1 @node Signal Handling, Process Startup, Non-Local Exits, Top
2 @chapter Signal Handling
5 A @dfn{signal} is a software interrupt delivered to a process. The
6 operating system uses signals to report exceptional situations to an
7 executing program. Some signals report errors such as references to
8 invalid memory addresses; others report asynchronous events, such as
9 disconnection of a phone line.
11 The GNU C library defines a variety of signal types, each for a
12 particular kind of event. Some kinds of events make it inadvisable or
13 impossible for the program to proceed as usual, and the corresponding
14 signals normally abort the program. Other kinds of signals that report
15 harmless events are ignored by default.
17 If you anticipate an event that causes signals, you can define a handler
18 function and tell the operating system to run it when that particular
19 type of signal arrives.
21 Finally, one process can send a signal to another process; this allows a
22 parent process to abort a child, or two related processes to communicate
26 * Concepts of Signals:: Introduction to the signal facilities.
27 * Standard Signals:: Particular kinds of signals with
28 standard names and meanings.
29 * Signal Actions:: Specifying what happens when a
30 particular signal is delivered.
31 * Defining Handlers:: How to write a signal handler function.
32 * Interrupted Primitives:: Signal handlers affect use of @code{open},
33 @code{read}, @code{write} and other functions.
34 * Generating Signals:: How to send a signal to a process.
35 * Blocking Signals:: Making the system hold signals temporarily.
36 * Waiting for a Signal:: Suspending your program until a signal
38 * Signal Stack:: Using a Separate Signal Stack.
39 * BSD Signal Handling:: Additional functions for backward
40 compatibility with BSD.
43 @node Concepts of Signals
44 @section Basic Concepts of Signals
46 This section explains basic concepts of how signals are generated, what
47 happens after a signal is delivered, and how programs can handle
51 * Kinds of Signals:: Some examples of what can cause a signal.
52 * Signal Generation:: Concepts of why and how signals occur.
53 * Delivery of Signal:: Concepts of what a signal does to the
57 @node Kinds of Signals
58 @subsection Some Kinds of Signals
60 A signal reports the occurrence of an exceptional event. These are some
61 of the events that can cause (or @dfn{generate}, or @dfn{raise}) a
66 A program error such as dividing by zero or issuing an address outside
70 A user request to interrupt or terminate the program. Most environments
71 are set up to let a user suspend the program by typing @kbd{C-z}, or
72 terminate it with @kbd{C-c}. Whatever key sequence is used, the
73 operating system sends the proper signal to interrupt the process.
76 The termination of a child process.
79 Expiration of a timer or alarm.
82 A call to @code{kill} or @code{raise} by the same process.
85 A call to @code{kill} from another process. Signals are a limited but
86 useful form of interprocess communication.
89 An attempt to perform an I/O operation that cannot be done. Examples
90 are reading from a pipe that has no writer (@pxref{Pipes and FIFOs}),
91 and reading or writing to a terminal in certain situations (@pxref{Job
95 Each of these kinds of events (excepting explicit calls to @code{kill}
96 and @code{raise}) generates its own particular kind of signal. The
97 various kinds of signals are listed and described in detail in
98 @ref{Standard Signals}.
100 @node Signal Generation
101 @subsection Concepts of Signal Generation
102 @cindex generation of signals
104 In general, the events that generate signals fall into three major
105 categories: errors, external events, and explicit requests.
107 An error means that a program has done something invalid and cannot
108 continue execution. But not all kinds of errors generate signals---in
109 fact, most do not. For example, opening a nonexistent file is an error,
110 but it does not raise a signal; instead, @code{open} returns @code{-1}.
111 In general, errors that are necessarily associated with certain library
112 functions are reported by returning a value that indicates an error.
113 The errors which raise signals are those which can happen anywhere in
114 the program, not just in library calls. These include division by zero
115 and invalid memory addresses.
117 An external event generally has to do with I/O or other processes.
118 These include the arrival of input, the expiration of a timer, and the
119 termination of a child process.
121 An explicit request means the use of a library function such as
122 @code{kill} whose purpose is specifically to generate a signal.
124 Signals may be generated @dfn{synchronously} or @dfn{asynchronously}. A
125 synchronous signal pertains to a specific action in the program, and is
126 delivered (unless blocked) during that action. Most errors generate
127 signals synchronously, and so do explicit requests by a process to
128 generate a signal for that same process. On some machines, certain
129 kinds of hardware errors (usually floating-point exceptions) are not
130 reported completely synchronously, but may arrive a few instructions
133 Asynchronous signals are generated by events outside the control of the
134 process that receives them. These signals arrive at unpredictable times
135 during execution. External events generate signals asynchronously, and
136 so do explicit requests that apply to some other process.
138 A given type of signal is either typically synchronous or typically
139 asynchronous. For example, signals for errors are typically synchronous
140 because errors generate signals synchronously. But any type of signal
141 can be generated synchronously or asynchronously with an explicit
144 @node Delivery of Signal
145 @subsection How Signals Are Delivered
146 @cindex delivery of signals
147 @cindex pending signals
148 @cindex blocked signals
150 When a signal is generated, it becomes @dfn{pending}. Normally it
151 remains pending for just a short period of time and then is
152 @dfn{delivered} to the process that was signaled. However, if that kind
153 of signal is currently @dfn{blocked}, it may remain pending
154 indefinitely---until signals of that kind are @dfn{unblocked}. Once
155 unblocked, it will be delivered immediately. @xref{Blocking Signals}.
157 @cindex specified action (for a signal)
158 @cindex default action (for a signal)
159 @cindex signal action
160 @cindex catching signals
161 When the signal is delivered, whether right away or after a long delay,
162 the @dfn{specified action} for that signal is taken. For certain
163 signals, such as @code{SIGKILL} and @code{SIGSTOP}, the action is fixed,
164 but for most signals, the program has a choice: ignore the signal,
165 specify a @dfn{handler function}, or accept the @dfn{default action} for
166 that kind of signal. The program specifies its choice using functions
167 such as @code{signal} or @code{sigaction} (@pxref{Signal Actions}). We
168 sometimes say that a handler @dfn{catches} the signal. While the
169 handler is running, that particular signal is normally blocked.
171 If the specified action for a kind of signal is to ignore it, then any
172 such signal which is generated is discarded immediately. This happens
173 even if the signal is also blocked at the time. A signal discarded in
174 this way will never be delivered, not even if the program subsequently
175 specifies a different action for that kind of signal and then unblocks
178 If a signal arrives which the program has neither handled nor ignored,
179 its @dfn{default action} takes place. Each kind of signal has its own
180 default action, documented below (@pxref{Standard Signals}). For most kinds
181 of signals, the default action is to terminate the process. For certain
182 kinds of signals that represent ``harmless'' events, the default action
185 When a signal terminates a process, its parent process can determine the
186 cause of termination by examining the termination status code reported
187 by the @code{wait} or @code{waitpid} functions. (This is discussed in
188 more detail in @ref{Process Completion}.) The information it can get
189 includes the fact that termination was due to a signal, and the kind of
190 signal involved. If a program you run from a shell is terminated by a
191 signal, the shell typically prints some kind of error message.
193 The signals that normally represent program errors have a special
194 property: when one of these signals terminates the process, it also
195 writes a @dfn{core dump file} which records the state of the process at
196 the time of termination. You can examine the core dump with a debugger
197 to investigate what caused the error.
199 If you raise a ``program error'' signal by explicit request, and this
200 terminates the process, it makes a core dump file just as if the signal
201 had been due directly to an error.
203 @node Standard Signals
204 @section Standard Signals
206 @cindex names of signals
209 @cindex signal number
210 This section lists the names for various standard kinds of signals and
211 describes what kind of event they mean. Each signal name is a macro
212 which stands for a positive integer---the @dfn{signal number} for that
213 kind of signal. Your programs should never make assumptions about the
214 numeric code for a particular kind of signal, but rather refer to them
215 always by the names defined here. This is because the number for a
216 given kind of signal can vary from system to system, but the meanings of
217 the names are standardized and fairly uniform.
219 The signal names are defined in the header file @file{signal.h}.
223 @deftypevr Macro int NSIG
224 The value of this symbolic constant is the total number of signals
225 defined. Since the signal numbers are allocated consecutively,
226 @code{NSIG} is also one greater than the largest defined signal number.
230 * Program Error Signals:: Used to report serious program errors.
231 * Termination Signals:: Used to interrupt and/or terminate the
233 * Alarm Signals:: Used to indicate expiration of timers.
234 * Asynchronous I/O Signals:: Used to indicate input is available.
235 * Job Control Signals:: Signals used to support job control.
236 * Operation Error Signals:: Used to report operational system errors.
237 * Miscellaneous Signals:: Miscellaneous Signals.
238 * Signal Messages:: Printing a message describing a signal.
241 @node Program Error Signals
242 @subsection Program Error Signals
243 @cindex program error signals
245 The following signals are generated when a serious program error is
246 detected by the operating system or the computer itself. In general,
247 all of these signals are indications that your program is seriously
248 broken in some way, and there's usually no way to continue the
249 computation which encountered the error.
251 Some programs handle program error signals in order to tidy up before
252 terminating; for example, programs that turn off echoing of terminal
253 input should handle program error signals in order to turn echoing back
254 on. The handler should end by specifying the default action for the
255 signal that happened and then reraising it; this will cause the program
256 to terminate with that signal, as if it had not had a handler.
257 (@xref{Termination in Handler}.)
259 Termination is the sensible ultimate outcome from a program error in
260 most programs. However, programming systems such as Lisp that can load
261 compiled user programs might need to keep executing even if a user
262 program incurs an error. These programs have handlers which use
263 @code{longjmp} to return control to the command level.
265 The default action for all of these signals is to cause the process to
266 terminate. If you block or ignore these signals or establish handlers
267 for them that return normally, your program will probably break horribly
268 when such signals happen, unless they are generated by @code{raise} or
269 @code{kill} instead of a real error.
272 When one of these program error signals terminates a process, it also
273 writes a @dfn{core dump file} which records the state of the process at
274 the time of termination. The core dump file is named @file{core} and is
275 written in whichever directory is current in the process at the time.
276 (On the GNU system, you can specify the file name for core dumps with
277 the environment variable @code{COREFILE}.) The purpose of core dump
278 files is so that you can examine them with a debugger to investigate
279 what caused the error.
283 @deftypevr Macro int SIGFPE
284 The @code{SIGFPE} signal reports a fatal arithmetic error. Although the
285 name is derived from ``floating-point exception'', this signal actually
286 covers all arithmetic errors, including division by zero and overflow.
287 If a program stores integer data in a location which is then used in a
288 floating-point operation, this often causes an ``invalid operation''
289 exception, because the processor cannot recognize the data as a
290 floating-point number.
292 @cindex floating-point exception
294 Actual floating-point exceptions are a complicated subject because there
295 are many types of exceptions with subtly different meanings, and the
296 @code{SIGFPE} signal doesn't distinguish between them. The @cite{IEEE
297 Standard for Binary Floating-Point Arithmetic (ANSI/IEEE Std 754-1985
298 and ANSI/IEEE Std 854-1987)}
299 defines various floating-point exceptions and requires conforming
300 computer systems to report their occurrences. However, this standard
301 does not specify how the exceptions are reported, or what kinds of
302 handling and control the operating system can offer to the programmer.
305 BSD systems provide the @code{SIGFPE} handler with an extra argument
306 that distinguishes various causes of the exception. In order to access
307 this argument, you must define the handler to accept two arguments,
308 which means you must cast it to a one-argument function type in order to
309 establish the handler. The GNU library does provide this extra
310 argument, but the value is meaningful only on operating systems that
311 provide the information (BSD systems and GNU systems).
316 @item FPE_INTOVF_TRAP
317 @vindex FPE_INTOVF_TRAP
318 Integer overflow (impossible in a C program unless you enable overflow
319 trapping in a hardware-specific fashion).
322 @item FPE_INTDIV_TRAP
323 @vindex FPE_INTDIV_TRAP
324 Integer division by zero.
327 @item FPE_SUBRNG_TRAP
328 @vindex FPE_SUBRNG_TRAP
329 Subscript-range (something that C programs never check for).
332 @item FPE_FLTOVF_TRAP
333 @vindex FPE_FLTOVF_TRAP
334 Floating overflow trap.
337 @item FPE_FLTDIV_TRAP
338 @vindex FPE_FLTDIV_TRAP
339 Floating/decimal division by zero.
342 @item FPE_FLTUND_TRAP
343 @vindex FPE_FLTUND_TRAP
344 Floating underflow trap. (Trapping on floating underflow is not
348 @item FPE_DECOVF_TRAP
349 @vindex FPE_DECOVF_TRAP
350 Decimal overflow trap. (Only a few machines have decimal arithmetic and
352 @ignore @c These seem redundant
355 @item FPE_FLTOVF_FAULT
356 @vindex FPE_FLTOVF_FAULT
357 Floating overflow fault.
360 @item FPE_FLTDIV_FAULT
361 @vindex FPE_FLTDIV_FAULT
362 Floating divide by zero fault.
365 @item FPE_FLTUND_FAULT
366 @vindex FPE_FLTUND_FAULT
367 Floating underflow fault.
373 @deftypevr Macro int SIGILL
374 The name of this signal is derived from ``illegal instruction''; it
375 usually means your program is trying to execute garbage or a privileged
376 instruction. Since the C compiler generates only valid instructions,
377 @code{SIGILL} typically indicates that the executable file is corrupted,
378 or that you are trying to execute data. Some common ways of getting
379 into the latter situation are by passing an invalid object where a
380 pointer to a function was expected, or by writing past the end of an
381 automatic array (or similar problems with pointers to automatic
382 variables) and corrupting other data on the stack such as the return
383 address of a stack frame.
