Make automated FSCommand invocation tests show player-side output.
[gnash.git] / testsuite / DummyCharacter.h
blobd7ace9508f36cb3112c59f710952aaf5ffa70cbe
1 //
2 // Copyright (C) 2007, 2008, 2009, 2010, 2011, 2012
3 // Free Software Foundation, Inc.
4 //
5 // This program is free software; you can redistribute it and/or modify
6 // it under the terms of the GNU General Public License as published by
7 // the Free Software Foundation; either version 3 of the License, or
8 // (at your option) any later version.
9 //
10 // This program is distributed in the hope that it will be useful,
11 // but WITHOUT ANY WARRANTY; without even the implied warranty of
12 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
13 // GNU General Public License for more details.
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19 #ifndef GNASH_DUMMYCHARACTER_H
20 #define GNASH_DUMMYCHARACTER_H
22 #include "InteractiveObject.h" // for inheritance
23 #include "SWFRect.h" // for composition
24 #include "Movie.h" // for createMovie
25 #include "snappingrange.h" // for InvalidatedRanges typedef (don't like it)
27 #include <memory> // for unique_ptr
29 // Forward declarations
30 namespace gnash {
33 namespace gnash
36 /// A dummy character instance, for use by unit tests
38 /// This class provides implementation of all virtual
39 /// methods of movie_definition by returning user-defined
40 /// values for XXXXXXXXXXXXXXXXXXXXXXXXXX etc..
41 ///
42 ///
43 class DummyCharacter : public InteractiveObject
46 public:
48 DummyCharacter(as_object* object, DisplayObject* parent)
50 InteractiveObject(object, parent)
54 virtual void display(Renderer& /*renderer*/, const Transform&) {}
56 virtual SWFRect getBounds() const { return SWFRect(); }
58 virtual bool mouseEnabled() const { return true; }
60 virtual void mouseEvent(const event_id&) {}
62 InteractiveObject* topmostMouseEntity(std::int32_t, std::int32_t)
64 return 0;
67 void add_invalidated_bounds(InvalidatedRanges& /*bounds*/, bool /*force*/) {}
71 } // namespace gnash
73 #endif // GNASH_DUMMYCHARACTER_H