XBoard: make messages compatible with xboard protocol.
[gnushogi.git] / gnushogi / rawdsp.c
blob1a1035b85c72f642cb9d7ca6592be4a0c24e52ae
1 /*
2 * FILE: rawdsp.c
4 * ----------------------------------------------------------------------
5 * Copyright (c) 1993, 1994, 1995 Matthias Mutz
6 * Copyright (c) 1999 Michael Vanier and the Free Software Foundation
7 * Copyright (c) 2008, 2013, 2014 Yann Dirson and the Free Software Foundation
9 * GNU SHOGI is based on GNU CHESS
11 * Copyright (c) 1988, 1989, 1990 John Stanback
12 * Copyright (c) 1992 Free Software Foundation
14 * This file is part of GNU SHOGI.
16 * GNU Shogi is free software; you can redistribute it and/or modify it
17 * under the terms of the GNU General Public License as published by the
18 * Free Software Foundation; either version 3 of the License,
19 * or (at your option) any later version.
21 * GNU Shogi is distributed in the hope that it will be useful, but WITHOUT
22 * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
23 * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License
24 * for more details.
26 * You should have received a copy of the GNU General Public License along
27 * with GNU Shogi; see the file COPYING. If not, see
28 * <http://www.gnu.org/licenses/>.
29 * ----------------------------------------------------------------------
33 #include <ctype.h>
34 #include <signal.h>
35 #include <stdarg.h>
36 #include <stdio.h>
37 #include <sys/param.h>
38 #include <sys/types.h>
39 #include <sys/file.h>
40 #ifndef WIN32
41 #include <poll.h>
42 #include <unistd.h>
43 #endif
45 #include "gnushogi.h"
47 /****************************************
48 * forward declarations
49 ****************************************/
51 static void Raw_UpdateDisplay(short f, short t, short redraw, short isspec);
53 /****************************************
54 * Trivial output functions.
55 ****************************************/
57 static void
58 Raw_ClearScreen(void)
60 if (!XSHOGI)
61 printf("\n");
65 static void
66 Raw_ShowPrompt(void)
68 if (!XSHOGI)
69 fputs("\nYour move is? ", stdout);
73 static void
74 Raw_ShowCurrentMove(short pnt, short f, short t)
79 static void
80 Raw_ShowDepth(char ch)
82 if (!XSHOGI)
83 printf("Depth= %d%c \n", Sdepth, ch);
87 static void
88 Raw_ShowGameType(void)
90 if (flag.post)
91 printf("%c vs. %c\n", GameType[black], GameType[white]);
95 static void
96 Raw_ShowLine(unsigned short *bstline)
98 int i;
100 for (i = 1; bstline[i] > 0; i++)
102 if ((i > 1) && (i % 8 == 1))
103 printf("\n ");
105 algbr((short)(bstline[i] >> 8), (short)(bstline[i] & 0xFF), false);
106 printf("%5s ", mvstr[0]);
109 printf("\n");
113 static void
114 Raw_ShowMessage(char *s)
116 if (!XSHOGI)
117 printf("%s\n", s);
121 static void
122 Raw_AlwaysShowMessage(const char *format, ...)
124 va_list ap;
125 va_start(ap, format);
126 vprintf(format, ap);
127 printf("\n");
128 va_end(ap);
