1 @node Signal Handling, Program Basics, Non-Local Exits, Top
2 @c %MENU% How to send, block, and handle signals
3 @chapter Signal Handling
6 A @dfn{signal} is a software interrupt delivered to a process. The
7 operating system uses signals to report exceptional situations to an
8 executing program. Some signals report errors such as references to
9 invalid memory addresses; others report asynchronous events, such as
10 disconnection of a phone line.
12 The GNU C library defines a variety of signal types, each for a
13 particular kind of event. Some kinds of events make it inadvisable or
14 impossible for the program to proceed as usual, and the corresponding
15 signals normally abort the program. Other kinds of signals that report
16 harmless events are ignored by default.
18 If you anticipate an event that causes signals, you can define a handler
19 function and tell the operating system to run it when that particular
20 type of signal arrives.
22 Finally, one process can send a signal to another process; this allows a
23 parent process to abort a child, or two related processes to communicate
27 * Concepts of Signals:: Introduction to the signal facilities.
28 * Standard Signals:: Particular kinds of signals with
29 standard names and meanings.
30 * Signal Actions:: Specifying what happens when a
31 particular signal is delivered.
32 * Defining Handlers:: How to write a signal handler function.
33 * Interrupted Primitives:: Signal handlers affect use of @code{open},
34 @code{read}, @code{write} and other functions.
35 * Generating Signals:: How to send a signal to a process.
36 * Blocking Signals:: Making the system hold signals temporarily.
37 * Waiting for a Signal:: Suspending your program until a signal
39 * Signal Stack:: Using a Separate Signal Stack.
40 * BSD Signal Handling:: Additional functions for backward
41 compatibility with BSD.
44 @node Concepts of Signals
45 @section Basic Concepts of Signals
47 This section explains basic concepts of how signals are generated, what
48 happens after a signal is delivered, and how programs can handle
52 * Kinds of Signals:: Some examples of what can cause a signal.
53 * Signal Generation:: Concepts of why and how signals occur.
54 * Delivery of Signal:: Concepts of what a signal does to the
58 @node Kinds of Signals
59 @subsection Some Kinds of Signals
61 A signal reports the occurrence of an exceptional event. These are some
62 of the events that can cause (or @dfn{generate}, or @dfn{raise}) a
67 A program error such as dividing by zero or issuing an address outside
71 A user request to interrupt or terminate the program. Most environments
72 are set up to let a user suspend the program by typing @kbd{C-z}, or
73 terminate it with @kbd{C-c}. Whatever key sequence is used, the
74 operating system sends the proper signal to interrupt the process.
77 The termination of a child process.
80 Expiration of a timer or alarm.
83 A call to @code{kill} or @code{raise} by the same process.
86 A call to @code{kill} from another process. Signals are a limited but
87 useful form of interprocess communication.
90 An attempt to perform an I/O operation that cannot be done. Examples
91 are reading from a pipe that has no writer (@pxref{Pipes and FIFOs}),
92 and reading or writing to a terminal in certain situations (@pxref{Job
96 Each of these kinds of events (excepting explicit calls to @code{kill}
97 and @code{raise}) generates its own particular kind of signal. The
98 various kinds of signals are listed and described in detail in
99 @ref{Standard Signals}.
101 @node Signal Generation
102 @subsection Concepts of Signal Generation
103 @cindex generation of signals
105 In general, the events that generate signals fall into three major
106 categories: errors, external events, and explicit requests.
108 An error means that a program has done something invalid and cannot
109 continue execution. But not all kinds of errors generate signals---in
110 fact, most do not. For example, opening a nonexistent file is an error,
111 but it does not raise a signal; instead, @code{open} returns @code{-1}.
112 In general, errors that are necessarily associated with certain library
113 functions are reported by returning a value that indicates an error.
114 The errors which raise signals are those which can happen anywhere in
115 the program, not just in library calls. These include division by zero
116 and invalid memory addresses.
118 An external event generally has to do with I/O or other processes.
119 These include the arrival of input, the expiration of a timer, and the
120 termination of a child process.
122 An explicit request means the use of a library function such as
123 @code{kill} whose purpose is specifically to generate a signal.
125 Signals may be generated @dfn{synchronously} or @dfn{asynchronously}. A
126 synchronous signal pertains to a specific action in the program, and is
127 delivered (unless blocked) during that action. Most errors generate
128 signals synchronously, and so do explicit requests by a process to
129 generate a signal for that same process. On some machines, certain
130 kinds of hardware errors (usually floating-point exceptions) are not
131 reported completely synchronously, but may arrive a few instructions
134 Asynchronous signals are generated by events outside the control of the
135 process that receives them. These signals arrive at unpredictable times
136 during execution. External events generate signals asynchronously, and
137 so do explicit requests that apply to some other process.
139 A given type of signal is either typically synchronous or typically
140 asynchronous. For example, signals for errors are typically synchronous
141 because errors generate signals synchronously. But any type of signal
142 can be generated synchronously or asynchronously with an explicit
145 @node Delivery of Signal
146 @subsection How Signals Are Delivered
147 @cindex delivery of signals
148 @cindex pending signals
149 @cindex blocked signals
151 When a signal is generated, it becomes @dfn{pending}. Normally it
152 remains pending for just a short period of time and then is
153 @dfn{delivered} to the process that was signaled. However, if that kind
154 of signal is currently @dfn{blocked}, it may remain pending
155 indefinitely---until signals of that kind are @dfn{unblocked}. Once
156 unblocked, it will be delivered immediately. @xref{Blocking Signals}.
158 @cindex specified action (for a signal)
159 @cindex default action (for a signal)
160 @cindex signal action
161 @cindex catching signals
162 When the signal is delivered, whether right away or after a long delay,
163 the @dfn{specified action} for that signal is taken. For certain
164 signals, such as @code{SIGKILL} and @code{SIGSTOP}, the action is fixed,
165 but for most signals, the program has a choice: ignore the signal,
166 specify a @dfn{handler function}, or accept the @dfn{default action} for
167 that kind of signal. The program specifies its choice using functions
168 such as @code{signal} or @code{sigaction} (@pxref{Signal Actions}). We
169 sometimes say that a handler @dfn{catches} the signal. While the
170 handler is running, that particular signal is normally blocked.
172 If the specified action for a kind of signal is to ignore it, then any
173 such signal which is generated is discarded immediately. This happens
174 even if the signal is also blocked at the time. A signal discarded in
175 this way will never be delivered, not even if the program subsequently
176 specifies a different action for that kind of signal and then unblocks
179 If a signal arrives which the program has neither handled nor ignored,
180 its @dfn{default action} takes place. Each kind of signal has its own
181 default action, documented below (@pxref{Standard Signals}). For most kinds
182 of signals, the default action is to terminate the process. For certain
183 kinds of signals that represent ``harmless'' events, the default action
186 When a signal terminates a process, its parent process can determine the
187 cause of termination by examining the termination status code reported
188 by the @code{wait} or @code{waitpid} functions. (This is discussed in
189 more detail in @ref{Process Completion}.) The information it can get
190 includes the fact that termination was due to a signal and the kind of
191 signal involved. If a program you run from a shell is terminated by a
192 signal, the shell typically prints some kind of error message.
194 The signals that normally represent program errors have a special
195 property: when one of these signals terminates the process, it also
196 writes a @dfn{core dump file} which records the state of the process at
197 the time of termination. You can examine the core dump with a debugger
198 to investigate what caused the error.
200 If you raise a ``program error'' signal by explicit request, and this
201 terminates the process, it makes a core dump file just as if the signal
202 had been due directly to an error.
204 @node Standard Signals
205 @section Standard Signals
207 @cindex names of signals
210 @cindex signal number
211 This section lists the names for various standard kinds of signals and
212 describes what kind of event they mean. Each signal name is a macro
213 which stands for a positive integer---the @dfn{signal number} for that
214 kind of signal. Your programs should never make assumptions about the
215 numeric code for a particular kind of signal, but rather refer to them
216 always by the names defined here. This is because the number for a
217 given kind of signal can vary from system to system, but the meanings of
218 the names are standardized and fairly uniform.
220 The signal names are defined in the header file @file{signal.h}.
224 @deftypevr Macro int NSIG
225 The value of this symbolic constant is the total number of signals
226 defined. Since the signal numbers are allocated consecutively,
227 @code{NSIG} is also one greater than the largest defined signal number.
231 * Program Error Signals:: Used to report serious program errors.
232 * Termination Signals:: Used to interrupt and/or terminate the
234 * Alarm Signals:: Used to indicate expiration of timers.
235 * Asynchronous I/O Signals:: Used to indicate input is available.
236 * Job Control Signals:: Signals used to support job control.
237 * Operation Error Signals:: Used to report operational system errors.
238 * Miscellaneous Signals:: Miscellaneous Signals.
239 * Signal Messages:: Printing a message describing a signal.
242 @node Program Error Signals
243 @subsection Program Error Signals
244 @cindex program error signals
246 The following signals are generated when a serious program error is
247 detected by the operating system or the computer itself. In general,
248 all of these signals are indications that your program is seriously
249 broken in some way, and there's usually no way to continue the
250 computation which encountered the error.
252 Some programs handle program error signals in order to tidy up before
253 terminating; for example, programs that turn off echoing of terminal
254 input should handle program error signals in order to turn echoing back
255 on. The handler should end by specifying the default action for the
256 signal that happened and then reraising it; this will cause the program
257 to terminate with that signal, as if it had not had a handler.
258 (@xref{Termination in Handler}.)
260 Termination is the sensible ultimate outcome from a program error in
261 most programs. However, programming systems such as Lisp that can load
262 compiled user programs might need to keep executing even if a user
263 program incurs an error. These programs have handlers which use
264 @code{longjmp} to return control to the command level.
266 The default action for all of these signals is to cause the process to
267 terminate. If you block or ignore these signals or establish handlers
268 for them that return normally, your program will probably break horribly
269 when such signals happen, unless they are generated by @code{raise} or
270 @code{kill} instead of a real error.
273 When one of these program error signals terminates a process, it also
274 writes a @dfn{core dump file} which records the state of the process at
275 the time of termination. The core dump file is named @file{core} and is
276 written in whichever directory is current in the process at the time.
277 (On the GNU system, you can specify the file name for core dumps with
278 the environment variable @code{COREFILE}.) The purpose of core dump
279 files is so that you can examine them with a debugger to investigate
280 what caused the error.
284 @deftypevr Macro int SIGFPE
285 The @code{SIGFPE} signal reports a fatal arithmetic error. Although the
286 name is derived from ``floating-point exception'', this signal actually
287 covers all arithmetic errors, including division by zero and overflow.
288 If a program stores integer data in a location which is then used in a
289 floating-point operation, this often causes an ``invalid operation''
290 exception, because the processor cannot recognize the data as a
291 floating-point number.
293 @cindex floating-point exception
295 Actual floating-point exceptions are a complicated subject because there
296 are many types of exceptions with subtly different meanings, and the
297 @code{SIGFPE} signal doesn't distinguish between them. The @cite{IEEE
298 Standard for Binary Floating-Point Arithmetic (ANSI/IEEE Std 754-1985
299 and ANSI/IEEE Std 854-1987)}
300 defines various floating-point exceptions and requires conforming
301 computer systems to report their occurrences. However, this standard
302 does not specify how the exceptions are reported, or what kinds of
303 handling and control the operating system can offer to the programmer.
306 BSD systems provide the @code{SIGFPE} handler with an extra argument
307 that distinguishes various causes of the exception. In order to access
308 this argument, you must define the handler to accept two arguments,
309 which means you must cast it to a one-argument function type in order to
310 establish the handler. The GNU library does provide this extra
311 argument, but the value is meaningful only on operating systems that
312 provide the information (BSD systems and GNU systems).
317 @item FPE_INTOVF_TRAP
318 @vindex FPE_INTOVF_TRAP
319 Integer overflow (impossible in a C program unless you enable overflow
320 trapping in a hardware-specific fashion).
