Fix hang/crash when requesting ZPOOL with incorrect backing device
[grub2/phcoder.git] / script / lua / luaconf.h
blobc7f73c3c80d8f6be4861fe6934460f9b531e37fd
1 /*
2 ** $Id: luaconf.h,v 1.82.1.7 2008/02/11 16:25:08 roberto Exp $
3 ** Configuration file for Lua
4 ** See Copyright Notice in lua.h
5 */
8 #ifndef lconfig_h
9 #define lconfig_h
11 #if 0
12 #include <limits.h>
13 #include <stddef.h>
14 #endif
16 #include "grub_lua.h"
19 ** ==================================================================
20 ** Search for "@@" to find all configurable definitions.
21 ** ===================================================================
26 @@ LUA_ANSI controls the use of non-ansi features.
27 ** CHANGE it (define it) if you want Lua to avoid the use of any
28 ** non-ansi feature or library.
30 #if defined(__STRICT_ANSI__)
31 #define LUA_ANSI
32 #endif
35 #if !defined(LUA_ANSI) && defined(_WIN32)
36 #define LUA_WIN
37 #endif
39 #if defined(LUA_USE_LINUX)
40 #define LUA_USE_POSIX
41 #define LUA_USE_DLOPEN /* needs an extra library: -ldl */
42 #define LUA_USE_READLINE /* needs some extra libraries */
43 #endif
45 #if defined(LUA_USE_MACOSX)
46 #define LUA_USE_POSIX
47 #define LUA_DL_DYLD /* does not need extra library */
48 #endif
53 @@ LUA_USE_POSIX includes all functionallity listed as X/Open System
54 @* Interfaces Extension (XSI).
55 ** CHANGE it (define it) if your system is XSI compatible.
57 #if 0
58 #if defined(LUA_USE_POSIX)
59 #define LUA_USE_MKSTEMP
60 #define LUA_USE_ISATTY
61 #define LUA_USE_POPEN
62 #define LUA_USE_ULONGJMP
63 #endif
64 #endif
67 @@ LUA_PATH and LUA_CPATH are the names of the environment variables that
68 @* Lua check to set its paths.
69 @@ LUA_INIT is the name of the environment variable that Lua
70 @* checks for initialization code.
71 ** CHANGE them if you want different names.
73 #define LUA_PATH "LUA_PATH"
74 #define LUA_CPATH "LUA_CPATH"
75 #define LUA_INIT "LUA_INIT"
79 @@ LUA_PATH_DEFAULT is the default path that Lua uses to look for
80 @* Lua libraries.
81 @@ LUA_CPATH_DEFAULT is the default path that Lua uses to look for
82 @* C libraries.
83 ** CHANGE them if your machine has a non-conventional directory
84 ** hierarchy or if you want to install your libraries in
85 ** non-conventional directories.
87 #if defined(_WIN32)
89 ** In Windows, any exclamation mark ('!') in the path is replaced by the
90 ** path of the directory of the executable file of the current process.
92 #define LUA_LDIR "!\\lua\\"
93 #define LUA_CDIR "!\\"
94 #define LUA_PATH_DEFAULT \
95 ".\\?.lua;" LUA_LDIR"?.lua;" LUA_LDIR"?\\init.lua;" \
96 LUA_CDIR"?.lua;" LUA_CDIR"?\\init.lua"
97 #define LUA_CPATH_DEFAULT \
98 ".\\?.dll;" ".\\?51.dll;" LUA_CDIR"?.dll;" LUA_CDIR"?51.dll;" LUA_CDIR"clibs\\?.dll;" LUA_CDIR"clibs\\?51.dll;" LUA_CDIR"loadall.dll;" LUA_CDIR"clibs\\loadall.dll"
100 #else
101 #define LUA_ROOT "/usr/local/"
102 #define LUA_LDIR LUA_ROOT "share/lua/5.1/"
103 #define LUA_CDIR LUA_ROOT "lib/lua/5.1/"
104 #define LUA_PATH_DEFAULT \
105 "./?.lua;" LUA_LDIR"?.lua;" LUA_LDIR"?/init.lua;" \
106 LUA_CDIR"?.lua;" LUA_CDIR"?/init.lua"
107 #define LUA_CPATH_DEFAULT \
108 "./?.so;" "./lib?51.so;" LUA_CDIR"?.so;" LUA_CDIR"lib?51.so;" LUA_CDIR"loadall.so"
109 #endif
113 @@ LUA_DIRSEP is the directory separator (for submodules).
