4 * ----------------------------------------------------------------------
5 * Copyright (c) 1993, 1994, 1995 Matthias Mutz
6 * Copyright (c) 1999 Michael Vanier and the Free Software Foundation
8 * GNU SHOGI is based on GNU CHESS
10 * Copyright (c) 1988, 1989, 1990 John Stanback
11 * Copyright (c) 1992 Free Software Foundation
13 * This file is part of GNU SHOGI.
15 * GNU Shogi is free software; you can redistribute it and/or modify it
16 * under the terms of the GNU General Public License as published by the
17 * Free Software Foundation; either version 3 of the License,
18 * or (at your option) any later version.
20 * GNU Shogi is distributed in the hope that it will be useful, but WITHOUT
21 * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
22 * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License
25 * You should have received a copy of the GNU General Public License along
26 * with GNU Shogi; see the file COPYING. If not, see
27 * <http://www.gnu.org/licenses/>.
28 * ----------------------------------------------------------------------
34 /* #define DONTUSE_HEURISTIC */
38 static struct leaf
*node
;
39 static short sqking
, sqxking
;
40 static short InCheck
= false, GenerateAllMoves
= false;
41 static short check_determined
= false;
43 short deepsearchcut
= true;
44 short tas
= false, taxs
= false, ssa
= false;
46 short generate_move_flags
= false;
50 * Ply limits for deep search cut. No moves or drops flagged with "stupid"
51 * are considered beyond ply BEYOND_STUPID. Only moves or drops flagged
52 * with "kingattack" are considered beyond ply BEYOND_KINGATTACK. No moves
53 * or drops flagged with "questionable" are considered beyond ply
54 * BEYOND_QUESTIONABLE. Only moves or drops flagged with "tesuji" are
55 * considered beyond ply BEYOND_TESUJI. No drops are considered beyond ply
56 * BEYOND_DROP. Exceptions: moves or drops that prevent check or give
57 * check are always considered.
60 #define BEYOND_STUPID 0
61 #define BEYOND_TIMEOUT 2
62 #define BEYOND_KINGATTACK 6
63 #define BEYOND_QUESTIONABLE 8
64 #define BEYOND_TESUJI 8
65 #define BEYOND_DROP 10
67 #ifdef DONTUSE_HEURISTIC
68 static short MaxNum
[MAXDEPTH
] =
70 -1, 40, 80, 20, 40, 10, 5, 5, 5, 5,
71 5, 5, 5, 5, 5, 5, 5, 5, 5, 5,
72 5, 5, 5, 5, 5, 5, 5, 5, 5, 5,
73 5, 5, 5, 5, 5, 5, 5, 5, 5, 5,
78 extern int CheckHashKey();
79 extern char mvstr
[4][6];
84 * Update Arrays board[] and color[] to reflect the new board
85 * position obtained after making the move pointed to by node.
89 GenMakeMove(short side
,
92 short *tempb
, /* piece at to square */
93 short *tempc
, /* color of to square */
96 short piece
, upiece
, n
;
102 piece
= f
- NO_SQUARES
;
104 if (piece
> NO_PIECES
)
109 n
= (Captured
[side
][piece
])--;
110 UpdateDropHashbd(side
, piece
, n
);
111 UpdateHashbd(side
, piece
, -1, t
);
112 UpdatePieceList(side
, t
, ADD_PIECE
);
119 if (*tempb
!= no_piece
)
121 n
= ++Captured
[side
][upiece
= unpromoted
[*tempb
]];
122 UpdateDropHashbd(side
, upiece
, n
);
123 UpdateHashbd(*tempc
, *tempb
, -1, t
);
124 UpdatePieceList(*tempc
, t
, REMOVE_PIECE
);
128 Pindex
[t
] = Pindex
[f
];
129 PieceList
[side
][Pindex
[t
]] = t
;
136 UpdateHashbd(side
, piece
, f
, -1);
137 board
[t
] = promoted
[piece
];
138 UpdateHashbd(side
, board
[t
], -1, t
);
143 UpdateHashbd(side
, piece
, f
, t
);
151 printf("error in GenMakeMove: %s\n", mvstr
