1 /* Copyright (C) 2005-2023 Free Software Foundation, Inc.
2 This file is part of the GNU C Library.
4 The GNU C Library is free software; you can redistribute it and/or
5 modify it under the terms of the GNU Lesser General Public
6 License as published by the Free Software Foundation; either
7 version 2.1 of the License, or (at your option) any later version.
9 The GNU C Library is distributed in the hope that it will be useful,
10 but WITHOUT ANY WARRANTY; without even the implied warranty of
11 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
12 Lesser General Public License for more details.
14 You should have received a copy of the GNU Lesser General Public
15 License along with the GNU C Library; if not, see
16 <https://www.gnu.org/licenses/>. */
24 __divtc3 (long double a
, long double b
, long double c
, long double d
)
26 long double denom
, ratio
, x
, y
;
28 /* ??? We can get better behavior from logarithmic scaling instead of
29 the division. But that would mean starting to link libgcc against
30 libm. We could implement something akin to ldexp/frexp as gcc builtins
32 if (fabsl (c
) < fabsl (d
))
35 denom
= (c
* ratio
) + d
;
36 x
= ((a
* ratio
) + b
) / denom
;
37 y
= ((b
* ratio
) - a
) / denom
;
42 denom
= (d
* ratio
) + c
;
43 x
= ((b
* ratio
) + a
) / denom
;
44 y
= (b
- (a
* ratio
)) / denom
;
47 /* Recover infinities and zeros that computed as NaN+iNaN; the only cases
48 are nonzero/zero, infinite/finite, and finite/infinite. */
49 if (isnan (x
) && isnan (y
))
51 if (denom
== 0.0 && (!isnan (a
) || !isnan (b
)))
53 x
= copysignl (INFINITY
, c
) * a
;
54 y
= copysignl (INFINITY
, c
) * b
;
56 else if ((isinf (a
) || isinf (b
))
57 && isfinite (c
) && isfinite (d
))
59 a
= copysignl (isinf (a
) ? 1 : 0, a
);
60 b
= copysignl (isinf (b
) ? 1 : 0, b
);
61 x
= INFINITY
* (a
* c
+ b
* d
);
62 y
= INFINITY
* (b
* c
- a
* d
);
64 else if ((isinf (c
) || isinf (d
))
65 && isfinite (a
) && isfinite (b
))
67 c
= copysignl (isinf (c
) ? 1 : 0, c
);
68 d
= copysignl (isinf (d
) ? 1 : 0, d
);
69 x
= 0.0 * (a
* c
+ b
* d
);
70 y
= 0.0 * (b
* c
- a
* d
);