char* name, const char* type, unsigned int flags, unsigned int buffer_size, jack_port_id_t* port_index, int* result);
72 void PortUnRegister(int refnum, jack_port_id_t port_index, int* result);
74 void PortConnect(int refnum, const char* src, const char* dst, int* result);
75 void PortDisconnect(int refnum, const char* src, const char* dst, int* result);
77 void PortConnect(int refnum, jack_port_id_t src, jack_port_id_t dst, int* result);
78 void PortDisconnect(int refnum, jack_port_id_t src, jack_port_id_t dst, int* result);
80 void PortRename(int refnum, jack_port_id_t port, const char* name, int* result);
82 void SetBufferSize(jack_nframes_t buffer_size, int* result);
83 void SetFreewheel(int onoff, int* result);
84 void ComputeTotalLatencies(int* result);
86 void ReleaseTimebase(int refnum, int* result);
87 void SetTimebaseCallback(int refnum, int conditional, int* result);
89 void GetInternalClientName(int refnum, int int_ref, char* name_res, int* result);
90 void InternalClientHandle(int refnum, const char* client_name, int* status, int* int_ref, int* result);
91 void InternalClientLoad(int refnum, const char* client_name, const char* so_name, const char* objet_data, int options, int* status, int* int_ref, int uuid, int* result);
92 void InternalClientUnload(int refnum, int int_ref, int* status, int* result);
94 void SessionNotify(int refnum, const char* target, jack_session_event_type_t type, const char* path, jack_session_command_t** result);
95 void SessionReply(int refnum, int* result);
96 void GetUUIDForClientName(int refnum, const char* client_name, char* uuid_res, int* result);
97 void GetClientNameForUUID(int refnum, const char* uuid, char* name_res, int* result);
98 void ReserveClientName(int refnum, const char* client_name, const char *uuid, int* result);
99 void ClientHasSessionCallback(const char* client_name, int* result);
101 // JackRunnableInterface interface
102 bool Init();
103 bool Execute();
105 bool IsChannelThread() { return fThread.IsThread(); }
108 } // end of namespace
110 #endif