iv.nanovega: some code cleanup; one new context property
[iv.d.git] / glbinds / util.d
blobb171b486cfdc25371431cd52267722cc2ca5f1e4
1 // WTFPL or Public Domain, on your choice
2 module iv.glbinds.util /*is aliced*/;
3 nothrow @trusted @nogc:
5 //import iv.alice;
6 import iv.glbinds;
9 //enum GL_PI = 3.14159265358979323846;
10 enum GL_PI = 3.1415926535897932384626433832795;
13 // ////////////////////////////////////////////////////////////////////////// //
14 uint nextPOTU32 (uint x) nothrow @safe @nogc {
15 pragma(inline, true);
16 uint res = x;
17 res |= res>>1;
18 res |= res>>2;
19 res |= res>>4;
20 res |= res>>8;
21 res |= res>>16;
22 // already pot?
23 if (x != 0 && (x&(x-1)) == 0) res &= ~(res>>1); else ++res;
24 return res;
28 // ////////////////////////////////////////////////////////////////////////// //
29 void oglSetup2D(bool upsideDown=false) (int winWidth, int winHeight) {
30 glViewport(0, 0, winWidth, winHeight);
32 glDisable(GL_BLEND);
33 glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
34 glDisable(GL_LINE_SMOOTH);
35 glDisable(GL_POINT_SMOOTH);
36 glDisable(GL_DEPTH_TEST);
37 glDisable(GL_TEXTURE_2D);
38 glDisable(GL_LIGHTING);
39 glDisable(GL_DITHER);
40 glDisable(GL_STENCIL_TEST);
41 glDisable(GL_SCISSOR_TEST);
42 glDisable(GL_CULL_FACE);
44 glMatrixMode(GL_PROJECTION);
45 glLoadIdentity();
46 static if (upsideDown) {
47 glOrtho(0, winWidth, 0, winHeight, -1, 1); // set origin to bottom left
48 } else {
49 glOrtho(0, winWidth, winHeight, 0, -1, 1); // set origin to top left
52 glMatrixMode(GL_MODELVIEW);
53 glLoadIdentity();
55 glClearColor(0, 0, 0, 0);
56 glColor4f(1, 1, 1, 1);
60 // ////////////////////////////////////////////////////////////////////////// //
61 // replacement for `gluPerspective()`
62 // sets the frustum to perspective mode.
63 // fovY - Field of vision in degrees in the y direction
64 // aspect - Aspect ratio of the viewport
65 // zNear - The near clipping distance
66 // zFar - The far clipping distance
68 void oglPerspective (GLdouble fovY, GLdouble aspect, GLdouble zNear, GLdouble zFar) nothrow @trusted @nogc {
69 import core.stdc.math : tan;
71 //const GLdouble pi = 3.1415926535897932384626433832795;
72 //double fW, fH; // half of the size of the x and y clipping planes.
73 // calculate the distance from 0 of the y clipping plane.
74 // basically trig to calculate position of clipper at zNear.
75 // Note: tan(double) uses radians but OpenGL works in degrees so we convert
76 // degrees to radians by dividing by 360 then multiplying by PI
77 //fH = tan((fovY/2)/180*PI)*zNear;
78 immutable GLdouble fH = tan(fovY/360.0*GL_PI)*zNear;
79 // calculate the distance from 0 of the x clipping plane based on the aspect ratio
80 immutable GLdouble fW = fH*aspect;
81 // finally call glFrustum, this is all gluPerspective does anyway!
82 // this is why we calculate half the distance between the clipping planes,
83 // glFrustum takes an offset from zero for each clipping planes distance (saves 2 divides)
84 glFrustum(-fW, fW, -fH, fH, zNear, zFar);
89 // ////////////////////////////////////////////////////////////////////////// //
90 // replacement for `gluLookAt()`
92 void oglLookAt (
93 GLfloat eyex, GLfloat eyey, GLfloat eyez,
94 GLfloat centerx, GLfloat centery, GLfloat centerz,
95 GLfloat upx, GLfloat upy, GLfloat upz
96 ) {
97 import core.math : sqrt;
99 GLfloat[16] m = void;
100 GLfloat[3] x = void, y = void, z = void;
101 GLfloat mag;
102 // make rotation matrix
103 // Z vector
104 z.ptr[0] = eyex-centerx;
105 z.ptr[1] = eyey-centery;
106 z.ptr[2] = eyez-centerz;
