4 * ----------------------------------------------------------------------
5 * Copyright (c) 1993, 1994, 1995 Matthias Mutz
6 * Copyright (c) 1999 Michael Vanier and the Free Software Foundation
8 * GNU SHOGI is based on GNU CHESS
10 * Copyright (c) 1988, 1989, 1990 John Stanback
11 * Copyright (c) 1992 Free Software Foundation
13 * This file is part of GNU SHOGI.
15 * GNU Shogi is free software; you can redistribute it and/or modify it
16 * under the terms of the GNU General Public License as published by the
17 * Free Software Foundation; either version 3 of the License,
18 * or (at your option) any later version.
20 * GNU Shogi is distributed in the hope that it will be useful, but WITHOUT
21 * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
22 * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License
25 * You should have received a copy of the GNU General Public License along
26 * with GNU Shogi; see the file COPYING. If not, see
27 * <http://www.gnu.org/licenses/>.
28 * ----------------------------------------------------------------------
34 /* #define DONTUSE_HEURISTIC */
38 static struct leaf
*node
;
39 static short sqking
, sqxking
;
40 static short InCheck
= false, GenerateAllMoves
= false;
41 static short check_determined
= false;
43 short deepsearchcut
= true;
44 short tas
= false, taxs
= false, ssa
= false;
46 short generate_move_flags
= false;
50 * Ply limits for deep search cut. No moves or drops flagged with "stupid"
51 * are considered beyond ply BEYOND_STUPID. Only moves or drops flagged
52 * with "kingattack" are considered beyond ply BEYOND_KINGATTACK. No moves
53 * or drops flagged with "questionable" are considered beyond ply
54 * BEYOND_QUESTIONABLE. Only moves or drops flagged with "tesuji" are
55 * considered beyond ply BEYOND_TESUJI. No drops are considered beyond ply
56 * BEYOND_DROP. Exceptions: moves or drops that prevent check or give
57 * check are always considered.
60 #define BEYOND_STUPID 0
61 #define BEYOND_TIMEOUT 2
62 #define BEYOND_KINGATTACK 6
63 #define BEYOND_QUESTIONABLE 8
64 #define BEYOND_TESUJI 8
65 #define BEYOND_DROP 10
67 #ifdef DONTUSE_HEURISTIC
68 static short MaxNum
[MAXDEPTH
] =
70 -1, 40, 80, 20, 40, 10, 5, 5, 5, 5,
71 5, 5, 5, 5, 5, 5, 5, 5, 5, 5,
72 5, 5, 5, 5, 5, 5, 5, 5, 5, 5,
73 5, 5, 5, 5, 5, 5, 5, 5, 5, 5,
78 extern int CheckHashKey();
79 extern char mvstr
[4][6];
84 * Update Arrays board[] and color[] to reflect the new board
85 * position obtained after making the move pointed to by node.
89 GenMakeMove(short side
,
92 short *tempb
, /* piece at to square */
93 short *tempc
, /* color of to square */
96 short piece
, upiece
, n
;
102 piece
= f
- NO_SQUARES
;
104 if (piece
> NO_PIECES
)
109 n
= (Captured
[side
][piece
])--;
110 UpdateDropHashbd(side
, piece
, n
);
111 UpdateHashbd(side
, piece
, -1, t
);
112 UpdatePieceList(side
, t
, ADD_PIECE
);
119 if (*tempb
!= no_piece
)
121 n
= ++Captured
[side
][upiece
= unpromoted
[*tempb
]];
122 UpdateDropHashbd(side
, upiece
, n
);
123 UpdateHashbd(*tempc
, *tempb
, -1, t
);
124 UpdatePieceList(*tempc
, t
, REMOVE_PIECE
);
128 Pindex
[t
] = Pindex
[f
];
129 PieceList
[side
][Pindex
[t
]] = t
;
136 UpdateHashbd(side
, piece
, f
, -1);
137 board
[t
] = promoted
[piece
];
138 UpdateHashbd(side
, board
[t
], -1, t
);
143 UpdateHashbd(side
, piece
, f
, t
);
151 printf("error in GenMakeMove: %s\n", mvstr