114 ** CHANGE it if your machine does not use "/" as the directory separator
115 ** and is not Windows. (On Windows Lua automatically uses "\".)
117 #if defined(_WIN32)
118 #define LUA_DIRSEP "\\"
119 #else
120 #define LUA_DIRSEP "/"
121 #endif
125 @@ LUA_PATHSEP is the character that separates templates in a path.
126 @@ LUA_PATH_MARK is the string that marks the substitution points in a
127 @* template.
128 @@ LUA_EXECDIR in a Windows path is replaced by the executable's
129 @* directory.
130 @@ LUA_IGMARK is a mark to ignore all before it when bulding the
131 @* luaopen_ function name.
132 ** CHANGE them if for some reason your system cannot use those
133 ** characters. (E.g., if one of those characters is a common character
134 ** in file/directory names.) Probably you do not need to change them.
136 #define LUA_PATHSEP ";"
137 #define LUA_PATH_MARK "?"
138 #define LUA_EXECDIR "!"
139 #define LUA_IGMARK "-"
143 @@ LUA_INTEGER is the integral type used by lua_pushinteger/lua_tointeger.
144 ** CHANGE that if ptrdiff_t is not adequate on your machine. (On most
145 ** machines, ptrdiff_t gives a good choice between int or long.)
147 #define LUA_INTEGER ptrdiff_t
151 @@ LUA_API is a mark for all core API functions.
152 @@ LUALIB_API is a mark for all standard library functions.
153 ** CHANGE them if you need to define those functions in some special way.
154 ** For instance, if you want to create one Windows DLL with the core and
155 ** the libraries, you may want to use the following definition (define
156 ** LUA_BUILD_AS_DLL to get it).
158 #if defined(LUA_BUILD_AS_DLL)
160 #if defined(LUA_CORE) || defined(LUA_LIB)
161 #define LUA_API __declspec(dllexport)
162 #else
163 #define LUA_API __declspec(dllimport)
164 #endif
166 #else
168 #define LUA_API extern
170 #endif
172 /* more often than not the libs go together with the core */
173 #define LUALIB_API LUA_API
177 @@ LUAI_FUNC is a mark for all extern functions that are not to be
178 @* exported to outside modules.
179 @@ LUAI_DATA is a mark for all extern (const) variables that are not to
180 @* be exported to outside modules.
181 ** CHANGE them if you need to mark them in some special way. Elf/gcc
182 ** (versions 3.2 and later) mark them as "hidden" to optimize access
183 ** when Lua is compiled as a shared library.
185 #if defined(luaall_c)
186 #define LUAI_FUNC static
187 #define LUAI_DATA /* empty */
189 #elif defined(__GNUC__) && ((__GNUC__*100 + __GNUC_MINOR__) >= 302) && \
190 defined(__ELF__)
191 #define LUAI_FUNC __attribute__((visibility("hidden"))) extern
192 #define LUAI_DATA LUAI_FUNC
194 #else
195 #define LUAI_FUNC extern
196 #define LUAI_DATA extern
197 #endif
202 @@ LUA_QL describes how error messages quote program elements.
203 ** CHANGE it if you want a different appearance.
205 #define LUA_QL(x) "'" x "'"
206 #define LUA_QS LUA_QL("%s")
210 @@ LUA_IDSIZE gives the maximum size for the description of the source
211 @* of a function in debug information.
212 ** CHANGE it if you want a different size.
214 #define LUA_IDSIZE 60
218 ** {==================================================================
219 ** Stand-alone configuration
220 ** ===================================================================
223 #if defined(lua_c) || defined(luaall_c)
226 @@ lua_stdin_is_tty detects whether the standard input is a 'tty' (that
227 @* is, whether we're running lua interactively).
228 ** CHANGE it if you have a better definition for non-POSIX/non-Windows
229 ** systems.