107 mag = sqrt(z.ptr[0]*z.ptr[0]+z.ptr[1]*z.ptr[1]+z.ptr[2]*z.ptr[2]);
108 if (mag != 0.0f) {
109 z.ptr[0] /= mag;
110 z.ptr[1] /= mag;
111 z.ptr[2] /= mag;
113 // Y vector
114 y.ptr[0] = upx;
115 y.ptr[1] = upy;
116 y.ptr[2] = upz;
117 // X vector = Y cross Z
118 x.ptr[0] = y.ptr[1]*z.ptr[2]-y.ptr[2]*z.ptr[1];
119 x.ptr[1] = -y.ptr[0]*z.ptr[2]+y.ptr[2]*z.ptr[0];
120 x.ptr[2] = y.ptr[0]*z.ptr[1]-y.ptr[1]*z.ptr[0];
121 // Recompute Y = Z cross X
122 y.ptr[0] = z.ptr[1]*x.ptr[2]-z.ptr[2]*x.ptr[1];
123 y.ptr[1] = -z.ptr[0]*x.ptr[2]+z.ptr[2]*x.ptr[0];
124 y.ptr[2] = z.ptr[0]*x.ptr[1]-z.ptr[1]*x.ptr[0];
126 /* cross product gives area of parallelogram, which is < 1.0 for
127 * non-perpendicular unit-length vectors; so normalize x, y here
129 mag = sqrt(x.ptr[0]*x.ptr[0]+x.ptr[1]*x.ptr[1]+x.ptr[2]*x.ptr[2]);
130 if (mag != 0.0f) {
131 x.ptr[0] /= mag;
132 x.ptr[1] /= mag;
133 x.ptr[2] /= mag;
136 mag = sqrt(y.ptr[0]*y.ptr[0]+y.ptr[1]*y.ptr[1]+y.ptr[2]*y.ptr[2]);
137 if (mag != 0.0f) {
138 y.ptr[0] /= mag;
139 y.ptr[1] /= mag;
140 y.ptr[2] /= mag;
143 m.ptr[0*4+0] = x.ptr[0];
144 m.ptr[1*4+0] = x.ptr[1];
145 m.ptr[2*4+0] = x.ptr[2];
146 m.ptr[3*4+0] = 0.0f;
147 m.ptr[0*4+1] = y.ptr[0];
148 m.ptr[1*4+1] = y.ptr[1];
149 m.ptr[2*4+1] = y.ptr[2];
150 m.ptr[3*4+1] = 0.0f;
151 m.ptr[0*4+2] = z.ptr[0];
152 m.ptr[1*4+2] = z.ptr[1];
153 m.ptr[2*4+2] = z.ptr[2];
154 m.ptr[3*4+2] = 0.0f;
155 m.ptr[0*4+3] = 0.0f;
156 m.ptr[1*4+3] = 0.0f;
157 m.ptr[2*4+3] = 0.0f;
158 m.ptr[3*4+3] = 1.0f;
160 glMultMatrixf(m.ptr);
162 // translate Eye to Origin
163 glTranslatef(-eyex, -eyey, -eyez);
168 // ////////////////////////////////////////////////////////////////////////// //
169 private void normalize(GLfloat* v) {
170 import core.math : sqrt;
171 GLfloat r = sqrt(v[0]*v[0]+v[1]*v[1]+v[2]*v[2]);
172 if (r == 0) return;
173 r = 1.0f/r;
174 v[0] *= r;
175 v[1] *= r;
176 v[2] *= r;
180 private void cross(GLfloat* v1, GLfloat* v2, GLfloat* result) {
181 result[0] = v1[1]*v2[2]-v1[2]*v2[1];
182 result[1] = v1[2]*v2[0]-v1[0]*v2[2];
183 result[2] = v1[0]*v2[1]-v1[1]*v2[0];
187 // ////////////////////////////////////////////////////////////////////////// //
188 // make m an identity matrix
189 void oglMakeIdentity (GLdouble* m) {
190 pragma(inline, true);
191 m[0+4*0] = 1; m[0+4*1] = 0; m[0+4*2] = 0; m[0+4*3] = 0;
192 m[1+4*0] = 0; m[1+4*1] = 1; m[1+4*2] = 0; m[1+4*3] = 0;
193 m[2+4*0] = 0; m[2+4*1] = 0; m[2+4*2] = 1; m[2+4*3] = 0;
194 m[3+4*0] = 0; m[3+4*1] = 0; m[3+4*2] = 0; m[3+4*3] = 1;
198 void oglMakeIdentity (GLfloat* m) {
199 pragma(inline, true);
200 m[0+4*0] = 1; m[0+4*1] = 0; m[0+4*2] = 0; m[0+4*3] = 0;
201 m[1+4*0] = 0; m[1+4*1] = 1; m[1+4*2] = 0; m[1+4*3] = 0;
202 m[2+4*0] = 0; m[2+4*1] = 0; m[2+4*2] = 1; m[2+4*3] = 0;
203 m[3+4*0] = 0; m[3+4*1] = 0; m[3+4*2] = 0; m[3+4*3] = 1;
207 void oglMulMatVec (const(GLdouble)* matrix, const(GLdouble)* vin, GLdouble* vout) {
208 foreach (immutable i; 0..4) {
209 vout[i] =
210 vin[0]*matrix[0*4+i]+
211 vin[1]*matrix[1*4+i]+
212 vin[2]*matrix[2*4+i]+
213 vin[3]*matrix[3*4+i];
218 // inverse = invert(src)
219 bool oglMatInvert (const(GLdouble)* src, GLdouble* inverse) {
220 import core.math : fabs;
222 GLdouble[4][4] temp = void;
224 foreach (immutable i; 0..4) {
225 foreach (immutable j; 0..4) {
226 temp.ptr[i].ptr[j] = src[i*4+j];
230 oglMakeIdentity(inverse);
232 foreach (immutable i; 0..4) {
233 // look for largest element in column
234 int swap = i;
235 foreach (immutable j; i+1..4) {
236 if (fabs(temp.ptr[j].ptr[i]) > fabs(temp.ptr[i].ptr[i])) swap = j;
239 if (swap != i) {
240 // swap rows