[0]);
164 GenUnmakeMove(short side
,
171 short piece
, upiece
, n
;
177 piece
= f
- NO_SQUARES
;
179 if (piece
> NO_PIECES
)
184 n
= ++Captured
[side
][piece
];
185 UpdateDropHashbd(side
, piece
, n
);
186 UpdateHashbd(side
, piece
, -1, t
);
187 UpdatePieceList(side
, t
, REMOVE_PIECE
);
194 Pindex
[f
] = Pindex
[t
];
195 PieceList
[side
][Pindex
[f
]] = f
;
197 if (tempb
!= no_piece
)
199 /* FIXME: make this next line a bit more reasonable... */
200 n
= (Captured
[side
][upiece
= unpromoted
[tempb
]])--;
201 UpdateDropHashbd(side
, upiece
, n
);
202 UpdateHashbd(tempc
, tempb
, -1, t
);
203 UpdatePieceList(tempc
, t
, ADD_PIECE
);
210 UpdateHashbd(side
, piece
, -1, t
);
211 board
[f
] = unpromoted
[piece
];
212 UpdateHashbd(side
, board
[f
], f
, -1);
217 UpdateHashbd(side
, piece
, f
, t
);
225 printf("error in GenUnmakeMove: %s\n", mvstr
[0]);
234 gives_check_flag(unsigned short *flags
, short side
, short f
, short t
)
236 short tempb
, tempc
, blockable
, promote_piece
;
237 promote_piece
= (*flags
& promote
) != 0;
238 GenMakeMove(side
, f
, t
, &tempb
, &tempc
, promote_piece
);
240 if (SqAttacked(sqxking
, side
, &blockable
))
243 GenUnmakeMove(side
, f
, t
, tempb
, tempc
, promote_piece
);
249 short from
, short to
, unsigned short local_flag
, short s
)
253 dsp
->ShowMessage("TREE overflow\n");
258 node
->t
= (local_flag
& promote
) ? (to
| 0x80) : to
;
260 node
->flags
= local_flag
;
262 node
->INCscore
= INCscore
;
264 if (GenerateAllMoves
)
266 /* FIXME: gimme a break! */
271 /* only moves out of check */
272 short tempb
, tempc
, sq
, threat
, blockable
, promote_piece
;
273 promote_piece
= (node
->flags
& promote
) != 0;
274 GenMakeMove(side
, node
->f
, node
->t
,
275 &tempb
, &tempc
, promote_piece
);
276 sq
= (from
== sqking
) ? to
: sqking
;
277 threat
= SqAttacked(sq
, side
^ 1, &blockable
);
278 GenUnmakeMove(side
, node
->f
, node
->t
,
279 tempb
, tempc
, promote_piece
);
283 /* FIXME! Gimme a break! */
289 /* only moves that give check */
290 if (!(node
->flags
& check
) && !check_determined
)
292 /* determine check flag */
293 gives_check_flag(&node
->flags
, side
, node
->f
, node
->t
);
296 if (node
->flags
& check
)
298 /* FIXME! Gimme a break! */
304 /* FIXME! Gimme a break! */
312 PromotionPossible(short color
, short f
, short t
, short p
)
316 if ((!InWhiteCamp(f
)) && (!InWhiteCamp(t
)))
321 if ((!InBlackCamp(f
)) && (!InBlackCamp(t
)))
325 /* FIXME: this can be simplified... */
344 NonPromotionPossible(short color
,
354 : (generate_move_flags
? ILLEGAL_TRAPPED
: false));
360 : (generate_move_flags
? ILLEGAL_TRAPPED
: false));
369 : (generate_move_flags
? ILLEGAL_TRAPPED
: false));
375 : (generate_move_flags
? ILLEGAL_TRAPPED
: false));
383 : (generate_move_flags
? ILLEGAL_TRAPPED
: false));
389 : (generate_move_flags
? ILLEGAL_TRAPPED
: false));
398 #if defined FIELDBONUS || defined DROPBONUS
400 /* bonus for possible next moves */
403 field_bonus(short side
, short piece
,
404 short f
, short t
, unsigned short *local_flag
)
407 unsigned char *ppos
, *pdir
;
417 check_determined
= true;
419 ptyp
= ptype
[side
][piece
];
422 u
= first_direction(ptyp
, &d
, t
);
424 ppos
= (*nextpos
[ptyp
])[t
];
425 pdir
= (*nextdir
[ptyp
])[t
];
431 short coloru
= color
[u
];
433 if (piece
!= king
&& GameCnt
> 40)
435 if (distance(u
, EnemyKing
) <= 1)