385 @code{SIGILL} can also be generated when the stack overflows, or when
386 the system has trouble running the handler for a signal.
388 @cindex illegal instruction
392 @deftypevr Macro int SIGSEGV
393 @cindex segmentation violation
394 This signal is generated when a program tries to read or write outside
395 the memory that is allocated for it, or to write memory that can only be
396 read. (Actually, the signals only occur when the program goes far
397 enough outside to be detected by the system's memory protection
398 mechanism.) The name is an abbreviation for ``segmentation violation''.
400 Common ways of getting a @code{SIGSEGV} condition include dereferencing
401 a null or uninitialized pointer, or when you use a pointer to step
402 through an array, but fail to check for the end of the array. It varies
403 among systems whether dereferencing a null pointer generates
404 @code{SIGSEGV} or @code{SIGBUS}.
409 @deftypevr Macro int SIGBUS
410 This signal is generated when an invalid pointer is dereferenced. Like
411 @code{SIGSEGV}, this signal is typically the result of dereferencing an
412 uninitialized pointer. The difference between the two is that
413 @code{SIGSEGV} indicates an invalid access to valid memory, while
414 @code{SIGBUS} indicates an access to an invalid address. In particular,
415 @code{SIGBUS} signals often result from dereferencing a misaligned
416 pointer, such as referring to a four-word integer at an address not
417 divisible by four. (Each kind of computer has its own requirements for
420 The name of this signal is an abbreviation for ``bus error''.
426 @deftypevr Macro int SIGABRT
428 This signal indicates an error detected by the program itself and
429 reported by calling @code{abort}. @xref{Aborting a Program}.
434 @deftypevr Macro int SIGIOT
435 Generated by the PDP-11 ``iot'' instruction. On most machines, this is
436 just another name for @code{SIGABRT}.
441 @deftypevr Macro int SIGTRAP
442 Generated by the machine's breakpoint instruction, and possibly other
443 trap instructions. This signal is used by debuggers. Your program will
444 probably only see @code{SIGTRAP} if it is somehow executing bad
450 @deftypevr Macro int SIGEMT
451 Emulator trap; this results from certain unimplemented instructions
452 which might be emulated in software, or the operating system's
453 failure to properly emulate them.
458 @deftypevr Macro int SIGSYS
459 Bad system call; that is to say, the instruction to trap to the
460 operating system was executed, but the code number for the system call
461 to perform was invalid.
464 @node Termination Signals
465 @subsection Termination Signals
466 @cindex program termination signals
468 These signals are all used to tell a process to terminate, in one way
469 or another. They have different names because they're used for slightly
470 different purposes, and programs might want to handle them differently.
472 The reason for handling these signals is usually so your program can
473 tidy up as appropriate before actually terminating. For example, you
474 might want to save state information, delete temporary files, or restore
475 the previous terminal modes. Such a handler should end by specifying
476 the default action for the signal that happened and then reraising it;
477 this will cause the program to terminate with that signal, as if it had
478 not had a handler. (@xref{Termination in Handler}.)
480 The (obvious) default action for all of these signals is to cause the
481 process to terminate.
485 @deftypevr Macro int SIGTERM
486 @cindex termination signal
487 The @code{SIGTERM} signal is a generic signal used to cause program
488 termination. Unlike @code{SIGKILL}, this signal can be blocked,
489 handled, and ignored. It is the normal way to politely ask a program to
492 The shell command @code{kill} generates @code{SIGTERM} by default.
498 @deftypevr Macro int SIGINT
499 @cindex interrupt signal
500 The @code{SIGINT} (``program interrupt'') signal is sent when the user
501 types the INTR character (normally @kbd{C-c}). @xref{Special
502 Characters}, for information about terminal driver support for
508 @deftypevr Macro int SIGQUIT
511 The @code{SIGQUIT} signal is similar to @code{SIGINT}, except that it's
512 controlled by a different key---the QUIT character, usually
513 @kbd{C-\}---and produces a core dump when it terminates the process,
514 just like a program error signal. You can think of this as a
515 program error condition ``detected'' by the user.
517 @xref{Program Error Signals}, for information about core dumps.
518 @xref{Special Characters}, for information about terminal driver
521 Certain kinds of cleanups are best omitted in handling @code{SIGQUIT}.
522 For example, if the program creates temporary files, it should handle
523 the other termination requests by deleting the temporary files. But it
524 is better for @code{SIGQUIT} not to delete them, so that the user can
525 examine them in conjunction with the core dump.
530 @deftypevr Macro int SIGKILL
531 The @code{SIGKILL} signal is used to cause immediate program termination.
532 It cannot be handled or ignored, and is therefore always fatal. It is
533 also not possible to block this signal.
535 This signal is usually generated only by explicit request. Since it
536 cannot be handled, you should generate it only as a last resort, after
537 first trying a less drastic method such as @kbd{C-c} or @code{SIGTERM}.
538 If a process does not respond to any other termination signals, sending
539 it a @code{SIGKILL} signal will almost always cause it to go away.
541 In fact, if @code{SIGKILL} fails to terminate a process, that by itself
542 constitutes an operating system bug which you should report.
544 The system will generate @code{SIGKILL} for a process itself under some
545 unusual conditions where the program cannot possible continue to run
546 (even to run a signal handler).
552 @deftypevr Macro int SIGHUP
553 @cindex hangup signal
554 The @code{SIGHUP} (``hang-up'') signal is used to report that the user's
555 terminal is disconnected, perhaps because a network or telephone
556 connection was broken. For more information about this, see @ref{Control
559 This signal is also used to report the termination of the controlling
560 process on a terminal to jobs associated with that session; this
561 termination effectively disconnects all processes in the session from
562 the controlling terminal. For more information, see @ref{Termination
567 @subsection Alarm Signals
569 These signals are used to indicate the expiration of timers.
570 @xref{Setting an Alarm}, for information about functions that cause
571 these signals to be sent.
573 The default behavior for these signals is to cause program termination.
574 This default is rarely useful, but no other default would be useful;
575 most of the ways of using these signals would require handler functions
580 @deftypevr Macro int SIGALRM
581 This signal typically indicates expiration of a timer that measures real
582 or clock time. It is used by the @code{alarm} function, for example.
588 @deftypevr Macro int SIGVTALRM
589 This signal typically indicates expiration of a timer that measures CPU
590 time used by the current process. The name is an abbreviation for
591 ``virtual time alarm''.
593 @cindex virtual time alarm signal
597 @deftypevr Macro int SIGPROF
598 This signal is typically indicates expiration of a timer that measures
599 both CPU time used by the current process, and CPU time expended on
600 behalf of the process by the system. Such a timer is used to implement
601 code profiling facilities, hence the name of this signal.
603 @cindex profiling alarm signal
606 @node Asynchronous I/O Signals
607 @subsection Asynchronous I/O Signals
609 The signals listed in this section are used in conjunction with
610 asynchronous I/O facilities. You have to take explicit action by
611 calling @code{fcntl} to enable a particular file descriptor to generate
612 these signals (@pxref{Interrupt Input}). The default action for these
613 signals is to ignore them.
617 @deftypevr Macro int SIGIO
618 @cindex input available signal
619 @cindex output possible signal
620 This signal is sent when a file descriptor is ready to perform input
623 On most operating systems, terminals and sockets are the only kinds of
624 files that can generate @code{SIGIO}; other kinds, including ordinary
625 files, never generate @code{SIGIO} even if you ask them to.
627 In the GNU system @code{SIGIO} will always be generated properly
628 if you successfully set asynchronous mode with @code{fcntl}.
633 @deftypevr Macro int SIGURG
634 @cindex urgent data signal
635 This signal is sent when ``urgent'' or out-of-band data arrives on a
636 socket. @xref{Out-of-Band Data}.
641 @deftypevr Macro int SIGPOLL
642 This is a System V signal name, more or less similar to @code{SIGIO}.
643 It is defined only for compatibility.
646 @node Job Control Signals
647 @subsection Job Control Signals
648 @cindex job control signals
650 These signals are used to support job control. If your system
651 doesn't support job control, then these macros are defined but the
652 signals themselves can't be raised or handled.
654 You should generally leave these signals alone unless you really
655 understand how job control works. @xref{Job Control}.
659 @deftypevr Macro int SIGCHLD
660 @cindex child process signal
661 This signal is sent to a parent process whenever one of its child
662 processes terminates or stops.
664 The default action for this signal is to ignore it. If you establish a
665 handler for this signal while there are child processes that have
666 terminated but not reported their status via @code{wait} or
667 @code{waitpid} (@pxref{Process Completion}), whether your new handler
668 applies to those processes or not depends on the particular operating
674 @deftypevr Macro int SIGCLD
675 This is an obsolete name for @code{SIGCHLD}.
680 @deftypevr Macro int SIGCONT
681 @cindex continue signal
682 You can send a @code{SIGCONT} signal to a process to make it continue.
683 This signal is special---it always makes the process continue if it is
684 stopped, before the signal is delivered. The default behavior is to do
685 nothing else. You cannot block this signal. You can set a handler, but
686 @code{SIGCONT} always makes the process continue regardless.
688 Most programs have no reason to handle @code{SIGCONT}; they simply
689 resume execution without realizing they were ever stopped. You can use
690 a handler for @code{SIGCONT} to make a program do something special when
691 it is stopped and continued---for example, to reprint a prompt when it
692 is suspended while waiting for input.
697 @deftypevr Macro int SIGSTOP
698 The @code{SIGSTOP} signal stops the process. It cannot be handled,
705 @deftypevr Macro int SIGTSTP
706 The @code{SIGTSTP} signal is an interactive stop signal. Unlike
707 @code{SIGSTOP}, this signal can be handled and ignored.
709 Your program should handle this signal if you have a special need to
710 leave files or system tables in a secure state when a process is
711 stopped. For example, programs that turn off echoing should handle
712 @code{SIGTSTP} so they can turn echoing back on before stopping.
714 This signal is generated when the user types the SUSP character
715 (normally @kbd{C-z}). For more information about terminal driver
716 support, see @ref{Special Characters}.
718 @cindex interactive stop signal
722 @deftypevr Macro int SIGTTIN
723 A process cannot read from the the user's terminal while it is running
724 as a background job. When any process in a background job tries to
725 read from the terminal, all of the processes in the job are sent a
726 @code{SIGTTIN} signal. The default action for this signal is to
727 stop the process. For more information about how this interacts with
728 the terminal driver, see @ref{Access to the Terminal}.
730 @cindex terminal input signal
734 @deftypevr Macro int SIGTTOU
735 This is similar to @code{SIGTTIN}, but is generated when a process in a
736 background job attempts to write to the terminal or set its modes.
737 Again, the default action is to stop the process. @code{SIGTTOU} is
738 only generated for an attempt to write to the terminal if the
739 @code{TOSTOP} output mode is set; @pxref{Output Modes}.
741 @cindex terminal output signal
743 While a process is stopped, no more signals can be delivered to it until
744 it is continued, except @code{SIGKILL} signals and (obviously)
745 @code{SIGCONT} signals. The signals are marked as pending, but not
746 delivered until the process is continued. The @code{SIGKILL} signal
747 always causes termination of the process and can't be blocked, handled
748 or ignored. You can ignore @code{SIGCONT}, but it always causes the
749 process to be continued anyway if it is stopped. Sending a
750 @code{SIGCONT} signal to a process causes any pending stop signals for
751 that process to be discarded. Likewise, any pending @code{SIGCONT}
752 signals for a process are discarded when it receives a stop signal.
754 When a process in an orphaned process group (@pxref{Orphaned Process
755 Groups}) receives a @code{SIGTSTP}, @code{SIGTTIN}, or @code{SIGTTOU}
756 signal and does not handle it, the process does not stop. Stopping the
757 process would probably not be very useful, since there is no shell
758 program that will notice it stop and allow the user to continue it.
759 What happens instead depends on the operating system you are using.
760 Some systems may do nothing; others may deliver another signal instead,
761 such as @code{SIGKILL} or @code{SIGHUP}. In the GNU system, the process
762 dies with @code{SIGKILL}; this avoids the problem of many stopped,
763 orphaned processes lying around the system.
766 On the GNU system, it is possible to reattach to the orphaned process
767 group and continue it, so stop signals do stop the process as usual on
768 a GNU system unless you have requested POSIX compatibility ``till it
772 @node Operation Error Signals
773 @subsection Operation Error Signals
775 These signals are used to report various errors generated by an
776 operation done by the program. They do not necessarily indicate a
777 programming error in the program, but an error that prevents an
778 operating system call from completing. The default action for all of
779 them is to cause the process to terminate.
783 @deftypevr Macro int SIGPIPE
785 @cindex broken pipe signal
786 Broken pipe. If you use pipes or FIFOs, you have to design your
787 application so that one process opens the pipe for reading before
788 another starts writing. If the reading process never starts, or
789 terminates unexpectedly, writing to the pipe or FIFO raises a
790 @code{SIGPIPE} signal. If @code{SIGPIPE} is blocked, handled or
791 ignored, the offending call fails with @code{EPIPE} instead.
793 Pipes and FIFO special files are discussed in more detail in @ref{Pipes
796 Another cause of @code{SIGPIPE} is when you try to output to a socket
797 that isn't connected. @xref{Sending Data}.
802 @deftypevr Macro int SIGLOST
803 @cindex lost resource signal
804 Resource lost. This signal is generated when you have an advisory lock
805 on an NFS file, and the NFS server reboots and forgets about your lock.
807 In the GNU system, @code{SIGLOST} is generated when any server program
808 dies unexpectedly. It is usually fine to ignore the signal; whatever
809 call was made to the server that died just returns an error.
814 @deftypevr Macro int SIGXCPU
815 CPU time limit exceeded. This signal is generated when the process
816 exceeds its soft resource limit on CPU time. @xref{Limits on Resources}.