241 foreach (immutable k; 0..4) {
242 GLdouble tmp = temp.ptr[i].ptr[k];
243 temp.ptr[i].ptr[k] = temp.ptr[swap].ptr[k];
244 temp.ptr[swap].ptr[k] = tmp;
246 tmp = inverse[i*4+k];
247 inverse[i*4+k] = inverse[swap*4+k];
248 inverse[swap*4+k] = tmp;
252 if (temp.ptr[i].ptr[i] == 0) return false; // no non-zero pivot: the matrix is singular, which shouldn't happen -- this means the user gave us a bad matrix
255 GLdouble t = 1.0/temp.ptr[i].ptr[i];
256 foreach (immutable k; 0..4) {
257 temp.ptr[i].ptr[k] *= t;
258 inverse[i*4+k] *= t;
262 foreach (immutable j; 0..4) {
263 if (j != i) {
264 immutable GLdouble t = temp.ptr[j].ptr[i];
265 foreach (immutable k; 0..4) {
266 temp.ptr[j].ptr[k] -= temp.ptr[i].ptr[k]*t;
267 inverse[j*4+k] -= inverse[i*4+k]*t;
273 return true;
277 void oglMulMatMat (const(GLdouble)* a, const(GLdouble)* b, GLdouble* res) {
278 foreach (immutable i; 0..4) {
279 foreach (immutable j; 0..4) {
280 res[i*4+j] =
281 a[i*4+0]*b[0*4+j]+
282 a[i*4+1]*b[1*4+j]+
283 a[i*4+2]*b[2*4+j]+
284 a[i*4+3]*b[3*4+j];
290 // ////////////////////////////////////////////////////////////////////////// //
291 void oglOrtho2D (GLdouble left, GLdouble right, GLdouble bottom, GLdouble top) {
292 pragma(inline, true);
293 glOrtho(left, right, bottom, top, -1, 1);
297 void oglPerspective (GLdouble fovy, GLdouble aspect, GLdouble zNear, GLdouble zFar) {
298 import core.math : cos, sin;
299 GLdouble radians = fovy/2.0*GL_PI/180.0;
300 GLdouble deltaZ = zFar-zNear;
301 GLdouble sine = sin(radians);
302 if (deltaZ == 0 || sine == 0 || aspect == 0) return;
303 GLdouble cotangent = cos(radians)/sine;
304 GLdouble[4][4] m = void;
305 oglMakeIdentity(&m[0][0]);
306 m.ptr[0].ptr[0] = cotangent/aspect;
307 m.ptr[1].ptr[1] = cotangent;
308 m.ptr[2].ptr[2] = -(zFar+zNear)/deltaZ;
309 m.ptr[2].ptr[3] = -1;
310 m.ptr[3].ptr[2] = -2*zNear*zFar/deltaZ;
311 m.ptr[3].ptr[3] = 0;
312 glMultMatrixd(&m[0][0]);
316 void oglNormalZTests () {
317 glDepthFunc(GL_LESS); // default would be GL_LESS
318 glClearDepth(1.0f); // default would be 1.0f
319 // OpenGL 4.5 feature; see "GL_ARB_clip_control" extension
320 glClipControl(GL_LOWER_LEFT, GL_NEGATIVE_ONE_TO_ONE);
321 //glClipControl(GL_LOWER_LEFT, GL_ZERO_TO_ONE); // actually, this is better even for "normal" cases
325 void oglReversedZTests () {
326 glDepthFunc(GL_GREATER); // default would be GL_LESS
327 glClearDepth(0.0f); // default would be 1.0f
328 glClipControl(GL_LOWER_LEFT, GL_ZERO_TO_ONE);
332 // see https://nlguillemot.wordpress.com/2016/12/07/reversed-z-in-opengl/
333 void oglPerspectiveReversedZ (GLdouble fovy, GLdouble aspect, GLdouble zNear) {
334 version(none) {
335 import std.math : tan;
336 immutable GLdouble f = 1.0/tan(deg2rad(fovy)/2.0); // 1.0 / tan(X) == cotangent(X)
337 //GLdouble aspect = cast(float)GWidth/cast(float)GHeight;
338 // infinite perspective matrix reversed
339 immutable GLdouble[16] projMat = [
340 f/aspect, 0.0, 0.0, 0.0,
341 0.0, f, 0.0, 0.0,
342 0.0, 0.0, 0.0, -1.0,
343 0.0, 0.0, zNear, 0.0,
345 //glMatrixMode(GL_PROJECTION);
346 //glLoadIdentity();
347 glMultMatrixd(projMat.ptr);
348 } else {
349 import core.math : cos, sin;
350 GLdouble radians = fovy/2.0*GL_PI/180.0;
351 GLdouble sine = sin(radians);
352 if (sine == 0 || aspect == 0) return;
353 GLdouble cotangent = cos(radians)/sine;
354 GLdouble[16] m = 0.0;
355 m.ptr[0] = cotangent/aspect;
356 m.ptr[5] = cotangent;
357 m.ptr[11] = -1;
358 m.ptr[14] = zNear;
359 glMultMatrixd(m.ptr);
364 void oglLookAt (
365 GLdouble eyex, GLdouble eyey, GLdouble eyez, GLdouble centerx,
366 GLdouble centery, GLdouble centerz, GLdouble upx, GLdouble upy,
