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[glibc.git] / malloc / obstack.c
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1 /* obstack.c - subroutines used implicitly by object stack macros
2 Copyright (C) 1988-1994,96,97,98,99,2000,2001 Free Software Foundation, Inc.
3 This file is part of the GNU C Library. Its master source is NOT part of
4 the C library, however. The master source lives in /gd/gnu/lib.
6 The GNU C Library is free software; you can redistribute it and/or
7 modify it under the terms of the GNU Lesser General Public
8 License as published by the Free Software Foundation; either
9 version 2.1 of the License, or (at your option) any later version.
11 The GNU C Library is distributed in the hope that it will be useful,
12 but WITHOUT ANY WARRANTY; without even the implied warranty of
13 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
14 Lesser General Public License for more details.
16 You should have received a copy of the GNU Lesser General Public
17 License along with the GNU C Library; if not, write to the Free
18 Software Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA
19 02111-1307 USA. */
21 #ifdef HAVE_CONFIG_H
22 #include <config.h>
23 #endif
25 #include "obstack.h"
27 /* NOTE BEFORE MODIFYING THIS FILE: This version number must be
28 incremented whenever callers compiled using an old obstack.h can no
29 longer properly call the functions in this obstack.c. */
30 #define OBSTACK_INTERFACE_VERSION 1
32 /* Comment out all this code if we are using the GNU C Library, and are not
33 actually compiling the library itself, and the installed library
34 supports the same library interface we do. This code is part of the GNU
35 C Library, but also included in many other GNU distributions. Compiling
36 and linking in this code is a waste when using the GNU C library
37 (especially if it is a shared library). Rather than having every GNU
38 program understand `configure --with-gnu-libc' and omit the object
39 files, it is simpler to just do this in the source for each such file. */
41 #include <stdio.h> /* Random thing to get __GNU_LIBRARY__. */
42 #if !defined (_LIBC) && defined (__GNU_LIBRARY__) && __GNU_LIBRARY__ > 1
43 #include <gnu-versions.h>
44 #if _GNU_OBSTACK_INTERFACE_VERSION == OBSTACK_INTERFACE_VERSION
45 #define ELIDE_CODE
46 #endif
47 #endif
50 #ifndef ELIDE_CODE
53 #if defined (__STDC__) && __STDC__
54 #define POINTER void *
55 #else
56 #define POINTER char *
57 #endif
59 /* Determine default alignment. */
60 struct fooalign {char x; double d;};
61 #define DEFAULT_ALIGNMENT \
62 ((PTR_INT_TYPE) ((char *) &((struct fooalign *) 0)->d - (char *) 0))
63 /* If malloc were really smart, it would round addresses to DEFAULT_ALIGNMENT.
64 But in fact it might be less smart and round addresses to as much as
65 DEFAULT_ROUNDING. So we prepare for it to do that. */
66 union fooround {long x; double d;};
67 #define DEFAULT_ROUNDING (sizeof (union fooround))
69 /* When we copy a long block of data, this is the unit to do it with.
70 On some machines, copying successive ints does not work;
71 in such a case, redefine COPYING_UNIT to `long' (if that works)
72 or `char' as a last resort. */
73 #ifndef COPYING_UNIT
74 #define COPYING_UNIT int
75 #endif
78 /* The functions allocating more room by calling `obstack_chunk_alloc'
79 jump to the handler pointed to by `obstack_alloc_failed_handler'.
80 This can be set to a user defined function which should either
81 abort gracefully or use longjump - but shouldn't return. This
82 variable by default points to the internal function
83 `print_and_abort'. */
84 #if defined (__STDC__) && __STDC__
85 static void print_and_abort (void);
86 void (*obstack_alloc_failed_handler) (void) = print_and_abort;
87 #else
88 static void print_and_abort ();
89 void (*obstack_alloc_failed_handler) () = print_and_abort;
90 #endif
92 /* Exit value used when `print_and_abort' is used. */
93 #if defined __GNU_LIBRARY__ || defined HAVE_STDLIB_H
94 #include <stdlib.h>
95 #endif
96 #ifndef EXIT_FAILURE
97 #define EXIT_FAILURE 1
98 #endif
99 int obstack_exit_failure = EXIT_FAILURE;
101 /* The non-GNU-C macros copy the obstack into this global variable
102 to avoid multiple evaluation. */
104 struct obstack *_obstack;
106 /* Define a macro that either calls functions with the traditional malloc/free
107 calling interface, or calls functions with the mmalloc/mfree interface
108 (that adds an extra first argument), based on the state of use_extra_arg.
