5 small_short ChkFlag
[MAXDEPTH
], CptrFlag
[MAXDEPTH
];
6 short Pscore
[MAXDEPTH
], Tscore
[MAXDEPTH
];
7 short FROMsquare
, TOsquare
;
8 short mtl
[2], pmtl
[2], hung
[2];
9 small_short Pindex
[NO_SQUARES
];
10 small_short PieceCnt
[2];
12 struct GameRec GameList
[MAXMOVES
+ MAXDEPTH
];