437 /* can reach square near own king */
439 *local_flag
|= kingattack
;
441 else if (distance(u
, OwnKing
) <= 1)
443 /* can reach square near enemy king */
445 *local_flag
|= kingattack
;
451 /* impossible next move */
453 u
= next_direction(ptyp
, &d
, t
);
460 /* possible next move */
461 if (PromotionPossible(side
, t
, u
, piece
))
463 /* possible promotion in next move */
468 if (!InPromotionZone(side
, t
))
470 *local_flag
|= tesuji
; /* The dangling pawn */
481 if (coloru
== neutral
)
483 /* next move to an empty square */
486 /* opponent has just left this square */
491 u
= next_position(ptyp
, &d
, t
, u
);
498 /* attack opponents piece */
500 short boardu
, upiece
, rvupiece
, rvuboard
;
504 if (u
== TOsquare
) /* opponent has moved to TOsquare */
507 if ((boardu
= board
[u
]) == king
)
509 s
+= 20; INCscore
-= 18;
510 *local_flag
|= check
; /* move threatens
515 upiece
= unpromoted
[piece
];
516 rvupiece
= relative_value
[upiece
];
517 rvuboard
= relative_value
[unpromoted
[boardu
]];
519 if ((upiece
== pawn
) && (Captured
[side
][pawn
] > 1))
521 *local_flag
|= tesuji
; /* The joining pawn attack */
525 if (rvupiece
<= rvuboard
)
527 *local_flag
|= tesuji
; /* The striking pawn
538 /* CHECKME: is this right? */
539 if (((rvupiece
== rvuboard
) && (upiece
== pawn
))
540 || (upiece
== bishop
)
542 || (upiece
== knight
)
546 s
++; /* The opposing pawn (piece) */
555 u
= next_direction(ptyp
, &d
, t
);
575 * Add a move to the tree. Assign a bonus to order the moves as follows:
576 * 1. Principle variation 2. Capture of last moved piece 3. Other captures
577 * (major pieces first) 4. Killer moves 5. Tesuji drops 6. Other Moves
578 * 7. Other drops. 8. Non-promoting moves
579 * If the flag.tsume is set, assign a high bonus for checks.
583 LinkMove(short ply
, short f
,
585 unsigned short local_flag
,
587 short score_if_impossible
)
590 short side
, piece
, mv
;
591 short flag_tsume
, try_link
= true;
592 short c1
, c2
, ds
, is_drop
= f
> NO_SQUARES
;
593 unsigned long as
= 0;
595 flag_tsume
= flag
.tsume
;
597 c1
= side
= xside
^ 1;
601 * Is it determined whether the move gives check ?
604 check_determined
= ((local_flag
& check
) != 0);
606 mv
= (f
<< 8) | ((local_flag
& promote
) ? (t
| 0x80) : t
);
610 piece
= f
- NO_SQUARES
;
612 if (piece
> NO_PIECES
)
620 if (score_if_impossible
< 0)
622 /* The move is flagged as illegal. */
624 f
, t
, local_flag
, score_if_impossible
);
632 s
+= history
[hindex(side
, mv
)];
635 /* If we're running short of tree nodes, go into tsume mode. */
637 if (!(local_flag
& capture
))
639 if (*TrP
> (TREE
- 300))
641 /* too close to tree table limit */
646 /* Guess strength of move and set flags. */
648 if ((piece
!= king
) && (!in_opening_stage
))
650 if (distance(t
, EnemyKing
) <= 1)
652 /* bonus for square near enemy king */
655 local_flag
|= kingattack
;
657 else if (distance(t
, OwnKing
) <= 1)
659 /* bonus for square near own king */
662 local_flag
|= kingattack
;
666 if (tas
) /* own attack array available */
668 /* square t defended by own piece (don't count piece to move) ? */
670 ? (as
= attack
[side
][t
])
671 : (as
= ((attack
[side
][t
] & CNT_MASK
) > 1)))
672 s
+= (ds
= in_endgame_stage
? 100 : 10);
675 if (taxs
) /* opponents attack array available */
677 /* square t not threatened by opponent or
678 * defended and only threatened by opponents king ?