132 static void
133 Raw_Printf(const char *format, ...)
135 va_list ap;
136 va_start(ap, format);
137 vprintf(format, ap);
138 va_end(ap);
142 static void
143 Raw_doRequestInputString(const char* fmt, char* buffer)
145 scanf(fmt, buffer);
149 static int
150 Raw_GetString(char* sx)
152 int eof = 0;
153 char *nl;
154 sx[0] = '\0';
156 while(!eof && !sx[0])
157 eof = (fgets(sx, 80, stdin) == NULL);
159 /* remove any trailing newline */
160 nl = strchr(sx, '\n');
161 if (nl)
162 nl[0] = '\0';
164 return eof;
168 static void
169 Raw_ShowNodeCnt(long NodeCnt)
171 printf("Nodes = %ld Nodes/sec = %ld\n",
172 NodeCnt, (((et) ? ((NodeCnt * 100) / et) : 0)));
176 static void
177 Raw_ShowPatternCount(short side, short n)
179 if (flag.post)
180 printf("%s%s matches %d pattern(s)\n", xboard ? "# " : "" , ColorStr[side], n);
184 static void
185 Raw_ShowResponseTime(void)
190 static void
191 Raw_ShowResults(short score, unsigned short *bstline, char ch)
193 if (flag.post && !XSHOGI)
195 ElapsedTime(2);
196 printf("%2d%c %6d %4ld %8ld ",
197 Sdepth, ch, score, et / 100, NodeCnt);
198 Raw_ShowLine(bstline);
203 static void
204 Raw_ShowSidetoMove(void)
209 static void
210 Raw_ShowStage(void)
212 printf("stage = %d\n", stage);
213 printf("balance[black] = %d balance[white] = %d\n",
214 balance[black], balance[white]);
217 /****************************************
218 * End of trivial output routines.
219 ****************************************/
221 static void
222 Raw_Initialize(void)
224 mycnt1 = mycnt2 = 0;
226 if (XSHOGI)
228 #ifdef WIN32
229 /* needed because of inconsistency between MSVC run-time system and gcc includes */
230 setbuf(stdout, NULL);
231 #else
232 #ifdef HAVE_SETVBUF
233 setvbuf(stdout, NULL, _IOLBF, BUFSIZ);
234 #else
235 # ifdef HAVE_SETLINEBUF
236 setlinebuf(stdout);
237 # else
238 # error "Need setvbuf() or setlinebuf() to compile gnushogi!"
239 # endif
240 #endif
241 #endif
242 printf("GNU Shogi %s\n", PACKAGE_VERSION);
245 if (hard_time_limit)
247 if (!TCflag && (MaxResponseTime == 0))
248 MaxResponseTime = 15L * 100L;
253 static void
254 Raw_ExitShogi(void)
256 /* CHECKME: what purpose does this next statement serve? */
257 signal(SIGTERM, SIG_IGN);
259 if (!nolist)
260 ListGame();
262 exit(0);
266 static void
267 Raw_TerminateSearch(int sig)
269 #ifdef INTERRUPT_TEST
270 ElapsedTime(INIT_INTERRUPT_MODE);
271 #endif
273 if (!flag.timeout)
274 flag.back = true; /* previous: flag.timeout = true; */
276 flag.bothsides = false;
280 static void
281 Raw_help(void)
283 Raw_ClearScreen();
284 printf("GNU Shogi %s command summary\n", PACKAGE_VERSION);
285 printf("----------------------------------------------------------------\n");
286 printf("7g7f move from 7g to 7f quit Exit Shogi\n");
287 printf("S6h move silver to 6h beep turn %s\n",
288 (flag.beep) ? "OFF" : "ON");
289 printf("2d2c+ move to 2c and promote material turn %s\n",
290 (flag.material) ? "OFF" : "ON");
291 printf("P*5e drop pawn to 5e easy turn %s\n",
292 (flag.easy) ? "OFF" : "ON");
293 printf("tsume toggle tsume mode hash turn %s\n",
294 (flag.hash) ? "OFF" : "ON");
295 printf("bd redraw board reverse board display\n");
296 printf("list game to shogi.lst book turn %s used %d of %d\n",
297 (Book) ? "OFF" : "ON", bookcount, booksize);
298 printf("undo undo last ply remove take back a move\n");
299 printf("edit edit board force toggle manual move mode\n");
300 printf("switch sides with computer both computer match\n");
301 printf("black computer plays black white computer plays white\n");