231 #if defined(LUA_USE_ISATTY)
232 #include <unistd.h>
233 #define lua_stdin_is_tty() isatty(0)
234 #elif defined(LUA_WIN)
235 #include <io.h>
236 #include <stdio.h>
237 #define lua_stdin_is_tty() _isatty(_fileno(stdin))
238 #else
239 #define lua_stdin_is_tty() 1 /* assume stdin is a tty */
240 #endif
244 @@ LUA_PROMPT is the default prompt used by stand-alone Lua.
245 @@ LUA_PROMPT2 is the default continuation prompt used by stand-alone Lua.
246 ** CHANGE them if you want different prompts. (You can also change the
247 ** prompts dynamically, assigning to globals _PROMPT/_PROMPT2.)
249 #define LUA_PROMPT "> "
250 #define LUA_PROMPT2 ">> "
254 @@ LUA_PROGNAME is the default name for the stand-alone Lua program.
255 ** CHANGE it if your stand-alone interpreter has a different name and
256 ** your system is not able to detect that name automatically.
258 #define LUA_PROGNAME "lua"
262 @@ LUA_MAXINPUT is the maximum length for an input line in the
263 @* stand-alone interpreter.
264 ** CHANGE it if you need longer lines.
266 #define LUA_MAXINPUT 512
270 @@ lua_readline defines how to show a prompt and then read a line from
271 @* the standard input.
272 @@ lua_saveline defines how to "save" a read line in a "history".
273 @@ lua_freeline defines how to free a line read by lua_readline.
274 ** CHANGE them if you want to improve this functionality (e.g., by using
275 ** GNU readline and history facilities).
277 #if defined(LUA_USE_READLINE)
278 #include <stdio.h>
279 #include <readline/readline.h>
280 #include <readline/history.h>
281 #define lua_readline(L,b,p) ((void)L, ((b)=readline(p)) != NULL)
282 #define lua_saveline(L,idx) \
283 if (lua_strlen(L,idx) > 0) /* non-empty line? */ \
284 add_history(lua_tostring(L, idx)); /* add it to history */
285 #define lua_freeline(L,b) ((void)L, free(b))
286 #else
287 #define lua_readline(L,b,p) \
288 ((void)L, fputs(p, stdout), fflush(stdout), /* show prompt */ \
289 fgets(b, LUA_MAXINPUT, stdin) != NULL) /* get line */
290 #define lua_saveline(L,idx) { (void)L; (void)idx; }
291 #define lua_freeline(L,b) { (void)L; (void)b; }
292 #endif
294 #endif
296 /* }================================================================== */
300 @@ LUAI_GCPAUSE defines the default pause between garbage-collector cycles
301 @* as a percentage.
302 ** CHANGE it if you want the GC to run faster or slower (higher values
303 ** mean larger pauses which mean slower collection.) You can also change
304 ** this value dynamically.
306 #define LUAI_GCPAUSE 200 /* 200% (wait memory to double before next GC) */
310 @@ LUAI_GCMUL defines the default speed of garbage collection relative to
311 @* memory allocation as a percentage.
312 ** CHANGE it if you want to change the granularity of the garbage
313 ** collection. (Higher values mean coarser collections. 0 represents
314 ** infinity, where each step performs a full collection.) You can also
315 ** change this value dynamically.
317 #define LUAI_GCMUL 200 /* GC runs 'twice the speed' of memory allocation */
322 @@ LUA_COMPAT_GETN controls compatibility with old getn behavior.
323 ** CHANGE it (define it) if you want exact compatibility with the
324 ** behavior of setn/getn in Lua 5.0.
326 #undef LUA_COMPAT_GETN
329 @@ LUA_COMPAT_LOADLIB controls compatibility about global loadlib.
330 ** CHANGE it to undefined as soon as you do not need a global 'loadlib'
331 ** function (the function is still available as 'package.loadlib').
333 #undef LUA_COMPAT_LOADLIB
336 @@ LUA_COMPAT_VARARG controls compatibility with old vararg feature.
337 ** CHANGE it to undefined as soon as your programs use only '...' to
338 ** access vararg parameters (instead of the old 'arg' table).
