Fix ShowPrompt implementation across display drivers.
[gnushogi.git] / gnushogi / rawdsp.c
blob1c43393bc0720dedc698c99ac241e172256c8065
1 /*
2 * FILE: rawdsp.c
4 * ----------------------------------------------------------------------
5 * Copyright (c) 1993, 1994, 1995 Matthias Mutz
6 * Copyright (c) 1999 Michael Vanier and the Free Software Foundation
8 * GNU SHOGI is based on GNU CHESS
10 * Copyright (c) 1988, 1989, 1990 John Stanback
11 * Copyright (c) 1992 Free Software Foundation
13 * This file is part of GNU SHOGI.
15 * GNU Shogi is free software; you can redistribute it and/or modify it
16 * under the terms of the GNU General Public License as published by the
17 * Free Software Foundation; either version 3 of the License,
18 * or (at your option) any later version.
20 * GNU Shogi is distributed in the hope that it will be useful, but WITHOUT
21 * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
22 * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License
23 * for more details.
25 * You should have received a copy of the GNU General Public License along
26 * with GNU Shogi; see the file COPYING. If not, see
27 * <http://www.gnu.org/licenses/>.
28 * ----------------------------------------------------------------------
32 #include <ctype.h>
33 #include <signal.h>
34 #include <stdarg.h>
35 #include <sys/param.h>
36 #include <sys/types.h>
37 #include <sys/file.h>
39 #include "gnushogi.h"
40 #include "rawdsp.h"
42 unsigned short MV[MAXDEPTH];
43 int MSCORE;
45 int mycnt1, mycnt2;
46 char *DRAW;
47 extern char *InPtr;
48 extern short pscore[];
51 /****************************************
52 * Trivial output functions.
53 ****************************************/
55 void
56 Raw_ClearScreen(void)
58 if (!barebones && !XSHOGI)
59 printf("\n");
63 void
64 Raw_ShowPrompt(void)
66 if (!barebones && !XSHOGI)
68 /* printf("\nYour move is? "); */
69 fputs(CP[124], stdout);
74 void
75 Raw_ShowCurrentMove(short pnt, short f, short t)
80 void
81 Raw_ShowDepth(char ch)
83 if (!barebones && !XSHOGI)
85 printf(CP[53], Sdepth, ch); /* Depth = %d%c */
86 printf("\n");
91 void
92 Raw_ShowGameType(void)
94 if (flag.post)
95 printf("%c vs. %c\n", GameType[black], GameType[white]);
99 void
100 Raw_ShowLine(unsigned short *bstline)
102 int i;
104 for (i = 1; bstline[i] > 0; i++)
106 if ((i > 1) && (i % 8 == 1))
107 printf("\n ");
109 algbr((short)(bstline[i] >> 8), (short)(bstline[i] & 0xFF), false);
110 printf("%5s ", mvstr[0]);
113 printf("\n");
117 void
118 Raw_ShowMessage(char *s)
120 if (!XSHOGI)
121 printf("%s\n", s);
124 void
125 Raw_AlwaysShowMessage(const char *format, ...)
127 va_list ap;
128 va_start(ap, format);
129 vprintf(format, ap);
130 va_end(ap);
131 printf("\n");
134 void
135 Raw_Printf(const char *format, ...)
137 va_list ap;
138 va_start(ap, format);
139 vprintf(format, ap);
140 va_end(ap);
143 void
144 Raw_doRequestInputString(const char* fmt, char* buffer)
146 scanf(fmt, buffer);
151 Raw_GetString(char* sx)
153 int eof = 0;
154 sx[0] = '\0';
156 while(!eof && !sx[0])
157 eof = (fgets(sx, 80, stdin) == NULL);
158 return eof;
162 void
163 Raw_ShowNodeCnt(long NodeCnt)
165 printf(CP[91],
166 NodeCnt, (((et) ? ((NodeCnt * 100) / et) : 0)));
170 void
171 Raw_ShowPatternCount(short side, short n)
173 if (flag.post)
174 printf("%s matches %d pattern(s)\n", ColorStr[side], n);
178 void
179 Raw_ShowResponseTime(void)
184 void
185 Raw_ShowResults(short score, unsigned short *bstline, char ch)
187 if (flag.post && !XSHOGI)
189 ElapsedTime(2);
190 printf("%2d%c %6d %4ld %8ld ",
191 Sdepth, ch, score, et / 100, NodeCnt);
192 Raw_ShowLine(bstline);
197 void
198 Raw_ShowSidetoMove(void)
203 void
204 Raw_ShowStage(void)
206 printf("stage = %d\n", stage);
207 printf("balance[black] = %d balance[white] = %d\n",
208 balance[black], balance[white]);
211 /****************************************
212 * End of trivial output routines.