302 printf("sd set search depth clock set time control\n");
303 printf("post principle variation hint suggest a move\n");
304 printf("save game to file get game from file\n");
305 printf("xsave pos. to xshogi file xget pos. from xshogi file\n");
306 printf("random randomize play new start new game\n");
307 printf("setup first \n");
308 printf("go computer plays now material turn %s\n",
309 flag.material ? "OFF" : "ON");
310 printf("level time control gamein \n");
311 printf("time set engine clock otime set opponent clock\n");
312 printf("Awindow Bwindow \n");
313 printf("rcptr turn %3s bsave book save\n",
314 flag.rcptr ? "OFF" : "ON ");
315 printf("hashdepth hard turn easy OFF\n");
316 printf("contempt xwndw \n");
317 printf("rv turn %3s coords turn %s\n",
318 flag.rv ? "OFF" : "ON ", flag.coords ? "OFF" : "ON");
319 printf("stars turn %3s moves \n",
320 flag.stars ? "OFF" : "ON ");
321 printf("test p \n");
322 printf("debug depth alias for 'sd'\n");
323 printf("----------------------------------------------------------------\n");
324 printf("Computer: %-12s Opponent: %s\n",
325 ColorStr[computer], ColorStr[opponent]);
326 printf("Depth: %-12d Response time: %ld sec\n",
327 MaxSearchDepth, MaxResponseTime/100);
328 printf("Random: %-12s Easy mode: %s\n",
329 (dither) ? "ON" : "OFF", (flag.easy) ? "ON" : "OFF");
330 printf("Beep: %-12s Transposition file: %s\n",
331 (flag.beep) ? "ON" : "OFF", (flag.hash) ? "ON" : "OFF");
332 printf("Tsume: %-12s Force: %s\n",
333 (flag.tsume) ? "ON" : "OFF", (flag.force) ? "ON" : "OFF");
334 printf("Time Control %s %d moves %ld sec %d add %d depth\n",
335 (TCflag) ? "ON" : "OFF",
336 TimeControl.moves[black], TimeControl.clock[black] / 100,
337 TCadd/100, MaxSearchDepth);
342 * Set up a board position. Pieces are entered by typing the piece followed
343 * by the location. For example, Nf3 will place a knight on square f3.
345 static void
346 Raw_EditBoard(void)
348 short a, r, c, sq, i, found;
349 char s[80];
351 flag.regularstart = true;
352 Book = BOOKFAIL;
353 Raw_ClearScreen();
354 Raw_UpdateDisplay(0, 0, 1, 0);
355 printf(". Exit to main\n");
356 printf("# Clear board\n");
357 printf("c Change sides\n");
358 printf("enter piece & location:\n");
360 a = black;
362 while(1)
364 scanf("%s", s);
365 found = 0;
367 if (s[0] == '.')
368 break;
370 if (s[0] == '#')
372 for (sq = 0; sq < NO_SQUARES; sq++)
374 board[sq] = no_piece;
375 color[sq] = neutral;
378 ClearCaptured();
379 continue;
382 if (s[0] == 'c') {
383 a = otherside[a];
384 continue;
387 if (s[1] == '*')
389 for (i = pawn; i <= king; i++)
391 if ((s[0] == pxx[i]) || (s[0] == qxx[i]))
393 Captured[a][i]++;
394 found = 1;
395 break;
398 if (!found)
399 printf("# Invalid piece type '%c'\n", s[0]);
400 continue;
403 c = COL_NUM(s[1]);
404 r = ROW_NUM(s[2]);
406 if ((c < 0) || (c >= NO_COLS) || (r < 0) || (r >= NO_ROWS)) {
407 printf("# Out-of-board position '%c%c'\n", s[1], s[2]);
408 continue;
411 sq = locn(r, c);
413 for (i = no_piece; i <= king; i++)
415 if ((s[0] == pxx[i]) || (s[0] == qxx[i]))
417 color[sq] = a;
418 if (s[3] == '+')
419 board[sq] = promoted[i];
420 else
421 board[sq] = i;
423 found = 1;
424 break;
428 if (!found)
429 printf("# Invalid piece type '%c'\n", s[0]);
432 for (sq = 0; sq < NO_SQUARES; sq++)
433 Mvboard[sq] = ((board[sq] != Stboard[sq]) ? 10 : 0);
435 GameCnt = 0;
436 Game50 = 1;
437 ZeroRPT();
438 Sdepth = 0;
439 InitializeStats();
440 Raw_ClearScreen();
441 Raw_UpdateDisplay(0, 0, 1, 0);
446 * Set up a board position.