[0]);
164 GenUnmakeMove(short side
,
171 short piece
, upiece
, n
;
177 piece
= f
- NO_SQUARES
;
179 if (piece
> NO_PIECES
)
184 n
= ++Captured
[side
][piece
];
185 UpdateDropHashbd(side
, piece
, n
);
186 UpdateHashbd(side
, piece
, -1, t
);
187 UpdatePieceList(side
, t
, REMOVE_PIECE
);
194 Pindex
[f
] = Pindex
[t
];
195 PieceList
[side
][Pindex
[f
]] = f
;
197 if (tempb
!= no_piece
)
199 /* FIXME: make this next line a bit more reasonable... */
200 n
= (Captured
[side
][upiece
= unpromoted
[tempb
]])--;
201 UpdateDropHashbd(side
, upiece
, n
);
202 UpdateHashbd(tempc
, tempb
, -1, t
);
203 UpdatePieceList(tempc
, t
, ADD_PIECE
);
210 UpdateHashbd(side
, piece
, -1, t
);
211 board
[f
] = unpromoted
[piece
];
212 UpdateHashbd(side
, board
[f
], f
, -1);
217 UpdateHashbd(side
, piece
, f
, t
);
225 printf("error in GenUnmakeMove: %s\n", mvstr
[0]);
234 gives_check_flag(unsigned short *flags
, short side
, short f
, short t
)
236 short tempb
, tempc
, blockable
, promote_piece
;
237 promote_piece
= (*flags
& promote
) != 0;
238 GenMakeMove(side
, f
, t
, &tempb
, &tempc
, promote_piece
);
240 if (SqAttacked(sqxking
, side
, &blockable
))
243 GenUnmakeMove(side
, f
, t
, tempb
, tempc
, promote_piece
);
248 Link(short side
, short piece
,
249 short from
, short to
, unsigned short local_flag
, short s
)
253 ShowMessage("TREE overflow\n");
258 node
->t
= (local_flag
& promote
) ? (to
| 0x80) : to
;
260 node
->flags
= local_flag
;
262 node
->INCscore
= INCscore
;
264 if (GenerateAllMoves
)
266 /* FIXME: gimme a break! */
271 /* only moves out of check */
272 short tempb
, tempc
, sq
, threat
, blockable
, promote_piece
;
273 promote_piece
= (node
->flags
& promote
) != 0;
274 GenMakeMove(side
, node
->f
, node
->t
,
275 &tempb
, &tempc
, promote_piece
);
276 sq
= (from
== sqking
) ? to
: sqking
;
277 threat
= SqAttacked(sq
, side
^ 1, &blockable
);
278 GenUnmakeMove(side
, node
->f
, node
->t
,
279 tempb
, tempc
, promote_piece
);
283 /* FIXME! Gimme a break! */
289 /* only moves that give check */
290 if (!(node
->flags
& check
) && !check_determined
)
292 /* determine check flag */
293 gives_check_flag(&node
->flags
, side
, node
->f
, node
->t
);
296 if (node
->flags
& check
)
298 /* FIXME! Gimme a break! */
304 /* FIXME! Gimme a break! */
312 PromotionPossible(short color
, short f
, short t
, short p
)
316 if ((!InWhiteCamp(f
)) && (!InWhiteCamp(t
)))
321 if ((!InBlackCamp(f
)) && (!InBlackCamp(t
)))
325 /* FIXME: this can be simplified... */
342 NonPromotionPossible(short color
, short f
,
352 : (generate_move_flags
? ILLEGAL_TRAPPED
: false));
358 : (generate_move_flags
? ILLEGAL_TRAPPED
: false));
366 : (generate_move_flags
? ILLEGAL_TRAPPED
: false));
372 : (generate_move_flags
? ILLEGAL_TRAPPED
: false));
380 : (generate_move_flags
? ILLEGAL_TRAPPED
: false));
386 : (generate_move_flags
? ILLEGAL_TRAPPED
: false));
394 #if defined FIELDBONUS || defined DROPBONUS
396 /* bonus for possible next moves */
399 field_bonus(short ply
, short side
, short piece
,
400 short f
, short t
, unsigned short *local_flag
)
403 unsigned char *ppos
, *pdir
;
413 check_determined
= true;
415 ptyp
= ptype
[side
][piece
];
418 u
= first_direction(ptyp
, &d
, t
);
420 ppos
= (*nextpos
[ptyp
])[t
];
421 pdir
= (*nextdir
[ptyp
])[t
];
427 short coloru
= color
[u
];
429 if (piece
!= king
&& GameCnt
> 40)
431 if (distance(u
, EnemyKing