323 @item FPE_INTDIV_TRAP
324 @vindex FPE_INTDIV_TRAP
325 Integer division by zero.
328 @item FPE_SUBRNG_TRAP
329 @vindex FPE_SUBRNG_TRAP
330 Subscript-range (something that C programs never check for).
333 @item FPE_FLTOVF_TRAP
334 @vindex FPE_FLTOVF_TRAP
335 Floating overflow trap.
338 @item FPE_FLTDIV_TRAP
339 @vindex FPE_FLTDIV_TRAP
340 Floating/decimal division by zero.
343 @item FPE_FLTUND_TRAP
344 @vindex FPE_FLTUND_TRAP
345 Floating underflow trap. (Trapping on floating underflow is not
349 @item FPE_DECOVF_TRAP
350 @vindex FPE_DECOVF_TRAP
351 Decimal overflow trap. (Only a few machines have decimal arithmetic and
353 @ignore @c These seem redundant
356 @item FPE_FLTOVF_FAULT
357 @vindex FPE_FLTOVF_FAULT
358 Floating overflow fault.
361 @item FPE_FLTDIV_FAULT
362 @vindex FPE_FLTDIV_FAULT
363 Floating divide by zero fault.
366 @item FPE_FLTUND_FAULT
367 @vindex FPE_FLTUND_FAULT
368 Floating underflow fault.
374 @deftypevr Macro int SIGILL
375 The name of this signal is derived from ``illegal instruction''; it
376 usually means your program is trying to execute garbage or a privileged
377 instruction. Since the C compiler generates only valid instructions,
378 @code{SIGILL} typically indicates that the executable file is corrupted,
379 or that you are trying to execute data. Some common ways of getting
380 into the latter situation are by passing an invalid object where a
381 pointer to a function was expected, or by writing past the end of an
382 automatic array (or similar problems with pointers to automatic
383 variables) and corrupting other data on the stack such as the return
384 address of a stack frame.
386 @code{SIGILL} can also be generated when the stack overflows, or when
387 the system has trouble running the handler for a signal.
389 @cindex illegal instruction
393 @deftypevr Macro int SIGSEGV
394 @cindex segmentation violation
395 This signal is generated when a program tries to read or write outside
396 the memory that is allocated for it, or to write memory that can only be
397 read. (Actually, the signals only occur when the program goes far
398 enough outside to be detected by the system's memory protection
399 mechanism.) The name is an abbreviation for ``segmentation violation''.
401 Common ways of getting a @code{SIGSEGV} condition include dereferencing
402 a null or uninitialized pointer, or when you use a pointer to step
403 through an array, but fail to check for the end of the array. It varies
404 among systems whether dereferencing a null pointer generates
405 @code{SIGSEGV} or @code{SIGBUS}.
410 @deftypevr Macro int SIGBUS
411 This signal is generated when an invalid pointer is dereferenced. Like
412 @code{SIGSEGV}, this signal is typically the result of dereferencing an
413 uninitialized pointer. The difference between the two is that
414 @code{SIGSEGV} indicates an invalid access to valid memory, while
415 @code{SIGBUS} indicates an access to an invalid address. In particular,
416 @code{SIGBUS} signals often result from dereferencing a misaligned
417 pointer, such as referring to a four-word integer at an address not
418 divisible by four. (Each kind of computer has its own requirements for
421 The name of this signal is an abbreviation for ``bus error''.
427 @deftypevr Macro int SIGABRT
429 This signal indicates an error detected by the program itself and
430 reported by calling @code{abort}. @xref{Aborting a Program}.
435 @deftypevr Macro int SIGIOT
436 Generated by the PDP-11 ``iot'' instruction. On most machines, this is
437 just another name for @code{SIGABRT}.
442 @deftypevr Macro int SIGTRAP
443 Generated by the machine's breakpoint instruction, and possibly other
444 trap instructions. This signal is used by debuggers. Your program will
445 probably only see @code{SIGTRAP} if it is somehow executing bad
451 @deftypevr Macro int SIGEMT
452 Emulator trap; this results from certain unimplemented instructions
453 which might be emulated in software, or the operating system's
454 failure to properly emulate them.
459 @deftypevr Macro int SIGSYS
460 Bad system call; that is to say, the instruction to trap to the
461 operating system was executed, but the code number for the system call
462 to perform was invalid.
465 @node Termination Signals
466 @subsection Termination Signals
467 @cindex program termination signals
469 These signals are all used to tell a process to terminate, in one way
470 or another. They have different names because they're used for slightly
471 different purposes, and programs might want to handle them differently.
473 The reason for handling these signals is usually so your program can
474 tidy up as appropriate before actually terminating. For example, you
475 might want to save state information, delete temporary files, or restore
476 the previous terminal modes. Such a handler should end by specifying
477 the default action for the signal that happened and then reraising it;
478 this will cause the program to terminate with that signal, as if it had
479 not had a handler. (@xref{Termination in Handler}.)
481 The (obvious) default action for all of these signals is to cause the
482 process to terminate.
486 @deftypevr Macro int SIGTERM
487 @cindex termination signal
488 The @code{SIGTERM} signal is a generic signal used to cause program
489 termination. Unlike @code{SIGKILL}, this signal can be blocked,
490 handled, and ignored. It is the normal way to politely ask a program to
493 The shell command @code{kill} generates @code{SIGTERM} by default.
499 @deftypevr Macro int SIGINT
500 @cindex interrupt signal
501 The @code{SIGINT} (``program interrupt'') signal is sent when the user
502 types the INTR character (normally @kbd{C-c}). @xref{Special
503 Characters}, for information about terminal driver support for
509 @deftypevr Macro int SIGQUIT
512 The @code{SIGQUIT} signal is similar to @code{SIGINT}, except that it's
513 controlled by a different key---the QUIT character, usually
514 @kbd{C-\}---and produces a core dump when it terminates the process,
515 just like a program error signal. You can think of this as a
516 program error condition ``detected'' by the user.
518 @xref{Program Error Signals}, for information about core dumps.
519 @xref{Special Characters}, for information about terminal driver
522 Certain kinds of cleanups are best omitted in handling @code{SIGQUIT}.
523 For example, if the program creates temporary files, it should handle
524 the other termination requests by deleting the temporary files. But it
525 is better for @code{SIGQUIT} not to delete them, so that the user can
526 examine them in conjunction with the core dump.
531 @deftypevr Macro int SIGKILL
532 The @code{SIGKILL} signal is used to cause immediate program termination.
533 It cannot be handled or ignored, and is therefore always fatal. It is
534 also not possible to block this signal.
536 This signal is usually generated only by explicit request. Since it
537 cannot be handled, you should generate it only as a last resort, after
538 first trying a less drastic method such as @kbd{C-c} or @code{SIGTERM}.
539 If a process does not respond to any other termination signals, sending
540 it a @code{SIGKILL} signal will almost always cause it to go away.
542 In fact, if @code{SIGKILL} fails to terminate a process, that by itself
543 constitutes an operating system bug which you should report.
545 The system will generate @code{SIGKILL} for a process itself under some
546 unusual conditions where the program cannot possibly continue to run
547 (even to run a signal handler).
553 @deftypevr Macro int SIGHUP
554 @cindex hangup signal
555 The @code{SIGHUP} (``hang-up'') signal is used to report that the user's
556 terminal is disconnected, perhaps because a network or telephone
557 connection was broken. For more information about this, see @ref{Control
560 This signal is also used to report the termination of the controlling
561 process on a terminal to jobs associated with that session; this
562 termination effectively disconnects all processes in the session from
563 the controlling terminal. For more information, see @ref{Termination
568 @subsection Alarm Signals
570 These signals are used to indicate the expiration of timers.
571 @xref{Setting an Alarm}, for information about functions that cause
572 these signals to be sent.
574 The default behavior for these signals is to cause program termination.
575 This default is rarely useful, but no other default would be useful;
576 most of the ways of using these signals would require handler functions
581 @deftypevr Macro int SIGALRM
582 This signal typically indicates expiration of a timer that measures real
583 or clock time. It is used by the @code{alarm} function, for example.
589 @deftypevr Macro int SIGVTALRM
590 This signal typically indicates expiration of a timer that measures CPU
591 time used by the current process. The name is an abbreviation for
592 ``virtual time alarm''.
594 @cindex virtual time alarm signal
598 @deftypevr Macro int SIGPROF
599 This signal typically indicates expiration of a timer that measures
600 both CPU time used by the current process, and CPU time expended on
601 behalf of the process by the system. Such a timer is used to implement
602 code profiling facilities, hence the name of this signal.
604 @cindex profiling alarm signal
607 @node Asynchronous I/O Signals
608 @subsection Asynchronous I/O Signals
610 The signals listed in this section are used in conjunction with
611 asynchronous I/O facilities. You have to take explicit action by
612 calling @code{fcntl} to enable a particular file descriptor to generate
613 these signals (@pxref{Interrupt Input}). The default action for these
614 signals is to ignore them.
618 @deftypevr Macro int SIGIO
619 @cindex input available signal
620 @cindex output possible signal
621 This signal is sent when a file descriptor is ready to perform input
624 On most operating systems, terminals and sockets are the only kinds of
625 files that can generate @code{SIGIO}; other kinds, including ordinary
626 files, never generate @code{SIGIO} even if you ask them to.
628 In the GNU system @code{SIGIO} will always be generated properly
629 if you successfully set asynchronous mode with @code{fcntl}.
634 @deftypevr Macro int SIGURG
635 @cindex urgent data signal
636 This signal is sent when ``urgent'' or out-of-band data arrives on a
637 socket. @xref{Out-of-Band Data}.
642 @deftypevr Macro int SIGPOLL
643 This is a System V signal name, more or less similar to @code{SIGIO}.
644 It is defined only for compatibility.
647 @node Job Control Signals
648 @subsection Job Control Signals
649 @cindex job control signals
651 These signals are used to support job control. If your system
652 doesn't support job control, then these macros are defined but the
653 signals themselves can't be raised or handled.
655 You should generally leave these signals alone unless you really
656 understand how job control works. @xref{Job Control}.
660 @deftypevr Macro int SIGCHLD
661 @cindex child process signal
662 This signal is sent to a parent process whenever one of its child
663 processes terminates or stops.
665 The default action for this signal is to ignore it. If you establish a
666 handler for this signal while there are child processes that have
667 terminated but not reported their status via @code{wait} or
668 @code{waitpid} (@pxref{Process Completion}), whether your new handler
669 applies to those processes or not depends on the particular operating
675 @deftypevr Macro int SIGCLD
676 This is an obsolete name for @code{SIGCHLD}.
681 @deftypevr Macro int SIGCONT
682 @cindex continue signal
683 You can send a @code{SIGCONT} signal to a process to make it continue.
684 This signal is special---it always makes the process continue if it is
685 stopped, before the signal is delivered. The default behavior is to do
686 nothing else. You cannot block this signal. You can set a handler, but
687 @code{SIGCONT} always makes the process continue regardless.
689 Most programs have no reason to handle @code{SIGCONT}; they simply
690 resume execution without realizing they were ever stopped. You can use
691 a handler for @code{SIGCONT} to make a program do something special when
692 it is stopped and continued---for example, to reprint a prompt when it
693 is suspended while waiting for input.
698 @deftypevr Macro int SIGSTOP
699 The @code{SIGSTOP} signal stops the process. It cannot be handled,
706 @deftypevr Macro int SIGTSTP
707 The @code{SIGTSTP} signal is an interactive stop signal. Unlike
708 @code{SIGSTOP}, this signal can be handled and ignored.
710 Your program should handle this signal if you have a special need to
711 leave files or system tables in a secure state when a process is
712 stopped. For example, programs that turn off echoing should handle
713 @code{SIGTSTP} so they can turn echoing back on before stopping.
715 This signal is generated when the user types the SUSP character
716 (normally @kbd{C-z}). For more information about terminal driver
717 support, see @ref{Special Characters}.
719 @cindex interactive stop signal
723 @deftypevr Macro int SIGTTIN
724 A process cannot read from the user's terminal while it is running
725 as a background job. When any process in a background job tries to
726 read from the terminal, all of the processes in the job are sent a
727 @code{SIGTTIN} signal. The default action for this signal is to
728 stop the process. For more information about how this interacts with
729 the terminal driver, see @ref{Access to the Terminal}.