447 * Nine lines of nine characters are used to setup the board. 9a-1a is the
448 * first line. White pieces are represented by uppercase characters.
450 static void
451 Raw_SetupBoard(void)
453 short r, c, sq, i;
454 char ch;
455 char s[80];
457 NewGame();
459 fgets(s, 80, stdin); /* skip "setup" command */
461 for (r = NO_ROWS - 1; r >= 0; r--)
463 fgets(s, 80, stdin);
465 for (c = 0; c <= (NO_COLS - 1); c++)
467 ch = s[c];
468 sq = locn(r, c);
469 color[sq] = neutral;
470 board[sq] = no_piece;
472 for (i = no_piece; i <= king; i++)
474 if (ch == pxx[i])
476 color[sq] = white;
477 board[sq] = i;
478 break;
480 else if (ch == qxx[i])
482 color[sq] = black;
483 board[sq] = i;
484 break;
490 for (sq = 0; sq < NO_SQUARES; sq++)
491 Mvboard[sq] = ((board[sq] != Stboard[sq]) ? 10 : 0);
493 InitializeStats();
494 Raw_ClearScreen();
495 Raw_UpdateDisplay(0, 0, 1, 0);
496 fputs("Setup successful\n", stdout);
500 static void
501 Raw_SearchStartStuff(short side)
503 if (flag.post)
505 printf("\nMove# %d Target = %ld Clock: %ld\n",
506 GameCnt/2 + 1,
507 ResponseTime, TimeControl.clock[side]);
512 static void
513 Raw_OutputMove(void)
515 if (flag.illegal)
517 printf("Illegal position.\n");
518 return;
521 if (mvstr[0][0] == '\0')
522 goto nomove;
524 if (XSHOGI)
525 /* add remaining time in milliseconds to xshogi */
526 printf("%d. ... %s %ld\n", ++mycnt1, mvstr[0],
527 (TimeControl.clock[player] - et) * 10);
528 else
529 printf("%d. ... %s\n", ++mycnt1, mvstr[0]);
531 nomove:
532 if ((root->flags & draw) || (root->score == -(SCORE_LIMIT + 999))
533 || (root->score == (SCORE_LIMIT + 998)))
534 goto summary;
536 if (flag.post)
538 short h, l, t;
540 h = TREE;
541 l = 0;
542 t = TREE >> 1;
544 while (l != t)
546 if (Tree[t].f || Tree[t].t)
547 l = t;
548 else
549 h = t;
551 t = (l + h) >> 1;
554 printf("Gen %ld Node %ld Tree %d Eval %ld Rate %ld EC %d/%d RS hi %ld lo %ld \n", GenCnt, NodeCnt, t, EvalNodes,
555 (et > 100) ? (NodeCnt / (et / 100)) : 0,
556 EADD, EGET, reminus, replus);
558 printf("Hin/Hout/Tcol/Coll/Fin/Fout = %ld/%ld/%ld/%ld/%ld/%ld\n",
559 HashAdd, HashCnt, THashCol, HashCol, FHashCnt, FHashAdd);
562 Raw_UpdateDisplay(root->f, root->t, 0, root->flags);
564 if (!XSHOGI)
566 printf("My move is: %5s\n", mvstr[0]);
568 if (flag.beep)
569 printf("%c", 7);
572 summary:
573 if (root->flags & draw)
574 fputs("Drawn game!\n", stdout);
575 else if (root->score == -(SCORE_LIMIT + 999))
576 printf("%s mates!\n", ColorStr[opponent]);
577 else if (root->score == (SCORE_LIMIT + 998))
578 printf("%s mates!\n", ColorStr[computer]);
579 #ifdef VERYBUGGY
580 else if (!XSHOGI && (root->score < -SCORE_LIMIT))
581 printf("%s%s has a forced mate in %d moves!\n", xboard ? "# " : "",
582 ColorStr[opponent], SCORE_LIMIT + 999 + root->score - 1);
583 else if (!XSHOGI && (root->score > SCORE_LIMIT))
