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[gnash.git] / libbase / snappingrange.h
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1 //
2 // Copyright (C) 2007, 2008, 2009, 2010 Free Software Foundation, Inc.
3 //
4 // This program is free software; you can redistribute it and/or modify
5 // it under the terms of the GNU General Public License as published by
6 // the Free Software Foundation; either version 3 of the License, or
7 // (at your option) any later version.
8 //
9 // This program is distributed in the hope that it will be useful,
10 // but WITHOUT ANY WARRANTY; without even the implied warranty of
11 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12 // GNU General Public License for more details.
13 //
14 // You should have received a copy of the GNU General Public License
15 // along with this program; if not, write to the Free Software
16 // Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
17 //
19 #ifndef GNASH_SNAPPINGRANGE_H
20 #define GNASH_SNAPPINGRANGE_H
22 #include "Range2d.h"
24 #include <vector>
25 #include <iterator>
26 #include <algorithm>
27 #include <ostream>
28 #include <boost/cstdint.hpp>
30 namespace gnash {
32 namespace geometry {
34 /// \brief
35 /// Snapping range class. Can hold a number of 2D ranges and combines
36 /// ranges that come very close. This class is used for multiple invalidated
37 /// bounds calculation.
39 /// Additionally to merge intersecting ranges this class also "snaps" ranges
40 /// together which "probably" would be rendered in one single step. When the
41 /// area of the potential merged range is not much greater than the sum of
42 /// two single range areas, then these two ranges are merged together to one
43 /// single range. The "snap factor" defines how much bigger the merged area
44 /// can become to be a snap candidate (it's the maximum allowed factor that
45 /// the merged area can be greater than the sum).
46 ///
47 /// Optimally the factor 1.0 would be best, but multiple snapping ranges also
48 /// increase rendering preprocessing overhead and the factor tries to equalize
49 /// this. The default value is usually fine for most situations.
50 ///
51 /// The factor method makes sure that very close, but also very different
52 /// shapes, don't get merged, like in the following example:
53 ///
54 /// +---+
55 /// | |
56 /// | |
57 /// | |
58 /// | |
59 /// | |
60 /// +---+
61 /// +-----------------------------------+
62 /// | |
63 /// +-----------------------------------+
64 ///
65 /// Merging these two ranges would create a much bigger range which in some
66 /// situations means that rendering is notably slower (for example, when
67 /// there is a scaled bitmap behind these shapes).
69 // Forward declarations.
70 namespace {
72 /// returns true when two ranges should be merged together
73 template<typename T> inline bool snaptest(
74 const geometry::Range2d<T>& range1,
75 const geometry::Range2d<T>& range2, const float snapFactor);
78 template <typename T>
79 class SnappingRanges2d
81 public:
82 typedef geometry::Range2d<T> RangeType;
83 typedef std::vector<RangeType> RangeList;
84 typedef typename RangeList::size_type size_type;
86 template<typename U> friend std::ostream& operator<<(std::ostream& os,
87 const SnappingRanges2d<U>& r);
89 SnappingRanges2d()
91 _snapFactor(1.3f),
92 _singleMode(false),
93 _rangesLimit(50),
94 _combineCounter(0)
98 /// Templated copy constructor, for casting between range types
99 template <typename U>
100 SnappingRanges2d(const SnappingRanges2d<U>& from)
102 _snapFactor(from.getSnapFactor()),
103 _singleMode(from.getSingleMode()),
104 _rangesLimit(from.getRangeCountLimit()),
105 _combineCounter(0)
107 if (from.isWorld()) setWorld();
108 else if (from.isNull()) setNull();
109 else {
110 // TODO: can we safely assume that the 'from' parameter was
111 // finalized ?
113 // TODO: use visitor pattern !
114 for (size_type i = 0, e = from.size(); i != e; ++i) {
115 const Range2d<U>& r = from.getRange(i);
116 RangeType rc(r);
117 add(rc);
122 /// Sets the snapping factor (which must be > 1.0). Higher factors make
123 /// the ranges more attractive for snapping. A good value is usually 1.3.