731 @cindex terminal input signal
735 @deftypevr Macro int SIGTTOU
736 This is similar to @code{SIGTTIN}, but is generated when a process in a
737 background job attempts to write to the terminal or set its modes.
738 Again, the default action is to stop the process. @code{SIGTTOU} is
739 only generated for an attempt to write to the terminal if the
740 @code{TOSTOP} output mode is set; @pxref{Output Modes}.
742 @cindex terminal output signal
744 While a process is stopped, no more signals can be delivered to it until
745 it is continued, except @code{SIGKILL} signals and (obviously)
746 @code{SIGCONT} signals. The signals are marked as pending, but not
747 delivered until the process is continued. The @code{SIGKILL} signal
748 always causes termination of the process and can't be blocked, handled
749 or ignored. You can ignore @code{SIGCONT}, but it always causes the
750 process to be continued anyway if it is stopped. Sending a
751 @code{SIGCONT} signal to a process causes any pending stop signals for
752 that process to be discarded. Likewise, any pending @code{SIGCONT}
753 signals for a process are discarded when it receives a stop signal.
755 When a process in an orphaned process group (@pxref{Orphaned Process
756 Groups}) receives a @code{SIGTSTP}, @code{SIGTTIN}, or @code{SIGTTOU}
757 signal and does not handle it, the process does not stop. Stopping the
758 process would probably not be very useful, since there is no shell
759 program that will notice it stop and allow the user to continue it.
760 What happens instead depends on the operating system you are using.
761 Some systems may do nothing; others may deliver another signal instead,
762 such as @code{SIGKILL} or @code{SIGHUP}. In the GNU system, the process
763 dies with @code{SIGKILL}; this avoids the problem of many stopped,
764 orphaned processes lying around the system.
767 On the GNU system, it is possible to reattach to the orphaned process
768 group and continue it, so stop signals do stop the process as usual on
769 a GNU system unless you have requested POSIX compatibility ``till it
773 @node Operation Error Signals
774 @subsection Operation Error Signals
776 These signals are used to report various errors generated by an
777 operation done by the program. They do not necessarily indicate a
778 programming error in the program, but an error that prevents an
779 operating system call from completing. The default action for all of
780 them is to cause the process to terminate.
784 @deftypevr Macro int SIGPIPE
786 @cindex broken pipe signal
787 Broken pipe. If you use pipes or FIFOs, you have to design your
788 application so that one process opens the pipe for reading before
789 another starts writing. If the reading process never starts, or
790 terminates unexpectedly, writing to the pipe or FIFO raises a
791 @code{SIGPIPE} signal. If @code{SIGPIPE} is blocked, handled or
792 ignored, the offending call fails with @code{EPIPE} instead.
794 Pipes and FIFO special files are discussed in more detail in @ref{Pipes
797 Another cause of @code{SIGPIPE} is when you try to output to a socket
798 that isn't connected. @xref{Sending Data}.
803 @deftypevr Macro int SIGLOST
804 @cindex lost resource signal
805 Resource lost. This signal is generated when you have an advisory lock
806 on an NFS file, and the NFS server reboots and forgets about your lock.
808 In the GNU system, @code{SIGLOST} is generated when any server program
809 dies unexpectedly. It is usually fine to ignore the signal; whatever
810 call was made to the server that died just returns an error.
815 @deftypevr Macro int SIGXCPU
816 CPU time limit exceeded. This signal is generated when the process
817 exceeds its soft resource limit on CPU time. @xref{Limits on Resources}.
822 @deftypevr Macro int SIGXFSZ
823 File size limit exceeded. This signal is generated when the process
824 attempts to extend a file so it exceeds the process's soft resource
825 limit on file size. @xref{Limits on Resources}.
828 @node Miscellaneous Signals
829 @subsection Miscellaneous Signals
831 These signals are used for various other purposes. In general, they
832 will not affect your program unless it explicitly uses them for something.
836 @deftypevr Macro int SIGUSR1
839 @deftypevrx Macro int SIGUSR2
841 The @code{SIGUSR1} and @code{SIGUSR2} signals are set aside for you to
842 use any way you want. They're useful for simple interprocess
843 communication, if you write a signal handler for them in the program
844 that receives the signal.
846 There is an example showing the use of @code{SIGUSR1} and @code{SIGUSR2}
847 in @ref{Signaling Another Process}.
849 The default action is to terminate the process.
854 @deftypevr Macro int SIGWINCH
855 Window size change. This is generated on some systems (including GNU)
856 when the terminal driver's record of the number of rows and columns on
857 the screen is changed. The default action is to ignore it.
859 If a program does full-screen display, it should handle @code{SIGWINCH}.
860 When the signal arrives, it should fetch the new screen size and
861 reformat its display accordingly.
866 @deftypevr Macro int SIGINFO
867 Information request. In 4.4 BSD and the GNU system, this signal is sent
868 to all the processes in the foreground process group of the controlling
869 terminal when the user types the STATUS character in canonical mode;
870 @pxref{Signal Characters}.
872 If the process is the leader of the process group, the default action is
873 to print some status information about the system and what the process
874 is doing. Otherwise the default is to do nothing.
877 @node Signal Messages
878 @subsection Signal Messages
879 @cindex signal messages
881 We mentioned above that the shell prints a message describing the signal
882 that terminated a child process. The clean way to print a message
883 describing a signal is to use the functions @code{strsignal} and
884 @code{psignal}. These functions use a signal number to specify which
885 kind of signal to describe. The signal number may come from the
886 termination status of a child process (@pxref{Process Completion}) or it
887 may come from a signal handler in the same process.
891 @deftypefun {char *} strsignal (int @var{signum})
892 This function returns a pointer to a statically-allocated string
893 containing a message describing the signal @var{signum}. You
894 should not modify the contents of this string; and, since it can be
895 rewritten on subsequent calls, you should save a copy of it if you need
896 to reference it later.
899 This function is a GNU extension, declared in the header file
905 @deftypefun void psignal (int @var{signum}, const char *@var{message})
906 This function prints a message describing the signal @var{signum} to the
907 standard error output stream @code{stderr}; see @ref{Standard Streams}.
909 If you call @code{psignal} with a @var{message} that is either a null
910 pointer or an empty string, @code{psignal} just prints the message
911 corresponding to @var{signum}, adding a trailing newline.
913 If you supply a non-null @var{message} argument, then @code{psignal}
914 prefixes its output with this string. It adds a colon and a space
915 character to separate the @var{message} from the string corresponding
919 This function is a BSD feature, declared in the header file @file{signal.h}.
923 There is also an array @code{sys_siglist} which contains the messages
924 for the various signal codes. This array exists on BSD systems, unlike
928 @section Specifying Signal Actions
929 @cindex signal actions
930 @cindex establishing a handler
932 The simplest way to change the action for a signal is to use the
933 @code{signal} function. You can specify a built-in action (such as to
934 ignore the signal), or you can @dfn{establish a handler}.
936 The GNU library also implements the more versatile @code{sigaction}
937 facility. This section describes both facilities and gives suggestions
938 on which to use when.
941 * Basic Signal Handling:: The simple @code{signal} function.
942 * Advanced Signal Handling:: The more powerful @code{sigaction} function.
943 * Signal and Sigaction:: How those two functions interact.
944 * Sigaction Function Example:: An example of using the sigaction function.
945 * Flags for Sigaction:: Specifying options for signal handling.
946 * Initial Signal Actions:: How programs inherit signal actions.
949 @node Basic Signal Handling
950 @subsection Basic Signal Handling
951 @cindex @code{signal} function
953 The @code{signal} function provides a simple interface for establishing
954 an action for a particular signal. The function and associated macros
955 are declared in the header file @file{signal.h}.
960 @deftp {Data Type} sighandler_t
961 This is the type of signal handler functions. Signal handlers take one
962 integer argument specifying the signal number, and have return type
963 @code{void}. So, you should define handler functions like this:
966 void @var{handler} (int @code{signum}) @{ @dots{} @}
969 The name @code{sighandler_t} for this data type is a GNU extension.
974 @deftypefun sighandler_t signal (int @var{signum}, sighandler_t @var{action})
975 The @code{signal} function establishes @var{action} as the action for
976 the signal @var{signum}.
978 The first argument, @var{signum}, identifies the signal whose behavior
979 you want to control, and should be a signal number. The proper way to
980 specify a signal number is with one of the symbolic signal names
981 (@pxref{Standard Signals})---don't use an explicit number, because
982 the numerical code for a given kind of signal may vary from operating
983 system to operating system.
985 The second argument, @var{action}, specifies the action to use for the
986 signal @var{signum}. This can be one of the following:
991 @cindex default action for a signal
992 @code{SIG_DFL} specifies the default action for the particular signal.
993 The default actions for various kinds of signals are stated in
994 @ref{Standard Signals}.
998 @cindex ignore action for a signal
999 @code{SIG_IGN} specifies that the signal should be ignored.
1001 Your program generally should not ignore signals that represent serious
1002 events or that are normally used to request termination. You cannot
1003 ignore the @code{SIGKILL} or @code{SIGSTOP} signals at all. You can
1004 ignore program error signals like @code{SIGSEGV}, but ignoring the error
1005 won't enable the program to continue executing meaningfully. Ignoring
1006 user requests such as @code{SIGINT}, @code{SIGQUIT}, and @code{SIGTSTP}
1009 When you do not wish signals to be delivered during a certain part of
1010 the program, the thing to do is to block them, not ignore them.
1011 @xref{Blocking Signals}.
1014 Supply the address of a handler function in your program, to specify
1015 running this handler as the way to deliver the signal.
1017 For more information about defining signal handler functions,
1018 see @ref{Defining Handlers}.
1021 If you set the action for a signal to @code{SIG_IGN}, or if you set it
1022 to @code{SIG_DFL} and the default action is to ignore that signal, then
1023 any pending signals of that type are discarded (even if they are
1024 blocked). Discarding the pending signals means that they will never be
1025 delivered, not even if you subsequently specify another action and
1026 unblock this kind of signal.
1028 The @code{signal} function returns the action that was previously in
1029 effect for the specified @var{signum}. You can save this value and
1030 restore it later by calling @code{signal} again.
1032 If @code{signal} can't honor the request, it returns @code{SIG_ERR}
1033 instead. The following @code{errno} error conditions are defined for
1038 You specified an invalid @var{signum}; or you tried to ignore or provide
1039 a handler for @code{SIGKILL} or @code{SIGSTOP}.
1043 @strong{Compatibility Note:} A problem encountered when working with the
1044 @code{signal} function is that it has different semantics on BSD and
1045 SVID systems. The difference is that on SVID systems the signal handler
1046 is deinstalled after signal delivery. On BSD systems the
1047 handler must be explicitly deinstalled. In the GNU C Library we use the
1048 BSD version by default. To use the SVID version you can either use the
1049 function @code{sysv_signal} (see below) or use the @code{_XOPEN_SOURCE}
1050 feature select macro (@pxref{Feature Test Macros}). In general, use of these
1051 functions should be avoided because of compatibility problems. It
1052 is better to use @code{sigaction} if it is available since the results
1053 are much more reliable.
1055 Here is a simple example of setting up a handler to delete temporary
1056 files when certain fatal signals happen:
1062 termination_handler (int signum)
1064 struct temp_file *p;
1066 for (p = temp_file_list; p; p = p->next)
1074 if (signal (SIGINT, termination_handler) == SIG_IGN)
1075 signal (SIGINT, SIG_IGN);
1076 if (signal (SIGHUP, termination_handler) == SIG_IGN)
1077 signal (SIGHUP, SIG_IGN);
1078 if (signal (SIGTERM, termination_handler) == SIG_IGN)
1079 signal (SIGTERM, SIG_IGN);
1085 Note that if a given signal was previously set to be ignored, this code
1086 avoids altering that setting. This is because non-job-control shells
1087 often ignore certain signals when starting children, and it is important
1088 for the children to respect this.
1090 We do not handle @code{SIGQUIT} or the program error signals in this
1091 example because these are designed to provide information for debugging
1092 (a core dump), and the temporary files may give useful information.