821 @deftypevr Macro int SIGXFSZ
822 File size limit exceeded. This signal is generated when the process
823 attempts to extend a file so it exceeds the process's soft resource
824 limit on file size. @xref{Limits on Resources}.
827 @node Miscellaneous Signals
828 @subsection Miscellaneous Signals
830 These signals are used for various other purposes. In general, they
831 will not affect your program unless it explicitly uses them for something.
835 @deftypevr Macro int SIGUSR1
839 @deftypevr Macro int SIGUSR2
841 The @code{SIGUSR1} and @code{SIGUSR2} signals are set aside for you to
842 use any way you want. They're useful for simple interprocess
843 communication, if you write a signal handler for them in the program
844 that receives the signal.
846 There is an example showing the use of @code{SIGUSR1} and @code{SIGUSR2}
847 in @ref{Signaling Another Process}.
849 The default action is to terminate the process.
854 @deftypevr Macro int SIGWINCH
855 Window size change. This is generated on some systems (including GNU)
856 when the terminal driver's record of the number of rows and columns on
857 the screen is changed. The default action is to ignore it.
859 If a program does full-screen display, it should handle @code{SIGWINCH}.
860 When the signal arrives, it should fetch the new screen size and
861 reformat its display accordingly.
866 @deftypevr Macro int SIGINFO
867 Information request. In 4.4 BSD and the GNU system, this signal is sent
868 to all the processes in the foreground process group of the controlling
869 terminal when the user types the STATUS character in canonical mode;
870 @pxref{Signal Characters}.
872 If the process is the leader of the process group, the default action is
873 to print some status information about the system and what the process
874 is doing. Otherwise the default is to do nothing.
877 @node Signal Messages
878 @subsection Signal Messages
879 @cindex signal messages
881 We mentioned above that the shell prints a message describing the signal
882 that terminated a child process. The clean way to print a message
883 describing a signal is to use the functions @code{strsignal} and
884 @code{psignal}. These functions use a signal number to specify which
885 kind of signal to describe. The signal number may come from the
886 termination status of a child process (@pxref{Process Completion}) or it
887 may come from a signal handler in the same process.
891 @deftypefun {char *} strsignal (int @var{signum})
892 This function returns a pointer to a statically-allocated string
893 containing a message describing the signal @var{signum}. You
894 should not modify the contents of this string; and, since it can be
895 rewritten on subsequent calls, you should save a copy of it if you need
896 to reference it later.
899 This function is a GNU extension, declared in the header file
905 @deftypefun void psignal (int @var{signum}, const char *@var{message})
906 This function prints a message describing the signal @var{signum} to the
907 standard error output stream @code{stderr}; see @ref{Standard Streams}.
909 If you call @code{psignal} with a @var{message} that is either a null
910 pointer or an empty string, @code{psignal} just prints the message
911 corresponding to @var{signum}, adding a trailing newline.
913 If you supply a non-null @var{message} argument, then @code{psignal}
914 prefixes its output with this string. It adds a colon and a space
915 character to separate the @var{message} from the string corresponding
919 This function is a BSD feature, declared in the header file @file{signal.h}.
923 There is also an array @code{sys_siglist} which contains the messages
924 for the various signal codes. This array exists on BSD systems, unlike
928 @section Specifying Signal Actions
929 @cindex signal actions
930 @cindex establishing a handler
932 The simplest way to change the action for a signal is to use the
933 @code{signal} function. You can specify a built-in action (such as to
934 ignore the signal), or you can @dfn{establish a handler}.
936 The GNU library also implements the more versatile @code{sigaction}
937 facility. This section describes both facilities and gives suggestions
938 on which to use when.
941 * Basic Signal Handling:: The simple @code{signal} function.
942 * Advanced Signal Handling:: The more powerful @code{sigaction} function.
943 * Signal and Sigaction:: How those two functions interact.
944 * Sigaction Function Example:: An example of using the sigaction function.
945 * Flags for Sigaction:: Specifying options for signal handling.
946 * Initial Signal Actions:: How programs inherit signal actions.
949 @node Basic Signal Handling
950 @subsection Basic Signal Handling
951 @cindex @code{signal} function
953 The @code{signal} function provides a simple interface for establishing
954 an action for a particular signal. The function and associated macros
955 are declared in the header file @file{signal.h}.
960 @deftp {Data Type} sighandler_t
961 This is the type of signal handler functions. Signal handlers take one
962 integer argument specifying the signal number, and have return type
963 @code{void}. So, you should define handler functions like this:
966 void @var{handler} (int @code{signum}) @{ @dots{} @}
969 The name @code{sighandler_t} for this data type is a GNU extension.
974 @deftypefun sighandler_t signal (int @var{signum}, sighandler_t @var{action})
975 The @code{signal} function establishes @var{action} as the action for
976 the signal @var{signum}.
978 The first argument, @var{signum}, identifies the signal whose behavior
979 you want to control, and should be a signal number. The proper way to
980 specify a signal number is with one of the symbolic signal names
981 described in @ref{Standard Signals}---don't use an explicit number, because
982 the numerical code for a given kind of signal may vary from operating
983 system to operating system.
985 The second argument, @var{action}, specifies the action to use for the
986 signal @var{signum}. This can be one of the following:
991 @cindex default action for a signal
992 @code{SIG_DFL} specifies the default action for the particular signal.
993 The default actions for various kinds of signals are stated in
994 @ref{Standard Signals}.
998 @cindex ignore action for a signal
999 @code{SIG_IGN} specifies that the signal should be ignored.
1001 Your program generally should not ignore signals that represent serious
1002 events or that are normally used to request termination. You cannot
1003 ignore the @code{SIGKILL} or @code{SIGSTOP} signals at all. You can
1004 ignore program error signals like @code{SIGSEGV}, but ignoring the error
1005 won't enable the program to continue executing meaningfully. Ignoring
1006 user requests such as @code{SIGINT}, @code{SIGQUIT}, and @code{SIGTSTP}
1009 When you do not wish signals to be delivered during a certain part of
1010 the program, the thing to do is to block them, not ignore them.
1011 @xref{Blocking Signals}.
1014 Supply the address of a handler function in your program, to specify
1015 running this handler as the way to deliver the signal.
1017 For more information about defining signal handler functions,
1018 see @ref{Defining Handlers}.
1021 If you set the action for a signal to @code{SIG_IGN}, or if you set it
1022 to @code{SIG_DFL} and the default action is to ignore that signal, then
1023 any pending signals of that type are discarded (even if they are
1024 blocked). Discarding the pending signals means that they will never be
1025 delivered, not even if you subsequently specify another action and
1026 unblock this kind of signal.
1028 The @code{signal} function returns the action that was previously in
1029 effect for the specified @var{signum}. You can save this value and
1030 restore it later by calling @code{signal} again.
1032 If @code{signal} can't honor the request, it returns @code{SIG_ERR}
1033 instead. The following @code{errno} error conditions are defined for
1038 You specified an invalid @var{signum}; or you tried to ignore or provide
1039 a handler for @code{SIGKILL} or @code{SIGSTOP}.
1043 @strong{Compatibility Note:} A problem when working with the
1044 @code{signal} function is that it has a different semantic on BSD and
1045 SVID system. The difference is that on SVID systems the signal handler
1046 is deinstalled after an signal was delivered. On BSD systems the
1047 handler must be explicitly deinstalled. In the GNU C Library we use the
1048 BSD version by default. To use the SVID version you can either use the
1049 function @code{sysv_signal} (see below) or use the @code{_XOPEN_SOURCE}
1050 feature select macro (@pxref{Feature Test Macros}) Generally it should
1051 be avoided to use this functions due to the compatibility problems. It
1052 is better to use @code{sigaction} if it is available since the results
1053 are much more reliable.
1055 Here is a simple example of setting up a handler to delete temporary
1056 files when certain fatal signals happen:
1062 termination_handler (int signum)
1064 struct temp_file *p;
1066 for (p = temp_file_list; p; p = p->next)
1074 if (signal (SIGINT, termination_handler) == SIG_IGN)
1075 signal (SIGINT, SIG_IGN);
1076 if (signal (SIGHUP, termination_handler) == SIG_IGN)
1077 signal (SIGHUP, SIG_IGN);
1078 if (signal (SIGTERM, termination_handler) == SIG_IGN)
1079 signal (SIGTERM, SIG_IGN);
1085 Note how if a given signal was previously set to be ignored, this code
1086 avoids altering that setting. This is because non-job-control shells
1087 often ignore certain signals when starting children, and it is important
1088 for the children to respect this.
1090 We do not handle @code{SIGQUIT} or the program error signals in this
1091 example because these are designed to provide information for debugging
1092 (a core dump), and the temporary files may give useful information.
1096 @deftypefun sighandler_t sysv_signal (int @var{signum}, sighandler_t @var{action})
1097 The @code{sysv_signal} implements the behaviour of the standard
1098 @code{signal} function as found on SVID systems. The difference to BSD
1099 systems is that the handler is deinstalled after a delivery of a signal.
1101 @strong{Compatibility Note:} As said above for @code{signal}, this
1102 function should be avoided when possible. @code{sigaction} is the
1108 @deftypefun sighandler_t ssignal (int @var{signum}, sighandler_t @var{action})
1109 The @code{ssignal} function does the same thing as @code{signal}; it is
1110 provided only for compatibility with SVID.
1115 @deftypevr Macro sighandler_t SIG_ERR
1116 The value of this macro is used as the return value from @code{signal}
1117 to indicate an error.
1121 @comment RMS says that ``we don't do this''.
1122 Implementations might define additional macros for built-in signal
1123 actions that are suitable as a @var{action} argument to @code{signal},
1124 besides @code{SIG_IGN} and @code{SIG_DFL}. Identifiers whose names
1125 begin with @samp{SIG_} followed by an uppercase letter are reserved for
1130 @node Advanced Signal Handling
1131 @subsection Advanced Signal Handling
1132 @cindex @code{sigaction} function
1134 The @code{sigaction} function has the same basic effect as
1135 @code{signal}: to specify how a signal should be handled by the process.
1136 However, @code{sigaction} offers more control, at the expense of more
1137 complexity. In particular, @code{sigaction} allows you to specify
1138 additional flags to control when the signal is generated and how the
1141 The @code{sigaction} function is declared in @file{signal.h}.
1146 @deftp {Data Type} {struct sigaction}
1147 Structures of type @code{struct sigaction} are used in the
1148 @code{sigaction} function to specify all the information about how to
1149 handle a particular signal. This structure contains at least the
1153 @item sighandler_t sa_handler
1154 This is used in the same way as the @var{action} argument to the
1155 @code{signal} function. The value can be @code{SIG_DFL},
1156 @code{SIG_IGN}, or a function pointer. @xref{Basic Signal Handling}.
1158 @item sigset_t sa_mask
1159 This specifies a set of signals to be blocked while the handler runs.
1160 Blocking is explained in @ref{Blocking for Handler}. Note that the
1161 signal that was delivered is automatically blocked by default before its
1162 handler is started; this is true regardless of the value in
1163 @code{sa_mask}. If you want that signal not to be blocked within its
1164 handler, you must write code in the handler to unblock it.
1167 This specifies various flags which can affect the behavior of
1168 the signal. These are described in more detail in @ref{Flags for Sigaction}.
1174 @deftypefun int sigaction (int @var{signum}, const struct sigaction *@var{action}, struct sigaction *@var{old-action})
1175 The @var{action} argument is used to set up a new action for the signal
1176 @var{signum}, while the @var{old-action} argument is used to return
1177 information about the action previously associated with this symbol.
1178 (In other words, @var{old-action} has the same purpose as the
1179 @code{signal} function's return value---you can check to see what the
1180 old action in effect for the signal was, and restore it later if you
1183 Either @var{action} or @var{old-action} can be a null pointer. If
1184 @var{old-action} is a null pointer, this simply suppresses the return
1185 of information about the old action. If @var{action} is a null pointer,
1186 the action associated with the signal @var{signum} is unchanged; this
1187 allows you to inquire about how a signal is being handled without changing
1190 The return value from @code{sigaction} is zero if it succeeds, and
1191 @code{-1} on failure. The following @code{errno} error conditions are
1192 defined for this function:
1196 The @var{signum} argument is not valid, or you are trying to
1197 trap or ignore @code{SIGKILL} or @code{SIGSTOP}.
1201 @node Signal and Sigaction
1202 @subsection Interaction of @code{signal} and @code{sigaction}
1204 It's possible to use both the @code{signal} and @code{sigaction}
1205 functions within a single program, but you have to be careful because
1206 they can interact in slightly strange ways.
1208 The @code{sigaction} function specifies more information than the
1209 @code{signal} function, so the return value from @code{signal} cannot
1210 express the full range of @code{sigaction} possibilities. Therefore, if
1211 you use @code{signal} to save and later reestablish an action, it may
1212 not be able to reestablish properly a handler that was established with
1215 To avoid having problems as a result, always use @code{sigaction} to
1216 save and restore a handler if your program uses @code{sigaction} at all.
1217 Since @code{sigaction} is more general, it can properly save and
1218 reestablish any action, regardless of whether it was established
1219 originally with @code{signal} or @code{sigaction}.
1221 On some systems if you establish an action with @code{signal} and then
1222 examine it with @code{sigaction}, the handler address that you get may
1223 not be the same as what you specified with @code{signal}. It may not
1224 even be suitable for use as an action argument with @code{signal}. But
1225 you can rely on using it as an argument to @code{sigaction}. This
1226 problem never happens on the GNU system.
1228 So, you're better off using one or the other of the mechanisms
1229 consistently within a single program.
1231 @strong{Portability Note:} The basic @code{signal} function is a feature
1232 of @w{ISO C}, while @code{sigaction} is part of the POSIX.1 standard. If
1233 you are concerned about portability to non-POSIX systems, then you
1234 should use the @code{signal} function instead.