124 void setSnapFactor(const float factor) {
125 assert(factor > 1.0f);
126 _snapFactor = factor;
129 float getSnapFactor() const {
130 return _snapFactor;
133 /// if mode==true, then the snapping ranges will act like a normal Range2d
134 void setSingleMode(const bool mode) {
135 _singleMode = mode;
138 bool getSingleMode() const {
139 return _singleMode;
142 /// Sets the maximum number of ranges allowed (to avoid lots of small
143 /// ranges)
144 void setRangeCountLimit(const size_type limit) {
145 _rangesLimit = limit;
148 size_type getRangeCountLimit() const {
149 return _rangesLimit;
152 /// Copy the snapping settings from another ranges list, without
153 /// copying the ranges itself
154 void inheritConfig(const SnappingRanges2d<T>& from) {
155 _snapFactor = from._snapFactor;
156 _singleMode = from._singleMode;
159 /// Merge two ranges based on snaptest.
160 struct ExpandToIfSnap
162 public:
163 ExpandToIfSnap(const RangeType& rt, const float snapFactor)
165 _rt(rt),
166 _snapFactor(snapFactor)
169 bool operator()(RangeType& r) {
170 if (snaptest(r, _rt, _snapFactor)) {
171 r.expandTo(_rt);
172 return false;
174 return true;
176 private:
177 const RangeType& _rt;
178 const float _snapFactor;
181 class Scale
183 public:
184 Scale(const float scale) : _scale(scale) {}
185 void operator()(RangeType& r) {
186 r.scale(_scale);
188 private:
189 const float _scale;
192 class GrowBy
194 public:
195 GrowBy(const float factor) : _factor(factor) {}
196 void operator()(RangeType& r) {
197 r.growBy(_factor);
199 private:
200 const float _factor;
203 class AddTo
205 public:
206 AddTo(SnappingRanges2d<T>& us) : _this(us) {}
207 void operator()(const RangeType& r) {
208 _this.add(r);
210 private:
211 SnappingRanges2d<T>& _this;
214 class IntersectsRange
216 public:
217 IntersectsRange(const RangeType& range) : _range(range) {}
218 bool operator()(const RangeType& us) {
219 return us.intersects(_range);
221 private:
222 const RangeType& _range;
225 class ContainsPoint
227 public:
228 ContainsPoint(const T x, const T y) : _x(x), _y(y) {}
229 bool operator()(const RangeType& us) {
230 return us.contains(_x, _y);
232 private:
233 const T _x, _y;
236 class ContainsRange
238 public:
239 ContainsRange(const RangeType& range) : _range(range) {}
240 bool operator()(const RangeType& us) {
241 return us.contains(_range);
243 private:
244 const RangeType& _range;
248 /// Add a Range to the set, merging when possible and appropriate
249 void add(const RangeType& range) {
250 if (range.isWorld()) {
251 setWorld();
252 return;
255 if (range.isNull()) return;
257 if (_singleMode) {
258 if (_ranges.empty()) _ranges.resize(1);
259 _ranges[0].expandTo(range);
260 return;
263 ExpandToIfSnap exp(range, _snapFactor);
264 if (visit(exp)) return;
266 // reached this point we need a new range
267 _ranges.push_back(range);
269 combineRangesLazy();
272 /// combines two snapping ranges
273 void add(const SnappingRanges2d<T>& other) {
274 const RangeList& rl = other._ranges;
275 std::for_each(rl.begin(), rl.end(), AddTo(*this));
278 /// Grows all ranges by the specified amount
279 void growBy(const T amount) {
281 if (isWorld() || isNull()) return;
283 std::for_each(_ranges.begin(), _ranges.end(), GrowBy(amount));
284 combineRangesLazy();
287 /// Scale all ranges by the specified factor
288 void scale(const float factor) {
290 if (isWorld() || isNull()) return;
292 std::for_each(_ranges.begin(), _ranges.end(), Scale(factor));
293 combineRangesLazy();
296 /// Resets to NULL range
297 void setNull() {
298 _ranges.clear();
301 /// Resets to one range with world flags
302 void setWorld() {
303 if (isWorld()) return;
304 _ranges.resize(1);
305 _ranges[0].setWorld();
308 /// Returns true, when the ranges equal world range
309 bool isWorld() const {
310 return ((size()==1) && (_ranges.front().isWorld()));
313 /// Returns true, when there is no range
314 bool isNull() const {
315 return _ranges.empty();
318 /// Returns the number of ranges in the list
319 size_type size() const {
320 finalize();
321 return _ranges.size();
324 /// Returns the range at the specified index
325 const RangeType& getRange(size_type index) const {
326 finalize();
327 assert(index<size());
328 return _ranges[index];
331 /// Return a range that surrounds *all* added ranges. This is used mainly
332 /// for compatibilty issues.