584 printf("%s%s has a forced mate in %d moves!\n", xboard ? "# " : "",
585 ColorStr[computer], SCORE_LIMIT + 998 - root->score - 1);
586 #endif /* VERYBUGGY */
590 static void
591 Raw_UpdateClocks(void)
596 static void
597 Raw_UpdateDisplay(short f, short t, short redraw, short isspec)
600 short r, c, l, m;
602 if (redraw && !XSHOGI)
604 printf("\n");
605 r = (short)(TimeControl.clock[black] / 6000);
606 c = (short)((TimeControl.clock[black] % 6000) / 100);
607 l = (short)(TimeControl.clock[white] / 6000);
608 m = (short)((TimeControl.clock[white] % 6000) / 100);
609 printf("Black %d:%02d White %d:%02d\n", r, c, l, m);
610 printf("\n");
612 for (r = (NO_ROWS - 1); r >= 0; r--)
614 for (c = 0; c <= (NO_COLS - 1); c++)
616 char pc;
617 l = ((flag.reverse)
618 ? locn((NO_ROWS - 1) - r, (NO_COLS - 1) - c)
619 : locn(r, c));
620 pc = (is_promoted[board[l]] ? '+' : ' ');
622 if (color[l] == neutral)
623 printf(" -");
624 else if (color[l] == black)
625 printf("%c%c", pc, qxx[board[l]]);
626 else
627 printf("%c%c", pc, pxx[board[l]]);
630 printf("\n");
633 printf("\n");
635 short side;
637 for (side = black; side <= white; side++)
639 short piece, c;
640 printf((side == black)?"black ":"white ");
642 for (piece = pawn; piece <= king; piece++)
644 if ((c = Captured[side][piece]))
645 printf("%i%c ", c, pxx[piece]);
648 printf("\n");
655 static void
656 Raw_ChangeAlphaWindow(void)
658 printf("WAwindow: ");
659 scanf("%hd", &WAwindow);
660 printf("BAwindow: ");
661 scanf("%hd", &BAwindow);
665 static void
666 Raw_ChangeBetaWindow(void)
668 printf("WBwindow: ");
669 scanf("%hd", &WBwindow);
670 printf("BBwindow: ");
671 scanf("%hd", &BBwindow);
675 static void
676 Raw_GiveHint(void)
678 if (hint)
680 algbr((short) (hint >> 8), (short) (hint & 0xFF), false);
681 printf("Hint: %s\n", mvstr[0]);
683 else
684 fputs("I have no idea.\n", stdout);
688 static void
689 Raw_SelectLevel(char *sx)
691 /* FIXME: NO_SQUARES is nonsense here */
692 char T[NO_SQUARES + 1], *p;
694 strncpy(T, sx, NO_SQUARES);
695 T[NO_SQUARES] = '\0';
697 /* if line empty, ask for input */
698 if (!T[0])
700 fputs("Enter #moves #minutes: ", stdout);
701 fgets(T, NO_SQUARES + 1, stdin);
704 /* skip blackspace */
705 for (p = T; *p == ' '; p++) ;
707 /* could be moves or a fischer clock */
708 if (*p == 'f')
710 /* its a fischer clock game */
711 char *q;
712 p++;
713 TCminutes = (short)strtol(p, &q, 10);
714 TCadd = (short)strtol(q, NULL, 10) *100;
715 TCseconds = 0;
716 TCmoves = 50;
718 else
720 /* regular game */
721 char *q;
722 TCadd = 0;
723 TCmoves = (short)strtol(p, &q, 10);
724 TCminutes = (short)strtol(q, &q, 10);
726 if (*q == ':')
727 TCseconds = (short)strtol(q + 1, (char **) NULL, 10);
728 else
729 TCseconds = 0;
731 #ifdef OPERATORTIME
732 fputs("Operator time (hundredths) = ", stdout);
733 scanf("%hd", &OperatorTime);
734 #endif
736 if (TCmoves == 0)
738 TCflag = false;