1236 @node Sigaction Function Example
1237 @subsection @code{sigaction} Function Example
1239 In @ref{Basic Signal Handling}, we gave an example of establishing a
1240 simple handler for termination signals using @code{signal}. Here is an
1241 equivalent example using @code{sigaction}:
1247 termination_handler (int signum)
1249 struct temp_file *p;
1251 for (p = temp_file_list; p; p = p->next)
1259 struct sigaction new_action, old_action;
1261 /* @r{Set up the structure to specify the new action.} */
1262 new_action.sa_handler = termination_handler;
1263 sigemptyset (&new_action.sa_mask);
1264 new_action.sa_flags = 0;
1266 sigaction (SIGINT, NULL, &old_action);
1267 if (old_action.sa_handler != SIG_IGN)
1268 sigaction (SIGINT, &new_action, NULL);
1269 sigaction (SIGHUP, NULL, &old_action);
1270 if (old_action.sa_handler != SIG_IGN)
1271 sigaction (SIGHUP, &new_action, NULL);
1272 sigaction (SIGTERM, NULL, &old_action);
1273 if (old_action.sa_handler != SIG_IGN)
1274 sigaction (SIGTERM, &new_action, NULL);
1279 The program just loads the @code{new_action} structure with the desired
1280 parameters and passes it in the @code{sigaction} call. The usage of
1281 @code{sigemptyset} is described later; see @ref{Blocking Signals}.
1283 As in the example using @code{signal}, we avoid handling signals
1284 previously set to be ignored. Here we can avoid altering the signal
1285 handler even momentarily, by using the feature of @code{sigaction} that
1286 lets us examine the current action without specifying a new one.
1288 Here is another example. It retrieves information about the current
1289 action for @code{SIGINT} without changing that action.
1292 struct sigaction query_action;
1294 if (sigaction (SIGINT, NULL, &query_action) < 0)
1295 /* @r{@code{sigaction} returns -1 in case of error.} */
1296 else if (query_action.sa_handler == SIG_DFL)
1297 /* @r{@code{SIGINT} is handled in the default, fatal manner.} */
1298 else if (query_action.sa_handler == SIG_IGN)
1299 /* @r{@code{SIGINT} is ignored.} */
1301 /* @r{A programmer-defined signal handler is in effect.} */
1304 @node Flags for Sigaction
1305 @subsection Flags for @code{sigaction}
1306 @cindex signal flags
1307 @cindex flags for @code{sigaction}
1308 @cindex @code{sigaction} flags
1310 The @code{sa_flags} member of the @code{sigaction} structure is a
1311 catch-all for special features. Most of the time, @code{SA_RESTART} is
1312 a good value to use for this field.
1314 The value of @code{sa_flags} is interpreted as a bit mask. Thus, you
1315 should choose the flags you want to set, @sc{or} those flags together,
1316 and store the result in the @code{sa_flags} member of your
1317 @code{sigaction} structure.
1319 Each signal number has its own set of flags. Each call to
1320 @code{sigaction} affects one particular signal number, and the flags
1321 that you specify apply only to that particular signal.
1323 In the GNU C library, establishing a handler with @code{signal} sets all
1324 the flags to zero except for @code{SA_RESTART}, whose value depends on
1325 the settings you have made with @code{siginterrupt}. @xref{Interrupted
1326 Primitives}, to see what this is about.
1329 These macros are defined in the header file @file{signal.h}.
1333 @deftypevr Macro int SA_NOCLDSTOP
1334 This flag is meaningful only for the @code{SIGCHLD} signal. When the
1335 flag is set, the system delivers the signal for a terminated child
1336 process but not for one that is stopped. By default, @code{SIGCHLD} is
1337 delivered for both terminated children and stopped children.
1339 Setting this flag for a signal other than @code{SIGCHLD} has no effect.
1344 @deftypevr Macro int SA_ONSTACK
1345 If this flag is set for a particular signal number, the system uses the
1346 signal stack when delivering that kind of signal. @xref{Signal Stack}.
1347 If a signal with this flag arrives and you have not set a signal stack,
1348 the system terminates the program with @code{SIGILL}.
1353 @deftypevr Macro int SA_RESTART
1354 This flag controls what happens when a signal is delivered during
1355 certain primitives (such as @code{open}, @code{read} or @code{write}),
1356 and the signal handler returns normally. There are two alternatives:
1357 the library function can resume, or it can return failure with error
1360 The choice is controlled by the @code{SA_RESTART} flag for the
1361 particular kind of signal that was delivered. If the flag is set,
1362 returning from a handler resumes the library function. If the flag is
1363 clear, returning from a handler makes the function fail.
1364 @xref{Interrupted Primitives}.
1367 @node Initial Signal Actions
1368 @subsection Initial Signal Actions
1369 @cindex initial signal actions
1371 When a new process is created (@pxref{Creating a Process}), it inherits
1372 handling of signals from its parent process. However, when you load a
1373 new process image using the @code{exec} function (@pxref{Executing a
1374 File}), any signals that you've defined your own handlers for revert to
1375 their @code{SIG_DFL} handling. (If you think about it a little, this
1376 makes sense; the handler functions from the old program are specific to
1377 that program, and aren't even present in the address space of the new
1378 program image.) Of course, the new program can establish its own
1381 When a program is run by a shell, the shell normally sets the initial
1382 actions for the child process to @code{SIG_DFL} or @code{SIG_IGN}, as
1383 appropriate. It's a good idea to check to make sure that the shell has
1384 not set up an initial action of @code{SIG_IGN} before you establish your
1385 own signal handlers.
1387 Here is an example of how to establish a handler for @code{SIGHUP}, but
1388 not if @code{SIGHUP} is currently ignored:
1393 struct sigaction temp;
1395 sigaction (SIGHUP, NULL, &temp);
1397 if (temp.sa_handler != SIG_IGN)
1399 temp.sa_handler = handle_sighup;
1400 sigemptyset (&temp.sa_mask);
1401 sigaction (SIGHUP, &temp, NULL);
1406 @node Defining Handlers
1407 @section Defining Signal Handlers
1408 @cindex signal handler function
1410 This section describes how to write a signal handler function that can
1411 be established with the @code{signal} or @code{sigaction} functions.
1413 A signal handler is just a function that you compile together with the
1414 rest of the program. Instead of directly invoking the function, you use
1415 @code{signal} or @code{sigaction} to tell the operating system to call
1416 it when a signal arrives. This is known as @dfn{establishing} the
1417 handler. @xref{Signal Actions}.
1419 There are two basic strategies you can use in signal handler functions:
1423 You can have the handler function note that the signal arrived by
1424 tweaking some global data structures, and then return normally.
1427 You can have the handler function terminate the program or transfer
1428 control to a point where it can recover from the situation that caused
1432 You need to take special care in writing handler functions because they
1433 can be called asynchronously. That is, a handler might be called at any
1434 point in the program, unpredictably. If two signals arrive during a
1435 very short interval, one handler can run within another. This section
1436 describes what your handler should do, and what you should avoid.
1439 * Handler Returns:: Handlers that return normally, and what
1441 * Termination in Handler:: How handler functions terminate a program.
1442 * Longjmp in Handler:: Nonlocal transfer of control out of a
1444 * Signals in Handler:: What happens when signals arrive while
1445 the handler is already occupied.
1446 * Merged Signals:: When a second signal arrives before the
1448 * Nonreentrancy:: Do not call any functions unless you know they
1449 are reentrant with respect to signals.
1450 * Atomic Data Access:: A single handler can run in the middle of
1451 reading or writing a single object.
1454 @node Handler Returns
1455 @subsection Signal Handlers that Return
1457 Handlers which return normally are usually used for signals such as
1458 @code{SIGALRM} and the I/O and interprocess communication signals. But
1459 a handler for @code{SIGINT} might also return normally after setting a
1460 flag that tells the program to exit at a convenient time.
1462 It is not safe to return normally from the handler for a program error
1463 signal, because the behavior of the program when the handler function
1464 returns is not defined after a program error. @xref{Program Error
1467 Handlers that return normally must modify some global variable in order
1468 to have any effect. Typically, the variable is one that is examined
1469 periodically by the program during normal operation. Its data type
1470 should be @code{sig_atomic_t} for reasons described in @ref{Atomic
1473 Here is a simple example of such a program. It executes the body of
1474 the loop until it has noticed that a @code{SIGALRM} signal has arrived.
1475 This technique is useful because it allows the iteration in progress
1476 when the signal arrives to complete before the loop exits.
1479 @include sigh1.c.texi
1482 @node Termination in Handler
1483 @subsection Handlers That Terminate the Process
1485 Handler functions that terminate the program are typically used to cause
1486 orderly cleanup or recovery from program error signals and interactive
1489 The cleanest way for a handler to terminate the process is to raise the
1490 same signal that ran the handler in the first place. Here is how to do
1494 volatile sig_atomic_t fatal_error_in_progress = 0;
1497 fatal_error_signal (int sig)
1500 /* @r{Since this handler is established for more than one kind of signal, }
1501 @r{it might still get invoked recursively by delivery of some other kind}
1502 @r{of signal. Use a static variable to keep track of that.} */
1503 if (fatal_error_in_progress)
1505 fatal_error_in_progress = 1;
1509 /* @r{Now do the clean up actions:}
1510 @r{- reset terminal modes}
1511 @r{- kill child processes}
1512 @r{- remove lock files} */
1517 /* @r{Now reraise the signal. Since the signal is blocked,}
1518 @r{it will receive its default handling, which is}
1519 @r{to terminate the process. We could just call}
1520 @r{@code{exit} or @code{abort}, but reraising the signal}
1521 @r{sets the return status from the process correctly.} */
1527 @node Longjmp in Handler
1528 @subsection Nonlocal Control Transfer in Handlers
1529 @cindex non-local exit, from signal handler
1531 You can do a nonlocal transfer of control out of a signal handler using
1532 the @code{setjmp} and @code{longjmp} facilities (@pxref{Non-Local
1535 When the handler does a nonlocal control transfer, the part of the
1536 program that was running will not continue. If this part of the program
1537 was in the middle of updating an important data structure, the data
1538 structure will remain inconsistent. Since the program does not
1539 terminate, the inconsistency is likely to be noticed later on.
1541 There are two ways to avoid this problem. One is to block the signal
1542 for the parts of the program that update important data structures.
1543 Blocking the signal delays its delivery until it is unblocked, once the
1544 critical updating is finished. @xref{Blocking Signals}.
1546 The other way to re-initialize the crucial data structures in the signal
1547 handler, or make their values consistent.
1549 Here is a rather schematic example showing the reinitialization of one
1557 jmp_buf return_to_top_level;
1559 volatile sig_atomic_t waiting_for_input;
1562 handle_sigint (int signum)
1564 /* @r{We may have been waiting for input when the signal arrived,}
1565 @r{but we are no longer waiting once we transfer control.} */
1566 waiting_for_input = 0;
1567 longjmp (return_to_top_level, 1);
1576 signal (SIGINT, sigint_handler);
1579 prepare_for_command ();
1580 if (setjmp (return_to_top_level) == 0)
1581 read_and_execute_command ();
1587 /* @r{Imagine this is a subroutine used by various commands.} */
1591 if (input_from_terminal) @{
1592 waiting_for_input = 1;
1594 waiting_for_input = 0;
1603 @node Signals in Handler
1604 @subsection Signals Arriving While a Handler Runs
1605 @cindex race conditions, relating to signals
1607 What happens if another signal arrives while your signal handler
1608 function is running?
1610 When the handler for a particular signal is invoked, that signal is
1611 automatically blocked until the handler returns. That means that if two
1612 signals of the same kind arrive close together, the second one will be
1613 held until the first has been handled. (The handler can explicitly
1614 unblock the signal using @code{sigprocmask}, if you want to allow more
1615 signals of this type to arrive; see @ref{Process Signal Mask}.)
1617 However, your handler can still be interrupted by delivery of another
1618 kind of signal. To avoid this, you can use the @code{sa_mask} member of
1619 the action structure passed to @code{sigaction} to explicitly specify
1620 which signals should be blocked while the signal handler runs. These
1621 signals are in addition to the signal for which the handler was invoked,
1622 and any other signals that are normally blocked by the process.
1623 @xref{Blocking for Handler}.
1625 When the handler returns, the set of blocked signals is restored to the
1626 value it had before the handler ran. So using @code{sigprocmask} inside
1627 the handler only affects what signals can arrive during the execution of
1628 the handler itself, not what signals can arrive once the handler returns.