682 if (!(axs
= attack
[xside
][t
])
683 || (tas
&& as
&& (axs
& control
[king
]) && (axs
& CNT_MASK
) == 1))
685 /* FIXME: this is a mess; clean up. */
686 s
+= (ds
= in_endgame_stage
689 ? (InPromotionZone(side
, t
)
690 ? 40 + relative_value
[piece
]
696 /* target square near area of action */
699 s
+= (9 - distance(TOsquare
, t
));
702 s
+= (9 - distance(FROMsquare
, t
)) / 2;
704 /* target square near own or enemy king */
706 if (!in_opening_stage
&& piece
!= king
)
708 if (balance
[c1
] < 50)
709 s
+= (9 - distance(EnemyKing
, t
)) * (50 - balance
[c1
]) / 20;
711 s
+= (9 - distance(OwnKing
, t
)) * (balance
[c1
] - 50) / 20;
716 /* bonus for drops, in order to place
717 * drops before questionable moves */
718 s
+= in_endgame_stage
? 25 : 10;
722 /* drop to the square the opponent has just left */
727 s
-= 32 / Captured
[side
][gold
];
728 else if (piece
== silver
)
729 s
-= 16 / Captured
[side
][silver
];
731 #if defined DROPBONUS
732 s
+= field_bonus(side
, piece
, f
, t
, &local_flag
);
734 if (s
== 10 && piece
!= pawn
)
735 local_flag
|= questionable
;
740 /* bonus for moves (non-drops) */
741 int consider_last
= false;
743 if (in_endgame_stage
&& Captured
[side
][gold
])
750 /* move to the square the opponent has just left */
751 s
+= in_endgame_stage
? 10 : 1;
754 if (color
[t
] != neutral
)
757 if (in_endgame_stage
)
759 s
+= relative_value
[board
[t
]] - relative_value
[piece
];
763 s
+= (*value
)[stage
][board
[t
]] - relative_value
[piece
];
766 if (t
== TOsquare
) /* Capture of last moved piece */
767 s
+= in_endgame_stage
? 5 : 50;
770 if (local_flag
& promote
)
772 /* bonus for promotions */
774 INCscore
+= value
[stage
][promoted
[piece
]] - value
[stage
][piece
];
778 /* bonus for non-promotions */
779 if (PromotionPossible(side
, f
, t
, piece
))
782 /* Look at non-promoting silver or knight */
789 local_flag
|= tesuji
; /* Non-promotion */
795 consider_last
= true;
797 if (piece
== pawn
|| piece
== bishop
|| piece
== rook
)
799 local_flag
|= stupid
;
804 local_flag
|= questionable
;
813 if (local_flag
& stupid
)
820 #if defined FIELDBONUS
821 s
+= field_bonus(side
, piece
, f
, t
, &local_flag
);
826 #if defined CHECKBONUS
827 /* determine check flag */
828 if (!(local_flag
& check
) && !check_determined
)
830 gives_check_flag(&local_flag
, side
, f
, t
);
832 if (local_flag
& check
)
837 /* check conditions for deep search cut (flag.tsume = true) */
840 if (!flag
.tsume
&& deepsearchcut
)
842 if ((ply
> BEYOND_STUPID
) && (local_flag
& stupid
))
844 try_link
= flag
.force
|| ((ply
== 1) && (side
!= computer
));
846 else if (hard_time_limit
&& (ply
> BEYOND_TIMEOUT
) && flag
.timeout
)
850 else if ((ply
> BEYOND_KINGATTACK
) && !(local_flag
& kingattack
))
854 else if ((ply
> BEYOND_QUESTIONABLE
) && (local_flag
& questionable
))
859 else if ((ply
> BEYOND_TESUJI
) && !(local_flag
& tesuji
))
864 else if ((ply
> BEYOND_DROP
) && (f
> NO_SQUARES
))
871 if (try_link
|| GenerateAllMoves