367 GLdouble upz)
369 int i;
370 GLfloat[3] forward = void, side = void, up = void;
372 forward.ptr[0] = centerx-eyex;
373 forward.ptr[1] = centery-eyey;
374 forward.ptr[2] = centerz-eyez;
376 up.ptr[0] = upx;
377 up.ptr[1] = upy;
378 up.ptr[2] = upz;
380 normalize(forward.ptr);
382 // side = forward x up
383 cross(forward.ptr, up.ptr, side.ptr);
384 normalize(side.ptr);
386 // recompute up as: up = side x forward
387 cross(side.ptr, forward.ptr, up.ptr);
389 GLfloat[4][4] m = void;
390 oglMakeIdentity(&m[0][0]);
392 m.ptr[0].ptr[0] = side.ptr[0];
393 m.ptr[1].ptr[0] = side.ptr[1];
394 m.ptr[2].ptr[0] = side.ptr[2];
396 m.ptr[0].ptr[1] = up.ptr[0];
397 m.ptr[1].ptr[1] = up.ptr[1];
398 m.ptr[2].ptr[1] = up.ptr[2];
400 m.ptr[0].ptr[2] = -forward.ptr[0];
401 m.ptr[1].ptr[2] = -forward.ptr[1];
402 m.ptr[2].ptr[2] = -forward.ptr[2];
404 glMultMatrixf(&m[0][0]);
405 glTranslated(-eyex, -eyey, -eyez);
409 bool oglProject (
410 GLdouble objx, GLdouble objy, GLdouble objz,
411 const(GLdouble)* modelMatrix,
412 const(GLdouble)* projMatrix,
413 const(GLint)[] viewport,
414 GLdouble* winx, GLdouble* winy, GLdouble* winz)
416 if (viewport.length < 4 || modelMatrix is null || projMatrix is null) return false;
418 GLdouble[4] vin = void, vout = void;
420 vin.ptr[0] = objx;
421 vin.ptr[1] = objy;
422 vin.ptr[2] = objz;
423 vin.ptr[3] = 1.0;
425 oglMulMatVec(modelMatrix, vin.ptr, vout.ptr);
426 oglMulMatVec(projMatrix, vout.ptr, vin.ptr);
427 if (vin.ptr[3] == 0.0) return false;
429 if (winx !is null || winy !is null || winz !is null) {
430 vin.ptr[0] /= vin.ptr[3];
431 vin.ptr[1] /= vin.ptr[3];
432 vin.ptr[2] /= vin.ptr[3];
434 // map x, y and z to range 0-1
435 vin.ptr[0] = vin.ptr[0]*0.5+0.5;
436 vin.ptr[1] = vin.ptr[1]*0.5+0.5;
437 vin.ptr[2] = vin.ptr[2]*0.5+0.5;
439 // map x,y to viewport
440 vin.ptr[0] = vin.ptr[0]*viewport.ptr[2]+viewport.ptr[0];
441 vin.ptr[1] = vin.ptr[1]*viewport.ptr[3]+viewport.ptr[1];
443 if (winx !is null) *winx = vin.ptr[0];
444 if (winy !is null) *winy = vin.ptr[1];
445 if (winz !is null) *winz = vin.ptr[2];
448 return true;
452 bool oglUnProject (
453 GLdouble winx, GLdouble winy, GLdouble winz,
454 const(GLdouble)* modelMatrix,
455 const(GLdouble)* projMatrix,
456 const(GLint)[] viewport,
457 GLdouble* objx, GLdouble* objy, GLdouble* objz)
459 if (viewport.length < 4 || modelMatrix is null || projMatrix is null) return false;
461 GLdouble[16] finalMatrix = void;
462 GLdouble[4] vin = void, vout = void;
464 oglMulMatMat(modelMatrix, projMatrix, finalMatrix.ptr);
465 if (!oglMatInvert(finalMatrix.ptr, finalMatrix.ptr)) return false;
467 vin.ptr[0] = winx;
468 vin.ptr[1] = winy;
469 vin.ptr[2] = winz;
470 vin.ptr[3] = 1.0;
472 // map x and y from window coordinates
473 vin.ptr[0] = (vin.ptr[0]-viewport.ptr[0])/viewport.ptr[2];
474 vin.ptr[1] = (vin.ptr[1]-viewport.ptr[1])/viewport.ptr[3];
476 // map to range -1 to 1
477 vin.ptr[0] = vin.ptr[0]*2.0-1.0;
478 vin.ptr[1] = vin.ptr[1]*2.0-1.0;
479 vin.ptr[2] = vin.ptr[2]*2.0-1.0;
481 oglMulMatVec(finalMatrix.ptr, vin.ptr, vout.ptr);
482 if (vout.ptr[3] == 0.0) return false;
484 if (objx !is null || objy !is null || objz !is null) {
485 vout.ptr[0] /= vout.ptr[3];
486 vout.ptr[1] /= vout.ptr[3];
487 vout.ptr[2] /= vout.ptr[3];
488 if (objx !is null) *objx = vout.ptr[0];
489 if (objy !is null) *objy = vout.ptr[1];
490 if (objz !is null) *objz = vout.ptr[2];
493 return true;
497 bool oglUnProject4 (
498 GLdouble winx, GLdouble winy, GLdouble winz, GLdouble clipw,
499 const(GLdouble)* modelMatrix,
500 const(GLdouble)* projMatrix,