1096 @deftypefun sighandler_t sysv_signal (int @var{signum}, sighandler_t @var{action})
1097 The @code{sysv_signal} implements the behavior of the standard
1098 @code{signal} function as found on SVID systems. The difference to BSD
1099 systems is that the handler is deinstalled after a delivery of a signal.
1101 @strong{Compatibility Note:} As said above for @code{signal}, this
1102 function should be avoided when possible. @code{sigaction} is the
1108 @deftypefun sighandler_t ssignal (int @var{signum}, sighandler_t @var{action})
1109 The @code{ssignal} function does the same thing as @code{signal}; it is
1110 provided only for compatibility with SVID.
1115 @deftypevr Macro sighandler_t SIG_ERR
1116 The value of this macro is used as the return value from @code{signal}
1117 to indicate an error.
1121 @comment RMS says that ``we don't do this''.
1122 Implementations might define additional macros for built-in signal
1123 actions that are suitable as a @var{action} argument to @code{signal},
1124 besides @code{SIG_IGN} and @code{SIG_DFL}. Identifiers whose names
1125 begin with @samp{SIG_} followed by an uppercase letter are reserved for
1130 @node Advanced Signal Handling
1131 @subsection Advanced Signal Handling
1132 @cindex @code{sigaction} function
1134 The @code{sigaction} function has the same basic effect as
1135 @code{signal}: to specify how a signal should be handled by the process.
1136 However, @code{sigaction} offers more control, at the expense of more
1137 complexity. In particular, @code{sigaction} allows you to specify
1138 additional flags to control when the signal is generated and how the
1141 The @code{sigaction} function is declared in @file{signal.h}.
1146 @deftp {Data Type} {struct sigaction}
1147 Structures of type @code{struct sigaction} are used in the
1148 @code{sigaction} function to specify all the information about how to
1149 handle a particular signal. This structure contains at least the
1153 @item sighandler_t sa_handler
1154 This is used in the same way as the @var{action} argument to the
1155 @code{signal} function. The value can be @code{SIG_DFL},
1156 @code{SIG_IGN}, or a function pointer. @xref{Basic Signal Handling}.
1158 @item sigset_t sa_mask
1159 This specifies a set of signals to be blocked while the handler runs.
1160 Blocking is explained in @ref{Blocking for Handler}. Note that the
1161 signal that was delivered is automatically blocked by default before its
1162 handler is started; this is true regardless of the value in
1163 @code{sa_mask}. If you want that signal not to be blocked within its
1164 handler, you must write code in the handler to unblock it.
1167 This specifies various flags which can affect the behavior of
1168 the signal. These are described in more detail in @ref{Flags for Sigaction}.
1174 @deftypefun int sigaction (int @var{signum}, const struct sigaction *restrict @var{action}, struct sigaction *restrict @var{old-action})
1175 The @var{action} argument is used to set up a new action for the signal
1176 @var{signum}, while the @var{old-action} argument is used to return
1177 information about the action previously associated with this symbol.
1178 (In other words, @var{old-action} has the same purpose as the
1179 @code{signal} function's return value---you can check to see what the
1180 old action in effect for the signal was, and restore it later if you
1183 Either @var{action} or @var{old-action} can be a null pointer. If
1184 @var{old-action} is a null pointer, this simply suppresses the return
1185 of information about the old action. If @var{action} is a null pointer,
1186 the action associated with the signal @var{signum} is unchanged; this
1187 allows you to inquire about how a signal is being handled without changing
1190 The return value from @code{sigaction} is zero if it succeeds, and
1191 @code{-1} on failure. The following @code{errno} error conditions are
1192 defined for this function:
1196 The @var{signum} argument is not valid, or you are trying to
1197 trap or ignore @code{SIGKILL} or @code{SIGSTOP}.
1201 @node Signal and Sigaction
1202 @subsection Interaction of @code{signal} and @code{sigaction}
1204 It's possible to use both the @code{signal} and @code{sigaction}
1205 functions within a single program, but you have to be careful because
1206 they can interact in slightly strange ways.
1208 The @code{sigaction} function specifies more information than the
1209 @code{signal} function, so the return value from @code{signal} cannot
1210 express the full range of @code{sigaction} possibilities. Therefore, if
1211 you use @code{signal} to save and later reestablish an action, it may
1212 not be able to reestablish properly a handler that was established with
1215 To avoid having problems as a result, always use @code{sigaction} to
1216 save and restore a handler if your program uses @code{sigaction} at all.
1217 Since @code{sigaction} is more general, it can properly save and
1218 reestablish any action, regardless of whether it was established
1219 originally with @code{signal} or @code{sigaction}.
1221 On some systems if you establish an action with @code{signal} and then
1222 examine it with @code{sigaction}, the handler address that you get may
1223 not be the same as what you specified with @code{signal}. It may not
1224 even be suitable for use as an action argument with @code{signal}. But
1225 you can rely on using it as an argument to @code{sigaction}. This
1226 problem never happens on the GNU system.
1228 So, you're better off using one or the other of the mechanisms
1229 consistently within a single program.
1231 @strong{Portability Note:} The basic @code{signal} function is a feature
1232 of @w{ISO C}, while @code{sigaction} is part of the POSIX.1 standard. If
1233 you are concerned about portability to non-POSIX systems, then you
1234 should use the @code{signal} function instead.
1236 @node Sigaction Function Example
1237 @subsection @code{sigaction} Function Example
1239 In @ref{Basic Signal Handling}, we gave an example of establishing a
1240 simple handler for termination signals using @code{signal}. Here is an
1241 equivalent example using @code{sigaction}:
1247 termination_handler (int signum)
1249 struct temp_file *p;
1251 for (p = temp_file_list; p; p = p->next)
1259 struct sigaction new_action, old_action;
1261 /* @r{Set up the structure to specify the new action.} */
1262 new_action.sa_handler = termination_handler;
1263 sigemptyset (&new_action.sa_mask);
1264 new_action.sa_flags = 0;
1266 sigaction (SIGINT, NULL, &old_action);
1267 if (old_action.sa_handler != SIG_IGN)
1268 sigaction (SIGINT, &new_action, NULL);
1269 sigaction (SIGHUP, NULL, &old_action);
1270 if (old_action.sa_handler != SIG_IGN)
1271 sigaction (SIGHUP, &new_action, NULL);
1272 sigaction (SIGTERM, NULL, &old_action);
1273 if (old_action.sa_handler != SIG_IGN)
1274 sigaction (SIGTERM, &new_action, NULL);
1279 The program just loads the @code{new_action} structure with the desired
1280 parameters and passes it in the @code{sigaction} call. The usage of
1281 @code{sigemptyset} is described later; see @ref{Blocking Signals}.
1283 As in the example using @code{signal}, we avoid handling signals
1284 previously set to be ignored. Here we can avoid altering the signal
1285 handler even momentarily, by using the feature of @code{sigaction} that
1286 lets us examine the current action without specifying a new one.
1288 Here is another example. It retrieves information about the current
1289 action for @code{SIGINT} without changing that action.
1292 struct sigaction query_action;
1294 if (sigaction (SIGINT, NULL, &query_action) < 0)
1295 /* @r{@code{sigaction} returns -1 in case of error.} */
1296 else if (query_action.sa_handler == SIG_DFL)
1297 /* @r{@code{SIGINT} is handled in the default, fatal manner.} */
1298 else if (query_action.sa_handler == SIG_IGN)
1299 /* @r{@code{SIGINT} is ignored.} */
1301 /* @r{A programmer-defined signal handler is in effect.} */
1304 @node Flags for Sigaction
1305 @subsection Flags for @code{sigaction}
1306 @cindex signal flags
1307 @cindex flags for @code{sigaction}
1308 @cindex @code{sigaction} flags
1310 The @code{sa_flags} member of the @code{sigaction} structure is a
1311 catch-all for special features. Most of the time, @code{SA_RESTART} is
1312 a good value to use for this field.
1314 The value of @code{sa_flags} is interpreted as a bit mask. Thus, you
1315 should choose the flags you want to set, @sc{or} those flags together,
1316 and store the result in the @code{sa_flags} member of your
1317 @code{sigaction} structure.
1319 Each signal number has its own set of flags. Each call to
1320 @code{sigaction} affects one particular signal number, and the flags
1321 that you specify apply only to that particular signal.
1323 In the GNU C library, establishing a handler with @code{signal} sets all
1324 the flags to zero except for @code{SA_RESTART}, whose value depends on
1325 the settings you have made with @code{siginterrupt}. @xref{Interrupted
1326 Primitives}, to see what this is about.
1329 These macros are defined in the header file @file{signal.h}.
1333 @deftypevr Macro int SA_NOCLDSTOP
1334 This flag is meaningful only for the @code{SIGCHLD} signal. When the
1335 flag is set, the system delivers the signal for a terminated child
1336 process but not for one that is stopped. By default, @code{SIGCHLD} is
1337 delivered for both terminated children and stopped children.
1339 Setting this flag for a signal other than @code{SIGCHLD} has no effect.
1344 @deftypevr Macro int SA_ONSTACK
1345 If this flag is set for a particular signal number, the system uses the
1346 signal stack when delivering that kind of signal. @xref{Signal Stack}.
1347 If a signal with this flag arrives and you have not set a signal stack,
1348 the system terminates the program with @code{SIGILL}.
1353 @deftypevr Macro int SA_RESTART
1354 This flag controls what happens when a signal is delivered during
1355 certain primitives (such as @code{open}, @code{read} or @code{write}),
1356 and the signal handler returns normally. There are two alternatives:
1357 the library function can resume, or it can return failure with error
1360 The choice is controlled by the @code{SA_RESTART} flag for the
1361 particular kind of signal that was delivered. If the flag is set,
1362 returning from a handler resumes the library function. If the flag is
1363 clear, returning from a handler makes the function fail.
1364 @xref{Interrupted Primitives}.
1367 @node Initial Signal Actions
1368 @subsection Initial Signal Actions
1369 @cindex initial signal actions
1371 When a new process is created (@pxref{Creating a Process}), it inherits
1372 handling of signals from its parent process. However, when you load a
1373 new process image using the @code{exec} function (@pxref{Executing a
1374 File}), any signals that you've defined your own handlers for revert to
1375 their @code{SIG_DFL} handling. (If you think about it a little, this
1376 makes sense; the handler functions from the old program are specific to
1377 that program, and aren't even present in the address space of the new
1378 program image.) Of course, the new program can establish its own
1381 When a program is run by a shell, the shell normally sets the initial
1382 actions for the child process to @code{SIG_DFL} or @code{SIG_IGN}, as
1383 appropriate. It's a good idea to check to make sure that the shell has
1384 not set up an initial action of @code{SIG_IGN} before you establish your
1385 own signal handlers.
1387 Here is an example of how to establish a handler for @code{SIGHUP}, but
1388 not if @code{SIGHUP} is currently ignored:
1393 struct sigaction temp;
1395 sigaction (SIGHUP, NULL, &temp);
1397 if (temp.sa_handler != SIG_IGN)
1399 temp.sa_handler = handle_sighup;
1400 sigemptyset (&temp.sa_mask);
1401 sigaction (SIGHUP, &temp, NULL);
1406 @node Defining Handlers
1407 @section Defining Signal Handlers
1408 @cindex signal handler function
1410 This section describes how to write a signal handler function that can
1411 be established with the @code{signal} or @code{sigaction} functions.
1413 A signal handler is just a function that you compile together with the
1414 rest of the program. Instead of directly invoking the function, you use
1415 @code{signal} or @code{sigaction} to tell the operating system to call
1416 it when a signal arrives. This is known as @dfn{establishing} the
1417 handler. @xref{Signal Actions}.
1419 There are two basic strategies you can use in signal handler functions:
1423 You can have the handler function note that the signal arrived by
1424 tweaking some global data structures, and then return normally.
1427 You can have the handler function terminate the program or transfer
1428 control to a point where it can recover from the situation that caused
1432 You need to take special care in writing handler functions because they
1433 can be called asynchronously. That is, a handler might be called at any
1434 point in the program, unpredictably. If two signals arrive during a
1435 very short interval, one handler can run within another. This section
1436 describes what your handler should do, and what you should avoid.