) <= 1)
433 /* can reach square near own king */
435 *local_flag
|= kingattack
;
437 else if (distance(u
, OwnKing
) <= 1)
439 /* can reach square near enemy king */
441 *local_flag
|= kingattack
;
447 /* impossible next move */
449 u
= next_direction(ptyp
, &d
, t
);
456 /* possible next move */
457 if (PromotionPossible(side
, t
, u
, piece
))
459 /* possible promotion in next move */
464 if (!InPromotionZone(side
, t
))
466 *local_flag
|= tesuji
; /* The dangling pawn */
477 if (coloru
== neutral
)
479 /* next move to an empty square */
482 /* opponent has just left this square */
487 u
= next_position(ptyp
, &d
, t
, u
);
494 /* attack opponents piece */
496 short boardu
, upiece
, rvupiece
, rvuboard
;
500 if (u
== TOsquare
) /* opponent has moved to TOsquare */
503 if ((boardu
= board
[u
]) == king
)
505 s
+= 20; INCscore
-= 18;
506 *local_flag
|= check
; /* move threatens
511 upiece
= unpromoted
[piece
];
512 rvupiece
= relative_value
[upiece
];
513 rvuboard
= relative_value
[unpromoted
[boardu
]];
515 if ((upiece
== pawn
) && (Captured
[side
][pawn
] > 1))
517 *local_flag
|= tesuji
; /* The joining pawn attack */
521 if (rvupiece
<= rvuboard
)
523 *local_flag
|= tesuji
; /* The striking pawn
534 /* CHECKME: is this right? */
535 if (((rvupiece
== rvuboard
) && (upiece
== pawn
))
536 || (upiece
== bishop
) || (upiece
== knight
))
538 s
++; /* The opposing pawn (piece) */
547 u
= next_direction(ptyp
, &d
, t
);
567 * Add a move to the tree. Assign a bonus to order the moves as follows:
568 * 1. Principle variation 2. Capture of last moved piece 3. Other captures
569 * (major pieces first) 4. Killer moves 5. Tesuji drops 6. Other Moves
570 * 7. Other drops. 8. Non-promoting moves
571 * If the flag.tsume is set, assign a high bonus for checks.
575 LinkMove(short ply
, short f
,
577 unsigned short local_flag
,
579 short score_if_impossible
)
582 short side
, piece
, mv
;
583 short flag_tsume
, try_link
= true;
584 short c1
, c2
, ds
, is_drop
= f
> NO_SQUARES
;
585 unsigned long as
= 0;
587 flag_tsume
= flag
.tsume
;
589 c1
= side
= xside
^ 1;
593 * Is it determined whether the move gives check ?
596 check_determined
= ((local_flag
& check
) != 0);
598 mv
= (f
<< 8) | ((local_flag
& promote
) ? (t
| 0x80) : t
);
602 piece
= f
- NO_SQUARES
;
604 if (piece
> NO_PIECES
)
612 if (score_if_impossible
< 0)
614 /* The move is flagged as illegal. */
616 f
, t
, local_flag
, score_if_impossible
);
624 s
+= history
[hindex(side
, mv
)];
627 /* If we're running short of tree nodes, go into tsume mode. */
629 if (!(local_flag
& capture
))
631 if (*TrP
> (TREE
- 300))
633 /* too close to tree table limit */
638 /* Guess strength of move and set flags. */
640 if ((piece
!= king
) && (!in_opening_stage
))
642 if (distance(t
, EnemyKing
) <= 1)
644 /* bonus for square near enemy king */
647 local_flag
|= kingattack
;
649 else if (distance(t
, OwnKing
) <= 1)
651 /* bonus for square near own king */
654 local_flag
|= kingattack
;
658 if (tas
) /* own attack array available */
660 /* square t defended by own piece (don't count piece to move) ? */
662 ? (as
= attack
[side
][t
])
663 : (as
= ((attack
[side
][t
] & CNT_MASK
) > 1)))
664 s
+= (ds
= in_endgame_stage
? 100 : 10);
667 if (taxs
) /* opponents attack array available */
669 /* square t not threatened by opponent or
670 * defended and only threatened by opponents king ?
