Wed Feb 22 00:44:41 1995 Roland McGrath <roland@churchy.gnu.ai.mit.edu>
[glibc.git] / stdlib / random.c
blob473a5b13d3af3d34740fa8c5fc16c2dc70f01743
1 /*
2 * Copyright (c) 1983 Regents of the University of California.
3 * All rights reserved.
5 * Redistribution and use in source and binary forms are permitted
6 * provided that the above copyright notice and this paragraph are
7 * duplicated in all such forms and that any documentation,
8 * advertising materials, and other materials related to such
9 * distribution and use acknowledge that the software was developed
10 * by the University of California, Berkeley. The name of the
11 * University may not be used to endorse or promote products derived
12 * from this software without specific prior written permission.
13 * THIS SOFTWARE IS PROVIDED ``AS IS'' AND WITHOUT ANY EXPRESS OR
14 * IMPLIED WARRANTIES, INCLUDING, WITHOUT LIMITATION, THE IMPLIED
15 * WARRANTIES OF MERCHANTIBILITY AND FITNESS FOR A PARTICULAR PURPOSE.
19 * This is derived from the Berkeley source:
20 * @(#)random.c 5.5 (Berkeley) 7/6/88
21 * It was reworked for the GNU C Library by Roland McGrath.
24 #include <ansidecl.h>
25 #include <errno.h>
26 #include <limits.h>
27 #include <stddef.h>
28 #include <stdlib.h>
31 /* An improved random number generation package. In addition to the standard
32 rand()/srand() like interface, this package also has a special state info
33 interface. The initstate() routine is called with a seed, an array of
34 bytes, and a count of how many bytes are being passed in; this array is
35 then initialized to contain information for random number generation with
36 that much state information. Good sizes for the amount of state
37 information are 32, 64, 128, and 256 bytes. The state can be switched by
38 calling the setstate() function with the same array as was initiallized
39 with initstate(). By default, the package runs with 128 bytes of state
40 information and generates far better random numbers than a linear
41 congruential generator. If the amount of state information is less than
42 32 bytes, a simple linear congruential R.N.G. is used. Internally, the
43 state information is treated as an array of longs; the zeroeth element of
44 the array is the type of R.N.G. being used (small integer); the remainder
45 of the array is the state information for the R.N.G. Thus, 32 bytes of
46 state information will give 7 longs worth of state information, which will
47 allow a degree seven polynomial. (Note: The zeroeth word of state
48 information also has some other information stored in it; see setstate
49 for details). The random number generation technique is a linear feedback
50 shift register approach, employing trinomials (since there are fewer terms
51 to sum up that way). In this approach, the least significant bit of all
52 the numbers in the state table will act as a linear feedback shift register,
53 and will have period 2^deg - 1 (where deg is the degree of the polynomial
54 being used, assuming that the polynomial is irreducible and primitive).
55 The higher order bits will have longer periods, since their values are
56 also influenced by pseudo-random carries out of the lower bits. The
57 total period of the generator is approximately deg*(2**deg - 1); thus
58 doubling the amount of state information has a vast influence on the
59 period of the generator. Note: The deg*(2**deg - 1) is an approximation
60 only good for large deg, when the period of the shift register is the
61 dominant factor. With deg equal to seven, the period is actually much
62 longer than the 7*(2**7 - 1) predicted by this formula. */
66 /* For each of the currently supported random number generators, we have a
67 break value on the amount of state information (you need at least thi
68 bytes of state info to support this random number generator), a degree for
69 the polynomial (actually a trinomial) that the R.N.G. is based on, and
70 separation between the two lower order coefficients of the trinomial. */
72 /* Linear congruential. */
73 #define TYPE_0 0
74 #define BREAK_0 8
75 #define DEG_0 0
76 #define SEP_0 0
78 /* x**7 + x**3 + 1. */
79 #define TYPE_1 1
80 #define BREAK_1 32
81 #define DEG_1 7
82 #define SEP_1 3
84 /* x**15 + x + 1. */
85 #define TYPE_2 2
86 #define BREAK_2 64
87 #define DEG_2 15
88 #define SEP_2 1
90 /* x**31 + x**3 + 1. */
91 #define TYPE_3 3
92 #define BREAK_3 128
93 #define DEG_3 31
94 #define SEP_3 3
96 /* x**63 + x + 1. */
97 #define TYPE_4 4
98 #define BREAK_4 256
99 #define DEG_4 63
100 #define SEP_4 1
103 /* Array versions of the above information to make code run faster.