1439 * Handler Returns:: Handlers that return normally, and what
1441 * Termination in Handler:: How handler functions terminate a program.
1442 * Longjmp in Handler:: Nonlocal transfer of control out of a
1444 * Signals in Handler:: What happens when signals arrive while
1445 the handler is already occupied.
1446 * Merged Signals:: When a second signal arrives before the
1448 * Nonreentrancy:: Do not call any functions unless you know they
1449 are reentrant with respect to signals.
1450 * Atomic Data Access:: A single handler can run in the middle of
1451 reading or writing a single object.
1454 @node Handler Returns
1455 @subsection Signal Handlers that Return
1457 Handlers which return normally are usually used for signals such as
1458 @code{SIGALRM} and the I/O and interprocess communication signals. But
1459 a handler for @code{SIGINT} might also return normally after setting a
1460 flag that tells the program to exit at a convenient time.
1462 It is not safe to return normally from the handler for a program error
1463 signal, because the behavior of the program when the handler function
1464 returns is not defined after a program error. @xref{Program Error
1467 Handlers that return normally must modify some global variable in order
1468 to have any effect. Typically, the variable is one that is examined
1469 periodically by the program during normal operation. Its data type
1470 should be @code{sig_atomic_t} for reasons described in @ref{Atomic
1473 Here is a simple example of such a program. It executes the body of
1474 the loop until it has noticed that a @code{SIGALRM} signal has arrived.
1475 This technique is useful because it allows the iteration in progress
1476 when the signal arrives to complete before the loop exits.
1479 @include sigh1.c.texi
1482 @node Termination in Handler
1483 @subsection Handlers That Terminate the Process
1485 Handler functions that terminate the program are typically used to cause
1486 orderly cleanup or recovery from program error signals and interactive
1489 The cleanest way for a handler to terminate the process is to raise the
1490 same signal that ran the handler in the first place. Here is how to do
1494 volatile sig_atomic_t fatal_error_in_progress = 0;
1497 fatal_error_signal (int sig)
1500 /* @r{Since this handler is established for more than one kind of signal, }
1501 @r{it might still get invoked recursively by delivery of some other kind}
1502 @r{of signal. Use a static variable to keep track of that.} */
1503 if (fatal_error_in_progress)
1505 fatal_error_in_progress = 1;
1509 /* @r{Now do the clean up actions:}
1510 @r{- reset terminal modes}
1511 @r{- kill child processes}
1512 @r{- remove lock files} */
1517 /* @r{Now reraise the signal. We reactivate the signal's}
1518 @r{default handling, which is to terminate the process.}
1519 @r{We could just call @code{exit} or @code{abort},}
1520 @r{but reraising the signal sets the return status}
1521 @r{from the process correctly.} */
1522 signal (sig, SIG_DFL);
1528 @node Longjmp in Handler
1529 @subsection Nonlocal Control Transfer in Handlers
1530 @cindex non-local exit, from signal handler
1532 You can do a nonlocal transfer of control out of a signal handler using
1533 the @code{setjmp} and @code{longjmp} facilities (@pxref{Non-Local
1536 When the handler does a nonlocal control transfer, the part of the
1537 program that was running will not continue. If this part of the program
1538 was in the middle of updating an important data structure, the data
1539 structure will remain inconsistent. Since the program does not
1540 terminate, the inconsistency is likely to be noticed later on.
1542 There are two ways to avoid this problem. One is to block the signal
1543 for the parts of the program that update important data structures.
1544 Blocking the signal delays its delivery until it is unblocked, once the
1545 critical updating is finished. @xref{Blocking Signals}.
1547 The other way to re-initialize the crucial data structures in the signal
1548 handler, or make their values consistent.
1550 Here is a rather schematic example showing the reinitialization of one
1558 jmp_buf return_to_top_level;
1560 volatile sig_atomic_t waiting_for_input;
1563 handle_sigint (int signum)
1565 /* @r{We may have been waiting for input when the signal arrived,}
1566 @r{but we are no longer waiting once we transfer control.} */
1567 waiting_for_input = 0;
1568 longjmp (return_to_top_level, 1);
1577 signal (SIGINT, sigint_handler);
1580 prepare_for_command ();
1581 if (setjmp (return_to_top_level) == 0)
1582 read_and_execute_command ();
1588 /* @r{Imagine this is a subroutine used by various commands.} */
1592 if (input_from_terminal) @{
1593 waiting_for_input = 1;
1595 waiting_for_input = 0;
1604 @node Signals in Handler
1605 @subsection Signals Arriving While a Handler Runs
1606 @cindex race conditions, relating to signals
1608 What happens if another signal arrives while your signal handler
1609 function is running?
1611 When the handler for a particular signal is invoked, that signal is
1612 automatically blocked until the handler returns. That means that if two
1613 signals of the same kind arrive close together, the second one will be
1614 held until the first has been handled. (The handler can explicitly
1615 unblock the signal using @code{sigprocmask}, if you want to allow more
1616 signals of this type to arrive; see @ref{Process Signal Mask}.)
1618 However, your handler can still be interrupted by delivery of another
1619 kind of signal. To avoid this, you can use the @code{sa_mask} member of
1620 the action structure passed to @code{sigaction} to explicitly specify
1621 which signals should be blocked while the signal handler runs. These
1622 signals are in addition to the signal for which the handler was invoked,
1623 and any other signals that are normally blocked by the process.
1624 @xref{Blocking for Handler}.
1626 When the handler returns, the set of blocked signals is restored to the
1627 value it had before the handler ran. So using @code{sigprocmask} inside
1628 the handler only affects what signals can arrive during the execution of
1629 the handler itself, not what signals can arrive once the handler returns.
1631 @strong{Portability Note:} Always use @code{sigaction} to establish a
1632 handler for a signal that you expect to receive asynchronously, if you
1633 want your program to work properly on System V Unix. On this system,
1634 the handling of a signal whose handler was established with
1635 @code{signal} automatically sets the signal's action back to
1636 @code{SIG_DFL}, and the handler must re-establish itself each time it
1637 runs. This practice, while inconvenient, does work when signals cannot
1638 arrive in succession. However, if another signal can arrive right away,
1639 it may arrive before the handler can re-establish itself. Then the
1640 second signal would receive the default handling, which could terminate
1643 @node Merged Signals
1644 @subsection Signals Close Together Merge into One
1645 @cindex handling multiple signals
1646 @cindex successive signals
1647 @cindex merging of signals
1649 If multiple signals of the same type are delivered to your process
1650 before your signal handler has a chance to be invoked at all, the
1651 handler may only be invoked once, as if only a single signal had
1652 arrived. In effect, the signals merge into one. This situation can
1653 arise when the signal is blocked, or in a multiprocessing environment
1654 where the system is busy running some other processes while the signals
1655 are delivered. This means, for example, that you cannot reliably use a
1656 signal handler to count signals. The only distinction you can reliably
1657 make is whether at least one signal has arrived since a given time in
1660 Here is an example of a handler for @code{SIGCHLD} that compensates for
1661 the fact that the number of signals received may not equal the number of
1662 child processes that generate them. It assumes that the program keeps track
1663 of all the child processes with a chain of structures as follows:
1668 struct process *next;
1669 /* @r{The process ID of this child.} */
1671 /* @r{The descriptor of the pipe or pseudo terminal}
1672 @r{on which output comes from this child.} */
1673 int input_descriptor;
1674 /* @r{Nonzero if this process has stopped or terminated.} */
1675 sig_atomic_t have_status;
1676 /* @r{The status of this child; 0 if running,}
1677 @r{otherwise a status value from @code{waitpid}.} */
1681 struct process *process_list;
1684 This example also uses a flag to indicate whether signals have arrived
1685 since some time in the past---whenever the program last cleared it to
1689 /* @r{Nonzero means some child's status has changed}
1690 @r{so look at @code{process_list} for the details.} */
1691 int process_status_change;
1694 Here is the handler itself:
1698 sigchld_handler (int signo)
1700 int old_errno = errno;
1707 /* @r{Keep asking for a status until we get a definitive result.} */
1711 pid = waitpid (WAIT_ANY, &w, WNOHANG | WUNTRACED);
1713 while (pid <= 0 && errno == EINTR);
1716 /* @r{A real failure means there are no more}
1717 @r{stopped or terminated child processes, so return.} */
1722 /* @r{Find the process that signaled us, and record its status.} */
1724 for (p = process_list; p; p = p->next)
1725 if (p->pid == pid) @{
1727 /* @r{Indicate that the @code{status} field}
1728 @r{has data to look at. We do this only after storing it.} */
1731 /* @r{If process has terminated, stop waiting for its output.} */
1732 if (WIFSIGNALED (w) || WIFEXITED (w))
1733 if (p->input_descriptor)
1734 FD_CLR (p->input_descriptor, &input_wait_mask);
1736 /* @r{The program should check this flag from time to time}
1737 @r{to see if there is any news in @code{process_list}.} */
1738 ++process_status_change;
1741 /* @r{Loop around to handle all the processes}
1742 @r{that have something to tell us.} */
1747 Here is the proper way to check the flag @code{process_status_change}:
1750 if (process_status_change) @{
1752 process_status_change = 0;
1753 for (p = process_list; p; p = p->next)
1754 if (p->have_status) @{
1755 @dots{} @r{Examine @code{p->status}} @dots{}
1761 It is vital to clear the flag before examining the list; otherwise, if a
1762 signal were delivered just before the clearing of the flag, and after
1763 the appropriate element of the process list had been checked, the status
1764 change would go unnoticed until the next signal arrived to set the flag
1765 again. You could, of course, avoid this problem by blocking the signal
1766 while scanning the list, but it is much more elegant to guarantee
1767 correctness by doing things in the right order.
1769 The loop which checks process status avoids examining @code{p->status}
1770 until it sees that status has been validly stored. This is to make sure
1771 that the status cannot change in the middle of accessing it. Once
1772 @code{p->have_status} is set, it means that the child process is stopped
1773 or terminated, and in either case, it cannot stop or terminate again
1774 until the program has taken notice. @xref{Atomic Usage}, for more
1775 information about coping with interruptions during accesses of a
1778 Here is another way you can test whether the handler has run since the
1779 last time you checked. This technique uses a counter which is never
1780 changed outside the handler. Instead of clearing the count, the program
1781 remembers the previous value and sees whether it has changed since the
1782 previous check. The advantage of this method is that different parts of
1783 the program can check independently, each part checking whether there
1784 has been a signal since that part last checked.
1787 sig_atomic_t process_status_change;
1789 sig_atomic_t last_process_status_change;
1793 sig_atomic_t prev = last_process_status_change;
1794 last_process_status_change = process_status_change;
1795 if (last_process_status_change != prev) @{
1797 for (p = process_list; p; p = p->next)
1798 if (p->have_status) @{
1799 @dots{} @r{Examine @code{p->status}} @dots{}
1806 @subsection Signal Handling and Nonreentrant Functions
1807 @cindex restrictions on signal handler functions
1809 Handler functions usually don't do very much. The best practice is to
1810 write a handler that does nothing but set an external variable that the
1811 program checks regularly, and leave all serious work to the program.
1812 This is best because the handler can be called asynchronously, at
1813 unpredictable times---perhaps in the middle of a primitive function, or
1814 even between the beginning and the end of a C operator that requires
1815 multiple instructions. The data structures being manipulated might
1816 therefore be in an inconsistent state when the handler function is
1817 invoked. Even copying one @code{int} variable into another can take two
1818 instructions on most machines.
1820 This means you have to be very careful about what you do in a signal
1825 @cindex @code{volatile} declarations
1826 If your handler needs to access any global variables from your program,
1827 declare those variables @code{volatile}. This tells the compiler that
1828 the value of the variable might change asynchronously, and inhibits
1829 certain optimizations that would be invalidated by such modifications.
1832 @cindex reentrant functions
1833 If you call a function in the handler, make sure it is @dfn{reentrant}
1834 with respect to signals, or else make sure that the signal cannot
1835 interrupt a call to a related function.
1838 A function can be non-reentrant if it uses memory that is not on the
1843 If a function uses a static variable or a global variable, or a
1844 dynamically-allocated object that it finds for itself, then it is
1845 non-reentrant and any two calls to the function can interfere.
