Merge branch 'master' into no-self-connect
[jack2.git] / posix / JackSocketNotifyChannel.cpp
blobb0c44867b6ea632af0fb2a24826f270bc5304678
1 /*
2 Copyright (C) 2004-2008 Grame
4 This program is free software; you can redistribute it and/or modify
5 it under the terms of the GNU Lesser General Public License as published by
6 the Free Software Foundation; either version 2.1 of the License, or
7 (at your option) any later version.
9 This program is distributed in the hope that it will be useful,
10 but WITHOUT ANY WARRANTY; without even the implied warranty of
11 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12 GNU Lesser General Public License for more details.
14 You should have received a copy of the GNU Lesser General Public License
15 along with this program; if not, write to the Free Software
16 Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
20 #include "JackRequest.h"
21 #include "JackSocketNotifyChannel.h"
22 #include "JackError.h"
23 #include "JackConstants.h"
25 namespace Jack
28 // Server to client
29 int JackSocketNotifyChannel::Open(const char* name)
31 jack_log("JackSocketNotifyChannel::Open name = %s", name);
33 // Connect to client listen socket
34 if (fNotifySocket.Connect(jack_client_dir, name, 0) < 0) {
35 jack_error("Cannot connect client socket");
36 return -1;
39 // Use a time out for notifications
40 fNotifySocket.SetReadTimeOut(SOCKET_TIME_OUT);
41 return 0;
44 void JackSocketNotifyChannel::Close()
46 jack_log("JackSocketNotifyChannel::Close");
47 fNotifySocket.Close();
50 void JackSocketNotifyChannel::ClientNotify(int refnum, const char* name, int notify, int sync, int value1, int value2, int* result)
52 JackClientNotification event(name, refnum, notify, sync, value1, value2);
53 JackResult res;
55 // Send notification
56 if (event.Write(&fNotifySocket) < 0) {
57 jack_error("Could not write notification");
58 fNotifySocket.Close();
59 *result = -1;
60 return;
63 // Read the result in "synchronous" mode only
64 if (sync) {
65 // Get result : use a time out
66 if (res.Read(&fNotifySocket) < 0) {
67 jack_error("Could not read result");
68 fNotifySocket.Close();
69 *result = -1;
70 } else {
71 *result = res.fResult;
73 } else {
74 *result = 0;
78 } // end of namespace