Make automated FSCommand invocation tests show player-side output.
[gnash.git] / libcore / abc / abc_function.cpp
blob6ec1090060b96e180b2d2081feef22c70afdcde7
1 //
2 // Copyright (C) 2005, 2006, 2007, 2008, 2009, 2010, 2011, 2012
3 // Free Software Foundation, Inc.
4 //
5 // This program is free software; you can redistribute it and/or modify
6 // it under the terms of the GNU General Public License as published by
7 // the Free Software Foundation; either version 3 of the License, or
8 // (at your option) any later version.
9 //
10 // This program is distributed in the hope that it will be useful,
11 // but WITHOUT ANY WARRANTY; without even the implied warranty of
12 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
13 // GNU General Public License for more details.
14 //
15 // You should have received a copy of the GNU General Public License
16 // along with this program; if not, write to the Free Software
17 // Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
19 #include "log.h"
20 #include "abc_function.h"
21 #include "fn_call.h"
22 #include "Machine.h"
24 namespace gnash {
25 namespace abc {
27 abc_function::abc_function(Method* methodInfo, Machine* machine)
29 as_function(*machine->global()),
30 _methodInfo(methodInfo),
31 _machine(machine)
35 // Dispatch.
36 as_value
37 abc_function::call(const fn_call& fn)
40 log_abc("Calling an abc_function id=%u.", _methodInfo->methodID());
41 as_value val = _machine->executeFunction(_methodInfo,fn);
42 log_abc("Done calling abc_function id=%u value=%s",
43 _methodInfo->methodID(), val);
44 return val;
48 } // namespace abc
49 } // namespace gnash