340 #define LUA_COMPAT_VARARG
343 @@ LUA_COMPAT_MOD controls compatibility with old math.mod function.
344 ** CHANGE it to undefined as soon as your programs use 'math.fmod' or
345 ** the new '%' operator instead of 'math.mod'.
347 #define LUA_COMPAT_MOD
350 @@ LUA_COMPAT_LSTR controls compatibility with old long string nesting
351 @* facility.
352 ** CHANGE it to 2 if you want the old behaviour, or undefine it to turn
353 ** off the advisory error when nesting [[...]].
355 #define LUA_COMPAT_LSTR 1
358 @@ LUA_COMPAT_GFIND controls compatibility with old 'string.gfind' name.
359 ** CHANGE it to undefined as soon as you rename 'string.gfind' to
360 ** 'string.gmatch'.
362 #define LUA_COMPAT_GFIND
365 @@ LUA_COMPAT_OPENLIB controls compatibility with old 'luaL_openlib'
366 @* behavior.
367 ** CHANGE it to undefined as soon as you replace to 'luaL_register'
368 ** your uses of 'luaL_openlib'
370 #define LUA_COMPAT_OPENLIB
375 @@ luai_apicheck is the assert macro used by the Lua-C API.
376 ** CHANGE luai_apicheck if you want Lua to perform some checks in the
377 ** parameters it gets from API calls. This may slow down the interpreter
378 ** a bit, but may be quite useful when debugging C code that interfaces
379 ** with Lua. A useful redefinition is to use assert.h.
381 #if defined(LUA_USE_APICHECK)
382 #include <assert.h>
383 #define luai_apicheck(L,o) { (void)L; assert(o); }
384 #else
385 #define luai_apicheck(L,o) { (void)L; }
386 #endif
390 @@ LUAI_BITSINT defines the number of bits in an int.
391 ** CHANGE here if Lua cannot automatically detect the number of bits of
392 ** your machine. Probably you do not need to change this.
394 /* avoid overflows in comparison */
395 #if INT_MAX-20 < 32760
396 #define LUAI_BITSINT 16
397 #elif INT_MAX > 2147483640L
398 /* int has at least 32 bits */
399 #define LUAI_BITSINT 32
400 #else
401 #error "you must define LUA_BITSINT with number of bits in an integer"
402 #endif
406 @@ LUAI_UINT32 is an unsigned integer with at least 32 bits.
407 @@ LUAI_INT32 is an signed integer with at least 32 bits.
408 @@ LUAI_UMEM is an unsigned integer big enough to count the total
409 @* memory used by Lua.
410 @@ LUAI_MEM is a signed integer big enough to count the total memory
411 @* used by Lua.
412 ** CHANGE here if for some weird reason the default definitions are not
413 ** good enough for your machine. (The definitions in the 'else'
414 ** part always works, but may waste space on machines with 64-bit
415 ** longs.) Probably you do not need to change this.
417 #if LUAI_BITSINT >= 32
418 #define LUAI_UINT32 unsigned int
419 #define LUAI_INT32 int
420 #define LUAI_MAXINT32 INT_MAX
421 #define LUAI_UMEM size_t
422 #define LUAI_MEM ptrdiff_t
423 #else
424 /* 16-bit ints */
425 #define LUAI_UINT32 unsigned long
426 #define LUAI_INT32 long
427 #define LUAI_MAXINT32 LONG_MAX
428 #define LUAI_UMEM unsigned long
429 #define LUAI_MEM long
430 #endif
434 @@ LUAI_MAXCALLS limits the number of nested calls.
435 ** CHANGE it if you need really deep recursive calls. This limit is
436 ** arbitrary; its only purpose is to stop infinite recursion before
437 ** exhausting memory.
439 #define LUAI_MAXCALLS 20000
443 @@ LUAI_MAXCSTACK limits the number of Lua stack slots that a C function
444 @* can use.