109 For free, do not use ?:, since some compilers, like the MIPS compilers,
110 do not allow (expr) ? void : void. */
112 #if defined (__STDC__) && __STDC__
113 #define CALL_CHUNKFUN(h, size) \
114 (((h) -> use_extra_arg) \
115 ? (*(h)->chunkfun) ((h)->extra_arg, (size)) \
116 : (*(struct _obstack_chunk *(*) (long)) (h)->chunkfun) ((size)))
118 #define CALL_FREEFUN(h, old_chunk) \
119 do { \
120 if ((h) -> use_extra_arg) \
121 (*(h)->freefun) ((h)->extra_arg, (old_chunk)); \
122 else \
123 (*(void (*) (void *)) (h)->freefun) ((old_chunk)); \
124 } while (0)
125 #else
126 #define CALL_CHUNKFUN(h, size) \
127 (((h) -> use_extra_arg) \
128 ? (*(h)->chunkfun) ((h)->extra_arg, (size)) \
129 : (*(struct _obstack_chunk *(*) ()) (h)->chunkfun) ((size)))
131 #define CALL_FREEFUN(h, old_chunk) \
132 do { \
133 if ((h) -> use_extra_arg) \
134 (*(h)->freefun) ((h)->extra_arg, (old_chunk)); \
135 else \
136 (*(void (*) ()) (h)->freefun) ((old_chunk)); \
137 } while (0)
138 #endif
141 /* Initialize an obstack H for use. Specify chunk size SIZE (0 means default).
142 Objects start on multiples of ALIGNMENT (0 means use default).
143 CHUNKFUN is the function to use to allocate chunks,
144 and FREEFUN the function to free them.
146 Return nonzero if successful, calls obstack_alloc_failed_handler if
147 allocation fails. */
150 _obstack_begin (h, size, alignment, chunkfun, freefun)
151 struct obstack *h;
152 int size;
153 int alignment;
154 #if defined (__STDC__) && __STDC__
155 POINTER (*chunkfun) (long);
156 void (*freefun) (void *);
157 #else
158 POINTER (*chunkfun) ();
159 void (*freefun) ();
160 #endif
162 register struct _obstack_chunk *chunk; /* points to new chunk */
164 if (alignment == 0)
165 alignment = (int) DEFAULT_ALIGNMENT;
166 if (size == 0)
167 /* Default size is what GNU malloc can fit in a 4096-byte block. */
169 /* 12 is sizeof (mhead) and 4 is EXTRA from GNU malloc.
170 Use the values for range checking, because if range checking is off,
171 the extra bytes won't be missed terribly, but if range checking is on
172 and we used a larger request, a whole extra 4096 bytes would be
173 allocated.
175 These number are irrelevant to the new GNU malloc. I suspect it is
176 less sensitive to the size of the request. */
177 int extra = ((((12 + DEFAULT_ROUNDING - 1) & ~(DEFAULT_ROUNDING - 1))
178 + 4 + DEFAULT_ROUNDING - 1)
179 & ~(DEFAULT_ROUNDING - 1));
180 size = 4096 - extra;
183 #if defined (__STDC__) && __STDC__
184 h->chunkfun = (struct _obstack_chunk * (*)(void *, long)) chunkfun;
185 h->freefun = (void (*) (void *, struct _obstack_chunk *)) freefun;
186 #else
187 h->chunkfun = (struct _obstack_chunk * (*)()) chunkfun;
188 h->freefun = freefun;
189 #endif
190 h->chunk_size = size;
191 h->alignment_mask = alignment - 1;
192 h->use_extra_arg = 0;
194 chunk = h->chunk = CALL_CHUNKFUN (h, h -> chunk_size);
195 if (!chunk)
196 (*obstack_alloc_failed_handler) ();
197 h->next_free = h->object_base = chunk->contents;
198 h->chunk_limit = chunk->limit
199 = (char *) chunk + h->chunk_size;
200 chunk->prev = 0;
201 /* The initial chunk now contains no empty object. */
202 h->maybe_empty_object = 0;
203 h->alloc_failed = 0;
204 return 1;
208 _obstack_begin_1 (h, size, alignment, chunkfun, freefun, arg)
209 struct obstack *h;
210 int size;
211 int alignment;
212 #if defined (__STDC__) && __STDC__
213 POINTER (*chunkfun) (POINTER, long);
214 void (*freefun) (POINTER, POINTER);
215 #else
216 POINTER (*chunkfun) ();
217 void (*freefun) ();
218 #endif
219 POINTER arg;
221 register struct _obstack_chunk *chunk; /* points to new chunk */
223 if (alignment == 0)
224 alignment = (int) DEFAULT_ALIGNMENT;
225 if (size == 0)
226 /* Default size is what GNU malloc can fit in a 4096-byte block. */
228 /* 12 is sizeof (mhead) and 4 is EXTRA from GNU malloc.
