4 * ----------------------------------------------------------------------
5 * Copyright (c) 1993, 1994, 1995 Matthias Mutz
6 * Copyright (c) 1999 Michael Vanier and the Free Software Foundation
8 * GNU SHOGI is based on GNU CHESS
10 * Copyright (c) 1988, 1989, 1990 John Stanback
11 * Copyright (c) 1992 Free Software Foundation
13 * This file is part of GNU SHOGI.
15 * GNU Shogi is free software; you can redistribute it and/or modify it
16 * under the terms of the GNU General Public License as published by the
17 * Free Software Foundation; either version 3 of the License,
18 * or (at your option) any later version.
20 * GNU Shogi is distributed in the hope that it will be useful, but WITHOUT
21 * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
22 * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License
25 * You should have received a copy of the GNU General Public License along
26 * with GNU Shogi; see the file COPYING. If not, see
27 * <http://www.gnu.org/licenses/>.
28 * ----------------------------------------------------------------------
36 #include <sys/param.h>
37 #include <sys/types.h>
46 unsigned short MV
[MAXDEPTH
];
52 extern short pscore
[];
54 /****************************************
55 * forward declarations
56 ****************************************/
58 void Raw_UpdateDisplay(short f
, short t
, short redraw
, short isspec
);
60 /****************************************
61 * Trivial output functions.
62 ****************************************/
67 if (!barebones
&& !XSHOGI
)
75 if (!barebones
&& !XSHOGI
)
77 fputs("\nYour move is? ", stdout
);
83 Raw_ShowCurrentMove(short pnt
, short f
, short t
)
89 Raw_ShowDepth(char ch
)
91 if (!barebones
&& !XSHOGI
)
93 printf("Depth= %d%c ", Sdepth
, ch
);
100 Raw_ShowGameType(void)
103 printf("%c vs. %c\n", GameType
[black
], GameType
[white
]);
108 Raw_ShowLine(unsigned short *bstline
)
112 for (i
= 1; bstline
[i
] > 0; i
++)
114 if ((i
> 1) && (i
% 8 == 1))
117 algbr((short)(bstline
[i
] >> 8), (short)(bstline
[i
] & 0xFF), false);
118 printf("%5s ", mvstr
[0]);
126 Raw_ShowMessage(char *s
)
134 Raw_AlwaysShowMessage(const char *format
, ...)
137 va_start(ap
, format
);
145 Raw_Printf(const char *format
, ...)
148 va_start(ap
, format
);
155 Raw_doRequestInputString(const char* fmt
, char* buffer
)
162 Raw_GetString(char* sx
)
167 while(!eof
&& !sx
[0])
168 eof
= (fgets(sx
, 80, stdin
) == NULL
);
174 Raw_ShowNodeCnt(long NodeCnt
)
176 printf("Nodes = %ld Nodes/sec = %ld\n",
177 NodeCnt
, (((et
) ? ((NodeCnt
* 100) / et
) : 0)));
182 Raw_ShowPatternCount(short side
, short n
)
185 printf("%s matches %d pattern(s)\n", ColorStr
[side
], n
);
190 Raw_ShowResponseTime(void)
196 Raw_ShowResults(short score
, unsigned short *bstline
, char ch
)
198 if (flag
.post
&& !XSHOGI
)
201 printf("%2d%c %6d %4ld %8ld ",
202 Sdepth
, ch
, score
, et
/ 100, NodeCnt
);
203 Raw_ShowLine(bstline
);
209 Raw_ShowSidetoMove(void)
217 printf("stage = %d\n", stage
);
218 printf("balance[black] = %d balance[white] = %d\n",
219 balance
[black
], balance
[white
]);
222 /****************************************
223 * End of trivial output routines.
224 ****************************************/
234 /* needed because of inconsistency between MSVC run-time system and gcc includes */
235 setbuf(stdout
, NULL
);
237 #ifdef HAVE_SETLINEBUF
241 setvbuf(stdout
, NULL
, _IOLBF
, BUFSIZ
);
243 # error "Need setlinebuf() or setvbuf() to compile gnushogi!"
