4745 fix AVL code misspellings
[illumos-gate.git] / usr / src / uts / common / sys / avl.h
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1 /*
2 * CDDL HEADER START
4 * The contents of this file are subject to the terms of the
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6 * You may not use this file except in compliance with the License.
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13 * When distributing Covered Code, include this CDDL HEADER in each
14 * file and include the License file at usr/src/OPENSOLARIS.LICENSE.
15 * If applicable, add the following below this CDDL HEADER, with the
16 * fields enclosed by brackets "[]" replaced with your own identifying
17 * information: Portions Copyright [yyyy] [name of copyright owner]
19 * CDDL HEADER END
22 * Copyright 2009 Sun Microsystems, Inc. All rights reserved.
23 * Use is subject to license terms.
26 #ifndef _AVL_H
27 #define _AVL_H
30 * This is a private header file. Applications should not directly include
31 * this file.
34 #ifdef __cplusplus
35 extern "C" {
36 #endif
38 #include <sys/types.h>
39 #include <sys/avl_impl.h>
42 * This is a generic implementation of AVL trees for use in the Solaris kernel.
43 * The interfaces provide an efficient way of implementing an ordered set of
44 * data structures.
46 * AVL trees provide an alternative to using an ordered linked list. Using AVL
47 * trees will usually be faster, however they requires more storage. An ordered
48 * linked list in general requires 2 pointers in each data structure. The
49 * AVL tree implementation uses 3 pointers. The following chart gives the
50 * approximate performance of operations with the different approaches:
52 * Operation Link List AVL tree
53 * --------- -------- --------
54 * lookup O(n) O(log(n))
56 * insert 1 node constant constant
58 * delete 1 node constant between constant and O(log(n))
60 * delete all nodes O(n) O(n)
62 * visit the next
63 * or prev node constant between constant and O(log(n))
66 * The data structure nodes are anchored at an "avl_tree_t" (the equivalent
67 * of a list header) and the individual nodes will have a field of
68 * type "avl_node_t" (corresponding to list pointers).
70 * The type "avl_index_t" is used to indicate a position in the list for
71 * certain calls.
73 * The usage scenario is generally:
75 * 1. Create the list/tree with: avl_create()
77 * followed by any mixture of:
79 * 2a. Insert nodes with: avl_add(), or avl_find() and avl_insert()
81 * 2b. Visited elements with:
82 * avl_first() - returns the lowest valued node
83 * avl_last() - returns the highest valued node
84 * AVL_NEXT() - given a node go to next higher one
85 * AVL_PREV() - given a node go to previous lower one
87 * 2c. Find the node with the closest value either less than or greater
88 * than a given value with avl_nearest().
90 * 2d. Remove individual nodes from the list/tree with avl_remove().
92 * and finally when the list is being destroyed
94 * 3. Use avl_destroy_nodes() to quickly process/free up any remaining nodes.
95 * Note that once you use avl_destroy_nodes(), you can no longer
96 * use any routine except avl_destroy_nodes() and avl_destoy().
98 * 4. Use avl_destroy() to destroy the AVL tree itself.
100 * Any locking for multiple thread access is up to the user to provide, just
101 * as is needed for any linked list implementation.
106 * Type used for the root of the AVL tree.
108 typedef struct avl_tree avl_tree_t;
111 * The data nodes in the AVL tree must have a field of this type.
113 typedef struct avl_node avl_node_t;
116 * An opaque type used to locate a position in the tree where a node
117 * would be inserted.
119 typedef uintptr_t avl_index_t;
123 * Direction constants used for avl_nearest().
125 #define AVL_BEFORE (0)
126 #define AVL_AFTER (1)
130 * Prototypes
132 * Where not otherwise mentioned, "void *" arguments are a pointer to the
133 * user data structure which must contain a field of type avl_node_t.
135 * Also assume the user data structures looks like:
136 * stuct my_type {
137 * ...
138 * avl_node_t my_link;
139 * ...
140 * };
144 * Initialize an AVL tree. Arguments are:
146 * tree - the tree to be initialized
147 * compar - function to compare two nodes, it must return exactly: -1, 0, or +1
148 * -1 for <, 0 for ==, and +1 for >
149 * size - the value of sizeof(struct my_type)
150 * offset - the value of OFFSETOF(struct my_type, my_link)
152 extern void avl_create(avl_tree_t *tree,
153 int (*compar) (const void *, const void *), size_t size, size_t offset);
157 * Find a node with a matching value in the tree. Returns the matching node
158 * found. If not found, it returns NULL and then if "where" is not NULL it sets
159 * "where" for use with avl_insert() or avl_nearest().