1847 For example, suppose that the signal handler uses @code{gethostbyname}.
1848 This function returns its value in a static object, reusing the same
1849 object each time. If the signal happens to arrive during a call to
1850 @code{gethostbyname}, or even after one (while the program is still
1851 using the value), it will clobber the value that the program asked for.
1853 However, if the program does not use @code{gethostbyname} or any other
1854 function that returns information in the same object, or if it always
1855 blocks signals around each use, then you are safe.
1857 There are a large number of library functions that return values in a
1858 fixed object, always reusing the same object in this fashion, and all of
1859 them cause the same problem. Function descriptions in this manual
1860 always mention this behavior.
1863 If a function uses and modifies an object that you supply, then it is
1864 potentially non-reentrant; two calls can interfere if they use the same
1867 This case arises when you do I/O using streams. Suppose that the
1868 signal handler prints a message with @code{fprintf}. Suppose that the
1869 program was in the middle of an @code{fprintf} call using the same
1870 stream when the signal was delivered. Both the signal handler's message
1871 and the program's data could be corrupted, because both calls operate on
1872 the same data structure---the stream itself.
1874 However, if you know that the stream that the handler uses cannot
1875 possibly be used by the program at a time when signals can arrive, then
1876 you are safe. It is no problem if the program uses some other stream.
1879 On most systems, @code{malloc} and @code{free} are not reentrant,
1880 because they use a static data structure which records what memory
1881 blocks are free. As a result, no library functions that allocate or
1882 free memory are reentrant. This includes functions that allocate space
1885 The best way to avoid the need to allocate memory in a handler is to
1886 allocate in advance space for signal handlers to use.
1888 The best way to avoid freeing memory in a handler is to flag or record
1889 the objects to be freed, and have the program check from time to time
1890 whether anything is waiting to be freed. But this must be done with
1891 care, because placing an object on a chain is not atomic, and if it is
1892 interrupted by another signal handler that does the same thing, you
1893 could ``lose'' one of the objects.
1897 On the GNU system, @code{malloc} and @code{free} are safe to use in
1898 signal handlers because they block signals. As a result, the library
1899 functions that allocate space for a result are also safe in signal
1900 handlers. The obstack allocation functions are safe as long as you
1901 don't use the same obstack both inside and outside of a signal handler.
1905 @comment Once we have r_alloc again add this paragraph.
1906 The relocating allocation functions (@pxref{Relocating Allocator})
1907 are certainly not safe to use in a signal handler.
1911 Any function that modifies @code{errno} is non-reentrant, but you can
1912 correct for this: in the handler, save the original value of
1913 @code{errno} and restore it before returning normally. This prevents
1914 errors that occur within the signal handler from being confused with
1915 errors from system calls at the point the program is interrupted to run
1918 This technique is generally applicable; if you want to call in a handler
1919 a function that modifies a particular object in memory, you can make
1920 this safe by saving and restoring that object.
1923 Merely reading from a memory object is safe provided that you can deal
1924 with any of the values that might appear in the object at a time when
1925 the signal can be delivered. Keep in mind that assignment to some data
1926 types requires more than one instruction, which means that the handler
1927 could run ``in the middle of'' an assignment to the variable if its type
1928 is not atomic. @xref{Atomic Data Access}.
1931 Merely writing into a memory object is safe as long as a sudden change
1932 in the value, at any time when the handler might run, will not disturb
1936 @node Atomic Data Access
1937 @subsection Atomic Data Access and Signal Handling
1939 Whether the data in your application concerns atoms, or mere text, you
1940 have to be careful about the fact that access to a single datum is not
1941 necessarily @dfn{atomic}. This means that it can take more than one
1942 instruction to read or write a single object. In such cases, a signal
1943 handler might be invoked in the middle of reading or writing the object.
1945 There are three ways you can cope with this problem. You can use data
1946 types that are always accessed atomically; you can carefully arrange
1947 that nothing untoward happens if an access is interrupted, or you can
1948 block all signals around any access that had better not be interrupted
1949 (@pxref{Blocking Signals}).
1952 * Non-atomic Example:: A program illustrating interrupted access.
1953 * Types: Atomic Types. Data types that guarantee no interruption.
1954 * Usage: Atomic Usage. Proving that interruption is harmless.
1957 @node Non-atomic Example
1958 @subsubsection Problems with Non-Atomic Access
1960 Here is an example which shows what can happen if a signal handler runs
1961 in the middle of modifying a variable. (Interrupting the reading of a
1962 variable can also lead to paradoxical results, but here we only show
1969 struct two_words @{ int a, b; @} memory;
1974 printf ("%d,%d\n", memory.a, memory.b);
1982 static struct two_words zeros = @{ 0, 0 @}, ones = @{ 1, 1 @};
1983 signal (SIGALRM, handler);
1995 This program fills @code{memory} with zeros, ones, zeros, ones,
1996 alternating forever; meanwhile, once per second, the alarm signal handler
1997 prints the current contents. (Calling @code{printf} in the handler is
1998 safe in this program because it is certainly not being called outside
1999 the handler when the signal happens.)
2001 Clearly, this program can print a pair of zeros or a pair of ones. But
2002 that's not all it can do! On most machines, it takes several
2003 instructions to store a new value in @code{memory}, and the value is
2004 stored one word at a time. If the signal is delivered in between these
2005 instructions, the handler might find that @code{memory.a} is zero and
2006 @code{memory.b} is one (or vice versa).
2008 On some machines it may be possible to store a new value in
2009 @code{memory} with just one instruction that cannot be interrupted. On
2010 these machines, the handler will always print two zeros or two ones.
2013 @subsubsection Atomic Types
2015 To avoid uncertainty about interrupting access to a variable, you can
2016 use a particular data type for which access is always atomic:
2017 @code{sig_atomic_t}. Reading and writing this data type is guaranteed
2018 to happen in a single instruction, so there's no way for a handler to
2019 run ``in the middle'' of an access.
2021 The type @code{sig_atomic_t} is always an integer data type, but which
2022 one it is, and how many bits it contains, may vary from machine to
2027 @deftp {Data Type} sig_atomic_t
2028 This is an integer data type. Objects of this type are always accessed
2032 In practice, you can assume that @code{int} and other integer types no
2033 longer than @code{int} are atomic. You can also assume that pointer
2034 types are atomic; that is very convenient. Both of these assumptions
2035 are true on all of the machines that the GNU C library supports and on
2036 all POSIX systems we know of.
2037 @c ??? This might fail on a 386 that uses 64-bit pointers.
2040 @subsubsection Atomic Usage Patterns
2042 Certain patterns of access avoid any problem even if an access is
2043 interrupted. For example, a flag which is set by the handler, and
2044 tested and cleared by the main program from time to time, is always safe
2045 even if access actually requires two instructions. To show that this is
2046 so, we must consider each access that could be interrupted, and show
2047 that there is no problem if it is interrupted.
2049 An interrupt in the middle of testing the flag is safe because either it's
2050 recognized to be nonzero, in which case the precise value doesn't
2051 matter, or it will be seen to be nonzero the next time it's tested.
2053 An interrupt in the middle of clearing the flag is no problem because
2054 either the value ends up zero, which is what happens if a signal comes
2055 in just before the flag is cleared, or the value ends up nonzero, and
2056 subsequent events occur as if the signal had come in just after the flag
2057 was cleared. As long as the code handles both of these cases properly,
2058 it can also handle a signal in the middle of clearing the flag. (This
2059 is an example of the sort of reasoning you need to do to figure out
2060 whether non-atomic usage is safe.)
2062 Sometimes you can insure uninterrupted access to one object by
2063 protecting its use with another object, perhaps one whose type
2064 guarantees atomicity. @xref{Merged Signals}, for an example.
2066 @node Interrupted Primitives
2067 @section Primitives Interrupted by Signals
2069 A signal can arrive and be handled while an I/O primitive such as
2070 @code{open} or @code{read} is waiting for an I/O device. If the signal
2071 handler returns, the system faces the question: what should happen next?
2073 POSIX specifies one approach: make the primitive fail right away. The
2074 error code for this kind of failure is @code{EINTR}. This is flexible,
2075 but usually inconvenient. Typically, POSIX applications that use signal
2076 handlers must check for @code{EINTR} after each library function that
2077 can return it, in order to try the call again. Often programmers forget
2078 to check, which is a common source of error.
2080 The GNU library provides a convenient way to retry a call after a
2081 temporary failure, with the macro @code{TEMP_FAILURE_RETRY}:
2085 @defmac TEMP_FAILURE_RETRY (@var{expression})
2086 This macro evaluates @var{expression} once, and examines its value as
2087 type @code{long int}. If the value equals @code{-1}, that indicates a
2088 failure and @code{errno} should be set to show what kind of failure.
2089 If it fails and reports error code @code{EINTR},
2090 @code{TEMP_FAILURE_RETRY} evaluates it again, and over and over until
2091 the result is not a temporary failure.
2093 The value returned by @code{TEMP_FAILURE_RETRY} is whatever value
2094 @var{expression} produced.
2097 BSD avoids @code{EINTR} entirely and provides a more convenient
2098 approach: to restart the interrupted primitive, instead of making it
2099 fail. If you choose this approach, you need not be concerned with
2102 You can choose either approach with the GNU library. If you use
2103 @code{sigaction} to establish a signal handler, you can specify how that
2104 handler should behave. If you specify the @code{SA_RESTART} flag,
2105 return from that handler will resume a primitive; otherwise, return from
2106 that handler will cause @code{EINTR}. @xref{Flags for Sigaction}.
2108 Another way to specify the choice is with the @code{siginterrupt}
2109 function. @xref{BSD Handler}.
2111 @c !!! not true now about _BSD_SOURCE
2112 When you don't specify with @code{sigaction} or @code{siginterrupt} what
2113 a particular handler should do, it uses a default choice. The default
2114 choice in the GNU library depends on the feature test macros you have
2115 defined. If you define @code{_BSD_SOURCE} or @code{_GNU_SOURCE} before
2116 calling @code{signal}, the default is to resume primitives; otherwise,
2117 the default is to make them fail with @code{EINTR}. (The library
2118 contains alternate versions of the @code{signal} function, and the
2119 feature test macros determine which one you really call.) @xref{Feature
2121 @cindex EINTR, and restarting interrupted primitives
2122 @cindex restarting interrupted primitives
2123 @cindex interrupting primitives
2124 @cindex primitives, interrupting
2125 @c !!! want to have @cindex system calls @i{see} primitives [no page #]
2127 The description of each primitive affected by this issue
2128 lists @code{EINTR} among the error codes it can return.
2130 There is one situation where resumption never happens no matter which
2131 choice you make: when a data-transfer function such as @code{read} or
2132 @code{write} is interrupted by a signal after transferring part of the
2133 data. In this case, the function returns the number of bytes already
2134 transferred, indicating partial success.
2136 This might at first appear to cause unreliable behavior on
2137 record-oriented devices (including datagram sockets; @pxref{Datagrams}),
2138 where splitting one @code{read} or @code{write} into two would read or
2139 write two records. Actually, there is no problem, because interruption
2140 after a partial transfer cannot happen on such devices; they always
2141 transfer an entire record in one burst, with no waiting once data
2142 transfer has started.
2144 @node Generating Signals
2145 @section Generating Signals
2146 @cindex sending signals
2147 @cindex raising signals
2148 @cindex signals, generating
2150 Besides signals that are generated as a result of a hardware trap or
2151 interrupt, your program can explicitly send signals to itself or to
2155 * Signaling Yourself:: A process can send a signal to itself.
2156 * Signaling Another Process:: Send a signal to another process.
2157 * Permission for kill:: Permission for using @code{kill}.
2158 * Kill Example:: Using @code{kill} for Communication.
2161 @node Signaling Yourself
2162 @subsection Signaling Yourself
2164 A process can send itself a signal with the @code{raise} function. This
2165 function is declared in @file{signal.h}.
2170 @deftypefun int raise (int @var{signum})
2171 The @code{raise} function sends the signal @var{signum} to the calling
2172 process. It returns zero if successful and a nonzero value if it fails.
