Make automated FSCommand invocation tests show player-side output.
[gnash.git] / libcore / abc / as_class.cpp
blob531c60ecbcffee03bd16cfbb63dbd4b2569cb2de
1 //
2 // Copyright (C) 2005, 2006, 2007, 2008, 2009, 2010, 2011, 2012
3 // Free Software Foundation, Inc
4 //
5 // This program is free software; you can redistribute it and/or modify
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10 // This program is distributed in the hope that it will be useful,
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12 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
13 // GNU General Public License for more details.
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19 #include "as_class.h"
20 #include "Class.h"
21 #include "Global_as.h"
22 #include <string>
24 namespace gnash {
25 namespace abc {
27 as_class::as_class(Global_as& gl, Class* c)
29 as_object(gl),
30 _class(c),
31 _name("[class " + getStringTable(gl).value(c->getName()) + "]")
34 const std::string&
35 as_class::stringValue() const
37 assert(isAS3(*this));
38 return _name;