213 ****************************************/
216 void
217 Raw_Initialize(void)
219 mycnt1 = mycnt2 = 0;
221 if (XSHOGI)
223 #ifdef HAVE_SETLINEBUF
224 setlinebuf(stdout);
225 #else
226 # ifdef HAVE_SETVBUF
227 setvbuf(stdout, NULL, _IOLBF, BUFSIZ);
228 # else
229 # error "Need setlinebuf() or setvbuf() to compile gnushogi!"
230 # endif
231 #endif
232 printf("GNU Shogi %sp%s\n", version, patchlevel);
235 if (hard_time_limit)
237 if (!TCflag && (MaxResponseTime == 0))
238 MaxResponseTime = 15L * 100L;
244 void
245 Raw_ExitShogi(void)
247 /* CHECKME: what purpose does this next statement serve? */
248 signal(SIGTERM, SIG_IGN);
250 if (!nolist)
251 ListGame();
253 exit(0);
257 void
258 Raw_Die(int sig)
260 char s[80];
262 Raw_ShowMessage(CP[31]); /* Abort? */
263 scanf("%s", s);
265 if (strcmp(s, CP[210]) == 0) /* yes */
266 Raw_ExitShogi();
271 void
272 Raw_TerminateSearch(int sig)
274 #ifdef INTERRUPT_TEST
275 ElapsedTime(INIT_INTERRUPT_MODE);
276 #endif
278 if (!flag.timeout)
279 flag.back = true; /* previous: flag.timeout = true; */
281 flag.bothsides = false;
286 void
287 Raw_help(void)
289 Raw_ClearScreen();
290 /* printf("SHOGI command summary\n"); */
291 printf(CP[40], version, patchlevel);
292 printf("----------------------------------"
293 "------------------------------\n");
294 /* printf("7g7f move from 7g to 7f quit
295 * Exit Shogi\n"); */
296 fputs(CP[158], stdout);
297 /* printf("S6h move silver to 6h beep
298 * turn %s\n", (flag.beep) ? "off" : "on"); */
299 printf(CP[86], (flag.beep) ? CP[92] : CP[93]);
300 /* printf("2d2c+ move from 2d to 2c and promote\n"); */
301 printf(CP[128], (flag.material) ? CP[92] : CP[93]);
302 /* printf("P*5e drop pawn to 5e easy
303 * turn %s\n", (flag.easy) ? "off" : "on"); */
304 printf(CP[173], (flag.easy) ? CP[92] : CP[93]);
305 /* printf(" hash
306 * turn %s\n", (flag.hash) ? "off" : "on"); */
307 printf(CP[174], (flag.hash) ? CP[92] : CP[93]);
308 /* printf("bd redraw board reverse
309 * board display\n"); */
310 fputs(CP[130], stdout);
311 /* printf("list game to shogi.lst book
312 * turn %s used %d of %d\n", (Book) ? "off" : "on", bookcount); */
313 printf(CP[170], (Book) ? CP[92] : CP[93], bookcount, booksize);
314 /* printf("undo undo last ply remove
315 * take back a move\n"); */
316 fputs(CP[200], stdout);
317 /* printf("edit edit board force
318 * enter game moves\n"); */
319 fputs(CP[153], stdout);
320 /* printf("switch sides with computer both
321 * computer match\n"); */
322 fputs(CP[194], stdout);
323 /* printf("black computer plays black white
324 * computer plays white\n"); */
325 fputs(CP[202], stdout);
326 /* printf("depth set search depth clock
327 * set time control\n"); */
328 fputs(CP[149], stdout);
329 /* printf("post principle variation hint
330 * suggest a move\n"); */
331 fputs(CP[177], stdout);
332 /* printf("save game to file get
333 * game from file\n"); */
334 fputs(CP[188], stdout);
335 printf("xsave pos. to xshogi file xget"
336 " pos. from xshogi file\n");