674 if (!(axs
= attack
[xside
][t
])
675 || (tas
&& as
&& (axs
& control
[king
]) && (axs
& CNT_MASK
) == 1))
677 /* FIXME: this is a mess; clean up. */
678 s
+= (ds
= in_endgame_stage
681 ? (InPromotionZone(side
, t
)
682 ? 40 + relative_value
[piece
]
688 /* target square near area of action */
691 s
+= (9 - distance(TOsquare
, t
));
694 s
+= (9 - distance(FROMsquare
, t
)) / 2;
696 /* target square near own or enemy king */
698 if (!in_opening_stage
&& piece
!= king
)
700 if (balance
[c1
] < 50)
701 s
+= (9 - distance(EnemyKing
, t
)) * (50 - balance
[c1
]) / 20;
703 s
+= (9 - distance(OwnKing
, t
)) * (balance
[c1
] - 50) / 20;
708 /* bonus for drops, in order to place
709 * drops before questionable moves */
710 s
+= in_endgame_stage
? 25 : 10;
714 /* drop to the square the opponent has just left */
719 s
-= 32 / Captured
[side
][gold
];
720 else if (piece
== silver
)
721 s
-= 16 / Captured
[side
][silver
];
723 #if defined DROPBONUS
724 s
+= field_bonus(ply
, side
, piece
, f
, t
, &local_flag
);
726 if (s
== 10 && piece
!= pawn
)
727 local_flag
|= questionable
;
732 /* bonus for moves (non-drops) */
733 int consider_last
= false;
735 if (in_endgame_stage
&& Captured
[side
][gold
])
742 /* move to the square the opponent has just left */
743 s
+= in_endgame_stage
? 10 : 1;
746 if (color
[t
] != neutral
)
749 if (in_endgame_stage
)
751 s
+= relative_value
[board
[t
]] - relative_value
[piece
];
755 s
+= (*value
)[stage
][board
[t
]] - relative_value
[piece
];
758 if (t
== TOsquare
) /* Capture of last moved piece */
759 s
+= in_endgame_stage
? 5 : 50;
762 if (local_flag
& promote
)
764 /* bonus for promotions */
766 INCscore
+= value
[stage
][promoted
[piece
]] - value
[stage
][piece
];
770 /* bonus for non-promotions */
771 if (PromotionPossible(side
, f
, t
, piece
))
774 /* Look at non-promoting silver or knight */
775 if (piece
== silver
|| piece
== knight
)
777 local_flag
|= tesuji
; /* Non-promotion */
783 consider_last
= true;
785 if (piece
== pawn
|| piece
== bishop
|| piece
== rook
)
787 local_flag
|= stupid
;
792 local_flag
|= questionable
;
801 if (local_flag
& stupid
)
808 #if defined FIELDBONUS
809 s
+= field_bonus(ply
, side
, piece
, f
, t
, &local_flag
);
814 #if defined CHECKBONUS
815 /* determine check flag */
816 if (!(local_flag
& check
) && !check_determined
)
818 gives_check_flag(&local_flag
, side
, f
, t
);
820 if (local_flag
& check
)
825 /* check conditions for deep search cut (flag.tsume = true) */
828 if (!flag
.tsume
&& deepsearchcut
)
830 if ((ply
> BEYOND_STUPID
) && (local_flag