)
873 Link(side
, f
, t
, local_flag
,
874 s
- ((SCORE_LIMIT
+ 1000) * 2));
877 flag
.tsume
= flag_tsume
;
883 DropPossible(short piece
, short side
, short sq
)
885 short r
= row(sq
), possible
= true;
887 if (board
[sq
] != no_piece
)
891 else if (piece
== pawn
)
893 if ((side
== black
) && (r
== 8))
895 possible
= (generate_move_flags
? ILLEGAL_TRAPPED
: false);
897 else if ((side
== white
) && (r
== 0))
899 possible
= (generate_move_flags
? ILLEGAL_TRAPPED
: false);
901 else if (PawnCnt
[side
][column(sq
)])
903 possible
= (generate_move_flags
? ILLEGAL_DOUBLED
: false);
906 /* Pawn drops are invalid if they mate the opponent. */
909 short f
, tempb
, tempc
;
910 f
= pawn
+ NO_SQUARES
;
915 GenMakeMove(side
, f
, sq
, &tempb
, &tempc
, false);
917 if (IsCheckmate(side
^1, -1, -1))
918 possible
= (generate_move_flags
? ILLEGAL_MATE
: false);
920 GenUnmakeMove(side
, f
, sq
, tempb
, tempc
, false);
924 else if (piece
== lance
)
926 if ((side
== black
) && (r
== 8))
927 possible
= (generate_move_flags
? ILLEGAL_TRAPPED
: false);
928 else if ((side
== white
) && (r
== 0))
929 possible
= (generate_move_flags
? ILLEGAL_TRAPPED
: false);
931 else if (piece
== knight
)
933 if ((side
== black
) && (r
>= 7))
934 possible
= (generate_move_flags
? ILLEGAL_TRAPPED
: false);
935 else if ((side
== white
) && (r
<= 1))
936 possible
= (generate_move_flags
? ILLEGAL_TRAPPED
: false);
944 #if defined DONTUSE_HEURISTIC
950 for (p
= TrPnt
[ply
]; p
< TrPnt
[ply
+1]; p
++)
951 pick(p
, TrPnt
[ply
+1] - 1);
953 #endif /* DONTUSE_HEURISTIC */
956 #ifdef DONTUSE_HEURISTIC
959 DontUseMoves(short ply
, short n
)
964 /* k = number of check moves + number of captures */
965 for (i
= TrPnt
[ply
], k
= 0; i
< TrPnt
[ply
+1]; i
++)
969 if ((p
->flags
& check
) || (p
->flags
& capture
))
977 for (i
= TrPnt
[ply
]; i
< TrPnt
[ply
+1]; i
++)
981 if (!((p
->flags
& check
) || (p
->flags
& capture
)))
998 * Generate moves for a piece. The moves are taken from the precalculated
999 * array nextpos/nextdir. If the board is free, next move is chosen from
1000 * nextpos else from nextdir.
1004 GenMoves(short ply
, short sq
, short side
,
1008 short ptyp
, possible
;
1012 unsigned char *ppos
, *pdir
;
1016 ptyp
= ptype
[side
][piece
];
1019 u
= first_direction(ptyp
, &d
, sq
);
1021 ppos
= (*nextpos
[ptyp
])[sq
];
1022 pdir
= (*nextdir
[ptyp
])[sq
];
1028 unsigned short local_flag
;
1031 if ((c
= color
[u
]) == xside
)
1032 local_flag
= capture
;
1036 if (c
!= side
&& board
[u
] != king
)
1038 if (PromotionPossible(color
[sq
], sq
, u
, piece
))
1040 LinkMove(ply
, sq
, u
, local_flag
| promote
, xside
, true);
1043 = NonPromotionPossible(color
[sq
], u
, piece
)))
1045 LinkMove(ply
, sq
, u
, local_flag
, xside
, possible
);
1050 LinkMove(ply
, sq
, u
, local_flag
, xside
, true);
1057 u
= next_position(ptyp
, &d
, sq
, u
);
1061 u
= next_direction(ptyp
, &d
, sq
);
1080 * Drop each piece in hand of "side" to square "u" (if allowed).