1630 @strong{Portability Note:} Always use @code{sigaction} to establish a
1631 handler for a signal that you expect to receive asynchronously, if you
1632 want your program to work properly on System V Unix. On this system,
1633 the handling of a signal whose handler was established with
1634 @code{signal} automatically sets the signal's action back to
1635 @code{SIG_DFL}, and the handler must re-establish itself each time it
1636 runs. This practice, while inconvenient, does work when signals cannot
1637 arrive in succession. However, if another signal can arrive right away,
1638 it may arrive before the handler can re-establish itself. Then the
1639 second signal would receive the default handling, which could terminate
1642 @node Merged Signals
1643 @subsection Signals Close Together Merge into One
1644 @cindex handling multiple signals
1645 @cindex successive signals
1646 @cindex merging of signals
1648 If multiple signals of the same type are delivered to your process
1649 before your signal handler has a chance to be invoked at all, the
1650 handler may only be invoked once, as if only a single signal had
1651 arrived. In effect, the signals merge into one. This situation can
1652 arise when the signal is blocked, or in a multiprocessing environment
1653 where the system is busy running some other processes while the signals
1654 are delivered. This means, for example, that you cannot reliably use a
1655 signal handler to count signals. The only distinction you can reliably
1656 make is whether at least one signal has arrived since a given time in
1659 Here is an example of a handler for @code{SIGCHLD} that compensates for
1660 the fact that the number of signals recieved may not equal the number of
1661 child processes generate them. It assumes that the program keeps track
1662 of all the child processes with a chain of structures as follows:
1667 struct process *next;
1668 /* @r{The process ID of this child.} */
1670 /* @r{The descriptor of the pipe or pseudo terminal}
1671 @r{on which output comes from this child.} */
1672 int input_descriptor;
1673 /* @r{Nonzero if this process has stopped or terminated.} */
1674 sig_atomic_t have_status;
1675 /* @r{The status of this child; 0 if running,}
1676 @r{otherwise a status value from @code{waitpid}.} */
1680 struct process *process_list;
1683 This example also uses a flag to indicate whether signals have arrived
1684 since some time in the past---whenever the program last cleared it to
1688 /* @r{Nonzero means some child's status has changed}
1689 @r{so look at @code{process_list} for the details.} */
1690 int process_status_change;
1693 Here is the handler itself:
1697 sigchld_handler (int signo)
1699 int old_errno = errno;
1706 /* @r{Keep asking for a status until we get a definitive result.} */
1710 pid = waitpid (WAIT_ANY, &w, WNOHANG | WUNTRACED);
1712 while (pid <= 0 && errno == EINTR);
1715 /* @r{A real failure means there are no more}
1716 @r{stopped or terminated child processes, so return.} */
1721 /* @r{Find the process that signaled us, and record its status.} */
1723 for (p = process_list; p; p = p->next)
1724 if (p->pid == pid) @{
1726 /* @r{Indicate that the @code{status} field}
1727 @r{has data to look at. We do this only after storing it.} */
1730 /* @r{If process has terminated, stop waiting for its output.} */
1731 if (WIFSIGNALED (w) || WIFEXITED (w))
1732 if (p->input_descriptor)
1733 FD_CLR (p->input_descriptor, &input_wait_mask);
1735 /* @r{The program should check this flag from time to time}
1736 @r{to see if there is any news in @code{process_list}.} */
1737 ++process_status_change;
1740 /* @r{Loop around to handle all the processes}
1741 @r{that have something to tell us.} */
1746 Here is the proper way to check the flag @code{process_status_change}:
1749 if (process_status_change) @{
1751 process_status_change = 0;
1752 for (p = process_list; p; p = p->next)
1753 if (p->have_status) @{
1754 @dots{} @r{Examine @code{p->status}} @dots{}
1760 It is vital to clear the flag before examining the list; otherwise, if a
1761 signal were delivered just before the clearing of the flag, and after
1762 the appropriate element of the process list had been checked, the status
1763 change would go unnoticed until the next signal arrived to set the flag
1764 again. You could, of course, avoid this problem by blocking the signal
1765 while scanning the list, but it is much more elegant to guarantee
1766 correctness by doing things in the right order.
1768 The loop which checks process status avoids examining @code{p->status}
1769 until it sees that status has been validly stored. This is to make sure
1770 that the status cannot change in the middle of accessing it. Once
1771 @code{p->have_status} is set, it means that the child process is stopped
1772 or terminated, and in either case, it cannot stop or terminate again
1773 until the program has taken notice. @xref{Atomic Usage}, for more
1774 information about coping with interruptions during accessings of a
1777 Here is another way you can test whether the handler has run since the
1778 last time you checked. This technique uses a counter which is never
1779 changed outside the handler. Instead of clearing the count, the program
1780 remembers the previous value and sees whether it has changed since the
1781 previous check. The advantage of this method is that different parts of
1782 the program can check independently, each part checking whether there
1783 has been a signal since that part last checked.
1786 sig_atomic_t process_status_change;
1788 sig_atomic_t last_process_status_change;
1792 sig_atomic_t prev = last_process_status_change;
1793 last_process_status_change = process_status_change;
1794 if (last_process_status_change != prev) @{
1796 for (p = process_list; p; p = p->next)
1797 if (p->have_status) @{
1798 @dots{} @r{Examine @code{p->status}} @dots{}
1805 @subsection Signal Handling and Nonreentrant Functions
1806 @cindex restrictions on signal handler functions
1808 Handler functions usually don't do very much. The best practice is to
1809 write a handler that does nothing but set an external variable that the
1810 program checks regularly, and leave all serious work to the program.
1811 This is best because the handler can be called at asynchronously, at
1812 unpredictable times---perhaps in the middle of a primitive function, or
1813 even between the beginning and the end of a C operator that requires
1814 multiple instructions. The data structures being manipulated might
1815 therefore be in an inconsistent state when the handler function is
1816 invoked. Even copying one @code{int} variable into another can take two
1817 instructions on most machines.
1819 This means you have to be very careful about what you do in a signal
1824 @cindex @code{volatile} declarations
1825 If your handler needs to access any global variables from your program,
1826 declare those variables @code{volatile}. This tells the compiler that
1827 the value of the variable might change asynchronously, and inhibits
1828 certain optimizations that would be invalidated by such modifications.
1831 @cindex reentrant functions
1832 If you call a function in the handler, make sure it is @dfn{reentrant}
1833 with respect to signals, or else make sure that the signal cannot
1834 interrupt a call to a related function.
1837 A function can be non-reentrant if it uses memory that is not on the
1842 If a function uses a static variable or a global variable, or a
1843 dynamically-allocated object that it finds for itself, then it is
1844 non-reentrant and any two calls to the function can interfere.
1846 For example, suppose that the signal handler uses @code{gethostbyname}.
1847 This function returns its value in a static object, reusing the same
1848 object each time. If the signal happens to arrive during a call to
1849 @code{gethostbyname}, or even after one (while the program is still
1850 using the value), it will clobber the value that the program asked for.
1852 However, if the program does not use @code{gethostbyname} or any other
1853 function that returns information in the same object, or if it always
1854 blocks signals around each use, then you are safe.
1856 There are a large number of library functions that return values in a
1857 fixed object, always reusing the same object in this fashion, and all of
1858 them cause the same problem. The description of a function in this
1859 manual always mentions this behavior.
1862 If a function uses and modifies an object that you supply, then it is
1863 potentially non-reentrant; two calls can interfere if they use the same
1866 This case arises when you do I/O using streams. Suppose that the
1867 signal handler prints a message with @code{fprintf}. Suppose that the
1868 program was in the middle of an @code{fprintf} call using the same
1869 stream when the signal was delivered. Both the signal handler's message
1870 and the program's data could be corrupted, because both calls operate on
1871 the same data structure---the stream itself.
1873 However, if you know that the stream that the handler uses cannot
1874 possibly be used by the program at a time when signals can arrive, then
1875 you are safe. It is no problem if the program uses some other stream.
1878 On most systems, @code{malloc} and @code{free} are not reentrant,
1879 because they use a static data structure which records what memory
1880 blocks are free. As a result, no library functions that allocate or
1881 free memory are reentrant. This includes functions that allocate space
1884 The best way to avoid the need to allocate memory in a handler is to
1885 allocate in advance space for signal handlers to use.
1887 The best way to avoid freeing memory in a handler is to flag or record
1888 the objects to be freed, and have the program check from time to time
1889 whether anything is waiting to be freed. But this must be done with
1890 care, because placing an object on a chain is not atomic, and if it is
1891 interrupted by another signal handler that does the same thing, you
1892 could ``lose'' one of the objects.
1896 On the GNU system, @code{malloc} and @code{free} are safe to use in
1897 signal handlers because they block signals. As a result, the library
1898 functions that allocate space for a result are also safe in signal
1899 handlers. The obstack allocation functions are safe as long as you
1900 don't use the same obstack both inside and outside of a signal handler.
1903 The relocating allocation functions (@pxref{Relocating Allocator})
1904 are certainly not safe to use in a signal handler.
1907 Any function that modifies @code{errno} is non-reentrant, but you can
1908 correct for this: in the handler, save the original value of
1909 @code{errno} and restore it before returning normally. This prevents
1910 errors that occur within the signal handler from being confused with
1911 errors from system calls at the point the program is interrupted to run
1914 This technique is generally applicable; if you want to call in a handler
1915 a function that modifies a particular object in memory, you can make
1916 this safe by saving and restoring that object.
1919 Merely reading from a memory object is safe provided that you can deal
1920 with any of the values that might appear in the object at a time when
1921 the signal can be delivered. Keep in mind that assignment to some data
1922 types requires more than one instruction, which means that the handler
1923 could run ``in the middle of'' an assignment to the variable if its type
1924 is not atomic. @xref{Atomic Data Access}.
1927 Merely writing into a memory object is safe as long as a sudden change
1928 in the value, at any time when the handler might run, will not disturb
1932 @node Atomic Data Access
1933 @subsection Atomic Data Access and Signal Handling
1935 Whether the data in your application concerns atoms, or mere text, you
1936 have to be careful about the fact that access to a single datum is not
1937 necessarily @dfn{atomic}. This means that it can take more than one
1938 instruction to read or write a single object. In such cases, a signal
1939 handler might in the middle of reading or writing the object.
1941 There are three ways you can cope with this problem. You can use data
1942 types that are always accessed atomically; you can carefully arrange
1943 that nothing untoward happens if an access is interrupted, or you can
1944 block all signals around any access that had better not be interrupted
1945 (@pxref{Blocking Signals}).
1948 * Non-atomic Example:: A program illustrating interrupted access.
1949 * Types: Atomic Types. Data types that guarantee no interruption.
1950 * Usage: Atomic Usage. Proving that interruption is harmless.
1953 @node Non-atomic Example
1954 @subsubsection Problems with Non-Atomic Access
1956 Here is an example which shows what can happen if a signal handler runs
1957 in the middle of modifying a variable. (Interrupting the reading of a
1958 variable can also lead to paradoxical results, but here we only show
1965 struct two_words @{ int a, b; @} memory;
1970 printf ("%d,%d\n", memory.a, memory.b);
1978 static struct two_words zeros = @{ 0, 0 @}, ones = @{ 1, 1 @};
1979 signal (SIGALRM, handler);
1991 This program fills @code{memory} with zeros, ones, zeros, ones,
1992 alternating forever; meanwhile, once per second, the alarm signal handler
1993 prints the current contents. (Calling @code{printf} in the handler is
1994 safe in this program because it is certainly not being called outside
1995 the handler when the signal happens.)
1997 Clearly, this program can print a pair of zeros or a pair of ones. But
1998 that's not all it can do! On most machines, it takes several
1999 instructions to store a new value in @code{memory}, and the value is
2000 stored one word at a time. If the signal is delivered in between these
2001 instructions, the handler might find that @code{memory.a} is zero and
2002 @code{memory.b} is one (or vice versa).
2004 On some machines it may be possible to store a new value in
2005 @code{memory} with just one instruction that cannot be interrupted. On
2006 these machines, the handler will always print two zeros or two ones.
2009 @subsubsection Atomic Types
2011 To avoid uncertainty about interrupting access to a variable, you can
2012 use a particular data type for which access is always atomic:
2013 @code{sig_atomic_t}. Reading and writing this data type is guaranteed
2014 to happen in a single instruction, so there's no way for a handler to
2015 run ``in the middle'' of an access.
2017 The type @code{sig_atomic_t} is always an integer data type, but which
2018 one it is, and how many bits it contains, may vary from machine to
2023 @deftp {Data Type} sig_atomic_t
2024 This is an integer data type. Objects of this type are always accessed
2028 In practice, you can assume that @code{int} and other integer types no
2029 longer than @code{int} are atomic. You can also assume that pointer
2030 types are atomic; that is very convenient. Both of these are true on
2031 all of the machines that the GNU C library supports, and on all POSIX
2033 @c ??? This might fail on a 386 that uses 64-bit pointers.
2036 @subsubsection Atomic Usage Patterns
2038 Certain patterns of access avoid any problem even if an access is
2039 interrupted. For example, a flag which is set by the handler, and
2040 tested and cleared by the main program from time to time, is always safe
2041 even if access actually requires two instructions. To show that this is
2042 so, we must consider each access that could be interrupted, and show
2043 that there is no problem if it is interrupted.
2045 An interrupt in the middle of testing the flag is safe because either it's
2046 recognized to be nonzero, in which case the precise value doesn't
2047 matter, or it will be seen to be nonzero the next time it's tested.
2049 An interrupt in the middle of clearing the flag is no problem because
2050 either the value ends up zero, which is what happens if a signal comes
2051 in just before the flag is cleared, or the value ends up nonzero, and
2052 subsequent events occur as if the signal had come in just after the flag
2053 was cleared. As long as the code handles both of these cases properly,
2054 it can also handle a signal in the middle of clearing the flag. (This
2055 is an example of the sort of reasoning you need to do to figure out
2056 whether non-atomic usage is safe.)
2058 Sometimes you can insure uninterrupted access to one object by
2059 protecting its use with another object, perhaps one whose type
2060 guarantees atomicity. @xref{Merged Signals}, for an example.
2062 @node Interrupted Primitives
2063 @section Primitives Interrupted by Signals
2065 A signal can arrive and be handled while an I/O primitive such as
2066 @code{open} or @code{read} is waiting for an I/O device. If the signal
2067 handler returns, the system faces the question: what should happen next?
2069 POSIX specifies one approach: make the primitive fail right away. The
2070 error code for this kind of failure is @code{EINTR}. This is flexible,
2071 but usually inconvenient. Typically, POSIX applications that use signal
2072 handlers must check for @code{EINTR} after each library function that
2073 can return it, in order to try the call again. Often programmers forget
2074 to check, which is a common source of error.
2076 The GNU library provides a convenient way to retry a call after a
2077 temporary failure, with the macro @code{TEMP_FAILURE_RETRY}:
2081 @defmac TEMP_FAILURE_RETRY (@var{expression})
2082 This macro evaluates @var{expression} once. If it fails and reports
2083 error code @code{EINTR}, @code{TEMP_FAILURE_RETRY} evaluates it again,
2084 and over and over until the result is not a temporary failure.