501 const(GLint)[] viewport,
502 GLclampd near, GLclampd far,
503 GLdouble* objx, GLdouble* objy, GLdouble* objz, GLdouble* objw)
505 if (viewport.length < 4 || modelMatrix is null || projMatrix is null) return false;
507 GLdouble[16] finalMatrix = void;
508 GLdouble[4] vin = void, vout = void;
510 oglMulMatMat(modelMatrix, projMatrix, finalMatrix.ptr);
511 if (!oglMatInvert(finalMatrix.ptr, finalMatrix.ptr)) return false;
513 vin.ptr[0] = winx;
514 vin.ptr[1] = winy;
515 vin.ptr[2] = winz;
516 vin.ptr[3] = clipw;
518 // map x and y from window coordinates
519 vin.ptr[0] = (vin.ptr[0]-viewport.ptr[0])/viewport.ptr[2];
520 vin.ptr[1] = (vin.ptr[1]-viewport.ptr[1])/viewport.ptr[3];
521 vin.ptr[2] = (vin.ptr[2]-near)/(far-near);
523 // map to range -1 to 1
524 vin.ptr[0] = vin.ptr[0]*2.0-1.0;
525 vin.ptr[1] = vin.ptr[1]*2.0-1.0;
526 vin.ptr[2] = vin.ptr[2]*2.0-1.0;
528 oglMulMatVec(finalMatrix.ptr, vin.ptr, vout.ptr);
529 if (vout.ptr[3] == 0.0) return false;
531 if (objx !is null || objy !is null || objz !is null && objw !is null) {
532 if (objx !is null) *objx = vout.ptr[0];
533 if (objy !is null) *objy = vout.ptr[1];
534 if (objz !is null) *objz = vout.ptr[2];
535 if (objw !is null) *objw = vout.ptr[3];
538 return true;
542 bool oglPickMatrix (GLdouble x, GLdouble y, GLdouble deltax, GLdouble deltay, const(GLint)[] viewport) {
543 if (deltax <= 0 || deltay <= 0 || viewport.length < 4) return false;
545 // translate and scale the picked region to the entire window
546 glTranslatef((viewport.ptr[2]-2*(x-viewport.ptr[0]))/deltax, (viewport.ptr[3]-2*(y-viewport.ptr[1]))/deltay, 0);
547 glScalef(viewport.ptr[2]/deltax, viewport.ptr[3]/deltay, 1.0);
549 return true;
553 // ////////////////////////////////////////////////////////////////////////// //
554 version(LittleEndian) {
555 public enum glFont10Width = 10;
556 public enum glFont10Height = 10;
558 public __gshared immutable ushort[256*10] glFont10 = [
559 0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0078,0x0084,0x0132,0x017a,0x0102,0x014a,0x0102,0x00fc,
560 0x0000,0x0000,0x0078,0x00fc,0x01ce,0x0186,0x01fe,0x01b6,0x01fe,0x00fc,0x0000,0x0000,0x0010,0x0038,0x007c,0x00fe,0x01ff,0x01ff,0x01ff,
561 0x00ee,0x0000,0x0000,0x0010,0x0038,0x007c,0x00fe,0x01ff,0x00fe,0x007c,0x0038,0x0010,0x0000,0x0038,0x0010,0x00d6,0x01ff,0x00fe,0x0038,
562 0x007c,0x0038,0x0000,0x0000,0x0038,0x0010,0x00d6,0x01ff,0x01ff,0x00fe,0x007c,0x0038,0x0010,0x0000,0x0000,0x0000,0x0030,0x0078,0x0078,
563 0x0030,0x0000,0x0000,0x0000,0x03ff,0x03ff,0x03ff,0x03cf,0x0387,0x0387,0x03cf,0x03ff,0x03ff,0x03ff,0x0000,0x0000,0x0078,0x00cc,0x0084,
564 0x0084,0x00cc,0x0078,0x0000,0x0000,0x03ff,0x03ff,0x0387,0x0333,0x037b,0x037b,0x0333,0x0387,0x03ff,0x03ff,0x0000,0x00f0,0x0198,0x0198,
565 0x0198,0x00fa,0x001e,0x000e,0x001e,0x0000,0x0000,0x0030,0x00fc,0x0030,0x0078,0x00cc,0x00cc,0x00cc,0x0078,0x0000,0x0000,0x0060,0x00f0,
566 0x0070,0x0010,0x0014,0x0014,0x001c,0x0018,0x0010,0x0000,0x0080,0x01c4,0x00ce,0x0046,0x0042,0x0042,0x007e,0x007e,0x0000,0x0000,0x0030,
567 0x01b6,0x0078,0x01ce,0x01ce,0x0078,0x01b6,0x0030,0x0000,0x0000,0x0040,0x0060,0x0070,0x0078,0x007c,0x0078,0x0070,0x0060,0x0040,0x0000,
568 0x0004,0x000c,0x001c,0x003c,0x007c,0x003c,0x001c,0x000c,0x0004,0x0000,0x0030,0x0078,0x00fc,0x0030,0x0030,0x00fc,0x0078,0x0030,0x0000,
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571 0x0000,0x0000,0x03ff,0x0030,0x0078,0x00fc,0x0030,0x0030,0x00fc,0x0078,0x0030,0x0000,0x0000,0x0030,0x0030,0x0030,0x0030,0x0030,0x00fc,
