Removed genalg.h by mistake
[gromacs.git] / include / 3dview.h
blobc27b1dd30628108889356b5c5c865793a89bf9a6
1 /*
2 * $Id$
3 *
4 * This source code is part of
5 *
6 * G R O M A C S
7 *
8 * GROningen MAchine for Chemical Simulations
9 *
10 * VERSION 3.1
11 * Copyright (c) 1991-2001, University of Groningen, The Netherlands
12 * This program is free software; you can redistribute it and/or
13 * modify it under the terms of the GNU General Public License
14 * as published by the Free Software Foundation; either version 2
15 * of the License, or (at your option) any later version.
17 * If you want to redistribute modifications, please consider that
18 * scientific software is very special. Version control is crucial -
19 * bugs must be traceable. We will be happy to consider code for
20 * inclusion in the official distribution, but derived work must not
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24 * To help us fund GROMACS development, we humbly ask that you cite
25 * the papers on the package - you can find them in the top README file.
27 * For more info, check our website at http://www.gromacs.org
29 * And Hey:
30 * Grunge ROck MAChoS
33 #ifndef _3dview_h
34 #define _3dview_h
36 static char *SRCID_3dview_h = "$Id$";
37 #ifdef HAVE_CONFIG_H
38 #include <config.h>
39 #endif
41 #include <typedefs.h>
43 #define WW 3
45 typedef real vec4[4];
47 typedef real mat4[4][4];
49 typedef int iv2[2];
51 typedef struct {
52 matrix box;
53 vec4 eye,origin; /* The eye and origin position */
54 mat4 proj; /* Projection matrix */
55 mat4 Rot; /* Total rotation matrix */
56 real sc_x,sc_y; /* Scaling for aspect ratio */
57 } t_3dview;
59 extern void print_m4(FILE *fp,char *s,mat4 A);
61 extern void print_v4(FILE *fp,char *s,int dim,real *a);
63 extern void m4_op(mat4 m,rvec x,vec4 v);
65 extern void unity_m4(mat4 m);
67 extern void mult_matrix(mat4 A, mat4 B, mat4 C);
69 extern void rotate(int axis, real angle, mat4 A);
71 extern void translate(real tx, real ty, real tz, mat4 A);
73 extern void m4_op(mat4 m,rvec x,vec4 v);
75 extern void calculate_view(t_3dview *view);
77 extern t_3dview *init_view(matrix box);
78 /* Generate the view matrix from the eye pos and the origin,
79 * applying also the scaling for the aspect ration.
80 * There is no accompanying done_view routine: the struct can simply
81 * be sfree'd.
84 /* The following options are present on the 3d struct:
85 * zoom (scaling)
86 * rotate around the center of the box
87 * reset the view
90 extern bool zoom_3d(t_3dview *view,real fac);
91 /* Zoom in or out with factor fac, returns TRUE when zoom succesful,
92 * FALSE otherwise.
95 extern void rotate_3d(t_3dview *view,int axis,bool bPositive);
96 /* Rotate the eye around the center of the box, around axis */
98 extern void translate_view(t_3dview *view,int axis,bool bPositive);
99 /* Translate the origin at which one is looking */
101 extern void reset_view(t_3dview *view);
102 /* Reset the viewing to the initial view */
104 #endif