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1 // InteractiveIcon_as.hx: ActionScript 3 "InteractiveIcon" class, for Gnash.
2 //
3 // Generated by gen-as3.sh on: 20090514 by "rob". Remove this
4 // after any hand editing loosing changes.
5 //
6 // Copyright (C) 2009, 2010 Free Software Foundation, Inc.
7 //
8 // This program is free software; you can redistribute it and/or modify
9 // it under the terms of the GNU General Public License as published by
10 // the Free Software Foundation; either version 3 of the License, or
11 // (at your option) any later version.
13 // This program is distributed in the hope that it will be useful,
14 // but WITHOUT ANY WARRANTY; without even the implied warranty of
15 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
16 // GNU General Public License for more details.
18 // You should have received a copy of the GNU General Public License
19 // along with this program; if not, write to the Free Software
20 // Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
23 // This test case must be processed by CPP before compiling to include the
24 // DejaGnu.hx header file for the testing framework support.
26 #if flash9
27 import flash.desktop.InteractiveIcon;
28 import flash.display.MovieClip;
29 #else
30 import flash.InteractiveIcon;
31 import flash.MovieClip;
32 #end
33 import flash.Lib;
34 import Type;
36 // import our testing API
37 import DejaGnu;
39 // Class must be named with the _as suffix, as that's the same name as the file.
40 class InteractiveIcon_as {
41 static function main() {
42 var x1:InteractiveIcon = new InteractiveIcon();
44 // Make sure we actually get a valid class
45 if (x1 != null) {
46 DejaGnu.pass("InteractiveIcon class exists");
47 } else {
48 DejaGnu.fail("InteractiveIcon lass doesn't exist");
50 // Tests to see if all the properties exist. All these do is test for
51 // existance of a property, and don't test the functionality at all. This
52 // is primarily useful only to test completeness of the API implementation.
53 if (x1.bitmaps == 0) {
54 DejaGnu.pass("InteractiveIcon::bitmaps property exists");
55 } else {
56 DejaGnu.fail("InteractiveIcon::bitmaps property doesn't exist");
58 if (x1.height == 0) {
59 DejaGnu.pass("InteractiveIcon::height property exists");
60 } else {
61 DejaGnu.fail("InteractiveIcon::height property doesn't exist");
63 if (x1.width == 0) {
64 DejaGnu.pass("InteractiveIcon::width property exists");
65 } else {
66 DejaGnu.fail("InteractiveIcon::width property doesn't exist");
69 if (x1.bitmaps == 0) {
70 // Call this after finishing all tests. It prints out the totals.
71 DejaGnu.done();
75 // local Variables:
76 // mode: C++
77 // indent-tabs-mode: t
78 // End: