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3 // Free Software Foundation, Inc
5 // This program is free software; you can redistribute it and/or modify
6 // it under the terms of the GNU General Public License as published by
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12 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
13 // GNU General Public License for more details.
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19 // Stateful live Movie instance
22 #ifndef GNASH_SWF_MOVIE_H
23 #define GNASH_SWF_MOVIE_H
25 #include "Movie.h" // for inheritance
26 #include "SWFMovieDefinition.h" // for dtor visibility by smart ptr
28 #include <boost/intrusive_ptr.hpp>
32 // Forward declarations
40 /// Stateful Movie object (a special kind of sprite)
42 /// The tasks of the Movie include:
44 /// 1. Keep a 'dictionary' of parsed characters.
45 /// This is a container of characters defined in previous frames. It
46 /// acts like a genuine runtime dictionary of characters, although Gnash
47 /// actually stores the definitions in the SWFMovieDefinition as it is
49 class SWFMovie
: public Movie
52 /// A container to track known characters and whether they are initialized.
53 typedef std::map
<boost::uint16_t, bool> Characters
;
57 SWFMovie(as_object
* object
, const SWFMovieDefinition
* def
,
58 DisplayObject
* parent
);
60 virtual ~SWFMovie() {}
62 virtual void advance();
64 virtual float frameRate() const {
65 return _def
->get_frame_rate();
68 virtual size_t widthPixels() const {
69 return _def
->get_width_pixels();
72 virtual size_t heightPixels() const {
73 return _def
->get_height_pixels();
76 virtual bool ensureFrameLoaded(size_t frameNo
) const {
77 return _def
->ensure_frame_loaded(frameNo
);
80 /// Handle a top-level movie on stage placement.
82 /// This method will just ensure first frame is loaded
83 /// and then call MovieClip::construct
85 /// It's intended to be called by movie_root::setLevel().
86 void construct(as_object
* init
= 0);
88 /// Get the URL of the SWFMovie's definition.
89 const std::string
& url() const {
90 return _def
->get_url();
93 /// Get the version of the SWFMovie.
95 /// @return the version of the SWFMovie.
97 return _def
->get_version();
100 /// Get an exported character definition by its symbol name.
102 /// The character is only available after the ExportAssets tag has been
105 /// @param symbol The exported symbol of the character to retrieve.
106 /// @return The DefinitionTag of the requested character or 0
107 /// if the character has not yet been exported.
108 virtual SWF::DefinitionTag
* exportedCharacter(const std::string
& symbol
);
110 /// Add a character to the list of known characters
112 /// This makes the character known to ActionScript for initialization.
113 /// Exported characters must both be in the definition's list of exports
114 /// and added with this function before they are available.
116 /// If a duplicated character is added, it will not be marked
117 /// uninitialized, as SWF::DoInitAction tags are only executed once
119 void addCharacter(boost::uint16_t id
);
121 /// Attempt to mark a character as initialized.
123 /// A character can be initialized once, but only after it is known to this
126 /// @param id The id of the character to initialize.
127 /// @return false if the character cannot be initialized. This can mean
128 /// 1. The character is not yet present (either not exported
129 /// or has not yet been placed on stage).
130 /// 2. The character has already been initialized.
131 /// true if the character was marked initialized.
132 bool initializeCharacter(boost::uint16_t id
);
134 const movie_definition
* definition() const {
140 /// Tracks known characters and whether they have been initialized.
141 Characters _characters
;
143 /// This should only be a top-level movie, not a sprite_definition.
144 const boost::intrusive_ptr
<const SWFMovieDefinition
> _def
;
148 } // end of namespace gnash
150 #endif // GNASH_MOVIE_INSTANCE_H