104 Relies on fact that TYPE_i == i. */
106 #define MAX_TYPES 5 /* Max number of types above. */
108 static int degrees[MAX_TYPES] = { DEG_0, DEG_1, DEG_2, DEG_3, DEG_4 };
109 static int seps[MAX_TYPES] = { SEP_0, SEP_1, SEP_2, SEP_3, SEP_4 };
113 /* Initially, everything is set up as if from:
114 initstate(1, randtbl, 128);
115 Note that this initialization takes advantage of the fact that srandom
116 advances the front and rear pointers 10*rand_deg times, and hence the
117 rear pointer which starts at 0 will also end up at zero; thus the zeroeth
118 element of the state information, which contains info about the current
119 position of the rear pointer is just
120 (MAX_TYPES * (rptr - state)) + TYPE_3 == TYPE_3. */
122 static long int randtbl[DEG_3 + 1] =
124 TYPE_3,
126 -1726662223, 379960547, 1735697613, 1040273694, 1313901226,
127 1627687941, -179304937, -2073333483, 1780058412, -1989503057,
128 -615974602, 344556628, 939512070, -1249116260, 1507946756,
129 -812545463, 154635395, 1388815473, -1926676823, 525320961,
130 -1009028674, 968117788, -123449607, 1284210865, 435012392,
131 -2017506339, -911064859, -370259173, 1132637927, 1398500161,
132 -205601318,
135 /* FPTR and RPTR are two pointers into the state info, a front and a rear
136 pointer. These two pointers are always rand_sep places aparts, as they
137 cycle through the state information. (Yes, this does mean we could get
138 away with just one pointer, but the code for random is more efficient
139 this way). The pointers are left positioned as they would be from the call:
140 initstate(1, randtbl, 128);
141 (The position of the rear pointer, rptr, is really 0 (as explained above
142 in the initialization of randtbl) because the state table pointer is set
143 to point to randtbl[1] (as explained below).) */
145 static long int *fptr = &randtbl[SEP_3 + 1];
146 static long int *rptr = &randtbl[1];
150 /* The following things are the pointer to the state information table,
151 the type of the current generator, the degree of the current polynomial
152 being used, and the separation between the two pointers.
153 Note that for efficiency of random, we remember the first location of
154 the state information, not the zeroeth. Hence it is valid to access
155 state[-1], which is used to store the type of the R.N.G.
156 Also, we remember the last location, since this is more efficient than
157 indexing every time to find the address of the last element to see if
158 the front and rear pointers have wrapped. */
160 static long int *state = &randtbl[1];
162 static int rand_type = TYPE_3;
163 static int rand_deg = DEG_3;
164 static int rand_sep = SEP_3;
166 static long int *end_ptr = &randtbl[sizeof(randtbl) / sizeof(randtbl[0])];
168 /* Initialize the random number generator based on the given seed. If the
169 type is the trivial no-state-information type, just remember the seed.
170 Otherwise, initializes state[] based on the given "seed" via a linear
171 congruential generator. Then, the pointers are set to known locations
172 that are exactly rand_sep places apart. Lastly, it cycles the state
173 information a given number of times to get rid of any initial dependencies
174 introduced by the L.C.R.N.G. Note that the initialization of randtbl[]
175 for default usage relies on values produced by this routine. */
176 void
177 DEFUN(__srandom, (x), unsigned int x)
179 state[0] = x;
180 if (rand_type != TYPE_0)
182 register long int i;
183 for (i = 1; i < rand_deg; ++i)
185 /* This does:
186 state[i] = (16807 * state[i - 1]) % 2147483647;
187 but avoids overflowing 31 bits. */
188 long int hi = state[i - 1] / 127773;
189 long int lo = state[i - 1] % 127773;
190 long int test = 16807 * lo - 2836 * hi;
191 state[i] = test + (test < 0 ? 2147483647 : 0);
193 fptr = &state[rand_sep];
194 rptr = &state[0];
195 for (i = 0; i < 10 * rand_deg; ++i)
196 (void) __random ();
200 weak_alias (__srandom, srandom)
201 weak_alias (__srandom, srand)
203 /* Initialize the state information in the given array of N bytes for
204 future random number generation. Based on the number of bytes we
205 are given, and the break values for the different R.N.G.'s, we choose
206 the best (largest) one we can and set things up for it. srandom is
207 then called to initialize the state information. Note that on return
208 from srandom, we set state[-1] to be the type multiplexed with the current
209 value of the rear pointer; this is so successive calls to initstate won't
210 lose this information and will be able to restart with setstate.