247 printf("GNU Shogi %s\n", PACKAGE_VERSION
);
252 if (!TCflag
&& (MaxResponseTime
== 0))
253 MaxResponseTime
= 15L * 100L;
261 /* CHECKME: what purpose does this next statement serve? */
262 signal(SIGTERM
, SIG_IGN
);
276 Raw_ShowMessage("Abort? ");
279 if (strcmp(s
, "yes") == 0)
285 Raw_TerminateSearch(int sig
)
287 #ifdef INTERRUPT_TEST
288 ElapsedTime(INIT_INTERRUPT_MODE
);
292 flag
.back
= true; /* previous: flag.timeout = true; */
294 flag
.bothsides
= false;
302 printf("GNU Shogi %s command summary\n", PACKAGE_VERSION
);
303 printf("----------------------------------"
304 "------------------------------\n");
305 fputs ("7g7f move from 7g to 7f quit Exit Shogi\n", stdout
);
306 printf("S6h move silver to 6h beep turn %s\n", (flag
.beep
) ? "OFF" : "ON");
307 printf("2d2c+ move to 2c and promote material turn %s\n", (flag
.material
) ? "OFF" : "ON");
308 printf("P*5e drop pawn to 5e easy turn %s\n", (flag
.easy
) ? "OFF" : "ON");
309 printf("tsume toggle tsume mode hash turn %s\n", (flag
.hash
) ? "OFF" : "ON");
310 fputs ("bd redraw board reverse board display\n", stdout
);
311 printf("list game to shogi.lst book turn %s used %d of %d\n", (Book
) ? "OFF" : "ON", bookcount
, booksize
);
312 fputs ("undo undo last ply remove take back a move\n", stdout
);
313 fputs ("edit edit board force toggle manual move mode\n", stdout
);
314 fputs ("switch sides with computer both computer match\n", stdout
);
315 fputs ("black computer plays black white computer plays white\n", stdout
);
316 fputs ("depth set search depth clock set time control\n", stdout
);
317 fputs ("post principle variation hint suggest a move\n", stdout
);
318 fputs ("save game to file get game from file\n", stdout
);
319 printf("xsave pos. to xshogi file xget"
320 " pos. from xshogi file\n");
321 fputs("random randomize play new start new game\n", stdout
);
322 printf("--------------------------------"
323 "--------------------------------\n");
324 printf("Computer: %-12s Opponent: %s\n",
325 ColorStr
[computer
], ColorStr
[opponent
]);
326 printf("Depth: %-12d Response time: %ld sec\n",
327 MaxSearchDepth
, MaxResponseTime
/100);
328 printf("Random: %-12s Easy mode: %s\n",
329 (dither
) ? "ON" : "OFF", (flag
.easy
) ? "ON" : "OFF");
330 printf("Beep: %-12s Transposition file: %s\n",
331 (flag
.beep
) ? "ON" : "OFF", (flag
.hash
) ? "ON" : "OFF");
332 printf("Tsume: %-12s Force: %s\n",
333 (flag
.tsume
) ? "ON" : "OFF", (flag
.force
) ? "ON" : "OFF");
334 printf("Time Control %s %d moves %ld sec %d add %d depth\n",
335 (TCflag
) ? "ON" : "OFF",
336 TimeControl
.moves
[black
], TimeControl
.clock
[black
] / 100,
337 TCadd
/100, MaxSearchDepth
);
342 * Set up a board position. Pieces are entered by typing the piece followed
343 * by the location. For example, Nf3 will place a knight on square f3.
348 short a
, r
, c
, sq
, i
, found
;
351 flag
.regularstart
= true;
354 Raw_UpdateDisplay(0, 0, 1, 0);
355 fputs(". Exit to main\n", stdout
);
356 fputs("# Clear board\n", stdout
);
357 fputs("c Change sides\n", stdout
);
358 fputs("enter piece & location: \n", stdout
);
369 for (sq
= 0; sq
< NO_SQUARES
; sq
++)
371 board
[sq
] = no_piece
;
383 for (i
= pawn
; i
<= king
; i
++)
385 if ((s
[0] == pxx
[i
]) || (s
[0] == qxx
[i
]))
402 if ((c
>= 0) && (c
< NO_COLS
) && (r
>= 0) && (r
< NO_ROWS
))
406 board
[sq
] = no_piece
;
408 for (i
= no_piece
; i
<= king
; i
++)
410 if ((s
[0] == pxx
[i
]) || (s
[0] == qxx
[i
]))
413 board
[sq
] = promoted
[i
];
428 for (sq
= 0; sq
< NO_SQUARES
; sq
++)
429 Mvboard
[sq
] = ((board
[sq
] != Stboard
[sq
]) ? 10 : 0);
437 Raw_UpdateDisplay(0, 0, 1, 0);
442 * Set up a board position.
443 * Nine lines of nine characters are used to setup the board. 9a-1a is the
444 * first line. White pieces are represented by uppercase characters.
