3 * This is hairier than you'd think, involving games with
20 longjmp (rec
, 1); /* recover control */
50 volatile int failed
= 1;
57 signal (SIGABRT
, sigabrt
);
62 failed
= 0; /* should happen */
67 failed
= 1; /* should not happen */
72 failed
= 1; /* should not happen */
75 fgets (buf
, 160, stderr
);
76 if (!strstr (buf
, "1 == 2"))
79 fgets (buf
, 160, stderr
);
80 if (strstr (buf
, "1 == 1"))
83 fgets (buf
, 160, stderr
);
84 if (strstr (buf
, "2 == 3"))