2086 The value returned by @code{TEMP_FAILURE_RETRY} is whatever value
2087 @var{expression} produced.
2090 BSD avoids @code{EINTR} entirely and provides a more convenient
2091 approach: to restart the interrupted primitive, instead of making it
2092 fail. If you choose this approach, you need not be concerned with
2095 You can choose either approach with the GNU library. If you use
2096 @code{sigaction} to establish a signal handler, you can specify how that
2097 handler should behave. If you specify the @code{SA_RESTART} flag,
2098 return from that handler will resume a primitive; otherwise, return from
2099 that handler will cause @code{EINTR}. @xref{Flags for Sigaction}.
2101 Another way to specify the choice is with the @code{siginterrupt}
2102 function. @xref{BSD Handler}.
2104 @c !!! not true now about _BSD_SOURCE
2105 When you don't specify with @code{sigaction} or @code{siginterrupt} what
2106 a particular handler should do, it uses a default choice. The default
2107 choice in the GNU library depends on the feature test macros you have
2108 defined. If you define @code{_BSD_SOURCE} or @code{_GNU_SOURCE} before
2109 calling @code{signal}, the default is to resume primitives; otherwise,
2110 the default is to make them fail with @code{EINTR}. (The library
2111 contains alternate versions of the @code{signal} function, and the
2112 feature test macros determine which one you really call.) @xref{Feature
2114 @cindex EINTR, and restarting interrupted primitives
2115 @cindex restarting interrupted primitives
2116 @cindex interrupting primitives
2117 @cindex primitives, interrupting
2118 @c !!! want to have @cindex system calls @i{see} primitives [no page #]
2120 The description of each primitive affected by this issue
2121 lists @code{EINTR} among the error codes it can return.
2123 There is one situation where resumption never happens no matter which
2124 choice you make: when a data-transfer function such as @code{read} or
2125 @code{write} is interrupted by a signal after transferring part of the
2126 data. In this case, the function returns the number of bytes already
2127 transferred, indicating partial success.
2129 This might at first appear to cause unreliable behavior on
2130 record-oriented devices (including datagram sockets; @pxref{Datagrams}),
2131 where splitting one @code{read} or @code{write} into two would read or
2132 write two records. Actually, there is no problem, because interruption
2133 after a partial transfer cannot happen on such devices; they always
2134 transfer an entire record in one burst, with no waiting once data
2135 transfer has started.
2137 @node Generating Signals
2138 @section Generating Signals
2139 @cindex sending signals
2140 @cindex raising signals
2141 @cindex signals, generating
2143 Besides signals that are generated as a result of a hardware trap or
2144 interrupt, your program can explicitly send signals to itself or to
2148 * Signaling Yourself:: A process can send a signal to itself.
2149 * Signaling Another Process:: Send a signal to another process.
2150 * Permission for kill:: Permission for using @code{kill}.
2151 * Kill Example:: Using @code{kill} for Communication.
2154 @node Signaling Yourself
2155 @subsection Signaling Yourself
2157 A process can send itself a signal with the @code{raise} function. This
2158 function is declared in @file{signal.h}.
2163 @deftypefun int raise (int @var{signum})
2164 The @code{raise} function sends the signal @var{signum} to the calling
2165 process. It returns zero if successful and a nonzero value if it fails.
2166 About the only reason for failure would be if the value of @var{signum}
2172 @deftypefun int gsignal (int @var{signum})
2173 The @code{gsignal} function does the same thing as @code{raise}; it is
2174 provided only for compatibility with SVID.
2177 One convenient use for @code{raise} is to reproduce the default behavior
2178 of a signal that you have trapped. For instance, suppose a user of your
2179 program types the SUSP character (usually @kbd{C-z}; @pxref{Special
2180 Characters}) to send it an interactive stop stop signal
2181 (@code{SIGTSTP}), and you want to clean up some internal data buffers
2182 before stopping. You might set this up like this:
2184 @comment RMS suggested getting rid of the handler for SIGCONT in this function.
2185 @comment But that would require that the handler for SIGTSTP unblock the
2186 @comment signal before doing the call to raise. We haven't covered that
2187 @comment topic yet, and I don't want to distract from the main point of
2188 @comment the example with a digression to explain what is going on. As
2189 @comment the example is written, the signal that is raise'd will be delivered
2190 @comment as soon as the SIGTSTP handler returns, which is fine.
2195 /* @r{When a stop signal arrives, set the action back to the default
2196 and then resend the signal after doing cleanup actions.} */
2199 tstp_handler (int sig)
2201 signal (SIGTSTP, SIG_DFL);
2202 /* @r{Do cleanup actions here.} */
2207 /* @r{When the process is continued again, restore the signal handler.} */
2210 cont_handler (int sig)
2212 signal (SIGCONT, cont_handler);
2213 signal (SIGTSTP, tstp_handler);
2217 /* @r{Enable both handlers during program initialization.} */
2222 signal (SIGCONT, cont_handler);
2223 signal (SIGTSTP, tstp_handler);
2229 @strong{Portability note:} @code{raise} was invented by the @w{ISO C}
2230 committee. Older systems may not support it, so using @code{kill} may
2231 be more portable. @xref{Signaling Another Process}.
2233 @node Signaling Another Process
2234 @subsection Signaling Another Process
2236 @cindex killing a process
2237 The @code{kill} function can be used to send a signal to another process.
2238 In spite of its name, it can be used for a lot of things other than
2239 causing a process to terminate. Some examples of situations where you
2240 might want to send signals between processes are:
2244 A parent process starts a child to perform a task---perhaps having the
2245 child running an infinite loop---and then terminates the child when the
2246 task is no longer needed.
2249 A process executes as part of a group, and needs to terminate or notify
2250 the other processes in the group when an error or other event occurs.
2253 Two processes need to synchronize while working together.
2256 This section assumes that you know a little bit about how processes
2257 work. For more information on this subject, see @ref{Processes}.
2259 The @code{kill} function is declared in @file{signal.h}.
2264 @deftypefun int kill (pid_t @var{pid}, int @var{signum})
2265 The @code{kill} function sends the signal @var{signum} to the process
2266 or process group specified by @var{pid}. Besides the signals listed in
2267 @ref{Standard Signals}, @var{signum} can also have a value of zero to
2268 check the validity of the @var{pid}.
2270 The @var{pid} specifies the process or process group to receive the
2275 The process whose identifier is @var{pid}.
2277 @item @var{pid} == 0
2278 All processes in the same process group as the sender.
2280 @item @var{pid} < -1
2281 The process group whose identifier is @minus{}@var{pid}.
2283 @item @var{pid} == -1
2284 If the process is privileged, send the signal to all processes except
2285 for some special system processes. Otherwise, send the signal to all
2286 processes with the same effective user ID.
2289 A process can send a signal @var{signum} to itself with a call like
2290 @w{@code{kill (getpid(), @var{signum})}}. If @code{kill} is used by a
2291 process to send a signal to itself, and the signal is not blocked, then
2292 @code{kill} delivers at least one signal (which might be some other
2293 pending unblocked signal instead of the signal @var{signum}) to that
2294 process before it returns.
2296 The return value from @code{kill} is zero if the signal can be sent
2297 successfully. Otherwise, no signal is sent, and a value of @code{-1} is
2298 returned. If @var{pid} specifies sending a signal to several processes,
2299 @code{kill} succeeds if it can send the signal to at least one of them.
2300 There's no way you can tell which of the processes got the signal
2301 or whether all of them did.
2303 The following @code{errno} error conditions are defined for this function:
2307 The @var{signum} argument is an invalid or unsupported number.
2310 You do not have the privilege to send a signal to the process or any of
2311 the processes in the process group named by @var{pid}.
2314 The @var{pid} argument does not refer to an existing process or group.
2320 @deftypefun int killpg (int @var{pgid}, int @var{signum})
2321 This is similar to @code{kill}, but sends signal @var{signum} to the
2322 process group @var{pgid}. This function is provided for compatibility
2323 with BSD; using @code{kill} to do this is more portable.
2326 As a simple example of @code{kill}, the call @w{@code{kill (getpid (),
2327 @var{sig})}} has the same effect as @w{@code{raise (@var{sig})}}.
2329 @node Permission for kill
2330 @subsection Permission for using @code{kill}
2332 There are restrictions that prevent you from using @code{kill} to send
2333 signals to any random process. These are intended to prevent antisocial
2334 behavior such as arbitrarily killing off processes belonging to another
2335 user. In typical use, @code{kill} is used to pass signals between
2336 parent, child, and sibling processes, and in these situations you
2337 normally do have permission to send signals. The only common exception
2338 is when you run a setuid program in a child process; if the program
2339 changes its real UID as well as its effective UID, you may not have
2340 permission to send a signal. The @code{su} program does this.
2342 Whether a process has permission to send a signal to another process
2343 is determined by the user IDs of the two processes. This concept is
2344 discussed in detail in @ref{Process Persona}.
2346 Generally, for a process to be able to send a signal to another process,
2347 either the sending process must belong to a privileged user (like
2348 @samp{root}), or the real or effective user ID of the sending process
2349 must match the real or effective user ID of the receiving process. If
2350 the receiving process has changed its effective user ID from the
2351 set-user-ID mode bit on its process image file, then the owner of the
2352 process image file is used in place of its current effective user ID.
2353 In some implementations, a parent process might be able to send signals
2354 to a child process even if the user ID's don't match, and other
2355 implementations might enforce other restrictions.
2357 The @code{SIGCONT} signal is a special case. It can be sent if the
2358 sender is part of the same session as the receiver, regardless of
2362 @subsection Using @code{kill} for Communication
2363 @cindex interprocess communication, with signals
2364 Here is a longer example showing how signals can be used for
2365 interprocess communication. This is what the @code{SIGUSR1} and
2366 @code{SIGUSR2} signals are provided for. Since these signals are fatal
2367 by default, the process that is supposed to receive them must trap them
2368 through @code{signal} or @code{sigaction}.
2370 In this example, a parent process forks a child process and then waits
2371 for the child to complete its initialization. The child process tells
2372 the parent when it is ready by sending it a @code{SIGUSR1} signal, using
2373 the @code{kill} function.
2376 @include sigusr.c.texi
2379 This example uses a busy wait, which is bad, because it wastes CPU
2380 cycles that other programs could otherwise use. It is better to ask the
2381 system to wait until the signal arrives. See the example in
2382 @ref{Waiting for a Signal}.
2384 @node Blocking Signals
2385 @section Blocking Signals
2386 @cindex blocking signals
2388 Blocking a signal means telling the operating system to hold it and
2389 deliver it later. Generally, a program does not block signals
2390 indefinitely---it might as well ignore them by setting their actions to
2391 @code{SIG_IGN}. But it is useful to block signals briefly, to prevent
2392 them from interrupting sensitive operations. For instance:
2396 You can use the @code{sigprocmask} function to block signals while you
2397 modify global variables that are also modified by the handlers for these
2401 You can set @code{sa_mask} in your @code{sigaction} call to block
2402 certain signals while a particular signal handler runs. This way, the
2403 signal handler can run without being interrupted itself by signals.
2407 * Why Block:: The purpose of blocking signals.
2408 * Signal Sets:: How to specify which signals to
2410 * Process Signal Mask:: Blocking delivery of signals to your
2411 process during normal execution.
2412 * Testing for Delivery:: Blocking to Test for Delivery of
2414 * Blocking for Handler:: Blocking additional signals while a
2415 handler is being run.
2416 * Checking for Pending Signals:: Checking for Pending Signals
2417 * Remembering a Signal:: How you can get almost the same
2418 effect as blocking a signal, by
2419 handling it and setting a flag
2424 @subsection Why Blocking Signals is Useful
2426 Temporary blocking of signals with @code{sigprocmask} gives you a way to
2427 prevent interrupts during critical parts of your code. If signals
2428 arrive in that part of the program, they are delivered later, after you
2431 One example where this is useful is for sharing data between a signal
2432 handler and the rest of the program. If the type of the data is not
2433 @code{sig_atomic_t} (@pxref{Atomic Data Access}), then the signal
2434 handler could run when the rest of the program has only half finished
2435 reading or writing the data. This would lead to confusing consequences.
2437 To make the program reliable, you can prevent the signal handler from
2438 running while the rest of the program is examining or modifying that
2439 data---by blocking the appropriate signal around the parts of the
2440 program that touch the data.
2442 Blocking signals is also necessary when you want to perform a certain
2443 action only if a signal has not arrived. Suppose that the handler for
2444 the signal sets a flag of type @code{sig_atomic_t}; you would like to
2445 test the flag and perform the action if the flag is not set. This is
2446 unreliable. Suppose the signal is delivered immediately after you test
2447 the flag, but before the consequent action: then the program will
2448 perform the action even though the signal has arrived.
2450 The only way to test reliably for whether a signal has yet arrived is to
2451 test while the signal is blocked.
2454 @subsection Signal Sets
2456 All of the signal blocking functions use a data structure called a
2457 @dfn{signal set} to specify what signals are affected. Thus, every
2458 activity involves two stages: creating the signal set, and then passing
2459 it as an argument to a library function.
2462 These facilities are declared in the header file @file{signal.h}.
2467 @deftp {Data Type} sigset_t
2468 The @code{sigset_t} data type is used to represent a signal set.
2469 Internally, it may be implemented as either an integer or structure
2472 For portability, use only the functions described in this section to
2473 initialize, change, and retrieve information from @code{sigset_t}
2474 objects---don't try to manipulate them directly.
