Cleanup
[jack2.git] / common / JackSocketNotifyChannel.cpp
blobc0c1a3fd1e00caa76794d55fea637cb4f9925c55
1 /*
2 Copyright (C) 2004-2006 Grame
4 This program is free software; you can redistribute it and/or modify
5 it under the terms of the GNU Lesser General Public License as published by
6 the Free Software Foundation; either version 2.1 of the License, or
7 (at your option) any later version.
9 This program is distributed in the hope that it will be useful,
10 but WITHOUT ANY WARRANTY; without even the implied warranty of
11 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12 GNU Lesser General Public License for more details.
14 You should have received a copy of the GNU Lesser General Public License
15 along with this program; if not, write to the Free Software
16 Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
20 #include "JackRequest.h"
21 #include "JackSocketNotifyChannel.h"
22 #include "JackError.h"
23 #include "JackConstants.h"
25 namespace Jack
28 // Server to client
29 int JackSocketNotifyChannel::Open(const char* name)
31 JackLog("JackSocketNotifyChannel::Open name = %s\n", name);
33 // Connect to client listen socket
34 if (fNotifySocket.Connect(jack_client_dir, name, 0) < 0) {
35 jack_error("Cannot connect client socket");
36 return -1;
38 // Use a time out for notifications
39 fNotifySocket.SetReadTimeOut(SOCKET_TIME_OUT);
40 return 0;
43 void JackSocketNotifyChannel::Close()
45 JackLog("JackSocketNotifyChannel::Close\n");
46 fNotifySocket.Close();
49 void JackSocketNotifyChannel::ClientNotify(int refnum, const char* name, int notify, int sync, int value, int* result)
51 JackClientNotification event(name, refnum, notify, sync, value);
52 JackResult res;
54 // Send notification
55 if (event.Write(&fNotifySocket) < 0) {
56 jack_error("Could not write notification");
57 fNotifySocket.Close();
58 *result = -1;
59 return ;
62 // Read the result in "synchronous" mode only
63 if (sync) {
64 // Get result : use a time out
65 if (res.Read(&fNotifySocket) < 0) {
66 jack_error("Could not read result");
67 fNotifySocket.Close();
68 *result = -1;
69 } else {
70 *result = res.fResult;
72 } else {
73 *result = 0;
77 } // end of namespace