1084 DropToSquare(short side
, short xside
, short ply
, short u
)
1088 for (i
= pawn
; i
< king
; i
++)
1090 if (Captured
[side
][i
])
1092 if ((possible
= DropPossible(i
, side
, u
)))
1100 LinkMove(ply
, f
, u
, (dropmask
| i
), xside
, possible
);
1109 * Add drops of side that prevent own king from being in check
1110 * from xside's sweeping pieces.
1114 LinkPreventCheckDrops(short side
, short xside
, short ply
)
1119 unsigned char *ppos
, *pdir
;
1121 short piece
, u
, xu
, square
, ptyp
;
1122 short n
, drop_square
[9];
1124 if (board
[square
= PieceList
[side
][0]] != king
)
1127 for (piece
= pawn
+1; piece
<= rook
; piece
++)
1133 piece
== bishop
|| piece
== rook
)
1135 /* check for threat of xside piece */
1136 ptyp
= ptype
[side
][piece
];
1139 u
= first_direction(ptyp
, &d
, square
);
1141 ppos
= (*nextpos
[ptyp
])[square
];
1142 pdir
= (*nextdir
[ptyp
])[square
];
1148 if (color
[u
] == neutral
)
1152 xu
= next_position(ptyp
, &d
, square
, u
);
1154 if (xu
== next_direction(ptyp
, &dd
, square
))
1156 n
= 0; /* oops new direction */
1160 drop_square
[n
++] = u
;
1164 if ((xu
= ppos
[u
]) == pdir
[u
])
1166 n
= 0; /* oops new direction */
1170 drop_square
[n
++] = u
;
1177 if (color
[u
] == xside
&& (unpromoted
[board
[u
]] == piece
))
1179 /* king is threatened by opponents piece */
1182 DropToSquare(side
, xside
, ply
, drop_square
[--n
]);
1190 u
= next_direction(ptyp
, &d
, square
);
1196 while (u
!= square
);
1204 * Add drops that check enemy king.
1208 LinkCheckDrops(short side
, short xside
, short ply
)
1213 unsigned char *ppos
, *pdir
;
1216 short square
, piece
;
1218 if (board
[square
= PieceList
[xside
][0]] != king
)
1221 for (piece
= pawn
; piece
< king
; piece
++)
1223 if (Captured
[side
][piece
])
1226 * "side" has "piece" in hand. Try to make a piece move from
1227 * opponents king square and drop this piece to each reachable
1228 * empty square. This definitely gives check! For a pawn drop
1229 * it must not double pawns and it must not be checkmate!
1232 ptyp
= ptype
[xside
][piece
];
1234 u
= first_direction(ptyp
, &d
, square
);
1236 ppos
= (*nextpos
[ptyp
])[square
];
1237 pdir
= (*nextdir
[ptyp
])[square
];
1242 if (color
[u
] == neutral
)
1244 if (piece
!= pawn
|| DropPossible(pawn
, side
, u
))
1247 f
= NO_SQUARES
+ piece
;
1253 (dropmask
| piece
| check
), xside
, true);
1257 u
= next_position(ptyp
, &d
, square
, u
);
1265 u
= next_direction(ptyp
, &d
, square
);
1271 while (u
!= square
);
1279 * Fill the array Tree[] with all available moves for side to play. Array
1280 * TrPnt[ply] contains the index into Tree[] of the first move at a ply.