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575 0x00fe,0x007c,0x0038,0x0010,0x0000,0x0000,0x0000,0x0000,0x0000,0x0010,0x0038,0x007c,0x00fe,0x01ff,0x0000,0x0000,0x0000,0x0000,0x0000,
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578 0x0010,0x007c,0x00d6,0x0016,0x007c,0x00d0,0x00d6,0x007c,0x0010,0x0000,0x0000,0x0000,0x00c6,0x0066,0x0030,0x0018,0x00cc,0x00c6,0x0000,
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588 0x0000,0x0030,0x0030,0x0018,0x000c,0x0006,0x00c6,0x00fe,0x0000,0x0000,0x0000,0x007c,0x00c6,0x00c6,0x007c,0x00c6,0x00c6,0x007c,0x0000,
589 0x0000,0x0000,0x0078,0x000c,0x0006,0x007e,0x00c6,0x00c6,0x007c,0x0000,0x0000,0x0000,0x0030,0x0030,0x0000,0x0000,0x0030,0x0030,0x0000,
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591 0x000c,0x0000,0x0000,0x0000,0x0000,0x0000,0x00fc,0x0000,0x00fc,0x0000,0x0000,0x0000,0x0000,0x0000,0x0060,0x0030,0x0018,0x000c,0x0018,
592 0x0030,0x0060,0x0000,0x0000,0x0030,0x0000,0x0030,0x0018,0x000c,0x000c,0x00cc,0x0078,0x0000,0x0000,0x0000,0x00fc,0x0180,0x019e,0x01b6,
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594 0x00fc,0x00c6,0x00c6,0x00fc,0x0000,0x0000,0x0000,0x007c,0x00c6,0x00c0,0x00c0,0x00c0,0x00c6,0x007c,0x0000,0x0000,0x0000,0x00f8,0x00cc,
595 0x00c6,0x00c6,0x00c6,0x00cc,0x00f8,0x0000,0x0000,0x0000,0x00fe,0x00c0,0x00c0,0x00fc,0x00c0,0x00c0,0x00fe,0x0000,0x0000,0x0000,0x00c0,
596 0x00c0,0x00c0,0x00fc,0x00c0,0x00c0,0x00fe,0x0000,0x0000,0x0000,0x007c,0x00c6,0x00c6,0x00ce,0x00c0,0x00c6,0x007c,0x0000,0x0000,0x0000,
597 0x00c6,0x00c6,0x00c6,0x00fe,0x00c6,0x00c6,0x00c6,0x0000,0x0000,0x0000,0x0078,0x0030,0x0030,0x0030,0x0030,0x0030,0x0078,0x0000,0x0000,
598 0x0000,0x0078,0x00cc,0x00cc,0x000c,0x000c,0x000c,0x001c,0x0000,0x0000,0x0000,0x00c6,0x00c6,0x00cc,0x00f8,0x00cc,0x00c6,0x00c6,0x0000,
599 0x0000,0x0000,0x00fe,0x00c0,0x00c0,0x00c0,0x00c0,0x00c0,0x00c0,0x0000,0x0000,0x0000,0x0186,0x0186,0x0186,0x01b6,0x01fe,0x01ce,0x0186,
600 0x0000,0x0000,0x0000,0x00c6,0x00c6,0x00ce,0x00de,0x00f6,0x00e6,0x00c6,0x0000,0x0000,0x0000,0x007c,0x00c6,0x00c6,0x00c6,0x00c6,0x00c6,
601 0x007c,0x0000,0x0000,0x0000,0x00c0,0x00c0,0x00c0,0x00fc,0x00c6,0x00c6,0x00fc,0x0000,0x0000,0x000e,0x007c,0x00ce,0x00c6,0x00c6,0x00c6,
602 0x00c6,0x007c,0x0000,0x0000,0x0000,0x00c6,0x00c6,0x00cc,0x00fc,0x00c6,0x00c6,0x00fc,0x0000,0x0000,0x0000,0x007c,0x00c6,0x0006,0x007c,
603 0x00c0,0x00c6,0x007c,0x0000,0x0000,0x0000,0x0030,0x0030,0x0030,0x0030,0x0030,0x0030,0x01fe,0x0000,0x0000,0x0000,0x007c,0x00c6,0x00c6,
604 0x00c6,0x00c6,0x00c6,0x00c6,0x0000,0x0000,0x0000,0x0010,0x0038,0x006c,0x00c6,0x00c6,0x00c6,0x00c6,0x0000,0x0000,0x0000,0x0186,0x01ce,
605 0x01fe,0x01b6,0x0186,0x0186,0x0186,0x0000,0x0000,0x0000,0x0186,0x00cc,0x0078,0x0030,0x0078,0x00cc,0x0186,0x0000,0x0000,0x0000,0x0030,
606 0x0030,0x0030,0x0078,0x00cc,0x0186,0x0186,0x0000,0x0000,0x0000,0x00fe,0x00c0,0x0060,0x0030,0x0018,0x000c,0x00fe,0x0000,0x0000,0x0000,
607 0x0078,0x0060,0x0060,0x0060,0x0060,0x0060,0x0078,0x0000,0x0000,0x0000,0x0000,0x000c,0x0018,0x0030,0x0060,0x00c0,0x0180,0x0000,0x0000,
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609 0x0000,0x03ff,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0018,0x0030,0x0070,
610 0x0000,0x0000,0x0000,0x007e,0x00c6,0x007e,0x0006,0x007c,0x0000,0x0000,0x0000,0x0000,0x0000,0x00fc,0x00c6,0x00c6,0x00c6,0x00fc,0x00c0,
611 0x00c0,0x0000,0x0000,0x0000,0x007c,0x00c6,0x00c0,0x00c6,0x007c,0x0000,0x0000,0x0000,0x0000,0x0000,0x007e,0x00c6,0x00c6,0x00c6,0x007e,
612 0x0006,0x0006,0x0000,0x0000,0x0000,0x007c,0x00c0,0x00fe,0x00c6,0x007c,0x0000,0x0000,0x0000,0x0000,0x0000,0x0060,0x0060,0x0060,0x00f8,
613 0x0060,0x0060,0x003c,0x0000,0x007c,0x0006,0x007e,0x00c6,0x00c6,0x00c6,0x007e,0x0000,0x0000,0x0000,0x0000,0x0000,0x00c6,0x00c6,0x00c6,
