4 * ----------------------------------------------------------------------
5 * Copyright (c) 1993, 1994, 1995 Matthias Mutz
6 * Copyright (c) 1999 Michael Vanier and the Free Software Foundation
8 * GNU SHOGI is based on GNU CHESS
10 * Copyright (c) 1988, 1989, 1990 John Stanback
11 * Copyright (c) 1992 Free Software Foundation
13 * This file is part of GNU SHOGI.
15 * GNU Shogi is free software; you can redistribute it and/or modify it
16 * under the terms of the GNU General Public License as published by the
17 * Free Software Foundation; either version 3 of the License,
18 * or (at your option) any later version.
20 * GNU Shogi is distributed in the hope that it will be useful, but WITHOUT
21 * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
22 * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License
25 * You should have received a copy of the GNU General Public License along
26 * with GNU Shogi; see the file COPYING. If not, see
27 * <http://www.gnu.org/licenses/>.
28 * ----------------------------------------------------------------------
34 #include <sys/param.h>
35 #include <sys/types.h>
41 unsigned short MV
[MAXDEPTH
];
47 extern short pscore
[];
50 /****************************************
51 * Trivial output functions.
52 ****************************************/
57 if (!barebones
&& !XSHOGI
)
62 /* FIXME: change to ShowPrompt? */
66 if (!barebones
&& !XSHOGI
)
68 /* printf("\nYour move is? "); */
69 fputs(CP
[124], stdout
);
75 Raw_ShowCurrentMove(short pnt
, short f
, short t
)
81 Raw_ShowDepth(char ch
)
83 if (!barebones
&& !XSHOGI
)
85 printf(CP
[53], Sdepth
, ch
); /* Depth = %d%c */
92 Raw_ShowGameType(void)
95 printf("%c vs. %c\n", GameType
[black
], GameType
[white
]);
100 Raw_ShowLine(unsigned short *bstline
)
104 for (i
= 1; bstline
[i
] > 0; i
++)
106 if ((i
> 1) && (i
% 8 == 1))
109 algbr((short)(bstline
[i
] >> 8), (short)(bstline
[i
] & 0xFF), false);
110 printf("%5s ", mvstr
[0]);
118 Raw_ShowMessage(char *s
)
126 Raw_ShowPatternCount(short side
, short n
)
129 printf("%s matches %d pattern(s)\n", ColorStr
[side
], n
);
134 Raw_ShowResponseTime(void)
140 Raw_ShowResults(short score
, unsigned short *bstline
, char ch
)
142 if (flag
.post
&& !XSHOGI
)
145 printf("%2d%c %6d %4ld %8ld ",
146 Sdepth
, ch
, score
, et
/ 100, NodeCnt
);
147 Raw_ShowLine(bstline
);
153 Raw_ShowSidetoMove(void)
161 printf("stage = %d\n", stage
);
162 printf("balance[black] = %d balance[white] = %d\n",
163 balance
[black
], balance
[white
]);
166 /****************************************
167 * End of trivial output routines.
168 ****************************************/
178 #ifdef HAVE_SETLINEBUF
182 setvbuf(stdout
, NULL
, _IOLBF
, BUFSIZ
);
184 # error "Need setlinebuf() or setvbuf() to compile gnushogi!"