455 fgets(s
, 80, stdin
); /* skip "setup" command */
457 for (r
= NO_ROWS
- 1; r
>= 0; r
--)
461 for (c
= 0; c
<= (NO_COLS
- 1); c
++)
466 board
[sq
] = no_piece
;
468 for (i
= no_piece
; i
<= king
; i
++)
476 else if (ch
== qxx
[i
])
486 for (sq
= 0; sq
< NO_SQUARES
; sq
++)
487 Mvboard
[sq
] = ((board
[sq
] != Stboard
[sq
]) ? 10 : 0);
491 Raw_UpdateDisplay(0, 0, 1, 0);
492 fputs("Setup successful\n", stdout
);
497 Raw_SearchStartStuff(short side
)
501 printf("\nMove# %d Target = %ld Clock: %ld\n",
503 ResponseTime
, TimeControl
.clock
[side
]);
513 printf("Illegal position.\n");
517 if (mvstr
[0][0] == '\0')
522 /* add remaining time in milliseconds to xshogi */
523 printf("%d. ... %s %ld\n", ++mycnt1
, mvstr
[0],
524 (TimeControl
.clock
[player
] - et
) * 10);
528 printf("%d. ... %s\n", ++mycnt1
, mvstr
[0]);
532 if ((root
->flags
& draw
) || (root
->score
== -(SCORE_LIMIT
+ 999))
533 || (root
->score
== (SCORE_LIMIT
+ 998)))
546 if (Tree
[t
].f
|| Tree
[t
].t
)
554 printf("Gen %ld Node %ld Tree %d Eval %ld Rate %ld EC %d/%d RS hi %ld lo %ld \n", GenCnt
, NodeCnt
, t
, EvalNodes
,
555 (et
> 100) ? (NodeCnt
/ (et
/ 100)) : 0,
556 EADD
, EGET
, reminus
, replus
);
558 printf("Hin/Hout/Tcol/Coll/Fin/Fout = %ld/%ld/%ld/%ld/%ld/%ld\n",
559 HashAdd
, HashCnt
, THashCol
, HashCol
, FHashCnt
, FHashAdd
);
562 Raw_UpdateDisplay(root
->f
, root
->t
, 0, root
->flags
);
566 printf("My move is: %5s\n", mvstr
[0]);
573 if (root
->flags
& draw
)
575 fputs("Drawn game!\n", stdout
);
577 else if (root
->score
== -(SCORE_LIMIT
+ 999))
579 printf("%s mates!\n", ColorStr
[opponent
]);
581 else if (root
->score
== (SCORE_LIMIT
+ 998))
583 printf("%s mates!\n", ColorStr
[computer
]);
586 else if (!barebones
&& (root
->score
< -SCORE_LIMIT
))
588 printf("%s has a forced mate in %d moves!\n",
589 ColorStr
[opponent
], SCORE_LIMIT
+ 999 + root
->score
- 1);
591 else if (!barebones
&& (root
->score
> SCORE_LIMIT
))
593 printf("%s has a forced mate in %d moves!\n",
594 ColorStr
[computer
], SCORE_LIMIT
+ 998 - root
->score
- 1);
596 #endif /* VERYBUGGY */
601 Raw_UpdateClocks(void)
607 Raw_UpdateDisplay(short f
, short t
, short redraw
, short isspec
)
612 if (redraw
&& !XSHOGI
)
615 r
= (short)(TimeControl
.clock
[black
] / 6000);
616 c
= (short)((TimeControl
.clock
[black
] % 6000) / 100);
617 l
= (short)(TimeControl
.clock
[white
] / 6000);
618 m
= (short)((TimeControl
.clock
[white
] % 6000) / 100);
619 printf("Black %d:%02d White %d:%02d\n", r
, c
, l
, m
);
622 for (r
= (NO_ROWS
- 1); r
>= 0; r
--)
624 for (c
= 0; c
<= (NO_COLS
- 1); c
++)
628 ? locn((NO_ROWS
- 1) - r
, (NO_COLS
- 1) - c
)
630 pc
= (is_promoted
[board
[l
]] ? '+' : ' ');
632 if (color
[l
] == neutral
)
634 else if (color
[l
] == black
)
635 printf("%c%c", pc
, qxx
[board
[l
]]);
637 printf("%c%c", pc
, pxx
[board
[l
]]);
647 for (side
= black
; side
<= white
; side
++)
650 printf((side
== black
)?"black ":"white ");
652 for (piece
= pawn
; piece
<= king
; piece
++)
654 if ((c
= Captured
[side
][piece
]))
655 printf("%i%c ", c
, pxx
[piece
]);