337 /* printf("random randomize play new
338 * start new game\n"); */
339 fputs(CP[181], stdout);
340 printf("--------------------------------"
341 "--------------------------------\n");
342 /* printf("Computer: %-12s Opponent: %s\n", */
343 printf(CP[46],
344 ColorStr[computer], ColorStr[opponent]);
345 /* printf("Depth: %-12d Response time: %d sec\n", */
346 printf(CP[51],
347 MaxSearchDepth, MaxResponseTime/100);
348 /* printf("Random: %-12s Easy mode: %s\n", */
349 printf(CP[99],
350 (dither) ? CP[93] : CP[92], (flag.easy) ? CP[93] : CP[92]);
351 /* printf("Beep: %-12s Transposition file: %s\n", */
352 printf(CP[36],
353 (flag.beep) ? CP[93] : CP[92], (flag.hash) ? CP[93] : CP[92]);
354 /* printf("Tsume: %-12s Force: %s\n")*/
355 printf(CP[232],
356 (flag.tsume) ? CP[93] : CP[92], (flag.force) ? CP[93] : CP[92]);
357 /* printf("Time Control %s %d moves %d seconds %d opr %d
358 * depth\n", (TCflag) ? "ON" : "OFF", */
359 printf(CP[110],
360 (TCflag) ? CP[93] : CP[92],
361 TimeControl.moves[black], TimeControl.clock[black] / 100,
362 TCadd/100, MaxSearchDepth);
368 * Set up a board position. Pieces are entered by typing the piece followed
369 * by the location. For example, Nf3 will place a knight on square f3.
372 void
373 Raw_EditBoard(void)
375 short a, r, c, sq, i, found;
376 char s[80];
378 flag.regularstart = true;
379 Book = BOOKFAIL;
380 Raw_ClearScreen();
381 Raw_UpdateDisplay(0, 0, 1, 0);
382 /* printf(". exit to main\n"); */
383 fputs(CP[29], stdout);
384 /* printf("# clear board\n"); */
385 fputs(CP[28], stdout);
386 /* printf("c change sides\n"); */
387 fputs(CP[136], stdout);
388 /* printf("enter piece & location: \n"); */
389 fputs(CP[155], stdout);
391 a = black;
395 scanf("%s", s);
396 found = 0;
398 if (s[0] == CP[28][0]) /*#*/
400 for (sq = 0; sq < NO_SQUARES; sq++)
402 board[sq] = no_piece;
403 color[sq] = neutral;
406 ClearCaptured();
409 if (s[0] == CP[136][0]) /*c*/
410 a = otherside[a];
412 if (s[1] == '*')
414 for (i = pawn; i <= king; i++)
416 if ((s[0] == pxx[i]) || (s[0] == qxx[i]))
418 Captured[a][i]++;
419 found = 1;
420 break;
424 c = -1;
425 r = -1;
427 else
429 c = COL_NAME(s[1]);
430 r = ROW_NAME(s[2]);
433 if ((c >= 0) && (c < NO_COLS) && (r >= 0) && (r < NO_ROWS))
435 sq = locn(r, c);
436 color[sq] = a;
437 board[sq] = no_piece;
439 for (i = no_piece; i <= king; i++)
441 if ((s[0] == pxx[i]) || (s[0] == qxx[i]))
443 if (s[3] == '+')
444 board[sq] = promoted[i];
445 else
446 board[sq] = i;
448 found = 1;
449 break;
453 if (found == 0)
454 color[sq] = neutral;
457 while (s[0] != CP[29][0]);
459 for (sq = 0; sq < NO_SQUARES; sq++)
460 Mvboard[sq] = ((board[sq] != Stboard[sq]) ? 10 : 0);
462 GameCnt = 0;
463 Game50 = 1;
464 ZeroRPT();
465 Sdepth = 0;
466 InitializeStats();
467 Raw_ClearScreen();
468 Raw_UpdateDisplay(0, 0, 1, 0);
475 * Set up a board position.
476 * Nine lines of nine characters are used to setup the board. 9a-1a is the
477 * first line. White pieces are represented by uppercase characters.