333 RangeType getFullArea() const {
334 RangeType range;
336 range.setNull();
338 int rcount = _ranges.size();
340 for (int rno=0; rno<rcount; rno++)
341 range.expandTo(_ranges[rno]);
343 return range;
347 /// Returns true if any of the ranges intersect the given range
349 /// Note that a NULL range doesn't intersect anything
350 /// and a WORLD range intersects everything except a NULL Range.
352 bool intersects(const RangeType& r) const {
354 finalize();
355 return std::find_if(_ranges.begin(), _ranges.end(), IntersectsRange(r))
356 != _ranges.end();
359 /// Returns true if any of the ranges contains the point
360 bool contains(T x, T y) const {
362 finalize();
363 return std::find_if(_ranges.begin(), _ranges.end(), ContainsPoint(x, y))
364 != _ranges.end();
367 /// Returns true if any of the ranges contains the range
369 /// Note that a NULL range is not contained in any range and
370 /// a WORLD range is onluy contained in another WORLD range.
372 bool contains(const RangeType& r) const {
374 finalize();
375 return std::find_if(_ranges.begin(), _ranges.end(), ContainsRange(r))
376 != _ranges.end();
379 /// \brief
380 /// Returns true if all ranges in the given SnappingRanges2d
381 /// are contained in at least one of the ranges composing this
382 /// one.
384 /// Note that a NULL range is not contained in any range and
385 /// a WORLD range is onluy contained in another WORLD range.
387 bool contains(const SnappingRanges2d<T>& o) const
390 finalize();
391 // o.finalize(); // should I finalize the other range too ?
393 // Null range set doesn't contain and isn't contained by anything
394 if ( isNull() ) return false;
395 if ( o.isNull() ) return false;
397 // World range contains everything (except null ranges)
398 if ( isWorld() ) return true;
400 // This snappingrange is neither NULL nor WORLD
401 // The other can still be WORLD, but in that case the
402 // first iteration would return false
404 /// TODO: use a visitor !
405 for (unsigned rno=0, rcount=o.size(); rno<rcount; rno++)
407 RangeType r = o.getRange(rno);
408 if ( ! contains(r) )
410 return false;
414 return true;
419 /// Intersect this ranges list with the given ranges list,
420 /// updating the current ranges list.
421 /// Note this is currently a relatively expensive operation
422 /// for complex lists.
424 void intersect(const SnappingRanges2d<T>& o)
426 if (o.isNull()) {
427 setNull();
428 return;
431 if (o.isWorld()) return;
433 // We create a new ranges set for each range in "o" and
434 // then update ourselves with the *union* of these ranges.
435 // Anybody knows a better method (in terms of efficieny) ?
437 std::vector<SnappingRanges2d<T> > list;
438 list.reserve(o.size());
440 //TODO: use a visitor !
441 for (unsigned rno=0, rcount=o.size(); rno<rcount; rno++) {
443 // add a copy of ourselves to the list
444 list.push_back(*this);
446 // intersect that copy with the single range
447 list.back().intersect(o.getRange(rno));
451 // update ourselves with the union of the "list"
452 setNull();
453 for (size_type lno=0, lcount=list.size(); lno<lcount; lno++) {
454 add(list[lno]);
460 /// Intersects this ranges list with the given single range,
461 /// updating the current ranges list.
462 void intersect(const RangeType& r)
465 finalize();
467 if (isWorld()) { // world intersection with X = X
468 setNull();
469 add(r);
470 return;
473 if (isNull()) return; // NULL will always remain NULL
475 if (r.isNull()) { // X intersection with NULL = NULL
476 setNull();
477 return;
480 if (r.isWorld()) return; // X intersection with WORLD = X
482 // TODO: use a vector (remember to walk in reverse dir.)
483 for (int rno=_ranges.size()-1; rno>=0; rno--) {
485 RangeType newrange = Intersection(_ranges[rno], r);
487 if (newrange.isNull())
488 _ranges.erase(_ranges.begin() + rno);
489 else
490 _ranges[rno] = newrange;
494 /// Combines known ranges. Previously merged ranges may have come close
495 /// to other ranges. Algorithm could be optimized.