1281 * in_check = 0 side is not in check
1282 * in_check > 1 side is in check
1283 * in_check < 0 don't know
1284 * in_check -2 indicates move generation for book moves
1288 MoveList(short side
, short ply
,
1289 short in_check
, short blockable
)
1292 struct leaf
*firstnode
;
1293 short flag_tsume
, num
;
1296 unsigned short hiHt
= 0, hi0
= 0, hi1
= 0, hi2
= 0, hi3
= 0, hi4
= 0;
1299 flag_tsume
= flag
.tsume
;
1303 sqking
= PieceList
[side
][0];
1304 sqxking
= PieceList
[xside
][0];
1312 InCheck
= (board
[sqking
] == king
)
1313 ? SqAttacked(sqking
, xside
, &blockable
)
1317 GenerateAllMoves
= (in_check
== -2) || generate_move_flags
;
1319 if (InCheck
/* && (ply > 1 || side == computer) */)
1321 /* Own king in check */
1325 TrP
= &TrPnt
[ply
+ 1];
1328 firstnode
= node
= &Tree
[*TrP
];
1331 Swag0
= killr0
[ply
];
1335 Swag1
= killr1
[ply
];
1336 Swag2
= killr2
[ply
];
1337 Swag3
= killr3
[ply
];
1340 Swag4
= killr1
[ply
- 2];
1347 history
[hiHt
= hindex(side
, SwagHt
)] += 5000;
1348 history
[hi0
= hindex(side
, Swag0
)] += 2000;
1349 history
[hi1
= hindex(side
, Swag1
)] += 60;
1350 history
[hi2
= hindex(side
, Swag2
)] += 50;
1351 history
[hi3
= hindex(side
, Swag3
)] += 40;
1352 history
[hi4
= hindex(side
, Swag4
)] += 30;
1356 for (i
= PieceCnt
[side
]; i
>= 0; i
--)
1357 GenMoves(ply
, PieceList
[side
][i
], side
, xside
);
1359 if (!InCheck
|| blockable
)
1363 /* special drop routine for tsume problems */
1365 LinkPreventCheckDrops(side
, xside
, ply
);
1367 LinkCheckDrops(side
, xside
, ply
);
1371 for (u
= 0; u
< NO_SQUARES
; u
++)
1372 DropToSquare(side
, xside
, ply
, u
);
1379 history
[hiHt
] -= 5000;
1380 history
[hi0
] -= 2000;
1388 SwagHt
= 0; /* SwagHt is only used once */
1390 if (flag
.tsume
&& node
== firstnode
)
1393 GenCnt
+= (num
= (TrPnt
[ply
+1] - TrPnt
[ply
]));
1395 #ifdef DONTUSE_HEURISTIC
1396 /* remove some nodes in case of wide spread in depth */
1397 if (!flag
.tsume
&& (i
= MaxNum
[ply
]) > 0 && num
> i
)
1400 DontUseMoves(ply
, i
);
1404 flag
.tsume
= flag_tsume
;
1410 * Fill the array Tree[] with all available captures for side to play. If
1411 * there is a non-promote option, discard the non-promoting move. Array
1412 * TrPnt[ply] contains the index into Tree[] of the first move at a ply.
1413 * If flag.tsume is set, only add captures (but also the non-promoting)
1414 * that threaten the opponents king.