2477 There are two ways to initialize a signal set. You can initially
2478 specify it to be empty with @code{sigemptyset} and then add specified
2479 signals individually. Or you can specify it to be full with
2480 @code{sigfillset} and then delete specified signals individually.
2482 You must always initialize the signal set with one of these two
2483 functions before using it in any other way. Don't try to set all the
2484 signals explicitly because the @code{sigset_t} object might include some
2485 other information (like a version field) that needs to be initialized as
2486 well. (In addition, it's not wise to put into your program an
2487 assumption that the system has no signals aside from the ones you know
2492 @deftypefun int sigemptyset (sigset_t *@var{set})
2493 This function initializes the signal set @var{set} to exclude all of the
2494 defined signals. It always returns @code{0}.
2499 @deftypefun int sigfillset (sigset_t *@var{set})
2500 This function initializes the signal set @var{set} to include
2501 all of the defined signals. Again, the return value is @code{0}.
2506 @deftypefun int sigaddset (sigset_t *@var{set}, int @var{signum})
2507 This function adds the signal @var{signum} to the signal set @var{set}.
2508 All @code{sigaddset} does is modify @var{set}; it does not block or
2509 unblock any signals.
2511 The return value is @code{0} on success and @code{-1} on failure.
2512 The following @code{errno} error condition is defined for this function:
2516 The @var{signum} argument doesn't specify a valid signal.
2522 @deftypefun int sigdelset (sigset_t *@var{set}, int @var{signum})
2523 This function removes the signal @var{signum} from the signal set
2524 @var{set}. All @code{sigdelset} does is modify @var{set}; it does not
2525 block or unblock any signals. The return value and error conditions are
2526 the same as for @code{sigaddset}.
2529 Finally, there is a function to test what signals are in a signal set:
2533 @deftypefun int sigismember (const sigset_t *@var{set}, int @var{signum})
2534 The @code{sigismember} function tests whether the signal @var{signum} is
2535 a member of the signal set @var{set}. It returns @code{1} if the signal
2536 is in the set, @code{0} if not, and @code{-1} if there is an error.
2538 The following @code{errno} error condition is defined for this function:
2542 The @var{signum} argument doesn't specify a valid signal.
2546 @node Process Signal Mask
2547 @subsection Process Signal Mask
2549 @cindex process signal mask
2551 The collection of signals that are currently blocked is called the
2552 @dfn{signal mask}. Each process has its own signal mask. When you
2553 create a new process (@pxref{Creating a Process}), it inherits its
2554 parent's mask. You can block or unblock signals with total flexibility
2555 by modifying the signal mask.
2557 The prototype for the @code{sigprocmask} function is in @file{signal.h}.
2562 @deftypefun int sigprocmask (int @var{how}, const sigset_t *@var{set}, sigset_t *@var{oldset})
2563 The @code{sigprocmask} function is used to examine or change the calling
2564 process's signal mask. The @var{how} argument determines how the signal
2565 mask is changed, and must be one of the following values:
2572 Block the signals in @code{set}---add them to the existing mask. In
2573 other words, the new mask is the union of the existing mask and
2580 Unblock the signals in @var{set}---remove them from the existing mask.
2586 Use @var{set} for the mask; ignore the previous value of the mask.
2589 The last argument, @var{oldset}, is used to return information about the
2590 old process signal mask. If you just want to change the mask without
2591 looking at it, pass a null pointer as the @var{oldset} argument.
2592 Similarly, if you want to know what's in the mask without changing it,
2593 pass a null pointer for @var{set} (in this case the @var{how} argument
2594 is not significant). The @var{oldset} argument is often used to
2595 remember the previous signal mask in order to restore it later. (Since
2596 the signal mask is inherited over @code{fork} and @code{exec} calls, you
2597 can't predict what its contents are when your program starts running.)
2599 If invoking @code{sigprocmask} causes any pending signals to be
2600 unblocked, at least one of those signals is delivered to the process
2601 before @code{sigprocmask} returns. The order in which pending signals
2602 are delivered is not specified, but you can control the order explicitly
2603 by making multiple @code{sigprocmask} calls to unblock various signals
2606 The @code{sigprocmask} function returns @code{0} if successful, and @code{-1}
2607 to indicate an error. The following @code{errno} error conditions are
2608 defined for this function:
2612 The @var{how} argument is invalid.
2615 You can't block the @code{SIGKILL} and @code{SIGSTOP} signals, but
2616 if the signal set includes these, @code{sigprocmask} just ignores
2617 them instead of returning an error status.
2619 Remember, too, that blocking program error signals such as @code{SIGFPE}
2620 leads to undesirable results for signals generated by an actual program
2621 error (as opposed to signals sent with @code{raise} or @code{kill}).
2622 This is because your program may be too broken to be able to continue
2623 executing to a point where the signal is unblocked again.
2624 @xref{Program Error Signals}.
2627 @node Testing for Delivery
2628 @subsection Blocking to Test for Delivery of a Signal
2630 Now for a simple example. Suppose you establish a handler for
2631 @code{SIGALRM} signals that sets a flag whenever a signal arrives, and
2632 your main program checks this flag from time to time and then resets it.
2633 You can prevent additional @code{SIGALRM} signals from arriving in the
2634 meantime by wrapping the critical part of the code with calls to
2635 @code{sigprocmask}, like this:
2638 /* @r{This variable is set by the SIGALRM signal handler.} */
2639 volatile sig_atomic_t flag = 0;
2644 sigset_t block_alarm;
2648 /* @r{Initialize the signal mask.} */
2649 sigemptyset (&block_alarm);
2650 sigaddset (&block_alarm, SIGALRM);
2655 /* @r{Check if a signal has arrived; if so, reset the flag.} */
2656 sigprocmask (SIG_BLOCK, &block_alarm, NULL);
2659 @var{actions-if-not-arrived}
2662 sigprocmask (SIG_UNBLOCK, &block_alarm, NULL);
2670 @node Blocking for Handler
2671 @subsection Blocking Signals for a Handler
2672 @cindex blocking signals, in a handler
2674 When a signal handler is invoked, you usually want it to be able to
2675 finish without being interrupted by another signal. From the moment the
2676 handler starts until the moment it finishes, you must block signals that
2677 might confuse it or corrupt its data.
2679 When a handler function is invoked on a signal, that signal is
2680 automatically blocked (in addition to any other signals that are already
2681 in the process's signal mask) during the time the handler is running.
2682 If you set up a handler for @code{SIGTSTP}, for instance, then the
2683 arrival of that signal forces further @code{SIGTSTP} signals to wait
2684 during the execution of the handler.
2686 However, by default, other kinds of signals are not blocked; they can
2687 arrive during handler execution.
2689 The reliable way to block other kinds of signals during the execution of
2690 the handler is to use the @code{sa_mask} member of the @code{sigaction}
2702 install_handler (void)
2704 struct sigaction setup_action;
2705 sigset_t block_mask;
2707 sigemptyset (&block_mask);
2708 /* @r{Block other terminal-generated signals while handler runs.} */
2709 sigaddset (&block_mask, SIGINT);
2710 sigaddset (&block_mask, SIGQUIT);
2711 setup_action.sa_handler = catch_stop;
2712 setup_action.sa_mask = block_mask;
2713 setup_action.sa_flags = 0;
2714 sigaction (SIGTSTP, &setup_action, NULL);
2718 This is more reliable than blocking the other signals explicitly in the
2719 code for the handler. If you block signals explicitly in the handler,
2720 you can't avoid at least a short interval at the beginning of the
2721 handler where they are not yet blocked.
2723 You cannot remove signals from the process's current mask using this
2724 mechanism. However, you can make calls to @code{sigprocmask} within
2725 your handler to block or unblock signals as you wish.
2727 In any case, when the handler returns, the system restores the mask that
2728 was in place before the handler was entered. If any signals that become
2729 unblocked by this restoration are pending, the process will receive
2730 those signals immediately, before returning to the code that was
2733 @node Checking for Pending Signals
2734 @subsection Checking for Pending Signals
2735 @cindex pending signals, checking for
2736 @cindex blocked signals, checking for
2737 @cindex checking for pending signals
2739 You can find out which signals are pending at any time by calling
2740 @code{sigpending}. This function is declared in @file{signal.h}.
2745 @deftypefun int sigpending (sigset_t *@var{set})
2746 The @code{sigpending} function stores information about pending signals
2747 in @var{set}. If there is a pending signal that is blocked from
2748 delivery, then that signal is a member of the returned set. (You can
2749 test whether a particular signal is a member of this set using
2750 @code{sigismember}; see @ref{Signal Sets}.)
2752 The return value is @code{0} if successful, and @code{-1} on failure.
2755 Testing whether a signal is pending is not often useful. Testing when
2756 that signal is not blocked is almost certainly bad design.
2764 sigset_t base_mask, waiting_mask;
2766 sigemptyset (&base_mask);
2767 sigaddset (&base_mask, SIGINT);
2768 sigaddset (&base_mask, SIGTSTP);
2770 /* @r{Block user interrupts while doing other processing.} */
2771 sigprocmask (SIG_SETMASK, &base_mask, NULL);
2774 /* @r{After a while, check to see whether any signals are pending.} */
2775 sigpending (&waiting_mask);
2776 if (sigismember (&waiting_mask, SIGINT)) @{
2777 /* @r{User has tried to kill the process.} */
2779 else if (sigismember (&waiting_mask, SIGTSTP)) @{
2780 /* @r{User has tried to stop the process.} */
2784 Remember that if there is a particular signal pending for your process,
2785 additional signals of that same type that arrive in the meantime might
2786 be discarded. For example, if a @code{SIGINT} signal is pending when
2787 another @code{SIGINT} signal arrives, your program will probably only
2788 see one of them when you unblock this signal.
2790 @strong{Portability Note:} The @code{sigpending} function is new in
2791 POSIX.1. Older systems have no equivalent facility.
2793 @node Remembering a Signal
2794 @subsection Remembering a Signal to Act On Later
2796 Instead of blocking a signal using the library facilities, you can get
2797 almost the same results by making the handler set a flag to be tested
2798 later, when you ``unblock''. Here is an example:
2801 /* @r{If this flag is nonzero, don't handle the signal right away.} */
2802 volatile sig_atomic_t signal_pending;
2804 /* @r{This is nonzero if a signal arrived and was not handled.} */
2805 volatile sig_atomic_t defer_signal;
2808 handler (int signum)
2811 signal_pending = signum;
2813 @dots{} /* @r{``Really'' handle the signal.} */
2819 update_mumble (int frob)
2821 /* @r{Prevent signals from having immediate effect.} */
2823 /* @r{Now update @code{mumble}, without worrying about interruption.} */
2827 /* @r{We have updated @code{mumble}. Handle any signal that came in.} */
2829 if (defer_signal == 0 && signal_pending != 0)
2830 raise (signal_pending);
2834 Note how the particular signal that arrives is stored in
2835 @code{signal_pending}. That way, we can handle several types of
2836 inconvenient signals with the same mechanism.
2838 We increment and decrement @code{defer_signal} so that nested critical
2839 sections will work properly; thus, if @code{update_mumble} were called
2840 with @code{signal_pending} already nonzero, signals would be deferred
2841 not only within @code{update_mumble}, but also within the caller. This
2842 is also why we do not check @code{signal_pending} if @code{defer_signal}
2845 The incrementing and decrementing of @code{defer_signal} require more
2846 than one instruction; it is possible for a signal to happen in the
2847 middle. But that does not cause any problem. If the signal happens
2848 early enough to see the value from before the increment or decrement,
2849 that is equivalent to a signal which came before the beginning of the
2850 increment or decrement, which is a case that works properly.
2852 It is absolutely vital to decrement @code{defer_signal} before testing
2853 @code{signal_pending}, because this avoids a subtle bug. If we did
2854 these things in the other order, like this,
2857 if (defer_signal == 1 && signal_pending != 0)
2858 raise (signal_pending);
2863 then a signal arriving in between the @code{if} statement and the decrement
2864 would be effectively ``lost'' for an indefinite amount of time. The
2865 handler would merely set @code{defer_signal}, but the program having
2866 already tested this variable, it would not test the variable again.
2868 @cindex timing error in signal handling
2869 Bugs like these are called @dfn{timing errors}. They are especially bad
2870 because they happen only rarely and are nearly impossible to reproduce.
2871 You can't expect to find them with a debugger as you would find a
2872 reproducible bug. So it is worth being especially careful to avoid
2875 (You would not be tempted to write the code in this order, given the use
2876 of @code{defer_signal} as a counter which must be tested along with
2877 @code{signal_pending}. After all, testing for zero is cleaner than
2878 testing for one. But if you did not use @code{defer_signal} as a
2879 counter, and gave it values of zero and one only, then either order
2880 might seem equally simple. This is a further advantage of using a
2881 counter for @code{defer_signal}: it will reduce the chance you will
2882 write the code in the wrong order and create a subtle bug.)
2884 @node Waiting for a Signal
2885 @section Waiting for a Signal
2886 @cindex waiting for a signal
2887 @cindex @code{pause} function
2889 If your program is driven by external events, or uses signals for
2890 synchronization, then when it has nothing to do it should probably wait
2891 until a signal arrives.
2894 * Using Pause:: The simple way, using @code{pause}.
2895 * Pause Problems:: Why the simple way is often not very good.
2896 * Sigsuspend:: Reliably waiting for a specific signal.
2900 @subsection Using @code{pause}
2902 The simple way to wait until a signal arrives is to call @code{pause}.
2903 Please read about its disadvantages, in the following section, before
2908 @deftypefun int pause ()
2909 The @code{pause} function suspends program execution until a signal
2910 arrives whose action is either to execute a handler function, or to
2911 terminate the process.