666 Raw_ChangeAlphaWindow(void)
668 printf("WAwindow: ");
669 scanf("%hd", &WAwindow
);
670 printf("BAwindow: ");
671 scanf("%hd", &BAwindow
);
676 Raw_ChangeBetaWindow(void)
678 printf("WBwindow: ");
679 scanf("%hd", &WBwindow
);
680 printf("BBwindow: ");
681 scanf("%hd", &BBwindow
);
690 algbr((short) (hint
>> 8), (short) (hint
& 0xFF), false);
691 printf("Hint: %s\n", mvstr
[0]);
694 fputs("I have no idea.\n", stdout
);
699 Raw_SelectLevel(char *sx
)
702 char T
[NO_SQUARES
+ 1], *p
, *q
;
704 if ((p
= strstr(sx
, "level")) != NULL
)
705 p
+= strlen("level");
706 else if ((p
= strstr(sx
, "clock")) != NULL
)
707 p
+= strlen("clock");
713 for (; *p
!= 'X'; *q
++ = *p
++);
717 /* line empty ask for input */
720 fputs("Enter #moves #minutes: ", stdout
);
721 fgets(T
, NO_SQUARES
+ 1, stdin
);
725 /* skip blackspace */
726 for (p
= T
; *p
== ' '; p
++) ;
728 /* could be moves or a fischer clock */
731 /* its a fischer clock game */
733 TCminutes
= (short)strtol(p
, &q
, 10);
734 TCadd
= (short)strtol(q
, NULL
, 10) *100;
742 TCmoves
= (short)strtol(p
, &q
, 10);
743 TCminutes
= (short)strtol(q
, &q
, 10);
746 TCseconds
= (short)strtol(q
+ 1, (char **) NULL
, 10);
751 fputs("Operator time (hundredths) = ", stdout
);
752 scanf("%hd", &OperatorTime
);
758 MaxResponseTime
= TCminutes
*60L * 100L + TCseconds
* 100L;
759 TCminutes
= TCseconds
= 0;
768 TimeControl
.clock
[black
] = TimeControl
.clock
[white
] = 0;
773 printf("Clocks: %ld %ld\n",
774 TimeControl
.clock
[black
] * 10,
775 TimeControl
.clock
[white
] * 10);
781 Raw_ChangeSearchDepth(void)
784 scanf("%hd", &MaxSearchDepth
);
785 TCflag
= !(MaxSearchDepth
> 0);
790 Raw_ChangeHashDepth(void)
792 printf("hashdepth = ");
793 scanf("%hd", &HashDepth
);
794 printf("MoveLimit = ");
795 scanf("%hd", &HashMoveLimit
);
800 Raw_SetContempt(void)
802 printf("contempt = ");
803 scanf("%hd", &contempt
);
808 Raw_ChangeXwindow(void)
811 scanf("%hd", &xwndw
);
816 * Raw_ShowPostnValue(short sq)
817 * must have called ExaminePosition() first
820 Raw_ShowPostnValue(short sq
)
822 (void) ScorePosition(color
[sq
]);
824 if (color
[sq
] != neutral
)
826 #if defined SAVE_SVALUE
827 printf("???%c ", (color
[sq
] == white
)?'b':'w');
829 printf("%3d%c ", svalue
[sq
], (color
[sq
] == white
)?'b':'w');
842 short c
, p
, sq
, tp
, tc
, tsq
, score
, j
, k
;
845 ExaminePosition(opponent
);
846 Raw_ShowMessage("Enter piece: ");
850 if ((s
[0] == 'b') || (s
[0] == 'B'))
853 if ((s
[0] == 'w') || (s
[0] == 'W'))
856 for (p
= king
; p
> no_piece
; p
--)
858 if ((s
[1] == pxx
[p
]) || (s
[1] == qxx
[p
]))
864 for (j
= (NO_ROWS
- 1); j
>= 0; j
--)
866 for (k
= 0; k
< (NO_COLS
); k
++)
868 sq
= j
*(NO_COLS
) + k
;
873 tsq
= PieceList
[c
][1];
874 PieceList
[c
][1] = sq
;
875 Raw_ShowPostnValue(sq
);
876 PieceList
[c
][1] = tsq
;
885 score
= ScorePosition(opponent
);
887 for (j
= (NO_ROWS
- 1); j
>= 0; j
--)
889 for (k
= 0; k
< (NO_COLS
); k
++)
891 sq
= j
*(NO_COLS
) + k
;
893 if (color
[sq
] != neutral
)
895 #if defined SAVE_SVALUE
896 printf("%?????%c ", (color
[sq
] == white
)?'b':'w');