211 Note: The first thing we do is save the current state, if any, just like
212 setstate so that it doesn't matter when initstate is called.
213 Returns a pointer to the old state. */
215 DEFUN(__initstate, (seed, arg_state, n),
216 unsigned int seed AND PTR arg_state AND size_t n)
218 PTR ostate = (PTR) &state[-1];
220 if (rand_type == TYPE_0)
221 state[-1] = rand_type;
222 else
223 state[-1] = (MAX_TYPES * (rptr - state)) + rand_type;
224 if (n < BREAK_1)
226 if (n < BREAK_0)
228 errno = EINVAL;
229 return NULL;
231 rand_type = TYPE_0;
232 rand_deg = DEG_0;
233 rand_sep = SEP_0;
235 else if (n < BREAK_2)
237 rand_type = TYPE_1;
238 rand_deg = DEG_1;
239 rand_sep = SEP_1;
241 else if (n < BREAK_3)
243 rand_type = TYPE_2;
244 rand_deg = DEG_2;
245 rand_sep = SEP_2;
247 else if (n < BREAK_4)
249 rand_type = TYPE_3;
250 rand_deg = DEG_3;
251 rand_sep = SEP_3;
253 else
255 rand_type = TYPE_4;
256 rand_deg = DEG_4;
257 rand_sep = SEP_4;
260 state = &((long int *) arg_state)[1]; /* First location. */
261 /* Must set END_PTR before srandom. */
262 end_ptr = &state[rand_deg];
263 __srandom(seed);
264 if (rand_type == TYPE_0)
265 state[-1] = rand_type;
266 else
267 state[-1] = (MAX_TYPES * (rptr - state)) + rand_type;
269 return ostate;
272 weak_alias (__initstate, initstate)
274 /* Restore the state from the given state array.
275 Note: It is important that we also remember the locations of the pointers
276 in the current state information, and restore the locations of the pointers
277 from the old state information. This is done by multiplexing the pointer
278 location into the zeroeth word of the state information. Note that due
279 to the order in which things are done, it is OK to call setstate with the
280 same state as the current state
281 Returns a pointer to the old state information. */
283 DEFUN(__setstate, (arg_state), PTR arg_state)
285 register long int *new_state = (long int *) arg_state;
286 register int type = new_state[0] % MAX_TYPES;
287 register int rear = new_state[0] / MAX_TYPES;
288 PTR ostate = (PTR) &state[-1];
290 if (rand_type == TYPE_0)
291 state[-1] = rand_type;
292 else
293 state[-1] = (MAX_TYPES * (rptr - state)) + rand_type;
295 switch (type)
297 case TYPE_0:
298 case TYPE_1:
299 case TYPE_2:
300 case TYPE_3:
301 case TYPE_4:
302 rand_type = type;
303 rand_deg = degrees[type];
304 rand_sep = seps[type];
305 break;
306 default:
307 /* State info munged. */
308 errno = EINVAL;
309 return NULL;
312 state = &new_state[1];
313 if (rand_type != TYPE_0)
315 rptr = &state[rear];
316 fptr = &state[(rear + rand_sep) % rand_deg];
318 /* Set end_ptr too. */
319 end_ptr = &state[rand_deg];
321 return ostate;
324 weak_alias (__setstate, setstate)
326 /* If we are using the trivial TYPE_0 R.N.G., just do the old linear
327 congruential bit. Otherwise, we do our fancy trinomial stuff, which is the
328 same in all ther other cases due to all the global variables that have been
329 set up. The basic operation is to add the number at the rear pointer into
330 the one at the front pointer. Then both pointers are advanced to the next
331 location cyclically in the table. The value returned is the sum generated,
332 reduced to 31 bits by throwing away the "least random" low bit.
333 Note: The code takes advantage of the fact that both the front and
334 rear pointers can't wrap on the same call by not testing the rear
335 pointer if the front one has wrapped. Returns a 31-bit random number. */
337 long int
338 DEFUN_VOID(__random)
340 if (rand_type == TYPE_0)
342 state[0] = ((state[0] * 1103515245) + 12345) & LONG_MAX;
343 return state[0];
345 else
347 long int i;
348 *fptr += *rptr;
349 /* Chucking least random bit. */
350 i = (*fptr >> 1) & LONG_MAX;
351 ++fptr;
352 if (fptr >= end_ptr)
354 fptr = state;
355 ++rptr;
357 else
359 ++rptr;
360 if (rptr >= end_ptr)
361 rptr = state;
363 return i;
367 weak_alias (__random, random)