229 Use the values for range checking, because if range checking is off,
230 the extra bytes won't be missed terribly, but if range checking is on
231 and we used a larger request, a whole extra 4096 bytes would be
232 allocated.
234 These number are irrelevant to the new GNU malloc. I suspect it is
235 less sensitive to the size of the request. */
236 int extra = ((((12 + DEFAULT_ROUNDING - 1) & ~(DEFAULT_ROUNDING - 1))
237 + 4 + DEFAULT_ROUNDING - 1)
238 & ~(DEFAULT_ROUNDING - 1));
239 size = 4096 - extra;
242 #if defined(__STDC__) && __STDC__
243 h->chunkfun = (struct _obstack_chunk * (*)(void *,long)) chunkfun;
244 h->freefun = (void (*) (void *, struct _obstack_chunk *)) freefun;
245 #else
246 h->chunkfun = (struct _obstack_chunk * (*)()) chunkfun;
247 h->freefun = freefun;
248 #endif
249 h->chunk_size = size;
250 h->alignment_mask = alignment - 1;
251 h->extra_arg = arg;
252 h->use_extra_arg = 1;
254 chunk = h->chunk = CALL_CHUNKFUN (h, h -> chunk_size);
255 if (!chunk)
256 (*obstack_alloc_failed_handler) ();
257 h->next_free = h->object_base = chunk->contents;
258 h->chunk_limit = chunk->limit
259 = (char *) chunk + h->chunk_size;
260 chunk->prev = 0;
261 /* The initial chunk now contains no empty object. */
262 h->maybe_empty_object = 0;
263 h->alloc_failed = 0;
264 return 1;
267 /* Allocate a new current chunk for the obstack *H
268 on the assumption that LENGTH bytes need to be added
269 to the current object, or a new object of length LENGTH allocated.
270 Copies any partial object from the end of the old chunk
271 to the beginning of the new one. */
273 void
274 _obstack_newchunk (h, length)
275 struct obstack *h;
276 int length;
278 register struct _obstack_chunk *old_chunk = h->chunk;
279 register struct _obstack_chunk *new_chunk;
280 register long new_size;
281 register long obj_size = h->next_free - h->object_base;
282 register long i;
283 long already;
284 char *object_base;
286 /* Compute size for new chunk. */
287 new_size = (obj_size + length) + (obj_size >> 3) + h->alignment_mask + 100;
288 if (new_size < h->chunk_size)
289 new_size = h->chunk_size;
291 /* Allocate and initialize the new chunk. */
292 new_chunk = CALL_CHUNKFUN (h, new_size);
293 if (!new_chunk)
294 (*obstack_alloc_failed_handler) ();
295 h->chunk = new_chunk;
296 new_chunk->prev = old_chunk;
297 new_chunk->limit = h->chunk_limit = (char *) new_chunk + new_size;
299 /* Compute an aligned object_base in the new chunk */
300 object_base =
301 __INT_TO_PTR ((__PTR_TO_INT (new_chunk->contents) + h->alignment_mask)
302 & ~ (h->alignment_mask));
304 /* Move the existing object to the new chunk.