187 printf("GNU Shogi %sp%s\n", version
, patchlevel
);
192 if (!TCflag
&& (MaxResponseTime
== 0))
193 MaxResponseTime
= 15L * 100L;
202 /* CHECKME: what purpose does this next statement serve? */
203 signal(SIGTERM
, SIG_IGN
);
215 Raw_ShowMessage(CP
[31]); /* Abort? */
218 if (strcmp(s
, CP
[210]) == 0) /* yes */
225 Raw_TerminateSearch(int sig
)
227 #ifdef INTERRUPT_TEST
228 ElapsedTime(INIT_INTERRUPT_MODE
);
232 flag
.back
= true; /* previous: flag.timeout = true; */
234 flag
.bothsides
= false;
243 /* printf("SHOGI command summary\n"); */
244 printf(CP
[40], version
, patchlevel
);
245 printf("----------------------------------"
246 "------------------------------\n");
247 /* printf("7g7f move from 7g to 7f quit
249 fputs(CP
[158], stdout
);
250 /* printf("S6h move silver to 6h beep
251 * turn %s\n", (flag.beep) ? "off" : "on"); */
252 printf(CP
[86], (flag
.beep
) ? CP
[92] : CP
[93]);
253 /* printf("2d2c+ move from 2d to 2c and promote\n"); */
254 printf(CP
[128], (flag
.material
) ? CP
[92] : CP
[93]);
255 /* printf("P*5e drop pawn to 5e easy
256 * turn %s\n", (flag.easy) ? "off" : "on"); */
257 printf(CP
[173], (flag
.easy
) ? CP
[92] : CP
[93]);
259 * turn %s\n", (flag.hash) ? "off" : "on"); */
260 printf(CP
[174], (flag
.hash
) ? CP
[92] : CP
[93]);
261 /* printf("bd redraw board reverse
262 * board display\n"); */
263 fputs(CP
[130], stdout
);
264 /* printf("list game to shogi.lst book
265 * turn %s used %d of %d\n", (Book) ? "off" : "on", bookcount); */
266 printf(CP
[170], (Book
) ? CP
[92] : CP
[93], bookcount
, booksize
);
267 /* printf("undo undo last ply remove
268 * take back a move\n"); */
269 fputs(CP
[200], stdout
);
270 /* printf("edit edit board force
271 * enter game moves\n"); */
272 fputs(CP
[153], stdout
);
273 /* printf("switch sides with computer both
274 * computer match\n"); */
275 fputs(CP
[194], stdout
);
276 /* printf("black computer plays black white
277 * computer plays white\n"); */
278 fputs(CP
[202], stdout
);
279 /* printf("depth set search depth clock
280 * set time control\n"); */
281 fputs(CP
[149], stdout
);
282 /* printf("post principle variation hint
283 * suggest a move\n"); */
284 fputs(CP
[177], stdout
);
285 /* printf("save game to file get
286 * game from file\n"); */
287 fputs(CP
[188], stdout
);
288 printf("xsave pos. to xshogi file xget"
289 " pos. from xshogi file\n");
290 /* printf("random randomize play new
291 * start new game\n"); */
292 fputs(CP
[181], stdout
);
293 printf("--------------------------------"
294 "--------------------------------\n");
295 /* printf("Computer: %-12s Opponent: %s\n", */
297 ColorStr
[computer
], ColorStr
[opponent
]);
298 /* printf("Depth: %-12d Response time: %d sec\n", */
300 MaxSearchDepth
, MaxResponseTime
/100);
301 /* printf("Random: %-12s Easy mode: %s\n", */
303 (dither
) ? CP
[93] : CP
[92], (flag
.easy
) ? CP
[93] : CP
[92]);
304 /* printf("Beep: %-12s Transposition file: %s\n", */
306 (flag
.beep
) ? CP
[93] : CP
[92], (flag
.hash
) ? CP
[93] : CP
[92]);
307 /* printf("Tsume: %-12s Force: %s\n")*/
309 (flag
.tsume
) ? CP
[93] : CP
[92], (flag
.force
) ? CP
[93] : CP
[92]);
310 /* printf("Time Control %s %d moves %d seconds %d opr %d
311 * depth\n", (TCflag) ? "ON" : "OFF", */
313 (TCflag
) ? CP
[93] : CP
[92],
314 TimeControl
.moves
[black
], TimeControl
.clock
[black
] / 100,
315 TCadd
/100, MaxSearchDepth
);
317 signal(SIGUSR1
, Raw_TerminateSearch
);
323 * Set up a board position. Pieces are entered by typing the piece followed
324 * by the location. For example, Nf3 will place a knight on square f3.