161 * node - node that has the value being looked for
162 * where - position for use with avl_nearest() or avl_insert(), may be NULL
164 extern void *avl_find(avl_tree_t *tree, const void *node, avl_index_t *where);
167 * Insert a node into the tree.
169 * node - the node to insert
170 * where - position as returned from avl_find()
172 extern void avl_insert(avl_tree_t *tree, void *node, avl_index_t where);
175 * Insert "new_data" in "tree" in the given "direction" either after
176 * or before the data "here".
178 * This might be useful for avl clients caching recently accessed
179 * data to avoid doing avl_find() again for insertion.
181 * new_data - new data to insert
182 * here - existing node in "tree"
183 * direction - either AVL_AFTER or AVL_BEFORE the data "here".
185 extern void avl_insert_here(avl_tree_t *tree, void *new_data, void *here,
186 int direction);
190 * Return the first or last valued node in the tree. Will return NULL
191 * if the tree is empty.
194 extern void *avl_first(avl_tree_t *tree);
195 extern void *avl_last(avl_tree_t *tree);
199 * Return the next or previous valued node in the tree.
200 * AVL_NEXT() will return NULL if at the last node.
201 * AVL_PREV() will return NULL if at the first node.
203 * node - the node from which the next or previous node is found
205 #define AVL_NEXT(tree, node) avl_walk(tree, node, AVL_AFTER)
206 #define AVL_PREV(tree, node) avl_walk(tree, node, AVL_BEFORE)
210 * Find the node with the nearest value either greater or less than
211 * the value from a previous avl_find(). Returns the node or NULL if
212 * there isn't a matching one.
214 * where - position as returned from avl_find()
215 * direction - either AVL_BEFORE or AVL_AFTER
217 * EXAMPLE get the greatest node that is less than a given value:
219 * avl_tree_t *tree;
220 * struct my_data look_for_value = {....};
221 * struct my_data *node;
222 * struct my_data *less;
223 * avl_index_t where;
225 * node = avl_find(tree, &look_for_value, &where);
226 * if (node != NULL)
227 * less = AVL_PREV(tree, node);
228 * else
229 * less = avl_nearest(tree, where, AVL_BEFORE);
231 extern void *avl_nearest(avl_tree_t *tree, avl_index_t where, int direction);
235 * Add a single node to the tree.
236 * The node must not be in the tree, and it must not
237 * compare equal to any other node already in the tree.
239 * node - the node to add
241 extern void avl_add(avl_tree_t *tree, void *node);
245 * Remove a single node from the tree. The node must be in the tree.
247 * node - the node to remove
249 extern void avl_remove(avl_tree_t *tree, void *node);
252 * Reinsert a node only if its order has changed relative to its nearest
253 * neighbors. To optimize performance avl_update_lt() checks only the previous
254 * node and avl_update_gt() checks only the next node. Use avl_update_lt() and
255 * avl_update_gt() only if you know the direction in which the order of the
256 * node may change.
258 extern boolean_t avl_update(avl_tree_t *, void *);
259 extern boolean_t avl_update_lt(avl_tree_t *, void *);
260 extern boolean_t avl_update_gt(avl_tree_t *, void *);
263 * Return the number of nodes in the tree
265 extern ulong_t avl_numnodes(avl_tree_t *tree);
268 * Return B_TRUE if there are zero nodes in the tree, B_FALSE otherwise.
270 extern boolean_t avl_is_empty(avl_tree_t *tree);
273 * Used to destroy any remaining nodes in a tree. The cookie argument should
274 * be initialized to NULL before the first call. Returns a node that has been
275 * removed from the tree and may be free()'d. Returns NULL when the tree is
276 * empty.
278 * Once you call avl_destroy_nodes(), you can only continuing calling it and
279 * finally avl_destroy(). No other AVL routines will be valid.
281 * cookie - a "void *" used to save state between calls to avl_destroy_nodes()
283 * EXAMPLE:
284 * avl_tree_t *tree;
285 * struct my_data *node;
286 * void *cookie;
288 * cookie = NULL;
289 * while ((node = avl_destroy_nodes(tree, &cookie)) != NULL)
290 * free(node);
291 * avl_destroy(tree);
293 extern void *avl_destroy_nodes(avl_tree_t *tree, void **cookie);
297 * Final destroy of an AVL tree. Arguments are:
299 * tree - the empty tree to destroy
301 extern void avl_destroy(avl_tree_t *tree);
305 #ifdef __cplusplus
307 #endif
309 #endif /* _AVL_H */