480 void
481 SetupBoard(void)
483 short r, c, sq, i;
484 char ch;
485 char s[80];
487 NewGame();
489 fgets(s, 80, stdin); /* skip "setup" command */
491 for (r = NO_ROWS - 1; r >= 0; r--)
493 fgets(s, 80, stdin);
495 for (c = 0; c <= (NO_COLS - 1); c++)
497 ch = s[c];
498 sq = locn(r, c);
499 color[sq] = neutral;
500 board[sq] = no_piece;
502 for (i = no_piece; i <= king; i++)
504 if (ch == pxx[i])
506 color[sq] = white;
507 board[sq] = i;
508 break;
510 else if (ch == qxx[i])
512 color[sq] = black;
513 board[sq] = i;
514 break;
520 for (sq = 0; sq < NO_SQUARES; sq++)
521 Mvboard[sq] = ((board[sq] != Stboard[sq]) ? 10 : 0);
523 InitializeStats();
524 Raw_ClearScreen();
525 Raw_UpdateDisplay(0, 0, 1, 0);
526 /* printf("Setup successful\n"); */
527 fputs(CP[106], stdout);
531 void
532 Raw_SearchStartStuff(short side)
534 if (flag.post)
536 printf(CP[123],
537 GameCnt/2 + 1,
538 ResponseTime, TimeControl.clock[side]);
544 void
545 Raw_OutputMove(void)
547 if (flag.illegal)
549 printf("%s\n", CP[225]);
550 return;
553 if (mvstr[0][0] == '\0')
554 goto nomove;
556 if (XSHOGI)
558 /* add remaining time in milliseconds to xshogi */
559 printf("%d. ... %s %ld\n", ++mycnt1, mvstr[0],
560 (TimeControl.clock[player] - et) * 10);
562 else
564 printf("%d. ... %s\n", ++mycnt1, mvstr[0]);
567 nomove:
568 if ((root->flags & draw) || (root->score == -(SCORE_LIMIT + 999))
569 || (root->score == (SCORE_LIMIT + 998)))
570 goto summary;
572 if (flag.post)
574 short h, l, t;
576 h = TREE;
577 l = 0;
578 t = TREE >> 1;
580 while (l != t)
582 if (Tree[t].f || Tree[t].t)
583 l = t;
584 else
585 h = t;
587 t = (l + h) >> 1;
590 /* printf("Nodes %ld Tree %d Eval %ld
591 * Rate %ld RS high %ld low %ld\n", */
592 printf(CP[89], GenCnt, NodeCnt, t, EvalNodes,
593 (et > 100) ? (NodeCnt / (et / 100)) : 0,
594 EADD, EGET, reminus, replus);
596 /* printf("Hin/Hout/Coll/Fin/Fout =
597 * %ld/%ld/%ld/%ld/%ld\n", */
598 printf(CP[71],
599 HashAdd, HashCnt, THashCol, HashCol, FHashCnt, FHashAdd);
602 Raw_UpdateDisplay(root->f, root->t, 0, root->flags);
604 if (!XSHOGI)
606 /* printf("My move is: %s\n", mvstr[0]); */
607 printf(CP[83], mvstr[0]);
609 if (flag.beep)
610 printf("%c", 7);
613 summary:
614 if (root->flags & draw)
616 /* printf("Drawn game!\n"); */
617 fputs(CP[57], stdout);
619 else if (root->score == -(SCORE_LIMIT + 999))
621 printf("%s mates!\n", ColorStr[opponent]);
623 else if (root->score == (SCORE_LIMIT + 998))
625 printf("%s mates!\n", ColorStr[computer]);
627 #ifdef VERYBUGGY
628 else if (!barebones && (root->score < -SCORE_LIMIT))
630 printf("%s has a forced mate in %d moves!\n",
631 ColorStr[opponent], SCORE_LIMIT + 999 + root->score - 1);
633 else if (!barebones && (root->score > SCORE_LIMIT))
635 printf("%s has a forced mate in %d moves!\n",
636 ColorStr[computer], SCORE_LIMIT + 998 - root->score - 1);
638 #endif /* VERYBUGGY */
642 void
643 Raw_UpdateDisplay(short f, short t, short redraw, short isspec)
646 short r, c, l, m;
648 if (redraw && !XSHOGI)
