2 // Copyright (C) 2005, 2006, 2007, 2008, 2009, 2010 Free Software
5 // This program is free software; you can redistribute it and/or modify
6 // it under the terms of the GNU General Public License as published by
7 // the Free Software Foundation; either version 3 of the License, or
8 // (at your option) any later version.
10 // This program is distributed in the hope that it will be useful,
11 // but WITHOUT ANY WARRANTY; without even the implied warranty of
12 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
13 // GNU General Public License for more details.
15 // You should have received a copy of the GNU General Public License
16 // along with this program; if not, write to the Free Software
17 // Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
18 #ifndef GNASH_USER_FUNCTION_H
19 #define GNASH_USER_FUNCTION_H
21 #include "as_function.h"
29 /// A UserFunction is a callable function defined in ActionScript
31 /// Gnash has two types of UserFunction:
33 /// 1. Function: functions parsed from a SWF
34 /// 2. builtin_function: functions implemented in C++ as though they were
35 /// These are used to implement what the API functions that the proprietary
36 /// player implements in a startup script.
37 class UserFunction
: public as_function
41 /// Return the number of local registers needed
43 /// Only Function2 functions require local registers; for all others
44 /// the value should be 0.
45 virtual boost::uint8_t registers() const = 0;
49 UserFunction(Global_as
& gl
) : as_function(gl
) {}
51 /// This is an abstract base class!
52 virtual ~UserFunction() = 0;
56 inline UserFunction::~UserFunction() {}