Implement new JackPortIsActive flag for ports, ports have this status between client...
[jack2.git] / posix / JackSocketClientChannel.h
blobc9004293fed71a16fa1d42eb1ba553ddd7fc8906
1 /*
2 Copyright (C) 2004-2008 Grame
4 This program is free software; you can redistribute it and/or modify
5 it under the terms of the GNU Lesser General Public License as published by
6 the Free Software Foundation; either version 2.1 of the License, or
7 (at your option) any later version.
9 This program is distributed in the hope that it will be useful,
10 but WITHOUT ANY WARRANTY; without even the implied warranty of
11 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12 GNU Lesser General Public License for more details.
14 You should have received a copy of the GNU Lesser General Public License
15 along with this program; if not, write to the Free Software
16 Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
20 #ifndef __JackSocketClientChannel__
21 #define __JackSocketClientChannel__
23 #include "JackChannel.h"
24 #include "JackSocket.h"
25 #include "JackPlatformPlug.h"
26 #include "JackRequest.h"
27 #include "JackError.h"
29 namespace Jack
32 /*!
33 \brief JackClientChannel using sockets.
36 class JackSocketClientChannel : public detail::JackClientChannelInterface, public JackRunnableInterface
39 private:
41 JackClientSocket fRequestSocket; // Socket to communicate with the server
42 JackServerSocket fNotificationListenSocket; // Socket listener for server notification
43 JackClientSocket* fNotificationSocket; // Socket for server notification
44 JackThread fThread; // Thread to execute the event loop
45 JackClient* fClient;
47 void ServerSyncCall(JackRequest* req, JackResult* res, int* result);
48 void ServerAsyncCall(JackRequest* req, JackResult* res, int* result);
50 public:
52 JackSocketClientChannel();
53 virtual ~JackSocketClientChannel();
55 int Open(const char* server_name, const char* name, char* name_res, JackClient* obj, jack_options_t options, jack_status_t* status);
56 void Close();
58 int Start();
59 void Stop();
61 int ServerCheck(const char* server_name);
63 void ClientCheck(const char* name, char* name_res, int protocol, int options, int* status, int* result);
64 void ClientOpen(const char* name, int pid, int* shared_engine, int* shared_client, int* shared_graph, int* result);
65 void ClientOpen(const char* name, int* ref, JackEngineControl** shared_engine, JackGraphManager** shared_manager, JackClientInterface* client, int* result)
67 void ClientClose(int refnum, int* result);
69 void ClientActivate(int refnum, int is_real_time, int* result);
70 void ClientDeactivate(int refnum, int* result);
72 void PortRegister(int refnum, const char* name, const char* type, unsigned int flags, unsigned int buffer_size, jack_port_id_t* port_index, int* result);
73 void PortUnRegister(int refnum, jack_port_id_t port_index, int* result);
75 void PortConnect(int refnum, const char* src, const char* dst, int* result);
76 void PortDisconnect(int refnum, const char* src, const char* dst, int* result);
78 void PortConnect(int refnum, jack_port_id_t src, jack_port_id_t dst, int* result);
79 void PortDisconnect(int refnum, jack_port_id_t src, jack_port_id_t dst, int* result);
81 void PortRename(int refnum, jack_port_id_t port, const char* name, int* result);
83 void SetBufferSize(jack_nframes_t buffer_size, int* result);
84 void SetFreewheel(int onoff, int* result);
86 void ReleaseTimebase(int refnum, int* result);
87 void SetTimebaseCallback(int refnum, int conditional, int* result);
89 void GetInternalClientName(int refnum, int int_ref, char* name_res, int* result);
90 void InternalClientHandle(int refnum, const char* client_name, int* status, int* int_ref, int* result);
91 void InternalClientLoad(int refnum, const char* client_name, const char* so_name, const char* objet_data, int options, int* status, int* int_ref, int* result);
92 void InternalClientUnload(int refnum, int int_ref, int* status, int* result);
94 // JackRunnableInterface interface
95 bool Init();
96 bool Execute();
99 } // end of namespace
101 #endif