& stupid
))
832 try_link
= flag
.force
|| ((ply
== 1) && (side
!= computer
));
834 else if (hard_time_limit
&& (ply
> BEYOND_TIMEOUT
) && flag
.timeout
)
838 else if ((ply
> BEYOND_KINGATTACK
) && !(local_flag
& kingattack
))
842 else if ((ply
> BEYOND_QUESTIONABLE
) && (local_flag
& questionable
))
847 else if ((ply
> BEYOND_TESUJI
) && !(local_flag
& tesuji
))
852 else if ((ply
> BEYOND_DROP
) && (f
> NO_SQUARES
))
859 if (try_link
|| GenerateAllMoves
)
861 Link(side
, piece
, f
, t
, local_flag
,
862 s
- ((SCORE_LIMIT
+ 1000) * 2));
865 flag
.tsume
= flag_tsume
;
871 DropPossible(short piece
, short side
, short sq
)
873 short r
= row(sq
), possible
= true;
875 if (board
[sq
] != no_piece
)
879 else if (piece
== pawn
)
881 if ((side
== black
) && (r
== 8))
883 possible
= (generate_move_flags
? ILLEGAL_TRAPPED
: false);
885 else if ((side
== white
) && (r
== 0))
887 possible
= (generate_move_flags
? ILLEGAL_TRAPPED
: false);
889 else if (PawnCnt
[side
][column(sq
)])
891 possible
= (generate_move_flags
? ILLEGAL_DOUBLED
: false);
894 /* Pawn drops are invalid if they mate the opponent. */
897 short f
, tempb
, tempc
;
898 f
= pawn
+ NO_SQUARES
;
903 GenMakeMove(side
, f
, sq
, &tempb
, &tempc
, false);
905 if (IsCheckmate(side
^1, -1, -1))
906 possible
= (generate_move_flags
? ILLEGAL_MATE
: false);
908 GenUnmakeMove(side
, f
, sq
, tempb
, tempc
, false);
911 else if (piece
== lance
)
913 if ((side
== black
) && (r
== 8))
914 possible
= (generate_move_flags
? ILLEGAL_TRAPPED
: false);
915 else if ((side
== white
) && (r
== 0))
916 possible
= (generate_move_flags
? ILLEGAL_TRAPPED
: false);
918 else if (piece
== knight
)
920 if ((side
== black
) && (r
>= 7))
921 possible
= (generate_move_flags
? ILLEGAL_TRAPPED
: false);
922 else if ((side
== white
) && (r
<= 1))
923 possible
= (generate_move_flags
? ILLEGAL_TRAPPED
: false);
930 #if defined DONTUSE_HEURISTIC
936 for (p
= TrPnt
[ply
]; p
< TrPnt
[ply
+1]; p
++)
937 pick(p
, TrPnt
[ply
+1] - 1);
939 #endif /* DONTUSE_HEURISTIC */
942 #ifdef DONTUSE_HEURISTIC
945 DontUseMoves(short ply
, short n
)
950 /* k = number of check moves + number of captures */
951 for (i
= TrPnt
[ply
], k
= 0; i
< TrPnt
[ply
+1]; i
++)
955 if ((p
->flags
& check
) || (p
->flags
& capture
))
963 for (i
= TrPnt
[ply
]; i
< TrPnt
[ply
+1]; i
++)
967 if (!((p
->flags
& check
) || (p
->flags
& capture
)))
984 * Generate moves for a piece. The moves are taken from the precalculated
985 * array nextpos/nextdir. If the board is free, next move is chosen from
986 * nextpos else from nextdir.