614 0x00c6,0x00fc,0x00c0,0x00c0,0x0000,0x0000,0x0000,0x0078,0x0030,0x0030,0x0030,0x0070,0x0000,0x0030,0x0000,0x0070,0x0018,0x0018,0x0018,
615 0x0018,0x0018,0x0038,0x0000,0x0018,0x0000,0x0000,0x0000,0x00c6,0x00cc,0x00f8,0x00cc,0x00c6,0x00c0,0x00c0,0x0000,0x0000,0x0000,0x001c,
616 0x0030,0x0030,0x0030,0x0030,0x0030,0x0070,0x0000,0x0000,0x0000,0x0186,0x01b6,0x01b6,0x01fe,0x00cc,0x0000,0x0000,0x0000,0x0000,0x0000,
617 0x00c6,0x00c6,0x00c6,0x00c6,0x00fc,0x0000,0x0000,0x0000,0x0000,0x0000,0x007c,0x00c6,0x00c6,0x00c6,0x007c,0x0000,0x0000,0x0000,0x0000,
618 0x00c0,0x00c0,0x00fc,0x00c6,0x00c6,0x00fc,0x0000,0x0000,0x0000,0x0000,0x0007,0x0006,0x007e,0x00c6,0x00c6,0x007e,0x0000,0x0000,0x0000,
619 0x0000,0x0000,0x00c0,0x00c0,0x00c0,0x00c6,0x00fc,0x0000,0x0000,0x0000,0x0000,0x0000,0x00fc,0x0006,0x007c,0x00c0,0x007e,0x0000,0x0000,
620 0x0000,0x0000,0x0000,0x003c,0x0060,0x0060,0x0060,0x00f8,0x0060,0x0060,0x0000,0x0000,0x0000,0x007e,0x00c6,0x00c6,0x00c6,0x00c6,0x0000,
621 0x0000,0x0000,0x0000,0x0000,0x0010,0x0038,0x006c,0x00c6,0x00c6,0x0000,0x0000,0x0000,0x0000,0x0000,0x00cc,0x01fe,0x01b6,0x01b6,0x0186,
622 0x0000,0x0000,0x0000,0x0000,0x0000,0x00c6,0x006c,0x0038,0x006c,0x00c6,0x0000,0x0000,0x0000,0x0000,0x007c,0x0006,0x007e,0x00c6,0x00c6,
623 0x00c6,0x0000,0x0000,0x0000,0x0000,0x0000,0x00fc,0x0060,0x0030,0x0018,0x00fc,0x0000,0x0000,0x0000,0x0000,0x0000,0x0038,0x0060,0x0060,
624 0x00c0,0x0060,0x0060,0x0038,0x0000,0x0000,0x0030,0x0030,0x0030,0x0030,0x0000,0x0030,0x0030,0x0030,0x0030,0x0000,0x0000,0x0070,0x0018,
625 0x0018,0x000c,0x0018,0x0018,0x0070,0x0000,0x0000,0x0000,0x0000,0x0000,0x001c,0x01b6,0x00e0,0x0000,0x0000,0x0000,0x0000,0x0000,0x00fe,
626 0x00c6,0x00c6,0x00c6,0x006c,0x0038,0x0010,0x0000,0x0060,0x0030,0x007c,0x00c6,0x00c0,0x00c0,0x00c0,0x00c6,0x007c,0x0000,0x0000,0x0000,
627 0x007e,0x00c6,0x00c6,0x00c6,0x00c6,0x0000,0x006c,0x0000,0x0000,0x0000,0x007c,0x00c0,0x00fe,0x00c6,0x007c,0x0000,0x0030,0x0018,0x0000,
628 0x0000,0x007e,0x00c6,0x007e,0x0006,0x007c,0x0000,0x006c,0x0038,0x0000,0x0000,0x007e,0x00c6,0x007e,0x0006,0x007c,0x0000,0x006c,0x0000,
629 0x0000,0x0000,0x007e,0x00c6,0x007e,0x0006,0x007c,0x0000,0x0018,0x0030,0x0000,0x0000,0x007e,0x00c6,0x007e,0x0006,0x007c,0x0038,0x006c,
630 0x0038,0x0060,0x0030,0x007c,0x00c6,0x00c0,0x00c6,0x007c,0x0000,0x0000,0x0000,0x0000,0x0000,0x007c,0x00c0,0x00fe,0x00c6,0x007c,0x0000,
631 0x006c,0x0038,0x0000,0x0000,0x007c,0x00c0,0x00fe,0x00c6,0x007c,0x0000,0x006c,0x0000,0x0000,0x0000,0x007c,0x00c0,0x00fe,0x00c6,0x007c,
632 0x0000,0x0018,0x0030,0x0000,0x0000,0x0078,0x0030,0x0030,0x0030,0x0070,0x0000,0x00d8,0x0000,0x0000,0x0000,0x0078,0x0030,0x0030,0x0030,
633 0x0070,0x0000,0x00d8,0x0070,0x0000,0x0000,0x0078,0x0030,0x0030,0x0030,0x0070,0x0000,0x0030,0x0060,0x0000,0x0000,0x00c6,0x00c6,0x00fe,
634 0x00c6,0x007c,0x0000,0x006c,0x0000,0x0000,0x0000,0x00c6,0x00c6,0x00fe,0x00c6,0x007c,0x0038,0x006c,0x0038,0x0000,0x0000,0x00fe,0x00c0,
635 0x00fc,0x00c0,0x00fe,0x0000,0x0030,0x0018,0x0000,0x0000,0x00ee,0x01b8,0x00ff,0x003b,0x00ee,0x0000,0x0000,0x0000,0x0000,0x0000,0x019e,
636 0x0198,0x0198,0x01fe,0x0198,0x00d8,0x007e,0x0000,0x0000,0x0000,0x007c,0x00c6,0x00c6,0x00c6,0x007c,0x0000,0x006c,0x0038,0x0000,0x0000,
637 0x007c,0x00c6,0x00c6,0x00c6,0x007c,0x0000,0x006c,0x0000,0x0000,0x0000,0x007c,0x00c6,0x00c6,0x00c6,0x007c,0x0000,0x0018,0x0030,0x0000,
638 0x0000,0x007e,0x00c6,0x00c6,0x00c6,0x00c6,0x0000,0x006c,0x0038,0x0000,0x0000,0x007e,0x00c6,0x00c6,0x00c6,0x00c6,0x0000,0x0018,0x0030,