1416 * in_check = 0: side is not in check
1417 * in_check > 1: side is in check
1418 * in_check < 0: we don't know
1422 CaptureList(short side
, short ply
,
1423 short in_check
, short blockable
)
1429 unsigned char *ppos
, *pdir
;
1431 short i
, piece
, flag_tsume
;
1436 TrP
= &TrPnt
[ply
+ 1];
1440 flag_tsume
= flag
.tsume
;
1442 sqking
= PieceList
[side
][0];
1443 sqxking
= PieceList
[xside
][0];
1451 InCheck
= (board
[sqking
] == king
)
1452 ? SqAttacked(sqking
, xside
, &blockable
)
1456 GenerateAllMoves
= (in_check
== -2);
1458 if (InCheck
&& (ply
> 1 || side
== computer
))
1460 /* Own king is in check */
1464 check_determined
= false;
1466 PL
= PieceList
[side
];
1468 for (i
= 0; i
<= PieceCnt
[side
]; i
++)
1473 ptyp
= ptype
[side
][piece
];
1475 u
= first_direction(ptyp
, &d
, sq
);
1477 ppos
= (*nextpos
[ptyp
])[sq
];
1478 pdir
= (*nextdir
[ptyp
])[sq
];
1483 if (color
[u
] == neutral
)
1486 u
= next_position(ptyp
, &d
, sq
, u
);
1493 if (color
[u
] == xside
&& board
[u
] != king
)
1497 if ((PP
= PromotionPossible(color
[sq
], sq
, u
, piece
)))
1500 sq
, u
, capture
| promote
,
1501 (*value
)[stage
][board
[u
]]
1502 #if !defined SAVE_SVALUE
1505 - relative_value
[piece
]);
1508 if (!PP
|| flag
.tsume
)
1512 (*value
)[stage
][board
[u
]]
1513 #if !defined SAVE_SVALUE
1516 - relative_value
[piece
]);
1521 u
= next_direction(ptyp
, &d
, sq
);
1530 flag
.tsume
= flag_tsume
;
1532 SwagHt
= 0; /* SwagHt is only used once */
1539 * If the king is in check, try to find a move that prevents check.
1540 * If such a move is found, return false, otherwise return true.
1541 * in_check = 0: side is not in check
1542 * in_check > 1: side is in check
1543 * in_check < 0: don't know
1544 * blockable > 0 && check: check can possibly be prevented by a drop
1545 * blockable = 0 && check: check can definitely not be prevented by a drop
1546 * blockable < 0 && check: nothing known about type of check
1550 IsCheckmate(short side
, short in_check
, short blockable
)
1556 unsigned char *ppos
, *pdir
;
1560 short tempb
, tempc
, ksq
, threat
, dummy
, sqking
;
1565 sqking
= PieceList
[side
][0];
1568 * Checkmate is possible only if king is in check.
1573 else if (board
[sqking
] == king
)
1574 InCheck
= SqAttacked(sqking
, xside
, &blockable
);
1582 * Try to find a move that prevents check.
1585 PL
= PieceList
[side
];
1587 for (i
= 0; i
<= PieceCnt
[side
]; i
++)
1592 ptyp
= ptype
[side
][piece
];
1594 u
= first_direction(ptyp
, &d
, sq
);
1596 ppos
= (*nextpos
[ptyp
])[sq
];
1597 pdir
= (*nextdir
[ptyp
])[sq
];
1602 if (color
[u
] == neutral
|| color
[u
] == xside
)
1604 GenMakeMove(side
, sq
, u
, &tempb
, &tempc
, false);
1605 ksq
= (sq
== sqking
) ? u
: sqking
;
1606 threat
= SqAttacked(ksq
, xside
, &dummy
);
1607 GenUnmakeMove(side
, sq
, u
, tempb
, tempc
, false);
1614 u
= (color
[u
] == neutral
)
1615 ? next_position(ptyp
, &d
, sq
, u
)
1616 : next_direction(ptyp
, &d
, sq
);
1618 u
= (color
[u
] == neutral
) ? ppos
[u
] : pdir
[u
];
1625 * Couldn't find a move that prevents check.
1626 * Try to find a drop that prevents check.
1631 for (piece
= king
- 1; piece
>= pawn
; piece
--)
1633 if (Captured
[side
][piece
])
1635 for (u
= 0; u
< NO_SQUARES
; u
++)
1637 if (DropPossible(piece
, side
, u
))
1640 f
= NO_SQUARES
+ piece
;
1645 GenMakeMove(side
, f
, u
, &tempb
, &tempc
, false);
1646 threat
= SqAttacked(sqking
, xside
, &dummy
);
1647 GenUnmakeMove(side
, f
, u
, tempb
, tempc
, false);
1655 * If the piece could be dropped at any square, it is
1656 * impossible for any other piece drop to prevent check.
1657 * Drops are restricted for pawns, lances, and knights.
1660 if (piece
>= silver
)