305 Word at a time is fast and is safe if the object
306 is sufficiently aligned. */
307 if (h->alignment_mask + 1 >= DEFAULT_ALIGNMENT)
309 for (i = obj_size / sizeof (COPYING_UNIT) - 1;
310 i >= 0; i--)
311 ((COPYING_UNIT *)object_base)[i]
312 = ((COPYING_UNIT *)h->object_base)[i];
313 /* We used to copy the odd few remaining bytes as one extra COPYING_UNIT,
314 but that can cross a page boundary on a machine
315 which does not do strict alignment for COPYING_UNITS. */
316 already = obj_size / sizeof (COPYING_UNIT) * sizeof (COPYING_UNIT);
318 else
319 already = 0;
320 /* Copy remaining bytes one by one. */
321 for (i = already; i < obj_size; i++)
322 object_base[i] = h->object_base[i];
324 /* If the object just copied was the only data in OLD_CHUNK,
325 free that chunk and remove it from the chain.
326 But not if that chunk might contain an empty object. */
327 if (h->object_base == old_chunk->contents && ! h->maybe_empty_object)
329 new_chunk->prev = old_chunk->prev;
330 CALL_FREEFUN (h, old_chunk);
333 h->object_base = object_base;
334 h->next_free = h->object_base + obj_size;
335 /* The new chunk certainly contains no empty object yet. */
336 h->maybe_empty_object = 0;
339 /* Return nonzero if object OBJ has been allocated from obstack H.
340 This is here for debugging.
341 If you use it in a program, you are probably losing. */
343 #if defined (__STDC__) && __STDC__
344 /* Suppress -Wmissing-prototypes warning. We don't want to declare this in
345 obstack.h because it is just for debugging. */
346 int _obstack_allocated_p (struct obstack *h, POINTER obj);
347 #endif
350 _obstack_allocated_p (h, obj)
351 struct obstack *h;
352 POINTER obj;
354 register struct _obstack_chunk *lp; /* below addr of any objects in this chunk */
355 register struct _obstack_chunk *plp; /* point to previous chunk if any */
357 lp = (h)->chunk;
358 /* We use >= rather than > since the object cannot be exactly at
359 the beginning of the chunk but might be an empty object exactly
360 at the end of an adjacent chunk. */
361 while (lp != 0 && ((POINTER) lp >= obj || (POINTER) (lp)->limit < obj))
363 plp = lp->prev;
364 lp = plp;
366 return lp != 0;
369 /* Free objects in obstack H, including OBJ and everything allocate
370 more recently than OBJ. If OBJ is zero, free everything in H. */
372 #undef obstack_free
374 /* This function has two names with identical definitions.
375 This is the first one, called from non-ANSI code. */
377 void
378 _obstack_free (h, obj)
379 struct obstack *h;
380 POINTER obj;
382 register struct _obstack_chunk *lp; /* below addr of any objects in this chunk */
383 register struct _obstack_chunk *plp; /* point to previous chunk if any */
385 lp = h->chunk;
386 /* We use >= because there cannot be an object at the beginning of a chunk.
387 But there can be an empty object at that address
388 at the end of another chunk. */
389 while (lp != 0 && ((POINTER) lp >= obj || (POINTER) (lp)->limit < obj))
391 plp = lp->prev;
392 CALL_FREEFUN (h, lp);
393 lp = plp;
394 /* If we switch chunks, we can't tell whether the new current
395 chunk contains an empty object, so assume that it may. */
396 h->maybe_empty_object = 1;
398 if (lp)
400 h->object_base = h->next_free = (char *) (obj);
401 h->chunk_limit = lp->limit;
402 h->chunk = lp;
404 else if (obj != 0)
405 /* obj is not in any of the chunks! */
406 abort ();
409 /* This function is used from ANSI code. */
411 void
412 obstack_free (h, obj)
413 struct obstack *h;
414 POINTER obj;
416 register struct _obstack_chunk *lp; /* below addr of any objects in this chunk */
417 register struct _obstack_chunk *plp; /* point to previous chunk if any */
419 lp = h->chunk;
420 /* We use >= because there cannot be an object at the beginning of a chunk.