496 void combineRanges() const {
498 // makes no sense in single mode
499 if (_singleMode) return;
501 bool restart = true;
503 _combineCounter = 0;
505 while (restart) {
507 int rcount = _ranges.size();
509 restart=false;
511 for (int i=0; i<rcount; i++) {
513 for (int j=i+1; j<rcount; j++) {
515 if (snaptest(_ranges[i], _ranges[j], _snapFactor)) {
516 // merge i + j
517 _ranges[i].expandTo(_ranges[j]);
519 _ranges.erase(_ranges.begin() + j);
521 restart=true; // restart from beginning
522 break;
527 if (restart) break;
531 // limit number of ranges
532 if (_ranges.size() > _rangesLimit) {
534 // We found way too much ranges, so reduce to just one single range.
535 // We could also double the factor and try again, but that probably
536 // won't make much difference, so we avoid the trouble...
538 RangeType single = getFullArea();
539 _ranges.resize(1);
540 _ranges[0] = single;
546 /// Visit the current Ranges set
548 /// Visitor functor will be invoked
549 /// for each RangeType in the current set.
550 ///
551 /// The visitor functor will
552 /// receive a RangeType reference; must return true if
553 /// it wants next item or true to exit the loop.
555 /// @return false if the visitor reached the end.
556 template<class V> inline bool visit(V& visitor) const
558 typename RangeList::iterator it, e;
559 for (it = _ranges.begin(), e = _ranges.end(); it != e; ++it) {
560 if (!visitor(*it)) break;
562 return it != _ranges.end();
565 /// Visit the current Ranges set
567 /// Visitor functor will be invoked inconditionally
568 /// for each RangeType in the current set.
569 ///
570 /// The visitor functor will receive a RangeType reference.
572 template<class V> inline void visitAll(V& visitor) const
574 for_each(_ranges.begin(), _ranges.end(), visitor);
577 private:
580 /// Calls combineRanges() once in a while, but not always. Avoids too many
581 /// combineRanges() checks, which could slow down everything.
582 void combineRangesLazy() {
583 const size_type max = 5;
584 ++_combineCounter;
585 if (_combineCounter > max) combineRanges();
588 void finalize() const {
589 if (_combineCounter > 0) combineRanges();
592 /// The current Ranges list.
594 /// Mutable due to lazy finalization. This isn't very nice, but better than
595 /// const_cast.
596 mutable RangeList _ranges;
598 /// snapping factor - see setSnapFactor()
599 float _snapFactor;
601 /// if set, only a single, outer range is maintained (extended).
602 bool _singleMode;
604 /// maximum number of ranges allowed
605 size_type _rangesLimit;
607 /// Counter used in finalizing ranges.
608 mutable size_type _combineCounter;
612 template <class T>
613 std::ostream&
614 operator<< (std::ostream& os, const SnappingRanges2d<T>& r)
616 if ( r.isNull() ) return os << "NULL";
617 if ( r.isWorld() ) return os << "WORLD";
619 typedef typename SnappingRanges2d<T>::RangeList R;
621 const R& ranges = r._ranges;
623 std::copy(ranges.begin(), ranges.end(),
624 std::ostream_iterator<typename R::value_type>(os, ","));
626 return os;
629 namespace {
631 template<typename T>
632 inline bool snaptest(const geometry::Range2d<T>& range1,
633 const geometry::Range2d<T>& range2, const float snapFactor)
636 // when they intersect anyway, they should of course be merged!
637 // TODO: not really, a "+" style ranges list might be worth to
638 // remain unmerged (but needs special handling, i.e. create three
639 // ranges out of two)...
640 if (range1.intersects(range2)) return true;
642 geometry::Range2d<T> temp = range1;
643 temp.expandTo(range2);
645 return (range1.getArea() + range2.getArea()) * snapFactor >
646 temp.getArea();
650 } // anonymous namespace
651 } // namespace geometry
653 /// Standard snapping 2d ranges type for invalidated bounds calculation
654 typedef geometry::SnappingRanges2d<boost::int32_t> InvalidatedRanges;
656 } //namespace gnash
658 #endif