990 GenMoves(short ply
, short sq
, short side
,
994 short ptyp
, possible
;
998 unsigned char *ppos
, *pdir
;
1002 ptyp
= ptype
[side
][piece
];
1005 u
= first_direction(ptyp
, &d
, sq
);
1007 ppos
= (*nextpos
[ptyp
])[sq
];
1008 pdir
= (*nextdir
[ptyp
])[sq
];
1014 unsigned short local_flag
;
1017 if ((c
= color
[u
]) == xside
)
1018 local_flag
= capture
;
1022 if (c
!= side
&& board
[u
] != king
)
1024 if (PromotionPossible(color
[sq
], sq
, u
, piece
))
1026 LinkMove(ply
, sq
, u
, local_flag
| promote
, xside
, true);
1029 = NonPromotionPossible(color
[sq
], sq
, u
, piece
)))
1031 LinkMove(ply
, sq
, u
, local_flag
, xside
, possible
);
1036 LinkMove(ply
, sq
, u
, local_flag
, xside
, true);
1043 u
= next_position(ptyp
, &d
, sq
, u
);
1047 u
= next_direction(ptyp
, &d
, sq
);
1066 * Drop each piece in hand of "side" to square "u" (if allowed).
1070 DropToSquare(short side
, short xside
, short ply
, short u
)
1074 for (i
= pawn
; i
< king
; i
++)
1076 if (Captured
[side
][i
])
1078 if ((possible
= DropPossible(i
, side
, u
)))
1086 LinkMove(ply
, f
, u
, (dropmask
| i
), xside
, possible
);
1095 * Add drops of side that prevent own king from being in check
1096 * from xside's sweeping pieces.
1100 LinkPreventCheckDrops(short side
, short xside
, short ply
)
1105 unsigned char *ppos
, *pdir
;
1107 short piece
, u
, xu
, square
, ptyp
;
1108 short n
, drop_square
[9];
1110 if (board
[square
= PieceList
[side
][0]] != king
)
1113 for (piece
= lance
; piece
<= rook
; piece
++) /* FIXME */
1115 if (piece
== lance
|| piece
== bishop
|| piece
== rook
)
1117 /* check for threat of xside piece */
1118 ptyp
= ptype
[side
][piece
];
1121 u
= first_direction(ptyp
, &d
, square
);
1123 ppos
= (*nextpos
[ptyp
])[square
];
1124 pdir
= (*nextdir
[ptyp
])[square
];
1130 if (color
[u
] == neutral
)
1134 xu
= next_position(ptyp
, &d
, square
, u
);
1136 if (xu
== next_direction(ptyp
, &dd
, square
))
1138 n
= 0; /* oops new direction */
1142 drop_square
[n
++] = u
;
1146 if ((xu
= ppos
[u
]) == pdir
[u
])
1148 n
= 0; /* oops new direction */
1152 drop_square
[n
++] = u
;
1159 if (color
[u
] == xside
&& (unpromoted
[board
[u
]] == piece
))
1161 /* king is threatened by opponents piece */
1164 DropToSquare(side
, xside
, ply
, drop_square
[--n
]);
1172 u
= next_direction(ptyp
, &d
, square
);
1178 while (u
!= square
);
1186 * Add drops that check enemy king.
1190 LinkCheckDrops(short side
, short xside
, short ply
)
1195 unsigned char *ppos
, *pdir
;
1198 short square
, piece
;
1200 if (board
[square
= PieceList
[xside
][0]] != king
)
1203 for (piece
= pawn
; piece
< king
; piece
++)
1205 if (Captured
[side
][piece
])
1208 * "side" has "piece" in hand. Try to make a piece move from
1209 * opponents king square and drop this piece to each reachable
1210 * empty square. This definitely gives check! For a pawn drop
1211 * it must not double pawns and it must not be checkmate!
1214 ptyp
= ptype
[xside
][piece
];
1216 u
= first_direction(ptyp
, &d
, square
);
1218 ppos
= (*nextpos
[ptyp
])[square
];
1219 pdir
= (*nextdir
[ptyp
])[square
];
1224 if (color
[u
] == neutral
)
1226 if (piece
!= pawn
|| DropPossible(pawn
, side
, u
))
1229 f
= NO_SQUARES
+ piece
;
1235 (dropmask
| piece
| check
), xside
, true);
1239 u
= next_position(ptyp
, &d
, square
, u
);
1247 u
= next_direction(ptyp
, &d
, square
);
1253 while (u
!= square
);
1261 * Fill the array Tree[] with all available moves for side to play. Array
1262 * TrPnt[ply] contains the index into Tree[] of the first move at a ply.