739 MaxResponseTime = TCminutes*60L * 100L + TCseconds * 100L;
740 TCminutes = TCseconds = 0;
742 else
744 TCflag = true;
745 MaxResponseTime = 0;
749 TimeControl.clock[black] = TimeControl.clock[white] = 0;
750 SetTimeControl();
752 if (XSHOGI)
754 printf("Clocks: %ld %ld\n",
755 TimeControl.clock[black] * 10,
756 TimeControl.clock[white] * 10);
761 static void
762 Raw_ChangeSearchDepth(char *sx)
764 char buf[80+1];
765 strncpy(buf, sx, 80); buf[80] = '\0';
766 /* if line empty, ask for input */
767 if (!buf[0]) {
768 printf("depth = ");
769 fgets(buf, 80+1, stdin);
771 sscanf(buf, "%hd", &MaxSearchDepth);
772 TCflag = !(MaxSearchDepth > 0);
776 static void
777 Raw_ChangeHashDepth(void)
779 printf("hashdepth = ");
780 scanf("%hd", &HashDepth);
781 printf("MoveLimit = ");
782 scanf("%hd", &HashMoveLimit);
786 static void
787 Raw_SetContempt(void)
789 printf("contempt = ");
790 scanf("%hd", &contempt);
794 static void
795 Raw_ChangeXwindow(void)
797 printf("xwndw = ");
798 scanf("%hd", &xwndw);
803 * Raw_ShowPostnValue(short sq)
804 * must have called ExaminePosition() first
806 static void
807 Raw_ShowPostnValue(short sq)
809 (void) ScorePosition(color[sq]);
811 if (color[sq] != neutral)
813 #if defined SAVE_SVALUE
814 printf("???%c ", (color[sq] == white)?'b':'w');
815 #else
816 printf("%3d%c ", svalue[sq], (color[sq] == white)?'b':'w');
817 #endif
819 else
821 printf(" * ");
826 static void
827 Raw_DoDebug(void)
829 short c, p, sq, tp, tc, tsq, score, j, k;
830 char s[40];
832 ExaminePosition(opponent);
833 Raw_ShowMessage("Enter piece: ");
834 scanf("%s", s);
835 c = neutral;
837 if ((s[0] == 'b') || (s[0] == 'B'))
838 c = black;
840 if ((s[0] == 'w') || (s[0] == 'W'))
841 c = white;
843 for (p = king; p > no_piece; p--)
845 if ((s[1] == pxx[p]) || (s[1] == qxx[p]))
846 break;
849 if (p > no_piece)
851 for (j = (NO_ROWS - 1); j >= 0; j--)
853 for (k = 0; k < (NO_COLS); k++)
855 sq = j*(NO_COLS) + k;
856 tp = board[sq];
857 tc = color[sq];
858 board[sq] = p;
859 color[sq] = c;
860 tsq = PieceList[c][1];
861 PieceList[c][1] = sq;
862 Raw_ShowPostnValue(sq);
863 PieceList[c][1] = tsq;
864 board[sq] = tp;
865 color[sq] = tc;
868 printf("\n");
872 score = ScorePosition(opponent);
874 for (j = (NO_ROWS - 1); j >= 0; j--)
876 for (k = 0; k < (NO_COLS); k++)
878 sq = j*(NO_COLS) + k;
880 if (color[sq] != neutral)
882 #if defined SAVE_SVALUE
883 printf("%?????%c ", (color[sq] == white)?'b':'w');
884 #else
885 printf("%5d%c ", svalue[sq], (color[sq] == white)?'b':'w');
886 #endif
888 else
890 printf(" * ");
894 printf("\n");
897 printf("stage = %d\n", stage);
898 printf("S%d m%d ps%d gt%c m%d ps%d gt%c", score,
899 mtl[computer], pscore[computer], GameType[computer],
900 mtl[opponent], pscore[opponent], GameType[opponent]);
904 static void
905 Raw_DoTable(short table[NO_SQUARES])
907 short sq, j, k;