330 short a
, r
, c
, sq
, i
, found
;
333 flag
.regularstart
= true;
336 Raw_UpdateDisplay(0, 0, 1, 0);
337 /* printf(". exit to main\n"); */
338 fputs(CP
[29], stdout
);
339 /* printf("# clear board\n"); */
340 fputs(CP
[28], stdout
);
341 /* printf("c change sides\n"); */
342 fputs(CP
[136], stdout
);
343 /* printf("enter piece & location: \n"); */
344 fputs(CP
[155], stdout
);
353 if (s
[0] == CP
[28][0]) /*#*/
355 for (sq
= 0; sq
< NO_SQUARES
; sq
++)
357 board
[sq
] = no_piece
;
364 if (s
[0] == CP
[136][0]) /*c*/
369 for (i
= pawn
; i
<= king
; i
++)
371 if ((s
[0] == pxx
[i
]) || (s
[0] == qxx
[i
]))
388 if ((c
>= 0) && (c
< NO_COLS
) && (r
>= 0) && (r
< NO_ROWS
))
392 board
[sq
] = no_piece
;
394 for (i
= no_piece
; i
<= king
; i
++)
396 if ((s
[0] == pxx
[i
]) || (s
[0] == qxx
[i
]))
399 board
[sq
] = promoted
[i
];
412 while (s
[0] != CP
[29][0]);
414 for (sq
= 0; sq
< NO_SQUARES
; sq
++)
415 Mvboard
[sq
] = ((board
[sq
] != Stboard
[sq
]) ? 10 : 0);
423 Raw_UpdateDisplay(0, 0, 1, 0);
430 * Set up a board position.
431 * Nine lines of nine characters are used to setup the board. 9a-1a is the
432 * first line. White pieces are represented by uppercase characters.
444 fgets(s
, 80, stdin
); /* skip "setup" command */
446 for (r
= NO_ROWS
- 1; r
>= 0; r
--)
450 for (c
= 0; c
<= (NO_COLS
- 1); c
++)
455 board
[sq
] = no_piece
;
457 for (i
= no_piece
; i
<= king
; i
++)
465 else if (ch
== qxx
[i
])
475 for (sq
= 0; sq
< NO_SQUARES
; sq
++)
476 Mvboard
[sq
] = ((board
[sq
] != Stboard
[sq
]) ? 10 : 0);
480 Raw_UpdateDisplay(0, 0, 1, 0);
481 /* printf("Setup successful\n"); */
482 fputs(CP
[106], stdout
);
487 Raw_SearchStartStuff(short side
)
489 signal(SIGUSR1
, Raw_TerminateSearch
);
495 ResponseTime
, TimeControl
.clock
[side
]);
506 printf("%s\n", CP
[225]);
510 if (mvstr
[0][0] == '\0')
515 /* add remaining time in milliseconds to xshogi */
516 printf("%d. ... %s %ld\n", ++mycnt1
, mvstr
[0],
517 (TimeControl
.clock
[player
] - et
) * 10);
521 printf("%d. ... %s\n", ++mycnt1
, mvstr
[0]);
525 if ((root
->flags
& draw
) || (root
->score
== -(SCORE_LIMIT
+ 999))
526 || (root
->score
== (SCORE_LIMIT
+ 998)))
539 if (Tree
[t
].f
|| Tree
[t
].t
)
547 /* printf("Nodes %ld Tree %d Eval %ld
548 * Rate %ld RS high %ld low %ld\n", */
549 printf(CP
[89], GenCnt
, NodeCnt
, t
, EvalNodes
,
550 (et
> 100) ? (NodeCnt
/ (et
/ 100)) : 0,
551 EADD
, EGET
, reminus
, replus
);
553 /* printf("Hin/Hout/Coll/Fin/Fout =
554 * %ld/%ld/%ld/%ld/%ld\n", */
556 HashAdd
, HashCnt
, THashCol
, HashCol
, FHashCnt
, FHashAdd
);
559 Raw_UpdateDisplay(root
->f
, root
->t
, 0, root
->flags
);
563 /* printf("My move is: %s\n", mvstr[0]); */
564 printf(CP
[83], mvstr
[0]);
571 if (root
->flags
& draw
)
573 /* printf("Drawn game!\n"); */
574 fputs(CP
[57], stdout
);