421 But there can be an empty object at that address
422 at the end of another chunk. */
423 while (lp != 0 && ((POINTER) lp >= obj || (POINTER) (lp)->limit < obj))
425 plp = lp->prev;
426 CALL_FREEFUN (h, lp);
427 lp = plp;
428 /* If we switch chunks, we can't tell whether the new current
429 chunk contains an empty object, so assume that it may. */
430 h->maybe_empty_object = 1;
432 if (lp)
434 h->object_base = h->next_free = (char *) (obj);
435 h->chunk_limit = lp->limit;
436 h->chunk = lp;
438 else if (obj != 0)
439 /* obj is not in any of the chunks! */
440 abort ();
444 _obstack_memory_used (h)
445 struct obstack *h;
447 register struct _obstack_chunk* lp;
448 register int nbytes = 0;
450 for (lp = h->chunk; lp != 0; lp = lp->prev)
452 nbytes += lp->limit - (char *) lp;
454 return nbytes;
457 /* Define the error handler. */
458 #ifndef _
459 # if defined HAVE_LIBINTL_H || defined _LIBC
460 # include <libintl.h>
461 # ifndef _
462 # define _(Str) gettext (Str)
463 # endif
464 # else
465 # define _(Str) (Str)
466 # endif
467 #endif
468 #if defined _LIBC && defined USE_IN_LIBIO
469 # include <libio/iolibio.h>
470 # define fputs(s, f) _IO_fputs (s, f)
471 #endif
473 #ifndef __attribute__
474 /* This feature is available in gcc versions 2.5 and later. */
475 # if __GNUC__ < 2 || (__GNUC__ == 2 && __GNUC_MINOR__ < 5)
476 # define __attribute__(Spec) /* empty */
477 # endif
478 #endif
480 static void
481 __attribute__ ((noreturn))
482 print_and_abort ()
484 fputs (_("memory exhausted"), stderr);
485 fputc ('\n', stderr);
486 exit (obstack_exit_failure);
489 #if 0
490 /* These are now turned off because the applications do not use it
491 and it uses bcopy via obstack_grow, which causes trouble on sysV. */
493 /* Now define the functional versions of the obstack macros.
494 Define them to simply use the corresponding macros to do the job. */
496 #if defined (__STDC__) && __STDC__
497 /* These function definitions do not work with non-ANSI preprocessors;
498 they won't pass through the macro names in parentheses. */
500 /* The function names appear in parentheses in order to prevent
501 the macro-definitions of the names from being expanded there. */
503 POINTER (obstack_base) (obstack)
504 struct obstack *obstack;
506 return obstack_base (obstack);
509 POINTER (obstack_next_free) (obstack)
510 struct obstack *obstack;
512 return obstack_next_free (obstack);
515 int (obstack_object_size) (obstack)
516 struct obstack *obstack;
518 return obstack_object_size (obstack);
521 int (obstack_room) (obstack)
522 struct obstack *obstack;
524 return obstack_room (obstack);
527 int (obstack_make_room) (obstack, length)
528 struct obstack *obstack;
529 int length;
531 return obstack_make_room (obstack, length);
534 void (obstack_grow) (obstack, data, length)
535 struct obstack *obstack;
536 const POINTER data;
537 int length;
539 obstack_grow (obstack, data, length);
542 void (obstack_grow0) (obstack, data, length)
543 struct obstack *obstack;
544 const POINTER data;
545 int length;
547 obstack_grow0 (obstack, data, length);
550 void (obstack_1grow) (obstack, character)
551 struct obstack *obstack;
552 int character;
554 obstack_1grow (obstack, character);
557 void (obstack_blank) (obstack, length)
558 struct obstack *obstack;
559 int length;
561 obstack_blank (obstack, length);
564 void (obstack_1grow_fast) (obstack, character)
565 struct obstack *obstack;
566 int character;
568 obstack_1grow_fast (obstack, character);
571 void (obstack_blank_fast) (obstack, length)
572 struct obstack *obstack;
573 int length;
575 obstack_blank_fast (obstack, length);
578 POINTER (obstack_finish) (obstack)
579 struct obstack *obstack;
581 return obstack_finish (obstack);
584 POINTER (obstack_alloc) (obstack, length)
585 struct obstack *obstack;
586 int length;
588 return obstack_alloc (obstack, length);
591 POINTER (obstack_copy) (obstack, address, length)
592 struct obstack *obstack;
593 const POINTER address;
594 int length;
596 return obstack_copy (obstack, address, length);
599 POINTER (obstack_copy0) (obstack, address, length)
600 struct obstack *obstack;
601 const POINTER address;
602 int length;
604 return obstack_copy0 (obstack, address, length);
607 #endif /* __STDC__ */
609 #endif /* 0 */
611 #endif /* !ELIDE_CODE */