908 ExaminePosition(opponent);
910 for (j = (NO_ROWS - 1); j >= 0; j--)
912 for (k = 0; k < NO_COLS; k++)
914 sq = j*(NO_ROWS) + k;
915 printf("%3d ", table[sq]);
918 printf("\n");
923 static void
924 Raw_ShowPostnValues(void)
926 short sq, score, j, k;
927 ExaminePosition(opponent);
929 for (j = (NO_ROWS - 1); j >= 0; j--)
931 for (k = 0; k < NO_COLS; k++)
933 sq = j * NO_COLS + k;
934 Raw_ShowPostnValue(sq);
937 printf("\n");
940 score = ScorePosition(opponent);
941 printf("S%d m%d ps%d gt%c m%d ps%d gt%c", score,
942 mtl[computer], pscore[computer], GameType[computer],
943 mtl[opponent], pscore[opponent], GameType[opponent]);
944 printf("\nhung black %d hung white %d\n", hung[black], hung[white]);
948 static void
949 Raw_PollForInput(void)
951 #ifdef WIN32
952 DWORD cnt;
953 if (!PeekNamedPipe(GetStdHandle(STD_INPUT_HANDLE), NULL, 0, NULL, &cnt, NULL))
954 cnt = 1;
955 #else
956 static struct pollfd pollfds[1] = { [0] = { .fd = STDIN_FILENO,
957 .events = POLLIN } };
958 int cnt = poll(pollfds, sizeof(pollfds)/sizeof(pollfds[0]), 0);
959 if (cnt < 0) {
960 perror("polling standard input");
961 Raw_ExitShogi();
963 #endif
964 if (cnt) { /* if anything to read, or error occured */
965 if (!flag.timeout)
966 flag.back = true; /* previous: flag.timeout = true; */
967 flag.bothsides = false;
971 struct display raw_display =
973 .ChangeAlphaWindow = Raw_ChangeAlphaWindow,
974 .ChangeBetaWindow = Raw_ChangeBetaWindow,
975 .ChangeHashDepth = Raw_ChangeHashDepth,
976 .ChangeSearchDepth = Raw_ChangeSearchDepth,
977 .ChangeXwindow = Raw_ChangeXwindow,
978 .ClearScreen = Raw_ClearScreen,
979 .DoDebug = Raw_DoDebug,
980 .DoTable = Raw_DoTable,
981 .EditBoard = Raw_EditBoard,
982 .ExitShogi = Raw_ExitShogi,
983 .GiveHint = Raw_GiveHint,
984 .Initialize = Raw_Initialize,
985 .ShowNodeCnt = Raw_ShowNodeCnt,
986 .OutputMove = Raw_OutputMove,
987 .PollForInput = Raw_PollForInput,
988 .SetContempt = Raw_SetContempt,
989 .SearchStartStuff = Raw_SearchStartStuff,
990 .SelectLevel = Raw_SelectLevel,
991 .ShowCurrentMove = Raw_ShowCurrentMove,
992 .ShowDepth = Raw_ShowDepth,
993 .ShowGameType = Raw_ShowGameType,
994 .ShowLine = Raw_ShowLine,
995 .ShowMessage = Raw_ShowMessage,
996 .AlwaysShowMessage = Raw_AlwaysShowMessage,
997 .Printf = Raw_Printf,
998 .doRequestInputString = Raw_doRequestInputString,
999 .GetString = Raw_GetString,
1000 .SetupBoard = Raw_SetupBoard,
1001 .ShowPatternCount = Raw_ShowPatternCount,
1002 .ShowPostnValue = Raw_ShowPostnValue,
1003 .ShowPostnValues = Raw_ShowPostnValues,
1004 .ShowPrompt = Raw_ShowPrompt,
1005 .ShowResponseTime = Raw_ShowResponseTime,
1006 .ShowResults = Raw_ShowResults,
1007 .ShowSidetoMove = Raw_ShowSidetoMove,
1008 .ShowStage = Raw_ShowStage,
1009 .TerminateSearch = Raw_TerminateSearch,
1010 .UpdateClocks = Raw_UpdateClocks,
1011 .UpdateDisplay = Raw_UpdateDisplay,
1012 .help = Raw_help,