445 ** CHANGE it if you need lots of (Lua) stack space for your C
446 ** functions. This limit is arbitrary; its only purpose is to stop C
447 ** functions to consume unlimited stack space. (must be smaller than
448 ** -LUA_REGISTRYINDEX)
450 #define LUAI_MAXCSTACK 8000
455 ** {==================================================================
456 ** CHANGE (to smaller values) the following definitions if your system
457 ** has a small C stack. (Or you may want to change them to larger
458 ** values if your system has a large C stack and these limits are
459 ** too rigid for you.) Some of these constants control the size of
460 ** stack-allocated arrays used by the compiler or the interpreter, while
461 ** others limit the maximum number of recursive calls that the compiler
462 ** or the interpreter can perform. Values too large may cause a C stack
463 ** overflow for some forms of deep constructs.
464 ** ===================================================================
469 @@ LUAI_MAXCCALLS is the maximum depth for nested C calls (short) and
470 @* syntactical nested non-terminals in a program.
472 #define LUAI_MAXCCALLS 200
476 @@ LUAI_MAXVARS is the maximum number of local variables per function
477 @* (must be smaller than 250).
479 #define LUAI_MAXVARS 200
483 @@ LUAI_MAXUPVALUES is the maximum number of upvalues per function
484 @* (must be smaller than 250).
486 #define LUAI_MAXUPVALUES 60
490 @@ LUAL_BUFFERSIZE is the buffer size used by the lauxlib buffer system.
492 #if 0
493 #define LUAL_BUFFERSIZE BUFSIZ
494 #else
495 #define LUAL_BUFFERSIZE 512
496 #endif
498 /* }================================================================== */
504 ** {==================================================================
505 @@ LUA_NUMBER is the type of numbers in Lua.
506 ** CHANGE the following definitions only if you want to build Lua
507 ** with a number type different from double. You may also need to
508 ** change lua_number2int & lua_number2integer.
509 ** ===================================================================
512 #if 0
513 #define LUA_NUMBER_DOUBLE
514 #define LUA_NUMBER double
517 @@ LUAI_UACNUMBER is the result of an 'usual argument conversion'
518 @* over a number.
520 #define LUAI_UACNUMBER double
521 #else
523 #define LUA_NUMBER int
524 #define LUAI_UACNUMBER int
526 #endif
529 @@ LUA_NUMBER_SCAN is the format for reading numbers.
530 @@ LUA_NUMBER_FMT is the format for writing numbers.
531 @@ lua_number2str converts a number to a string.
532 @@ LUAI_MAXNUMBER2STR is maximum size of previous conversion.
533 @@ lua_str2number converts a string to a number.
535 #if 0
536 #define LUA_NUMBER_SCAN "%lf"
537 #define LUA_NUMBER_FMT "%.14g"
538 #else
539 #define LUA_NUMBER_SCAN "%d"
540 #define LUA_NUMBER_FMT "%d"
541 #endif
542 #define lua_number2str(s,n) sprintf((s), LUA_NUMBER_FMT, (n))
543 #define LUAI_MAXNUMBER2STR 32 /* 16 digits, sign, point, and \0 */
544 #define lua_str2number(s,p) strtod((s), (p))
548 @@ The luai_num* macros define the primitive operations over numbers.
550 #if defined(LUA_CORE)
551 #if 0
552 #include <math.h>
553 #endif
554 #define luai_numadd(a,b) ((a)+(b))
555 #define luai_numsub(a,b) ((a)-(b))
556 #define luai_nummul(a,b) ((a)*(b))
557 #define luai_numdiv(a,b) ((a)/(b))
558 #if 0
559 #define luai_nummod(a,b) ((a) - floor((a)/(b))*(b))
560 #define luai_numpow(a,b) (pow(a,b))
561 #else
563 #define luai_nummod(a,b) ((a) % (b))
565 static inline LUA_NUMBER
566 luai_numpow (LUA_NUMBER a, LUA_NUMBER b)
568 LUA_NUMBER c;
570 c = 1;
571 while (b > 0)
573 c *= a;
574 b--;
577 return c;
580 #endif
581 #define luai_numunm(a) (-(a))
582 #define luai_numeq(a,b) ((a)==(b))
583 #define luai_numlt(a,b) ((a)<(b))
584 #define luai_numle(a,b) ((a)<=(b))
585 #define luai_numisnan(a) (!luai_numeq((a), (a)))
586 #endif
590 @@ lua_number2int is a macro to convert lua_Number to int.