1263 * in_check = 0 side is not in check
1264 * in_check > 1 side is in check
1265 * in_check < 0 don't know
1266 * in_check -2 indicates move generation for book moves
1270 MoveList(short side
, short ply
,
1271 short in_check
, short blockable
)
1274 struct leaf
*firstnode
;
1275 short flag_tsume
, num
;
1278 unsigned short hiHt
= 0, hi0
= 0, hi1
= 0, hi2
= 0, hi3
= 0, hi4
= 0;
1281 flag_tsume
= flag
.tsume
;
1285 sqking
= PieceList
[side
][0];
1286 sqxking
= PieceList
[xside
][0];
1294 InCheck
= (board
[sqking
] == king
)
1295 ? SqAttacked(sqking
, xside
, &blockable
)
1299 GenerateAllMoves
= (in_check
== -2) || generate_move_flags
;
1301 if (InCheck
/* && (ply > 1 || side == computer) */)
1303 /* Own king in check */
1307 TrP
= &TrPnt
[ply
+ 1];
1310 firstnode
= node
= &Tree
[*TrP
];
1313 Swag0
= killr0
[ply
];
1317 Swag1
= killr1
[ply
];
1318 Swag2
= killr2
[ply
];
1319 Swag3
= killr3
[ply
];
1322 Swag4
= killr1
[ply
- 2];
1329 history
[hiHt
= hindex(side
, SwagHt
)] += 5000;
1330 history
[hi0
= hindex(side
, Swag0
)] += 2000;
1331 history
[hi1
= hindex(side
, Swag1
)] += 60;
1332 history
[hi2
= hindex(side
, Swag2
)] += 50;
1333 history
[hi3
= hindex(side
, Swag3
)] += 40;
1334 history
[hi4
= hindex(side
, Swag4
)] += 30;
1338 for (i
= PieceCnt
[side
]; i
>= 0; i
--)
1339 GenMoves(ply
, PieceList
[side
][i
], side
, xside
);
1341 if (!InCheck
|| blockable
)
1345 /* special drop routine for tsume problems */
1347 LinkPreventCheckDrops(side
, xside
, ply
);
1349 LinkCheckDrops(side
, xside
, ply
);
1353 for (u
= 0; u
< NO_SQUARES
; u
++)
1354 DropToSquare(side
, xside
, ply
, u
);
1361 history
[hiHt
] -= 5000;
1362 history
[hi0
] -= 2000;
1370 SwagHt
= 0; /* SwagHt is only used once */
1372 if (flag
.tsume
&& node
== firstnode
)
1375 GenCnt
+= (num
= (TrPnt
[ply
+1] - TrPnt
[ply
]));
1377 #ifdef DONTUSE_HEURISTIC
1378 /* remove some nodes in case of wide spread in depth */
1379 if (!flag
.tsume
&& (i
= MaxNum
[ply
]) > 0 && num
> i
)
1382 DontUseMoves(ply
, i
);
1386 flag
.tsume
= flag_tsume
;
1392 * Fill the array Tree[] with all available captures for side to play. If
1393 * there is a non-promote option, discard the non-promoting move. Array
1394 * TrPnt[ply] contains the index into Tree[] of the first move at a ply.
1395 * If flag.tsume is set, only add captures (but also the non-promoting)
1396 * that threaten the opponents king.