576 else if (root
->score
== -(SCORE_LIMIT
+ 999))
578 printf("%s mates!\n", ColorStr
[opponent
]);
580 else if (root
->score
== (SCORE_LIMIT
+ 998))
582 printf("%s mates!\n", ColorStr
[computer
]);
585 else if (!barebones
&& (root
->score
< -SCORE_LIMIT
))
587 printf("%s has a forced mate in %d moves!\n",
588 ColorStr
[opponent
], SCORE_LIMIT
+ 999 + root
->score
- 1);
590 else if (!barebones
&& (root
->score
> SCORE_LIMIT
))
592 printf("%s has a forced mate in %d moves!\n",
593 ColorStr
[computer
], SCORE_LIMIT
+ 998 - root
->score
- 1);
595 #endif /* VERYBUGGY */
600 Raw_UpdateDisplay(short f
, short t
, short redraw
, short isspec
)
605 if (redraw
&& !XSHOGI
)
608 r
= (short)(TimeControl
.clock
[black
] / 6000);
609 c
= (short)((TimeControl
.clock
[black
] % 6000) / 100);
610 l
= (short)(TimeControl
.clock
[white
] / 6000);
611 m
= (short)((TimeControl
.clock
[white
] % 6000) / 100);
612 /* printf("Black %d:%02d White %d:%02d\n", r, c, l, m); */
613 printf(CP
[116], r
, c
, l
, m
);
616 for (r
= (NO_ROWS
- 1); r
>= 0; r
--)
618 for (c
= 0; c
<= (NO_COLS
- 1); c
++)
622 ? locn((NO_ROWS
- 1) - r
, (NO_COLS
- 1) - c
)
624 pc
= (is_promoted
[board
[l
]] ? '+' : ' ');
626 if (color
[l
] == neutral
)
628 else if (color
[l
] == black
)
629 printf("%c%c", pc
, qxx
[board
[l
]]);
631 printf("%c%c", pc
, pxx
[board
[l
]]);
641 for (side
= black
; side
<= white
; side
++)
644 printf((side
== black
)?"black ":"white ");
646 for (piece
= pawn
; piece
<= king
; piece
++)
648 if ((c
= Captured
[side
][piece
]))
649 printf("%i%c ", c
, pxx
[piece
]);
661 Raw_ChangeAlphaWindow(void)
663 printf("WAwindow: ");
664 scanf("%hd", &WAwindow
);
665 printf("BAwindow: ");
666 scanf("%hd", &BAwindow
);
672 Raw_ChangeBetaWindow(void)
674 printf("WBwindow: ");
675 scanf("%hd", &WBwindow
);
676 printf("BBwindow: ");
677 scanf("%hd", &BBwindow
);
687 algbr((short) (hint
>> 8), (short) (hint
& 0xFF), false);
688 printf(CP
[72], mvstr
[0]); /*hint*/
691 fputs(CP
[223], stdout
);
697 Raw_SelectLevel(char *sx
)
700 char T
[NO_SQUARES
+ 1], *p
, *q
;
702 if ((p
= strstr(sx
, CP
[169])) != NULL
)
703 p
+= strlen(CP
[169]);
704 else if ((p
= strstr(sx
, CP
[217])) != NULL
)
705 p
+= strlen(CP
[217]);
711 for (; *p
!= 'X'; *q
++ = *p
++);
715 /* line empty ask for input */
718 fputs(CP
[61], stdout
);
719 fgets(T
, NO_SQUARES
+ 1, stdin
);
723 /* skip blackspace */
724 for (p
= T
; *p
== ' '; p
++) ;
726 /* could be moves or a fischer clock */
729 /* its a fischer clock game */
731 TCminutes
= (short)strtol(p
, &q
, 10);
732 TCadd
= (short)strtol(q
, NULL
, 10) *100;
740 TCmoves
= (short)strtol(p
, &q
, 10);
741 TCminutes
= (short)strtol(q
, &q
, 10);
744 TCseconds
= (short)strtol(q
+ 1, (char **) NULL
, 10);
749 fputs(CP
[94], stdout
);
750 scanf("%hd", &OperatorTime
);
756 MaxResponseTime