591 @@ lua_number2integer is a macro to convert lua_Number to lua_Integer.
592 ** CHANGE them if you know a faster way to convert a lua_Number to
593 ** int (with any rounding method and without throwing errors) in your
594 ** system. In Pentium machines, a naive typecast from double to int
595 ** in C is extremely slow, so any alternative is worth trying.
598 #if 0
599 /* On a Pentium, resort to a trick */
600 #if defined(LUA_NUMBER_DOUBLE) && !defined(LUA_ANSI) && !defined(__SSE2__) && \
601 (defined(__i386) || defined (_M_IX86) || defined(__i386__))
603 /* On a Microsoft compiler, use assembler */
604 #if defined(_MSC_VER)
606 #define lua_number2int(i,d) __asm fld d __asm fistp i
607 #define lua_number2integer(i,n) lua_number2int(i, n)
609 /* the next trick should work on any Pentium, but sometimes clashes
610 with a DirectX idiosyncrasy */
611 #else
613 union luai_Cast { double l_d; long l_l; };
614 #define lua_number2int(i,d) \
615 { volatile union luai_Cast u; u.l_d = (d) + 6755399441055744.0; (i) = u.l_l; }
616 #define lua_number2integer(i,n) lua_number2int(i, n)
618 #endif
621 /* this option always works, but may be slow */
622 #else
623 #define lua_number2int(i,d) ((i)=(int)(d))
624 #define lua_number2integer(i,d) ((i)=(lua_Integer)(d))
626 #endif
628 #else
629 #define lua_number2int(i,d) ((i)=(int)(d))
630 #define lua_number2integer(i,d) ((i)=(lua_Integer)(d))
631 #endif
633 /* }================================================================== */
637 @@ LUAI_USER_ALIGNMENT_T is a type that requires maximum alignment.
638 ** CHANGE it if your system requires alignments larger than double. (For
639 ** instance, if your system supports long doubles and they must be
640 ** aligned in 16-byte boundaries, then you should add long double in the
641 ** union.) Probably you do not need to change this.
643 #define LUAI_USER_ALIGNMENT_T union { double u; void *s; long l; }
647 @@ LUAI_THROW/LUAI_TRY define how Lua does exception handling.
648 ** CHANGE them if you prefer to use longjmp/setjmp even with C++
649 ** or if want/don't to use _longjmp/_setjmp instead of regular
650 ** longjmp/setjmp. By default, Lua handles errors with exceptions when
651 ** compiling as C++ code, with _longjmp/_setjmp when asked to use them,
652 ** and with longjmp/setjmp otherwise.
654 #if defined(__cplusplus)
655 /* C++ exceptions */
656 #define LUAI_THROW(L,c) throw(c)
657 #define LUAI_TRY(L,c,a) try { a } catch(...) \
658 { if ((c)->status == 0) (c)->status = -1; }
659 #define luai_jmpbuf int /* dummy variable */
661 #elif defined(LUA_USE_ULONGJMP)
662 /* in Unix, try _longjmp/_setjmp (more efficient) */
663 #define LUAI_THROW(L,c) _longjmp((c)->b, 1)
664 #define LUAI_TRY(L,c,a) if (_setjmp((c)->b) == 0) { a }
665 #define luai_jmpbuf jmp_buf
667 #else
668 /* default handling with long jumps */
669 #define LUAI_THROW(L,c) longjmp((c)->b, 1)
670 #define LUAI_TRY(L,c,a) if (setjmp((c)->b) == 0) { a }
671 #define luai_jmpbuf jmp_buf
673 #endif
677 @@ LUA_MAXCAPTURES is the maximum number of captures that a pattern
678 @* can do during pattern-matching.
679 ** CHANGE it if you need more captures. This limit is arbitrary.
681 #define LUA_MAXCAPTURES 32
685 @@ lua_tmpnam is the function that the OS library uses to create a
686 @* temporary name.
687 @@ LUA_TMPNAMBUFSIZE is the maximum size of a name created by lua_tmpnam.
688 ** CHANGE them if you have an alternative to tmpnam (which is considered
689 ** insecure) or if you want the original tmpnam anyway. By default, Lua
690 ** uses tmpnam except when POSIX is available, where it uses mkstemp.
