2 * Copyright (C) 2007, 2009, 2010, 2011 Free Software Foundation, Inc.
4 * This program is free software; you can redistribute it and/or modify
5 * it under the terms of the GNU General Public License as published by
6 * the Free Software Foundation; either version 3 of the License, or
7 * (at your option) any later version.
9 * This program is distributed in the hope that it will be useful,
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12 * GNU General Public License for more details.
13 * You should have received a copy of the GNU General Public License
14 * along with this program; if not, write to the Free Software
15 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
20 * Sandro Santilli, strk@keybit.net
22 * Test "Jumping backward to the start of a DisplayObject's lifetime after dynamic transformation"
24 * run as ./displaylist_depths_test8
28 * Frame | 1 | 2 | 3 | 4 | 5 | 6 | 7 |
29 * --------+---+---+---+---+---+---+---+
30 * Event | |Pt*| | T | | | J |
32 * P = place (by PlaceObject2)
33 * T = transform matrix (by PlaceObject2)
34 * t = transform matrix (by ActionScript)
35 * M = move to another (or same) depth (by swapDepth)
41 * frame2: DisplayObject placed at depth -16381 at position (10,200);
42 * increment _y += 2 using ActionScript.
43 * frame4: try to transform the DisplayObject to the right (50,200)
44 * frame7: jump back to frame 2
48 * * In frame 2 the instance is positioned at 10,202
49 * ActionScript matrix transform in frame2 prevent subsequent static transformations to apply:
50 * * In frames 4,5,6 and 7 the instance is still positioned at 10,202
51 * (static transformations are disabled as the instance has been transformed by script in frame 2)
52 * * After the jump we have the same instances at depth -16381, still positioned at 10,202
53 * * A single instance has been constructed in total.
54 * * Actions in jump-target frame are executed after actions following the gotoAndPlay() call.
58 #include "ming_utils.h"
64 #define OUTPUT_VERSION 6
65 #define OUTPUT_FILENAME "displaylist_depths_test8.swf"
67 SWFDisplayItem
add_static_mc(SWFMovie mo
, const char* name
, int depth
, int x
, int y
, int width
, int height
);
70 add_static_mc(SWFMovie mo
, const char* name
, int depth
, int x
, int y
, int width
, int height
)
76 sh
= make_fill_square (-(width
/2), -(height
/2), width
, height
, 255, 0, 0, 255, 0, 0);
77 mc
= newSWFMovieClip();
78 SWFMovieClip_add(mc
, (SWFBlock
)sh
);
80 SWFMovieClip_nextFrame(mc
);
82 it
= SWFMovie_add(mo
, (SWFBlock
)mc
);
83 SWFDisplayItem_setDepth(it
, depth
);
84 SWFDisplayItem_moveTo(it
, x
, y
);
85 SWFDisplayItem_setName(it
, name
);
92 main(int argc
, char** argv
)
95 SWFMovieClip dejagnuclip
;
99 const char *srcdir
=".";
104 //fprintf(stderr, "Usage: %s <mediadir>\n", argv[0]);
109 mo
= newSWFMovieWithVersion(OUTPUT_VERSION
);
110 SWFMovie_setDimension(mo
, 800, 600);
111 SWFMovie_setRate (mo
, 2);
113 dejagnuclip
= get_dejagnu_clip((SWFBlock
)get_default_font(srcdir
), 10, 0, 0, 800, 600);
114 SWFMovie_add(mo
, (SWFBlock
)dejagnuclip
);
115 SWFMovie_nextFrame(mo
);
117 // Frame 2: Add a static movieclip at depth 3 with origin at 10,200, then change it's _y to 202 with AS code.
118 it1
= add_static_mc(mo
, "static3", 3, 10, 200, 20, 20);
120 "check_equals(static3.getDepth(), -16381);"
121 "static3.myThing = 'guess';"
122 // dynamically transform it
125 SWFMovie_nextFrame(mo
);
127 // Frame 3: nothing new, just checks, and end of test on second run
128 SWFMovie_nextFrame(mo
);
130 "if ( typeof(_root.runs) == 'undefined' ) {"
131 " check_equals(static3._y, 202);"
134 " check_equals(static3._y, 204);"
140 // Frame 4: move DisplayObject at depth 3 to position 50,200
141 SWFDisplayItem_moveTo(it1
, 50, 200);
143 // immune to MOVE after _y set by AS
144 "check_equals(static3._x, 10);"
145 "check_equals(static3.getDepth(), -16381);"
147 SWFMovie_nextFrame(mo
);
149 // Frame 5: nothing new
150 SWFMovie_nextFrame(mo
);
152 // Frame 6: nothing new
153 SWFMovie_nextFrame(mo
);
155 // Frame 7: go to frame 2 and playe (movie will end on second execution of frame 3 actions)
158 " gotoAndPlay(2); " // The movie will be ended in frame 5
160 // Static3 refers to same instance
161 "check_equals(static3.myThing, 'guess');"
162 "check_equals(static3._x, 10);" // Probably PlaceObject was a no-op...
164 // actions in frame 2 would be executed again, making this a 204, but only *after* this action block terminates..
165 "check_equals(static3._y, 202);"
167 "check_equals(static3.getDepth(), -16381);"
169 SWFMovie_nextFrame(mo
);
172 puts("Saving " OUTPUT_FILENAME
);
173 SWFMovie_save(mo
, OUTPUT_FILENAME
);