650 printf("\n");
651 r = (short)(TimeControl.clock[black] / 6000);
652 c = (short)((TimeControl.clock[black] % 6000) / 100);
653 l = (short)(TimeControl.clock[white] / 6000);
654 m = (short)((TimeControl.clock[white] % 6000) / 100);
655 /* printf("Black %d:%02d White %d:%02d\n", r, c, l, m); */
656 printf(CP[116], r, c, l, m);
657 printf("\n");
659 for (r = (NO_ROWS - 1); r >= 0; r--)
661 for (c = 0; c <= (NO_COLS - 1); c++)
663 char pc;
664 l = ((flag.reverse)
665 ? locn((NO_ROWS - 1) - r, (NO_COLS - 1) - c)
666 : locn(r, c));
667 pc = (is_promoted[board[l]] ? '+' : ' ');
669 if (color[l] == neutral)
670 printf(" -");
671 else if (color[l] == black)
672 printf("%c%c", pc, qxx[board[l]]);
673 else
674 printf("%c%c", pc, pxx[board[l]]);
677 printf("\n");
680 printf("\n");
682 short side;
684 for (side = black; side <= white; side++)
686 short piece, c;
687 printf((side == black)?"black ":"white ");
689 for (piece = pawn; piece <= king; piece++)
691 if ((c = Captured[side][piece]))
692 printf("%i%c ", c, pxx[piece]);
695 printf("\n");
703 void
704 Raw_ChangeAlphaWindow(void)
706 printf("WAwindow: ");
707 scanf("%hd", &WAwindow);
708 printf("BAwindow: ");
709 scanf("%hd", &BAwindow);
714 void
715 Raw_ChangeBetaWindow(void)
717 printf("WBwindow: ");
718 scanf("%hd", &WBwindow);
719 printf("BBwindow: ");
720 scanf("%hd", &BBwindow);
725 void
726 Raw_GiveHint(void)
728 if (hint)
730 algbr((short) (hint >> 8), (short) (hint & 0xFF), false);
731 printf(CP[72], mvstr[0]); /*hint*/
733 else
734 fputs(CP[223], stdout);
739 void
740 Raw_SelectLevel(char *sx)
743 char T[NO_SQUARES + 1], *p, *q;
745 if ((p = strstr(sx, CP[169])) != NULL)
746 p += strlen(CP[169]);
747 else if ((p = strstr(sx, CP[217])) != NULL)
748 p += strlen(CP[217]);
750 strcat(sx, "XX");
751 q = T;
752 *q = '\0';
754 for (; *p != 'X'; *q++ = *p++);
756 *q = '\0';
758 /* line empty ask for input */
759 if (!T[0])
761 fputs(CP[61], stdout);
762 fgets(T, NO_SQUARES + 1, stdin);
763 strcat(T, "XX");
766 /* skip blackspace */
767 for (p = T; *p == ' '; p++) ;
769 /* could be moves or a fischer clock */
770 if (*p == 'f')
772 /* its a fischer clock game */
773 p++;
774 TCminutes = (short)strtol(p, &q, 10);
775 TCadd = (short)strtol(q, NULL, 10) *100;
776 TCseconds = 0;
777 TCmoves = 50;
779 else
781 /* regular game */
782 TCadd = 0;
783 TCmoves = (short)strtol(p, &q, 10);
784 TCminutes = (short)strtol(q, &q, 10);
786 if (*q == ':')
787 TCseconds = (short)strtol(q + 1, (char **) NULL, 10);
788 else
789 TCseconds = 0;
791 #ifdef OPERATORTIME
792 fputs(CP[94], stdout);
793 scanf("%hd", &OperatorTime);
794 #endif
796 if (TCmoves == 0)
798 TCflag = false;
799 MaxResponseTime = TCminutes*60L * 100L + TCseconds * 100L;
800 TCminutes = TCseconds = 0;
802 else
804 TCflag = true;
805 MaxResponseTime = 0;
809 TimeControl.clock[black] = TimeControl.clock[white] = 0;
810 SetTimeControl();
812 if (XSHOGI)
814 printf("Clocks: %ld %ld\n",
815 TimeControl.clock[black] * 10,
816 TimeControl.clock[white] * 10);
