2 Copyright (C) 2004-2008 Grame
4 This program is free software; you can redistribute it and/or modify
5 it under the terms of the GNU Lesser General Public License as published by
6 the Free Software Foundation; either version 2.1 of the License, or
7 (at your option) any later version.
9 This program is distributed in the hope that it will be useful,
10 but WITHOUT ANY WARRANTY; without even the implied warranty of
11 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12 GNU Lesser General Public License for more details.
14 You should have received a copy of the GNU Lesser General Public License
15 along with this program; if not, write to the Free Software
16 Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
21 #ifndef __JackWinNamedPipeClientChannel__
22 #define __JackWinNamedPipeClientChannel__
24 #include "JackChannel.h"
25 #include "JackWinNamedPipe.h"
26 #include "JackPlatformPlug.h"
27 #include "JackRequest.h"
33 \brief JackClientChannel using pipes.
36 class JackWinNamedPipeClientChannel
: public detail::JackClientChannelInterface
, public JackRunnableInterface
41 JackWinNamedPipeClient fRequestPipe
; // Pipe to communicate with the server
42 JackWinNamedPipeServer fNotificationListenPipe
; // Pipe listener for server notification
43 JackThread fThread
; // Thread to execute the event loop
46 void ServerSyncCall(JackRequest
* req
, JackResult
* res
, int* result
);
47 void ServerAsyncCall(JackRequest
* req
, JackResult
* res
, int* result
);
51 JackWinNamedPipeClientChannel();
52 virtual ~JackWinNamedPipeClientChannel();
54 int Open(const char* server_name
, const char* name
, int uuid
, char* name_res
, JackClient
* obj
, jack_options_t options
, jack_status_t
* status
);
60 int ServerCheck(const char* server_name
);
62 void ClientCheck(const char* name
, int uuid
, char* name_res
, int protocol
, int options
, int* status
, int* result
);
63 void ClientOpen(const char* name
, int pid
, int uuid
, int* shared_engine
, int* shared_client
, int* shared_graph
, int* result
);
64 void ClientOpen(const char* name
, int* ref
, JackEngineControl
** shared_engine
, JackGraphManager
** shared_manager
, JackClientInterface
* client
, int* result
)
66 void ClientClose(int refnum
, int* result
);
68 void ClientActivate(int refnum
, int is_real_time
, int* result
);
69 void ClientDeactivate(int refnum
, int* result
);
71 void PortRegister(int refnum
, const char* name
, const char* type
, unsigned int flags
, unsigned int buffer_size
, jack_port_id_t
* port_index
, int* result
);
72 void PortUnRegister(int refnum
, jack_port_id_t port_index
, int* result
);
74 void PortConnect(int refnum
, const char* src
, const char* dst
, int* result
);
75 void PortDisconnect(int refnum
, const char* src
, const char* dst
, int* result
);
77 void PortConnect(int refnum
, jack_port_id_t src
, jack_port_id_t dst
, int* result
);
78 void PortDisconnect(int refnum
, jack_port_id_t src
, jack_port_id_t dst
, int* result
);
80 void PortRename(int refnum
, jack_port_id_t port
, const char* name
, int* result
);
82 void SetBufferSize(jack_nframes_t buffer_size
, int* result
);
83 void SetFreewheel(int onoff
, int* result
);
84 void ComputeTotalLatencies(int* result
);
86 void ReleaseTimebase(int refnum
, int* result
);
87 void SetTimebaseCallback(int refnum
, int conditional
, int* result
);
89 void GetInternalClientName(int refnum
, int int_ref
, char* name_res
, int* result
);
90 void InternalClientHandle(int refnum
, const char* client_name
, int* status
, int* int_ref
, int* result
);
91 void InternalClientLoad(int refnum
, const char* client_name
, const char* so_name
, const char* objet_data
, int options
, int* status
, int* int_ref
, int uuid
, int* result
);
92 void InternalClientUnload(int refnum
, int int_ref
, int* status
, int* result
);
94 void SessionNotify(int refnum
, const char* target
, jack_session_event_type_t type
, const char* path
, jack_session_command_t
** result
);
95 void SessionReply(int refnum
, int* result
);
96 void GetUUIDForClientName(int refnum
, const char* client_name
, char* uuid_res
, int* result
);
97 void GetClientNameForUUID(int refnum
, const char* uuid
, char* name_res
, int* result
);
98 void ReserveClientName(int refnum
, const char* client_name
, const char *uuid
, int* result
);
99 void ClientHasSessionCallback(const char* client_name
, int* result
);
101 // JackRunnableInterface interface
105 bool IsChannelThread() { return fThread
.IsThread(); }
108 } // end of namespace