4 * This source code is part of
8 * GROningen MAchine for Chemical Simulations
11 * Copyright (c) 1991-2001, University of Groningen, The Netherlands
12 * This program is free software; you can redistribute it and/or
13 * modify it under the terms of the GNU General Public License
14 * as published by the Free Software Foundation; either version 2
15 * of the License, or (at your option) any later version.
17 * If you want to redistribute modifications, please consider that
18 * scientific software is very special. Version control is crucial -
19 * bugs must be traceable. We will be happy to consider code for
20 * inclusion in the official distribution, but derived work must not
21 * be called official GROMACS. Details are found in the README & COPYING
22 * files - if they are missing, get the official version at www.gromacs.org.
24 * To help us fund GROMACS development, we humbly ask that you cite
25 * the papers on the package - you can find them in the top README file.
27 * For more info, check our website at http://www.gromacs.org
36 static char *SRCID_3dview_h
= "$Id$";
47 typedef real mat4
[4][4];
53 vec4 eye
,origin
; /* The eye and origin position */
54 mat4 proj
; /* Projection matrix */
55 mat4 Rot
; /* Total rotation matrix */
56 real sc_x
,sc_y
; /* Scaling for aspect ratio */
59 extern void print_m4(FILE *fp
,char *s
,mat4 A
);
61 extern void print_v4(FILE *fp
,char *s
,int dim
,real
*a
);
63 extern void m4_op(mat4 m
,rvec x
,vec4 v
);
65 extern void unity_m4(mat4 m
);
67 extern void mult_matrix(mat4 A
, mat4 B
, mat4 C
);
69 extern void rotate(int axis
, real angle
, mat4 A
);
71 extern void translate(real tx
, real ty
, real tz
, mat4 A
);
73 extern void m4_op(mat4 m
,rvec x
,vec4 v
);
75 extern void calculate_view(t_3dview
*view
);
77 extern t_3dview
*init_view(matrix box
);
78 /* Generate the view matrix from the eye pos and the origin,
79 * applying also the scaling for the aspect ration.
80 * There is no accompanying done_view routine: the struct can simply
84 /* The following options are present on the 3d struct:
86 * rotate around the center of the box
90 extern bool zoom_3d(t_3dview
*view
,real fac
);
91 /* Zoom in or out with factor fac, returns TRUE when zoom succesful,
95 extern void rotate_3d(t_3dview
*view
,int axis
,bool bPositive
);
96 /* Rotate the eye around the center of the box, around axis */
98 extern void translate_view(t_3dview
*view
,int axis
,bool bPositive
);
99 /* Translate the origin at which one is looking */
101 extern void reset_view(t_3dview
*view
);
102 /* Reset the viewing to the initial view */