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[gnash.git] / libcore / as_function.h
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1 //
2 // Copyright (C) 2005, 2006, 2007, 2008, 2009, 2010 Free Software
3 // Foundation, Inc
4 //
5 // This program is free software; you can redistribute it and/or modify
6 // it under the terms of the GNU General Public License as published by
7 // the Free Software Foundation; either version 3 of the License, or
8 // (at your option) any later version.
9 //
10 // This program is distributed in the hope that it will be useful,
11 // but WITHOUT ANY WARRANTY; without even the implied warranty of
12 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
13 // GNU General Public License for more details.
14 //
15 // You should have received a copy of the GNU General Public License
16 // along with this program; if not, write to the Free Software
17 // Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
19 #ifndef GNASH_AS_FUNCTION_H
20 #define GNASH_AS_FUNCTION_H
22 #include <string>
24 #include "as_object.h"
26 // Forward declarations
27 namespace gnash {
28 class NativeFunction;
29 class Global_as;
30 template <typename T> class FunctionArgs;
33 namespace gnash {
35 /// ActionScript Function, either builtin or SWF-defined
37 /// In ActionScript, every Function is also a class.
38 /// The *exported interface* of the class is defined
39 /// as a 'prototype' member of the function object.
40 ///
41 /// Any instance of the class defined by this function will
42 /// inherit any member of the class 'prototype'.
43 /// To have an object inherit from a class you can set its
44 /// __proto__ member so to point to the class prototype, ie:
45 ///
46 /// function MyClass() {}
47 /// MyClass.prototype.doit = function() { trace("doing it"; }
48 ///
49 /// var myobj = new Object;
50 /// myobj.__proto__ = MyClass.prototype;
51 ///
52 /// The 'prototype' of a class must provide a 'constructor'
53 /// member, which would point back to the Function object
54 /// itself, which is used as the constructor, so given the
55 /// code above you can assert that:
56 ///
57 /// myobj.__proto__.constructor == MyClass
58 ///
59 /// This class will automatically setup the 'prototype' member
60 /// if not explicitly provided (ie: will set 'constructor' so
61 /// that it points to the instance).
62 class as_function : public as_object
64 public:
66 /// Destructor
67 virtual ~as_function() {}
69 /// Return this as_object as an as_function.
70 virtual as_function* to_function() { return this; }
72 /// Function dispatch.
74 /// Override from as_object, although as_objects cannot generally
75 /// be called.
76 virtual as_value call(const fn_call& fn) = 0;
78 /// Return the string value of this as_object subclass
80 /// It's "function".
81 virtual std::string stringValue() const;
83 /// Run this function as a constructor on an object
85 /// This function assigns various constructor properties and runs the
86 /// constructor.
88 /// NB: This function does not make the object an 'instance of' the
89 /// constructor, i.e. it does not assign a __proto__ property. For
90 /// ActionScript compatibility, callers should ensure this is already
91 /// done.
93 /// @param newobj The object to construct. This will be used as the
94 /// 'this' object in the constructor.
95 /// @param env The environment to use for stack, local variables,
96 /// registers and scope chain.
97 /// @param args Arguments for the constructor invocation
98 /// @return The constructed object. TODO: return void; currently
99 /// there is a hack to cope with some remaining bogus
100 /// constructors, which
101 /// necessitates returning a different object from the
102 /// passed 'this' pointer.
103 as_object* construct(as_object& newobj, const as_environment& env,
104 FunctionArgs<as_value>& args);
106 /// Return true if this is a built-in class.
107 virtual bool isBuiltin() { return false; }
109 protected:
111 /// Construct a function.
112 as_function(Global_as& gl);
117 /// Construct a new object from the given constructor
119 /// This function takes care of creating the new object and assigning the
120 /// __proto__ property. The construct() function is then called with the
121 /// new object as its 'this' object.
123 /// @param ctor The constructor to run.
124 /// @param env The environment to use for the function call.
125 /// @param arg The arguments to pass to the constructor function.
126 /// @return A newly-created object constructed by the specified
127 /// function.
128 as_object* constructInstance(as_function& ctor, const as_environment& env,
129 FunctionArgs<as_value>& args);
131 } // gnash namespace
133 #endif