639 0x0000,0x007c,0x0006,0x007e,0x00c6,0x00c6,0x00c6,0x0000,0x006c,0x0000,0x0000,0x0000,0x007c,0x00c6,0x00c6,0x00c6,0x007c,0x0000,0x006c,
640 0x0000,0x0000,0x0000,0x007e,0x00c6,0x00c6,0x00c6,0x00c6,0x0000,0x006c,0x0000,0x0000,0x0010,0x007c,0x00d6,0x00d0,0x00d6,0x007c,0x0010,
641 0x0000,0x0000,0x0000,0x00fe,0x00c0,0x0060,0x0060,0x00f8,0x0060,0x0066,0x003c,0x0000,0x0000,0x0030,0x00fc,0x0030,0x00fc,0x0078,0x00cc,
642 0x0186,0x0186,0x0000,0x0000,0x019c,0x01b0,0x01b0,0x01fc,0x01b6,0x01b6,0x0186,0x01fc,0x0000,0x0000,0x00e0,0x0030,0x0030,0x0030,0x0078,
643 0x0030,0x0030,0x001c,0x0000,0x0000,0x0000,0x007e,0x00c6,0x007e,0x0006,0x007c,0x0000,0x0030,0x0018,0x0000,0x0000,0x0078,0x0030,0x0030,
644 0x0030,0x0070,0x0000,0x0060,0x0030,0x0000,0x0000,0x007c,0x00c6,0x00c6,0x00c6,0x007c,0x0000,0x0030,0x0018,0x0000,0x0000,0x007e,0x00c6,
645 0x00c6,0x00c6,0x00c6,0x0000,0x0030,0x0018,0x0000,0x0000,0x00c6,0x00c6,0x00c6,0x00c6,0x00fc,0x0000,0x00dc,0x0076,0x0000,0x0000,0x00c6,
646 0x00ce,0x00de,0x00f6,0x00e6,0x0000,0x00dc,0x0076,0x0000,0x0000,0x0000,0x0000,0x007c,0x00cc,0x007c,0x000c,0x0078,0x0000,0x0000,0x0000,
647 0x0000,0x0000,0x0078,0x00cc,0x00cc,0x00cc,0x0078,0x0000,0x0000,0x0078,0x00cc,0x00c0,0x00c0,0x0060,0x0030,0x0000,0x0030,0x0000,0x0000,
648 0x0000,0x00c0,0x00c0,0x00c0,0x00fe,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0006,0x0006,0x0006,0x00fe,0x0000,0x0000,0x0000,0x0000,
649 0x0000,0x010e,0x008c,0x0046,0x002c,0x0090,0x0088,0x0084,0x0082,0x0000,0x0000,0x0102,0x008e,0x004a,0x002a,0x0090,0x0088,0x0084,0x0082,
650 0x0000,0x0000,0x0000,0x0030,0x0078,0x0078,0x0030,0x0030,0x0000,0x0030,0x0000,0x0000,0x0000,0x0000,0x0066,0x00cc,0x0198,0x00cc,0x0066,
651 0x0000,0x0000,0x0000,0x0000,0x0000,0x0198,0x00cc,0x0066,0x00cc,0x0198,0x0000,0x0000,0x0222,0x0088,0x0222,0x0088,0x0222,0x0088,0x0222,
652 0x0088,0x0222,0x0088,0x02aa,0x0155,0x02aa,0x0155,0x02aa,0x0155,0x02aa,0x0155,0x02aa,0x0155,0x03bb,0x02ee,0x03bb,0x02ee,0x03bb,0x02ee,
653 0x03bb,0x02ee,0x03bb,0x02ee,0x0030,0x0030,0x0030,0x0030,0x0030,0x0030,0x0030,0x0030,0x0030,0x0030,0x0030,0x0030,0x0030,0x0030,0x03f0,
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697 // ////////////////////////////////////////////////////////////////////////// //
698 /// returns `fontBase` to be passed to `oglDrawFont10()`
699 public GLuint oglCreateFont10(bool upsideDown=false) () nothrow @trusted @nogc {
700 //glFontCreateBitmap();
701 GLuint fontBase = glGenLists(256);
702 glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
703 foreach (immutable uint cidx; 0..256) {
704 glNewList(fontBase+cidx, GL_COMPILE);
705 static if (upsideDown) {
706 enum yofs = 0;
707 } else {
708 int yofs = 0;
709 auto fpp = (cast(const(ushort)*)glFont10.ptr)+cidx*glFont10Height;
710 while (yofs < glFont10Height && fpp[yofs] == 0) ++yofs;
712 glBitmap(glFont10Width, glFont10Height, 0, yofs, glFont10Width, 0, (cast(const(ubyte*))glFont10.ptr)+cidx*(glFont10Height*2));
713 glEndList();
715 return fontBase;
719 /// background is automatically transparent
720 public void oglDrawFont10(bool upsideDown=false) (GLuint fontBase, int x, int y, const(char)[] str) nothrow @trusted @nogc {
721 if (fontBase == 0 || str.length == 0) return;
722 glPushAttrib(/*GL_ENABLE_BIT|GL_CURRENT_BIT|*/GL_LIST_BIT); // GL_ALL_ATTRIB_BITS
723 //glEnable(GL_BLEND);
724 //glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
725 scope(exit) glPopAttrib();
726 static if (!upsideDown) {
727 GLint[4] vport = void;
728 glGetIntegerv(GL_VIEWPORT, vport.ptr);
729 y = vport.ptr[3]-y-glFont10Height;
731 glWindowPos2i(x, y);
732 glListBase(fontBase);
733 glCallLists(str.length, GL_UNSIGNED_BYTE, cast(void*)str.ptr);