823 void
824 Raw_ChangeSearchDepth(void)
826 printf("depth = ");
827 scanf("%hd", &MaxSearchDepth);
828 TCflag = !(MaxSearchDepth > 0);
834 void
835 Raw_ChangeHashDepth(void)
837 printf("hashdepth = ");
838 scanf("%hd", &HashDepth);
839 printf("MoveLimit = ");
840 scanf("%hd", &HashMoveLimit);
845 void
846 Raw_SetContempt(void)
848 printf("contempt = ");
849 scanf("%hd", &contempt);
854 void
855 Raw_ChangeXwindow(void)
857 printf("xwndw = ");
858 scanf("%hd", &xwndw);
863 * Raw_ShowPostnValue(short sq)
864 * must have called ExaminePosition() first
867 void
868 Raw_ShowPostnValue(short sq)
870 short score;
871 score = ScorePosition(color[sq]);
873 if (color[sq] != neutral)
875 #if defined SAVE_SVALUE
876 printf("???%c ", (color[sq] == white)?'b':'w');
877 #else
878 printf("%3d%c ", svalue[sq], (color[sq] == white)?'b':'w');
879 #endif
881 else
883 printf(" * ");
889 void
890 Raw_DoDebug(void)
892 short c, p, sq, tp, tc, tsq, score, j, k;
893 char s[40];
895 ExaminePosition(opponent);
896 Raw_ShowMessage(CP[65]);
897 scanf("%s", s);
898 c = neutral;
900 if ((s[0] == CP[9][0]) || (s[0] == CP[9][1])) /* w W */
901 c = black;
903 if ((s[0] == CP[9][2]) || (s[0] == CP[9][3])) /* b B */
904 c = white;
906 for (p = king; p > no_piece; p--)
908 if ((s[1] == pxx[p]) || (s[1] == qxx[p]))
909 break;
912 if (p > no_piece)
914 for (j = (NO_ROWS - 1); j >= 0; j--)
916 for (k = 0; k < (NO_COLS); k++)
918 sq = j*(NO_COLS) + k;
919 tp = board[sq];
920 tc = color[sq];
921 board[sq] = p;
922 color[sq] = c;
923 tsq = PieceList[c][1];
924 PieceList[c][1] = sq;
925 Raw_ShowPostnValue(sq);
926 PieceList[c][1] = tsq;
927 board[sq] = tp;
928 color[sq] = tc;
931 printf("\n");
935 score = ScorePosition(opponent);
937 for (j = (NO_ROWS - 1); j >= 0; j--)
939 for (k = 0; k < (NO_COLS); k++)
941 sq = j*(NO_COLS) + k;
943 if (color[sq] != neutral)
945 #if defined SAVE_SVALUE
946 printf("%?????%c ", (color[sq] == white)?'b':'w');
947 #else
948 printf("%5d%c ", svalue[sq], (color[sq] == white)?'b':'w');
949 #endif
951 else
953 printf(" * ");
957 printf("\n");
960 printf("stage = %d\n", stage);
961 printf(CP[103], score,
962 mtl[computer], pscore[computer], GameType[computer],
963 mtl[opponent], pscore[opponent], GameType[opponent]);
968 void
969 Raw_DoTable(short table[NO_SQUARES])
971 short sq, j, k;
972 ExaminePosition(opponent);
974 for (j = (NO_ROWS - 1); j >= 0; j--)
976 for (k = 0; k < NO_COLS; k++)
978 sq = j*(NO_ROWS) + k;
979 printf("%3d ", table[sq]);
982 printf("\n");
988 void
989 Raw_ShowPostnValues(void)
991 short sq, score, j, k;
992 ExaminePosition(opponent);
994 for (j = (NO_ROWS - 1); j >= 0; j--)
996 for (k = 0; k < NO_COLS; k++)
998 sq = j * NO_COLS + k;
999 Raw_ShowPostnValue(sq);
1002 printf("\n");
1005 score = ScorePosition(opponent);
1006 printf(CP[103], score,
1007 mtl[computer], pscore[computer], GameType[computer],
1008 mtl[opponent], pscore[opponent], GameType[opponent]);
1009 printf("\nhung black %d hung white %d\n", hung[black], hung[white]);