898 printf("%5d%c ", svalue
[sq
], (color
[sq
] == white
)?'b':'w');
910 printf("stage = %d\n", stage
);
911 printf("S%d m%d ps%d gt%c m%d ps%d gt%c", score
,
912 mtl
[computer
], pscore
[computer
], GameType
[computer
],
913 mtl
[opponent
], pscore
[opponent
], GameType
[opponent
]);
918 Raw_DoTable(short table
[NO_SQUARES
])
921 ExaminePosition(opponent
);
923 for (j
= (NO_ROWS
- 1); j
>= 0; j
--)
925 for (k
= 0; k
< NO_COLS
; k
++)
927 sq
= j
*(NO_ROWS
) + k
;
928 printf("%3d ", table
[sq
]);
937 Raw_ShowPostnValues(void)
939 short sq
, score
, j
, k
;
940 ExaminePosition(opponent
);
942 for (j
= (NO_ROWS
- 1); j
>= 0; j
--)
944 for (k
= 0; k
< NO_COLS
; k
++)
946 sq
= j
* NO_COLS
+ k
;
947 Raw_ShowPostnValue(sq
);
953 score
= ScorePosition(opponent
);
954 printf("S%d m%d ps%d gt%c m%d ps%d gt%c", score
,
955 mtl
[computer
], pscore
[computer
], GameType
[computer
],
956 mtl
[opponent
], pscore
[opponent
], GameType
[opponent
]);
957 printf("\nhung black %d hung white %d\n", hung
[black
], hung
[white
]);
962 Raw_PollForInput(void)
966 if (!PeekNamedPipe(GetStdHandle(STD_INPUT_HANDLE
), NULL
, 0, NULL
, &cnt
, NULL
))
969 static struct pollfd pollfds
[1] = { [0] = { .fd
= STDIN_FILENO
,
970 .events
= POLLIN
} };
971 int cnt
= poll(pollfds
, sizeof(pollfds
)/sizeof(pollfds
[0]), 0);
973 perror("polling standard input");
977 if (cnt
) { /* if anything to read, or error occured */
979 flag
.back
= true; /* previous: flag.timeout = true; */
980 flag
.bothsides
= false;
984 struct display raw_display
=
986 .ChangeAlphaWindow
= Raw_ChangeAlphaWindow
,
987 .ChangeBetaWindow
= Raw_ChangeBetaWindow
,
988 .ChangeHashDepth
= Raw_ChangeHashDepth
,
989 .ChangeSearchDepth
= Raw_ChangeSearchDepth
,
990 .ChangeXwindow
= Raw_ChangeXwindow
,
991 .ClearScreen
= Raw_ClearScreen
,
992 .DoDebug
= Raw_DoDebug
,
993 .DoTable
= Raw_DoTable
,
994 .EditBoard
= Raw_EditBoard
,
995 .ExitShogi
= Raw_ExitShogi
,
996 .GiveHint
= Raw_GiveHint
,
997 .Initialize
= Raw_Initialize
,
998 .ShowNodeCnt
= Raw_ShowNodeCnt
,
999 .OutputMove
= Raw_OutputMove
,
1000 .PollForInput
= Raw_PollForInput
,
1001 .SetContempt
= Raw_SetContempt
,
1002 .SearchStartStuff
= Raw_SearchStartStuff
,
1003 .SelectLevel
= Raw_SelectLevel
,
1004 .ShowCurrentMove
= Raw_ShowCurrentMove
,
1005 .ShowDepth
= Raw_ShowDepth
,
1006 .ShowGameType
= Raw_ShowGameType
,
1007 .ShowLine
= Raw_ShowLine
,
1008 .ShowMessage
= Raw_ShowMessage
,
1009 .AlwaysShowMessage
= Raw_AlwaysShowMessage
,
1010 .Printf
= Raw_Printf
,
1011 .doRequestInputString
= Raw_doRequestInputString
,
1012 .GetString
= Raw_GetString
,
1013 .SetupBoard
= Raw_SetupBoard
,
1014 .ShowPatternCount
= Raw_ShowPatternCount
,
1015 .ShowPostnValue
= Raw_ShowPostnValue
,
1016 .ShowPostnValues
= Raw_ShowPostnValues
,
1017 .ShowPrompt
= Raw_ShowPrompt
,
1018 .ShowResponseTime
= Raw_ShowResponseTime
,
1019 .ShowResults
= Raw_ShowResults
,
1020 .ShowSidetoMove
= Raw_ShowSidetoMove
,
1021 .ShowStage
= Raw_ShowStage
,
1022 .TerminateSearch
= Raw_TerminateSearch
,
1023 .UpdateClocks
= Raw_UpdateClocks
,
1024 .UpdateDisplay
= Raw_UpdateDisplay
,