2913 If the signal causes a handler function to be executed, then
2914 @code{pause} returns. This is considered an unsuccessful return (since
2915 ``successful'' behavior would be to suspend the program forever), so the
2916 return value is @code{-1}. Even if you specify that other primitives
2917 should resume when a system handler returns (@pxref{Interrupted
2918 Primitives}), this has no effect on @code{pause}; it always fails when a
2921 The following @code{errno} error conditions are defined for this function:
2925 The function was interrupted by delivery of a signal.
2928 If the signal causes program termination, @code{pause} doesn't return
2931 The @code{pause} function is declared in @file{unistd.h}.
2934 @node Pause Problems
2935 @subsection Problems with @code{pause}
2937 The simplicity of @code{pause} can conceal serious timing errors that
2938 can make a program hang mysteriously.
2940 It is safe to use @code{pause} if the real work of your program is done
2941 by the signal handlers themselves, and the ``main program'' does nothing
2942 but call @code{pause}. Each time a signal is delivered, the handler
2943 will do the next batch of work that is to be done, and then return, so
2944 that the main loop of the program can call @code{pause} again.
2946 You can't safely use @code{pause} to wait until one more signal arrives,
2947 and then resume real work. Even if you arrange for the signal handler
2948 to cooperate by setting a flag, you still can't use @code{pause}
2949 reliably. Here is an example of this problem:
2952 /* @r{@code{usr_interrupt} is set by the signal handler.} */
2956 /* @r{Do work once the signal arrives.} */
2961 This has a bug: the signal could arrive after the variable
2962 @code{usr_interrupt} is checked, but before the call to @code{pause}.
2963 If no further signals arrive, the process would never wake up again.
2965 You can put an upper limit on the excess waiting by using @code{sleep}
2966 in a loop, instead of using @code{pause}. (@xref{Sleeping}, for more
2967 about @code{sleep}.) Here is what this looks like:
2970 /* @r{@code{usr_interrupt} is set by the signal handler.}
2971 while (!usr_interrupt)
2974 /* @r{Do work once the signal arrives.} */
2978 For some purposes, that is good enough. But with a little more
2979 complexity, you can wait reliably until a particular signal handler is
2980 run, using @code{sigsuspend}.
2986 @subsection Using @code{sigsuspend}
2988 The clean and reliable way to wait for a signal to arrive is to block it
2989 and then use @code{sigsuspend}. By using @code{sigsuspend} in a loop,
2990 you can wait for certain kinds of signals, while letting other kinds of
2991 signals be handled by their handlers.
2995 @deftypefun int sigsuspend (const sigset_t *@var{set})
2996 This function replaces the process's signal mask with @var{set} and then
2997 suspends the process until a signal is delivered whose action is either
2998 to terminate the process or invoke a signal handling function. In other
2999 words, the program is effectively suspended until one of the signals that
3000 is not a member of @var{set} arrives.
3002 If the process is woken up by deliver of a signal that invokes a handler
3003 function, and the handler function returns, then @code{sigsuspend} also
3006 The mask remains @var{set} only as long as @code{sigsuspend} is waiting.
3007 The function @code{sigsuspend} always restores the previous signal mask
3010 The return value and error conditions are the same as for @code{pause}.
3013 With @code{sigsuspend}, you can replace the @code{pause} or @code{sleep}
3014 loop in the previous section with something completely reliable:
3017 sigset_t mask, oldmask;
3021 /* @r{Set up the mask of signals to temporarily block.} */
3022 sigemptyset (&mask);
3023 sigaddset (&mask, SIGUSR1);
3027 /* @r{Wait for a signal to arrive.} */
3028 sigprocmask (SIG_BLOCK, &mask, &oldmask);
3029 while (!usr_interrupt)
3030 sigsuspend (&oldmask);
3031 sigprocmask (SIG_UNBLOCK, &mask, NULL);
3034 This last piece of code is a little tricky. The key point to remember
3035 here is that when @code{sigsuspend} returns, it resets the process's
3036 signal mask to the original value, the value from before the call to
3037 @code{sigsuspend}---in this case, the @code{SIGUSR1} signal is once
3038 again blocked. The second call to @code{sigprocmask} is
3039 necessary to explicitly unblock this signal.
3041 One other point: you may be wondering why the @code{while} loop is
3042 necessary at all, since the program is apparently only waiting for one
3043 @code{SIGUSR1} signal. The answer is that the mask passed to
3044 @code{sigsuspend} permits the process to be woken up by the delivery of
3045 other kinds of signals, as well---for example, job control signals. If
3046 the process is woken up by a signal that doesn't set
3047 @code{usr_interrupt}, it just suspends itself again until the ``right''
3048 kind of signal eventually arrives.
3050 This technique takes a few more lines of preparation, but that is needed
3051 just once for each kind of wait criterion you want to use. The code
3052 that actually waits is just four lines.
3055 @section Using a Separate Signal Stack
3057 A signal stack is a special area of memory to be used as the execution
3058 stack during signal handlers. It should be fairly large, to avoid any
3059 danger that it will overflow in turn; the macro @code{SIGSTKSZ} is
3060 defined to a canonical size for signal stacks. You can use
3061 @code{malloc} to allocate the space for the stack. Then call
3062 @code{sigaltstack} or @code{sigstack} to tell the system to use that
3063 space for the signal stack.
3065 You don't need to write signal handlers differently in order to use a
3066 signal stack. Switching from one stack to the other happens
3067 automatically. (Some non-GNU debuggers on some machines may get
3068 confused if you examine a stack trace while a handler that uses the
3069 signal stack is running.)
3071 There are two interfaces for telling the system to use a separate signal
3072 stack. @code{sigstack} is the older interface, which comes from 4.2
3073 BSD. @code{sigaltstack} is the newer interface, and comes from 4.4
3074 BSD. The @code{sigaltstack} interface has the advantage that it does
3075 not require your program to know which direction the stack grows, which
3076 depends on the specific machine and operating system.
3080 @deftp {Data Type} {struct sigaltstack}
3081 This structure describes a signal stack. It contains the following members:
3085 This points to the base of the signal stack.
3087 @item size_t ss_size
3088 This is the size (in bytes) of the signal stack which @samp{ss_sp} points to.
3089 You should set this to however much space you allocated for the stack.
3091 There are two macros defined in @file{signal.h} that you should use in
3092 calculating this size:
3096 This is the canonical size for a signal stack. It is judged to be
3097 sufficient for normal uses.
3100 This is the amount of signal stack space the operating system needs just
3101 to implement signal delivery. The size of a signal stack @strong{must}
3102 be greater than this.
3104 For most cases, just using @code{SIGSTKSZ} for @code{ss_size} is
3105 sufficient. But if you know how much stack space your program's signal
3106 handlers will need, you may want to use a different size. In this case,
3107 you should allocate @code{MINSIGSTKSZ} additional bytes for the signal
3108 stack and increase @code{ss_size} accordingly.
3112 This field contains the bitwise @sc{or} of these flags:
3116 This tells the system that it should not use the signal stack.
3119 This is set by the system, and indicates that the signal stack is
3120 currently in use. If this bit is not set, then signals will be
3121 delivered on the normal user stack.
3128 @deftypefun int sigaltstack (const struct sigaltstack *@var{stack}, struct sigaltstack *@var{oldstack})
3129 The @code{sigaltstack} function specifies an alternate stack for use
3130 during signal handling. When a signal is received by the process and
3131 its action indicates that the signal stack is used, the system arranges
3132 a switch to the currently installed signal stack while the handler for
3133 that signal is executed.
3135 If @var{oldstack} is not a null pointer, information about the currently
3136 installed signal stack is returned in the location it points to. If
3137 @var{stack} is not a null pointer, then this is installed as the new
3138 stack for use by signal handlers.
3140 The return value is @code{0} on success and @code{-1} on failure. If
3141 @code{sigaltstack} fails, it sets @code{errno} to one of these values:
3146 You tried to disable a stack that was in fact currently in use.
3149 The size of the alternate stack was too small.
3150 It must be greater than @code{MINSIGSTKSZ}.
3154 Here is the older @code{sigstack} interface. You should use
3155 @code{sigaltstack} instead on systems that have it.
3159 @deftp {Data Type} {struct sigstack}
3160 This structure describes a signal stack. It contains the following members:
3164 This is the stack pointer. If the stack grows downwards on your
3165 machine, this should point to the top of the area you allocated. If the
3166 stack grows upwards, it should point to the bottom.
3168 @item int ss_onstack
3169 This field is true if the process is currently using this stack.
3175 @deftypefun int sigstack (const struct sigstack *@var{stack}, struct sigstack *@var{oldstack})
3176 The @code{sigstack} function specifies an alternate stack for use during
3177 signal handling. When a signal is received by the process and its
3178 action indicates that the signal stack is used, the system arranges a
3179 switch to the currently installed signal stack while the handler for
3180 that signal is executed.
3182 If @var{oldstack} is not a null pointer, information about the currently
3183 installed signal stack is returned in the location it points to. If
3184 @var{stack} is not a null pointer, then this is installed as the new
3185 stack for use by signal handlers.
3187 The return value is @code{0} on success and @code{-1} on failure.
3190 @node BSD Signal Handling
3191 @section BSD Signal Handling
3193 This section describes alternative signal handling functions derived
3194 from BSD Unix. These facilities were an advance, in their time; today,
3195 they are mostly obsolete, and supported mainly for compatibility with
3198 There are many similarities between the BSD and POSIX signal handling
3199 facilities, because the POSIX facilities were inspired by the BSD
3200 facilities. Besides having different names for all the functions to
3201 avoid conflicts, the main differences between the two are:
3205 BSD Unix represents signal masks as an @code{int} bit mask, rather than
3206 as a @code{sigset_t} object.
3209 The BSD facilities use a different default for whether an interrupted
3210 primitive should fail or resume. The POSIX facilities make system
3211 calls fail unless you specify that they should resume. With the BSD
3212 facility, the default is to make system calls resume unless you say they
3213 should fail. @xref{Interrupted Primitives}.
3216 The BSD facilities are declared in @file{signal.h}.
3220 * BSD Handler:: BSD Function to Establish a Handler.
3221 * Blocking in BSD:: BSD Functions for Blocking Signals.
3225 @subsection BSD Function to Establish a Handler
3229 @deftp {Data Type} {struct sigvec}
3230 This data type is the BSD equivalent of @code{struct sigaction}
3231 (@pxref{Advanced Signal Handling}); it is used to specify signal actions
3232 to the @code{sigvec} function. It contains the following members:
3235 @item sighandler_t sv_handler
3236 This is the handler function.
3239 This is the mask of additional signals to be blocked while the handler
3240 function is being called.
3243 This is a bit mask used to specify various flags which affect the
3244 behavior of the signal. You can also refer to this field as
3249 These symbolic constants can be used to provide values for the
3250 @code{sv_flags} field of a @code{sigvec} structure. This field is a bit
3251 mask value, so you bitwise-OR the flags of interest to you together.
3255 @deftypevr Macro int SV_ONSTACK
3256 If this bit is set in the @code{sv_flags} field of a @code{sigvec}
3257 structure, it means to use the signal stack when delivering the signal.
3262 @deftypevr Macro int SV_INTERRUPT
3263 If this bit is set in the @code{sv_flags} field of a @code{sigvec}
3264 structure, it means that system calls interrupted by this kind of signal
3265 should not be restarted if the handler returns; instead, the system
3266 calls should return with a @code{EINTR} error status. @xref{Interrupted
3272 @deftypevr Macro int SV_RESETHAND
3273 If this bit is set in the @code{sv_flags} field of a @code{sigvec}
3274 structure, it means to reset the action for the signal back to
3275 @code{SIG_DFL} when the signal is received.
3280 @deftypefun int sigvec (int @var{signum}, const struct sigvec *@var{action},struct sigvec *@var{old-action})
3281 This function is the equivalent of @code{sigaction} (@pxref{Advanced Signal
3282 Handling}); it installs the action @var{action} for the signal @var{signum},
3283 returning information about the previous action in effect for that signal
3284 in @var{old-action}.
3289 @deftypefun int siginterrupt (int @var{signum}, int @var{failflag})
3290 This function specifies which approach to use when certain primitives
3291 are interrupted by handling signal @var{signum}. If @var{failflag} is
3292 false, signal @var{signum} restarts primitives. If @var{failflag} is
3293 true, handling @var{signum} causes these primitives to fail with error
3294 code @code{EINTR}. @xref{Interrupted Primitives}.
3297 @node Blocking in BSD
3298 @subsection BSD Functions for Blocking Signals
3302 @deftypefn Macro int sigmask (int @var{signum})
3303 This macro returns a signal mask that has the bit for signal @var{signum}
3304 set. You can bitwise-OR the results of several calls to @code{sigmask}
3305 together to specify more than one signal. For example,
3308 (sigmask (SIGTSTP) | sigmask (SIGSTOP)
3309 | sigmask (SIGTTIN) | sigmask (SIGTTOU))
3313 specifies a mask that includes all the job-control stop signals.
3318 @deftypefun int sigblock (int @var{mask})
3319 This function is equivalent to @code{sigprocmask} (@pxref{Process Signal
3320 Mask}) with a @var{how} argument of @code{SIG_BLOCK}: it adds the
3321 signals specified by @var{mask} to the calling process's set of blocked
3322 signals. The return value is the previous set of blocked signals.
3327 @deftypefun int sigsetmask (int @var{mask})
3328 This function equivalent to @code{sigprocmask} (@pxref{Process
3329 Signal Mask}) with a @var{how} argument of @code{SIG_SETMASK}: it sets
3330 the calling process's signal mask to @var{mask}. The return value is
3331 the previous set of blocked signals.
3336 @deftypefun int sigpause (int @var{mask})
3337 This function is the equivalent of @code{sigsuspend} (@pxref{Waiting
3338 for a Signal}): it sets the calling process's signal mask to @var{mask},
3339 and waits for a signal to arrive. On return the previous set of blocked
3340 signals is restored.