= TCminutes
*60L * 100L + TCseconds
* 100L;
757 TCminutes
= TCseconds
= 0;
766 TimeControl
.clock
[black
] = TimeControl
.clock
[white
] = 0;
771 printf("Clocks: %ld %ld\n",
772 TimeControl
.clock
[black
] * 10,
773 TimeControl
.clock
[white
] * 10);
781 Raw_ChangeSearchDepth(void)
784 scanf("%hd", &MaxSearchDepth
);
785 TCflag
= !(MaxSearchDepth
> 0);
792 Raw_ChangeHashDepth(void)
794 printf("hashdepth = ");
795 scanf("%hd", &HashDepth
);
796 printf("MoveLimit = ");
797 scanf("%hd", &HashMoveLimit
);
803 Raw_SetContempt(void)
805 printf("contempt = ");
806 scanf("%hd", &contempt
);
812 Raw_ChangeXwindow(void)
815 scanf("%hd", &xwndw
);
820 * Raw_ShowPostnValue(short sq)
821 * must have called ExaminePosition() first
825 Raw_ShowPostnValue(short sq
)
828 score
= ScorePosition(color
[sq
]);
830 if (color
[sq
] != neutral
)
832 #if defined SAVE_SVALUE
833 printf("???%c ", (color
[sq
] == white
)?'b':'w');
835 printf("%3d%c ", svalue
[sq
], (color
[sq
] == white
)?'b':'w');
849 short c
, p
, sq
, tp
, tc
, tsq
, score
, j
, k
;
852 ExaminePosition(opponent
);
853 Raw_ShowMessage(CP
[65]);
857 if ((s
[0] == CP
[9][0]) || (s
[0] == CP
[9][1])) /* w W */
860 if ((s
[0] == CP
[9][2]) || (s
[0] == CP
[9][3])) /* b B */
863 for (p
= king
; p
> no_piece
; p
--)
865 if ((s
[1] == pxx
[p
]) || (s
[1] == qxx
[p
]))
871 for (j
= (NO_ROWS
- 1); j
>= 0; j
--)
873 for (k
= 0; k
< (NO_COLS
); k
++)
875 sq
= j
*(NO_COLS
) + k
;
880 tsq
= PieceList
[c
][1];
881 PieceList
[c
][1] = sq
;
882 Raw_ShowPostnValue(sq
);
883 PieceList
[c
][1] = tsq
;
892 score
= ScorePosition(opponent
);
894 for (j
= (NO_ROWS
- 1); j
>= 0; j
--)
896 for (k
= 0; k
< (NO_COLS
); k
++)
898 sq
= j
*(NO_COLS
) + k
;
900 if (color
[sq
] != neutral
)
902 #if defined SAVE_SVALUE
903 printf("%?????%c ", (color
[sq
] == white
)?'b':'w');
905 printf("%5d%c ", svalue
[sq
], (color
[sq
] == white
)?'b':'w');
917 printf("stage = %d\n", stage
);
918 printf(CP
[103], score
,
919 mtl
[computer
], pscore
[computer
], GameType
[computer
],
920 mtl
[opponent
], pscore
[opponent
], GameType
[opponent
]);
926 Raw_DoTable(short table
[NO_SQUARES
])
929 ExaminePosition(opponent
);
931 for (j
= (NO_ROWS
- 1); j
>= 0; j
--)
933 for (k
= 0; k
< NO_COLS
; k
++)
935 sq
= j
*(NO_ROWS
) + k
;
936 printf("%3d ", table
[sq
]);
946 Raw_ShowPostnValues(void)
948 short sq
, score
, j
, k
;
949 ExaminePosition(opponent
);
951 for (j
= (NO_ROWS
- 1); j
>= 0; j
--)
953 for (k
= 0; k
< NO_COLS
; k
++)
955 sq
= j
* NO_COLS
+ k
;
956 Raw_ShowPostnValue(sq
);
962 score
= ScorePosition(opponent
);
963 printf(CP
[103], score
,
964 mtl
[computer
], pscore
[computer
], GameType
[computer
],
965 mtl
[opponent
], pscore
[opponent
], GameType
[opponent
]);
966 printf("\nhung black %d hung white %d\n", hung
[black
], hung
[white
]);