1398 * in_check = 0: side is not in check
1399 * in_check > 1: side is in check
1400 * in_check < 0: we don't know
1404 CaptureList(short side
, short ply
,
1405 short in_check
, short blockable
)
1411 unsigned char *ppos
, *pdir
;
1413 short i
, piece
, flag_tsume
;
1418 TrP
= &TrPnt
[ply
+ 1];
1422 flag_tsume
= flag
.tsume
;
1424 sqking
= PieceList
[side
][0];
1425 sqxking
= PieceList
[xside
][0];
1433 InCheck
= (board
[sqking
] == king
)
1434 ? SqAttacked(sqking
, xside
, &blockable
)
1438 GenerateAllMoves
= (in_check
== -2);
1440 if (InCheck
&& (ply
> 1 || side
== computer
))
1442 /* Own king is in check */
1446 check_determined
= false;
1448 PL
= PieceList
[side
];
1450 for (i
= 0; i
<= PieceCnt
[side
]; i
++)
1455 ptyp
= ptype
[side
][piece
];
1457 u
= first_direction(ptyp
, &d
, sq
);
1459 ppos
= (*nextpos
[ptyp
])[sq
];
1460 pdir
= (*nextdir
[ptyp
])[sq
];
1465 if (color
[u
] == neutral
)
1468 u
= next_position(ptyp
, &d
, sq
, u
);
1475 if (color
[u
] == xside
&& board
[u
] != king
)
1479 if ((PP
= PromotionPossible(color
[sq
], sq
, u
, piece
)))
1482 sq
, u
, capture
| promote
,
1483 (*value
)[stage
][board
[u
]]
1484 #if !defined SAVE_SVALUE
1487 - relative_value
[piece
]);
1490 if (!PP
|| flag
.tsume
)
1494 (*value
)[stage
][board
[u
]]
1495 #if !defined SAVE_SVALUE
1498 - relative_value
[piece
]);
1503 u
= next_direction(ptyp
, &d
, sq
);
1512 flag
.tsume
= flag_tsume
;
1514 SwagHt
= 0; /* SwagHt is only used once */
1521 * If the king is in check, try to find a move that prevents check.
1522 * If such a move is found, return false, otherwise return true.
1523 * in_check = 0: side is not in check
1524 * in_check > 1: side is in check
1525 * in_check < 0: don't know
1526 * blockable > 0 && check: check can possibly be prevented by a drop
1527 * blockable = 0 && check: check can definitely not be prevented by a drop
1528 * blockable < 0 && check: nothing known about type of check
1532 IsCheckmate(short side
, short in_check
, short blockable
)
1538 unsigned char *ppos
, *pdir
;
1542 short tempb
, tempc
, ksq
, threat
, dummy
, sqking
;
1547 sqking
= PieceList
[side
][0];
1550 * Checkmate is possible only if king is in check.
1555 else if (board
[sqking
] == king
)
1556 InCheck
= SqAttacked(sqking
, xside
, &blockable
);
1564 * Try to find a move that prevents check.
1567 PL
= PieceList
[side
];
1569 for (i
= 0; i
<= PieceCnt
[side
]; i
++)
1574 ptyp
= ptype
[side
][piece
];
1576 u
= first_direction(ptyp
, &d
, sq
);
1578 ppos
= (*nextpos
[ptyp
])[sq
];
1579 pdir
= (*nextdir
[ptyp
])[sq
];
1584 if (color
[u
] == neutral
|| color
[u
] == xside
)
1586 GenMakeMove(side
, sq
, u
, &tempb
, &tempc
, false);
1587 ksq
= (sq
== sqking
) ? u
: sqking
;
1588 threat
= SqAttacked(ksq
, xside
, &dummy
);
1589 GenUnmakeMove(side
, sq
, u
, tempb
, tempc
, false);
1596 u
= (color
[u
] == neutral
)
1597 ? next_position(ptyp
, &d
, sq
, u
)
1598 : next_direction(ptyp
, &d
, sq
);
1600 u
= (color
[u
] == neutral
) ? ppos
[u
] : pdir
[u
];
1607 * Couldn't find a move that prevents check.
1608 * Try to find a drop that prevents check.
1613 for (piece
= king
- 1; piece
>= pawn
; piece
--)
1615 if (Captured
[side
][piece
])
1617 for (u
= 0; u
< NO_SQUARES
; u
++)
1619 if (DropPossible(piece
, side
, u
))
1622 f
= NO_SQUARES
+ piece
;
1627 GenMakeMove(side
, f
, u
, &tempb
, &tempc
, false);
1628 threat
= SqAttacked(sqking
, xside
, &dummy
);
1629 GenUnmakeMove(side
, f
, u
, tempb
, tempc
, false);
1637 * If the piece could be dropped at any square, it is
1638 * impossible for any other piece drop to prevent check.
1639 * Drops are restricted for pawns, lances, and knights.