692 #if defined(loslib_c) || defined(luaall_c)
694 #if defined(LUA_USE_MKSTEMP)
695 #include <unistd.h>
696 #define LUA_TMPNAMBUFSIZE 32
697 #define lua_tmpnam(b,e) { \
698 strcpy(b, "/tmp/lua_XXXXXX"); \
699 e = mkstemp(b); \
700 if (e != -1) close(e); \
701 e = (e == -1); }
703 #else
704 #define LUA_TMPNAMBUFSIZE L_tmpnam
705 #define lua_tmpnam(b,e) { e = (tmpnam(b) == NULL); }
706 #endif
708 #endif
712 @@ lua_popen spawns a new process connected to the current one through
713 @* the file streams.
714 ** CHANGE it if you have a way to implement it in your system.
716 #if defined(LUA_USE_POPEN)
718 #define lua_popen(L,c,m) ((void)L, fflush(NULL), popen(c,m))
719 #define lua_pclose(L,file) ((void)L, (pclose(file) != -1))
721 #elif defined(LUA_WIN)
723 #define lua_popen(L,c,m) ((void)L, _popen(c,m))
724 #define lua_pclose(L,file) ((void)L, (_pclose(file) != -1))
726 #else
728 #define lua_popen(L,c,m) ((void)((void)c, m), \
729 luaL_error(L, LUA_QL("popen") " not supported"), (FILE*)0)
730 #define lua_pclose(L,file) ((void)((void)L, file), 0)
732 #endif
735 @@ LUA_DL_* define which dynamic-library system Lua should use.
736 ** CHANGE here if Lua has problems choosing the appropriate
737 ** dynamic-library system for your platform (either Windows' DLL, Mac's
738 ** dyld, or Unix's dlopen). If your system is some kind of Unix, there
739 ** is a good chance that it has dlopen, so LUA_DL_DLOPEN will work for
740 ** it. To use dlopen you also need to adapt the src/Makefile (probably
741 ** adding -ldl to the linker options), so Lua does not select it
742 ** automatically. (When you change the makefile to add -ldl, you must
743 ** also add -DLUA_USE_DLOPEN.)
744 ** If you do not want any kind of dynamic library, undefine all these
745 ** options.
746 ** By default, _WIN32 gets LUA_DL_DLL and MAC OS X gets LUA_DL_DYLD.
748 #if 0
749 #if defined(LUA_USE_DLOPEN)
750 #define LUA_DL_DLOPEN
751 #endif
753 #if defined(LUA_WIN)
754 #define LUA_DL_DLL
755 #endif
756 #endif
759 @@ LUAI_EXTRASPACE allows you to add user-specific data in a lua_State
760 @* (the data goes just *before* the lua_State pointer).
761 ** CHANGE (define) this if you really need that. This value must be
762 ** a multiple of the maximum alignment required for your machine.
764 #define LUAI_EXTRASPACE 0
768 @@ luai_userstate* allow user-specific actions on threads.
769 ** CHANGE them if you defined LUAI_EXTRASPACE and need to do something
770 ** extra when a thread is created/deleted/resumed/yielded.
772 #define luai_userstateopen(L) ((void)L)
773 #define luai_userstateclose(L) ((void)L)
774 #define luai_userstatethread(L,L1) ((void)L)
775 #define luai_userstatefree(L) ((void)L)
776 #define luai_userstateresume(L,n) ((void)L)
777 #define luai_userstateyield(L,n) ((void)L)
781 @@ LUA_INTFRMLEN is the length modifier for integer conversions
782 @* in 'string.format'.
783 @@ LUA_INTFRM_T is the integer type correspoding to the previous length
784 @* modifier.
785 ** CHANGE them if your system supports long long or does not support long.
788 #if defined(LUA_USELONGLONG)
790 #define LUA_INTFRMLEN "ll"
791 #define LUA_INTFRM_T long long
793 #else
795 #define LUA_INTFRMLEN "l"
796 #define LUA_INTFRM_T long
798 #endif
802 /* =================================================================== */
805 ** Local configuration. You can use this space to add your redefinitions
806 ** without modifying the main part of the file.
811 #endif