2173 About the only reason for failure would be if the value of @var{signum}
2179 @deftypefun int gsignal (int @var{signum})
2180 The @code{gsignal} function does the same thing as @code{raise}; it is
2181 provided only for compatibility with SVID.
2184 One convenient use for @code{raise} is to reproduce the default behavior
2185 of a signal that you have trapped. For instance, suppose a user of your
2186 program types the SUSP character (usually @kbd{C-z}; @pxref{Special
2187 Characters}) to send it an interactive stop signal
2188 (@code{SIGTSTP}), and you want to clean up some internal data buffers
2189 before stopping. You might set this up like this:
2191 @comment RMS suggested getting rid of the handler for SIGCONT in this function.
2192 @comment But that would require that the handler for SIGTSTP unblock the
2193 @comment signal before doing the call to raise. We haven't covered that
2194 @comment topic yet, and I don't want to distract from the main point of
2195 @comment the example with a digression to explain what is going on. As
2196 @comment the example is written, the signal that is raise'd will be delivered
2197 @comment as soon as the SIGTSTP handler returns, which is fine.
2202 /* @r{When a stop signal arrives, set the action back to the default
2203 and then resend the signal after doing cleanup actions.} */
2206 tstp_handler (int sig)
2208 signal (SIGTSTP, SIG_DFL);
2209 /* @r{Do cleanup actions here.} */
2214 /* @r{When the process is continued again, restore the signal handler.} */
2217 cont_handler (int sig)
2219 signal (SIGCONT, cont_handler);
2220 signal (SIGTSTP, tstp_handler);
2224 /* @r{Enable both handlers during program initialization.} */
2229 signal (SIGCONT, cont_handler);
2230 signal (SIGTSTP, tstp_handler);
2236 @strong{Portability note:} @code{raise} was invented by the @w{ISO C}
2237 committee. Older systems may not support it, so using @code{kill} may
2238 be more portable. @xref{Signaling Another Process}.
2240 @node Signaling Another Process
2241 @subsection Signaling Another Process
2243 @cindex killing a process
2244 The @code{kill} function can be used to send a signal to another process.
2245 In spite of its name, it can be used for a lot of things other than
2246 causing a process to terminate. Some examples of situations where you
2247 might want to send signals between processes are:
2251 A parent process starts a child to perform a task---perhaps having the
2252 child running an infinite loop---and then terminates the child when the
2253 task is no longer needed.
2256 A process executes as part of a group, and needs to terminate or notify
2257 the other processes in the group when an error or other event occurs.
2260 Two processes need to synchronize while working together.
2263 This section assumes that you know a little bit about how processes
2264 work. For more information on this subject, see @ref{Processes}.
2266 The @code{kill} function is declared in @file{signal.h}.
2271 @deftypefun int kill (pid_t @var{pid}, int @var{signum})
2272 The @code{kill} function sends the signal @var{signum} to the process
2273 or process group specified by @var{pid}. Besides the signals listed in
2274 @ref{Standard Signals}, @var{signum} can also have a value of zero to
2275 check the validity of the @var{pid}.
2277 The @var{pid} specifies the process or process group to receive the
2282 The process whose identifier is @var{pid}.
2284 @item @var{pid} == 0
2285 All processes in the same process group as the sender.
2287 @item @var{pid} < -1
2288 The process group whose identifier is @minus{}@var{pid}.
2290 @item @var{pid} == -1
2291 If the process is privileged, send the signal to all processes except
2292 for some special system processes. Otherwise, send the signal to all
2293 processes with the same effective user ID.
2296 A process can send a signal to itself with a call like @w{@code{kill
2297 (getpid(), @var{signum})}}. If @code{kill} is used by a process to send
2298 a signal to itself, and the signal is not blocked, then @code{kill}
2299 delivers at least one signal (which might be some other pending
2300 unblocked signal instead of the signal @var{signum}) to that process
2303 The return value from @code{kill} is zero if the signal can be sent
2304 successfully. Otherwise, no signal is sent, and a value of @code{-1} is
2305 returned. If @var{pid} specifies sending a signal to several processes,
2306 @code{kill} succeeds if it can send the signal to at least one of them.
2307 There's no way you can tell which of the processes got the signal
2308 or whether all of them did.
2310 The following @code{errno} error conditions are defined for this function:
2314 The @var{signum} argument is an invalid or unsupported number.
2317 You do not have the privilege to send a signal to the process or any of
2318 the processes in the process group named by @var{pid}.
2321 The @var{pid} argument does not refer to an existing process or group.
2327 @deftypefun int killpg (int @var{pgid}, int @var{signum})
2328 This is similar to @code{kill}, but sends signal @var{signum} to the
2329 process group @var{pgid}. This function is provided for compatibility
2330 with BSD; using @code{kill} to do this is more portable.
2333 As a simple example of @code{kill}, the call @w{@code{kill (getpid (),
2334 @var{sig})}} has the same effect as @w{@code{raise (@var{sig})}}.
2336 @node Permission for kill
2337 @subsection Permission for using @code{kill}
2339 There are restrictions that prevent you from using @code{kill} to send
2340 signals to any random process. These are intended to prevent antisocial
2341 behavior such as arbitrarily killing off processes belonging to another
2342 user. In typical use, @code{kill} is used to pass signals between
2343 parent, child, and sibling processes, and in these situations you
2344 normally do have permission to send signals. The only common exception
2345 is when you run a setuid program in a child process; if the program
2346 changes its real UID as well as its effective UID, you may not have
2347 permission to send a signal. The @code{su} program does this.
2349 Whether a process has permission to send a signal to another process
2350 is determined by the user IDs of the two processes. This concept is
2351 discussed in detail in @ref{Process Persona}.
2353 Generally, for a process to be able to send a signal to another process,
2354 either the sending process must belong to a privileged user (like
2355 @samp{root}), or the real or effective user ID of the sending process
2356 must match the real or effective user ID of the receiving process. If
2357 the receiving process has changed its effective user ID from the
2358 set-user-ID mode bit on its process image file, then the owner of the
2359 process image file is used in place of its current effective user ID.
2360 In some implementations, a parent process might be able to send signals
2361 to a child process even if the user ID's don't match, and other
2362 implementations might enforce other restrictions.
2364 The @code{SIGCONT} signal is a special case. It can be sent if the
2365 sender is part of the same session as the receiver, regardless of
2369 @subsection Using @code{kill} for Communication
2370 @cindex interprocess communication, with signals
2371 Here is a longer example showing how signals can be used for
2372 interprocess communication. This is what the @code{SIGUSR1} and
2373 @code{SIGUSR2} signals are provided for. Since these signals are fatal
2374 by default, the process that is supposed to receive them must trap them
2375 through @code{signal} or @code{sigaction}.
2377 In this example, a parent process forks a child process and then waits
2378 for the child to complete its initialization. The child process tells
2379 the parent when it is ready by sending it a @code{SIGUSR1} signal, using
2380 the @code{kill} function.
2383 @include sigusr.c.texi
2386 This example uses a busy wait, which is bad, because it wastes CPU
2387 cycles that other programs could otherwise use. It is better to ask the
2388 system to wait until the signal arrives. See the example in
2389 @ref{Waiting for a Signal}.
2391 @node Blocking Signals
2392 @section Blocking Signals
2393 @cindex blocking signals
2395 Blocking a signal means telling the operating system to hold it and
2396 deliver it later. Generally, a program does not block signals
2397 indefinitely---it might as well ignore them by setting their actions to
2398 @code{SIG_IGN}. But it is useful to block signals briefly, to prevent
2399 them from interrupting sensitive operations. For instance:
2403 You can use the @code{sigprocmask} function to block signals while you
2404 modify global variables that are also modified by the handlers for these
2408 You can set @code{sa_mask} in your @code{sigaction} call to block
2409 certain signals while a particular signal handler runs. This way, the
2410 signal handler can run without being interrupted itself by signals.
2414 * Why Block:: The purpose of blocking signals.
2415 * Signal Sets:: How to specify which signals to
2417 * Process Signal Mask:: Blocking delivery of signals to your
2418 process during normal execution.
2419 * Testing for Delivery:: Blocking to Test for Delivery of
2421 * Blocking for Handler:: Blocking additional signals while a
2422 handler is being run.
2423 * Checking for Pending Signals:: Checking for Pending Signals
2424 * Remembering a Signal:: How you can get almost the same
2425 effect as blocking a signal, by
2426 handling it and setting a flag
2431 @subsection Why Blocking Signals is Useful
2433 Temporary blocking of signals with @code{sigprocmask} gives you a way to
2434 prevent interrupts during critical parts of your code. If signals
2435 arrive in that part of the program, they are delivered later, after you
2438 One example where this is useful is for sharing data between a signal
2439 handler and the rest of the program. If the type of the data is not
2440 @code{sig_atomic_t} (@pxref{Atomic Data Access}), then the signal
2441 handler could run when the rest of the program has only half finished
2442 reading or writing the data. This would lead to confusing consequences.
2444 To make the program reliable, you can prevent the signal handler from
2445 running while the rest of the program is examining or modifying that
2446 data---by blocking the appropriate signal around the parts of the
2447 program that touch the data.
2449 Blocking signals is also necessary when you want to perform a certain
2450 action only if a signal has not arrived. Suppose that the handler for
2451 the signal sets a flag of type @code{sig_atomic_t}; you would like to
2452 test the flag and perform the action if the flag is not set. This is
2453 unreliable. Suppose the signal is delivered immediately after you test
2454 the flag, but before the consequent action: then the program will
2455 perform the action even though the signal has arrived.
2457 The only way to test reliably for whether a signal has yet arrived is to
2458 test while the signal is blocked.
2461 @subsection Signal Sets
2463 All of the signal blocking functions use a data structure called a
2464 @dfn{signal set} to specify what signals are affected. Thus, every
2465 activity involves two stages: creating the signal set, and then passing
2466 it as an argument to a library function.
2469 These facilities are declared in the header file @file{signal.h}.
2474 @deftp {Data Type} sigset_t
2475 The @code{sigset_t} data type is used to represent a signal set.
2476 Internally, it may be implemented as either an integer or structure
2479 For portability, use only the functions described in this section to
2480 initialize, change, and retrieve information from @code{sigset_t}
2481 objects---don't try to manipulate them directly.
2484 There are two ways to initialize a signal set. You can initially
2485 specify it to be empty with @code{sigemptyset} and then add specified
2486 signals individually. Or you can specify it to be full with
2487 @code{sigfillset} and then delete specified signals individually.
2489 You must always initialize the signal set with one of these two
2490 functions before using it in any other way. Don't try to set all the
2491 signals explicitly because the @code{sigset_t} object might include some
2492 other information (like a version field) that needs to be initialized as
2493 well. (In addition, it's not wise to put into your program an
2494 assumption that the system has no signals aside from the ones you know
2499 @deftypefun int sigemptyset (sigset_t *@var{set})
2500 This function initializes the signal set @var{set} to exclude all of the
2501 defined signals. It always returns @code{0}.
2506 @deftypefun int sigfillset (sigset_t *@var{set})
2507 This function initializes the signal set @var{set} to include
2508 all of the defined signals. Again, the return value is @code{0}.
2513 @deftypefun int sigaddset (sigset_t *@var{set}, int @var{signum})
2514 This function adds the signal @var{signum} to the signal set @var{set}.
2515 All @code{sigaddset} does is modify @var{set}; it does not block or
2516 unblock any signals.
2518 The return value is @code{0} on success and @code{-1} on failure.
2519 The following @code{errno} error condition is defined for this function:
2523 The @var{signum} argument doesn't specify a valid signal.
2529 @deftypefun int sigdelset (sigset_t *@var{set}, int @var{signum})
2530 This function removes the signal @var{signum} from the signal set
2531 @var{set}. All @code{sigdelset} does is modify @var{set}; it does not
2532 block or unblock any signals. The return value and error conditions are
2533 the same as for @code{sigaddset}.
2536 Finally, there is a function to test what signals are in a signal set:
2540 @deftypefun int sigismember (const sigset_t *@var{set}, int @var{signum})
2541 The @code{sigismember} function tests whether the signal @var{signum} is
2542 a member of the signal set @var{set}. It returns @code{1} if the signal
2543 is in the set, @code{0} if not, and @code{-1} if there is an error.
2545 The following @code{errno} error condition is defined for this function:
2549 The @var{signum} argument doesn't specify a valid signal.
2553 @node Process Signal Mask
2554 @subsection Process Signal Mask
2556 @cindex process signal mask
2558 The collection of signals that are currently blocked is called the
2559 @dfn{signal mask}. Each process has its own signal mask. When you
2560 create a new process (@pxref{Creating a Process}), it inherits its
2561 parent's mask. You can block or unblock signals with total flexibility
2562 by modifying the signal mask.
2564 The prototype for the @code{sigprocmask} function is in @file{signal.h}.
2567 Note that you must not use @code{sigprocmask} in multi-threaded processes,
2568 because each thread has its own signal mask and there is no single process
2569 signal mask. According to POSIX, the behavior of @code{sigprocmask} in a
2570 multi-threaded process is ``unspeficied''.
2571 Instead, use @code{pthread_sigmask}.
2573 @xref{Threads and Signal Handling}.
2578 @deftypefun int sigprocmask (int @var{how}, const sigset_t *restrict @var{set}, sigset_t *restrict @var{oldset})
2579 The @code{sigprocmask} function is used to examine or change the calling
2580 process's signal mask. The @var{how} argument determines how the signal
2581 mask is changed, and must be one of the following values:
2588 Block the signals in @code{set}---add them to the existing mask. In
2589 other words, the new mask is the union of the existing mask and
2596 Unblock the signals in @var{set}---remove them from the existing mask.
2602 Use @var{set} for the mask; ignore the previous value of the mask.
2605 The last argument, @var{oldset}, is used to return information about the
2606 old process signal mask. If you just want to change the mask without
2607 looking at it, pass a null pointer as the @var{oldset} argument.
2608 Similarly, if you want to know what's in the mask without changing it,
2609 pass a null pointer for @var{set} (in this case the @var{how} argument
2610 is not significant). The @var{oldset} argument is often used to
2611 remember the previous signal mask in order to restore it later. (Since
2612 the signal mask is inherited over @code{fork} and @code{exec} calls, you
2613 can't predict what its contents are when your program starts running.)
2615 If invoking @code{sigprocmask} causes any pending signals to be
2616 unblocked, at least one of those signals is delivered to the process
2617 before @code{sigprocmask} returns. The order in which pending signals
2618 are delivered is not specified, but you can control the order explicitly
2619 by making multiple @code{sigprocmask} calls to unblock various signals
2622 The @code{sigprocmask} function returns @code{0} if successful, and @code{-1}
2623 to indicate an error. The following @code{errno} error conditions are
2624 defined for this function:
2628 The @var{how} argument is invalid.
2631 You can't block the @code{SIGKILL} and @code{SIGSTOP} signals, but
2632 if the signal set includes these, @code{sigprocmask} just ignores
2633 them instead of returning an error status.
2635 Remember, too, that blocking program error signals such as @code{SIGFPE}
2636 leads to undesirable results for signals generated by an actual program
2637 error (as opposed to signals sent with @code{raise} or @code{kill}).
2638 This is because your program may be too broken to be able to continue
2639 executing to a point where the signal is unblocked again.
2640 @xref{Program Error Signals}.
2643 @node Testing for Delivery
2644 @subsection Blocking to Test for Delivery of a Signal
2646 Now for a simple example. Suppose you establish a handler for
2647 @code{SIGALRM} signals that sets a flag whenever a signal arrives, and
2648 your main program checks this flag from time to time and then resets it.
2649 You can prevent additional @code{SIGALRM} signals from arriving in the
2650 meantime by wrapping the critical part of the code with calls to
2651 @code{sigprocmask}, like this:
2654 /* @r{This variable is set by the SIGALRM signal handler.} */
2655 volatile sig_atomic_t flag = 0;
2660 sigset_t block_alarm;
2664 /* @r{Initialize the signal mask.} */
2665 sigemptyset (&block_alarm);
2666 sigaddset (&block_alarm, SIGALRM);
2671 /* @r{Check if a signal has arrived; if so, reset the flag.} */
2672 sigprocmask (SIG_BLOCK, &block_alarm, NULL);
2675 @var{actions-if-not-arrived}
2678 sigprocmask (SIG_UNBLOCK, &block_alarm, NULL);
2686 @node Blocking for Handler
2687 @subsection Blocking Signals for a Handler
2688 @cindex blocking signals, in a handler
2690 When a signal handler is invoked, you usually want it to be able to
2691 finish without being interrupted by another signal. From the moment the
2692 handler starts until the moment it finishes, you must block signals that
2693 might confuse it or corrupt its data.
2695 When a handler function is invoked on a signal, that signal is
2696 automatically blocked (in addition to any other signals that are already
2697 in the process's signal mask) during the time the handler is running.
2698 If you set up a handler for @code{SIGTSTP}, for instance, then the
2699 arrival of that signal forces further @code{SIGTSTP} signals to wait
2700 during the execution of the handler.
2702 However, by default, other kinds of signals are not blocked; they can
2703 arrive during handler execution.
2705 The reliable way to block other kinds of signals during the execution of
2706 the handler is to use the @code{sa_mask} member of the @code{sigaction}
2718 install_handler (void)
2720 struct sigaction setup_action;
2721 sigset_t block_mask;
2723 sigemptyset (&block_mask);
2724 /* @r{Block other terminal-generated signals while handler runs.} */
2725 sigaddset (&block_mask, SIGINT);
2726 sigaddset (&block_mask, SIGQUIT);
2727 setup_action.sa_handler = catch_stop;
2728 setup_action.sa_mask = block_mask;
2729 setup_action.sa_flags = 0;
2730 sigaction (SIGTSTP, &setup_action, NULL);
2734 This is more reliable than blocking the other signals explicitly in the
2735 code for the handler. If you block signals explicitly in the handler,
2736 you can't avoid at least a short interval at the beginning of the
2737 handler where they are not yet blocked.
2739 You cannot remove signals from the process's current mask using this
2740 mechanism. However, you can make calls to @code{sigprocmask} within
2741 your handler to block or unblock signals as you wish.
2743 In any case, when the handler returns, the system restores the mask that
2744 was in place before the handler was entered. If any signals that become
2745 unblocked by this restoration are pending, the process will receive
2746 those signals immediately, before returning to the code that was
2749 @node Checking for Pending Signals
2750 @subsection Checking for Pending Signals
2751 @cindex pending signals, checking for
2752 @cindex blocked signals, checking for
2753 @cindex checking for pending signals
2755 You can find out which signals are pending at any time by calling
2756 @code{sigpending}. This function is declared in @file{signal.h}.
2761 @deftypefun int sigpending (sigset_t *@var{set})
2762 The @code{sigpending} function stores information about pending signals
2763 in @var{set}. If there is a pending signal that is blocked from
2764 delivery, then that signal is a member of the returned set. (You can
2765 test whether a particular signal is a member of this set using
2766 @code{sigismember}; see @ref{Signal Sets}.)
2768 The return value is @code{0} if successful, and @code{-1} on failure.
2771 Testing whether a signal is pending is not often useful. Testing when
2772 that signal is not blocked is almost certainly bad design.
2780 sigset_t base_mask, waiting_mask;
2782 sigemptyset (&base_mask);
2783 sigaddset (&base_mask, SIGINT);
2784 sigaddset (&base_mask, SIGTSTP);
2786 /* @r{Block user interrupts while doing other processing.} */
2787 sigprocmask (SIG_SETMASK, &base_mask, NULL);
2790 /* @r{After a while, check to see whether any signals are pending.} */
2791 sigpending (&waiting_mask);
2792 if (sigismember (&waiting_mask, SIGINT)) @{
2793 /* @r{User has tried to kill the process.} */
2795 else if (sigismember (&waiting_mask, SIGTSTP)) @{
2796 /* @r{User has tried to stop the process.} */
2800 Remember that if there is a particular signal pending for your process,
2801 additional signals of that same type that arrive in the meantime might
2802 be discarded. For example, if a @code{SIGINT} signal is pending when
2803 another @code{SIGINT} signal arrives, your program will probably only
2804 see one of them when you unblock this signal.
2806 @strong{Portability Note:} The @code{sigpending} function is new in
2807 POSIX.1. Older systems have no equivalent facility.
2809 @node Remembering a Signal
2810 @subsection Remembering a Signal to Act On Later
2812 Instead of blocking a signal using the library facilities, you can get
2813 almost the same results by making the handler set a flag to be tested
2814 later, when you ``unblock''. Here is an example:
2817 /* @r{If this flag is nonzero, don't handle the signal right away.} */
2818 volatile sig_atomic_t signal_pending;
2820 /* @r{This is nonzero if a signal arrived and was not handled.} */
2821 volatile sig_atomic_t defer_signal;
2824 handler (int signum)
2827 signal_pending = signum;
2829 @dots{} /* @r{``Really'' handle the signal.} */
2835 update_mumble (int frob)
2837 /* @r{Prevent signals from having immediate effect.} */
2839 /* @r{Now update @code{mumble}, without worrying about interruption.} */
2843 /* @r{We have updated @code{mumble}. Handle any signal that came in.} */
2845 if (defer_signal == 0 && signal_pending != 0)
2846 raise (signal_pending);
2850 Note how the particular signal that arrives is stored in
2851 @code{signal_pending}. That way, we can handle several types of
2852 inconvenient signals with the same mechanism.
2854 We increment and decrement @code{defer_signal} so that nested critical
2855 sections will work properly; thus, if @code{update_mumble} were called
2856 with @code{signal_pending} already nonzero, signals would be deferred
2857 not only within @code{update_mumble}, but also within the caller. This
2858 is also why we do not check @code{signal_pending} if @code{defer_signal}
2861 The incrementing and decrementing of @code{defer_signal} each require more
2862 than one instruction; it is possible for a signal to happen in the
2863 middle. But that does not cause any problem. If the signal happens
2864 early enough to see the value from before the increment or decrement,
2865 that is equivalent to a signal which came before the beginning of the
2866 increment or decrement, which is a case that works properly.
2868 It is absolutely vital to decrement @code{defer_signal} before testing
2869 @code{signal_pending}, because this avoids a subtle bug. If we did
2870 these things in the other order, like this,
2873 if (defer_signal == 1 && signal_pending != 0)
2874 raise (signal_pending);
2879 then a signal arriving in between the @code{if} statement and the decrement
2880 would be effectively ``lost'' for an indefinite amount of time. The
2881 handler would merely set @code{defer_signal}, but the program having
2882 already tested this variable, it would not test the variable again.
2884 @cindex timing error in signal handling
2885 Bugs like these are called @dfn{timing errors}. They are especially bad
2886 because they happen only rarely and are nearly impossible to reproduce.
2887 You can't expect to find them with a debugger as you would find a
2888 reproducible bug. So it is worth being especially careful to avoid
2891 (You would not be tempted to write the code in this order, given the use
2892 of @code{defer_signal} as a counter which must be tested along with
2893 @code{signal_pending}. After all, testing for zero is cleaner than
2894 testing for one. But if you did not use @code{defer_signal} as a
2895 counter, and gave it values of zero and one only, then either order
2896 might seem equally simple. This is a further advantage of using a
2897 counter for @code{defer_signal}: it will reduce the chance you will
2898 write the code in the wrong order and create a subtle bug.)
2900 @node Waiting for a Signal
2901 @section Waiting for a Signal
2902 @cindex waiting for a signal
2903 @cindex @code{pause} function
2905 If your program is driven by external events, or uses signals for
2906 synchronization, then when it has nothing to do it should probably wait
2907 until a signal arrives.
2910 * Using Pause:: The simple way, using @code{pause}.
2911 * Pause Problems:: Why the simple way is often not very good.
2912 * Sigsuspend:: Reliably waiting for a specific signal.
2916 @subsection Using @code{pause}
2918 The simple way to wait until a signal arrives is to call @code{pause}.
2919 Please read about its disadvantages, in the following section, before
2924 @deftypefun int pause ()
2925 The @code{pause} function suspends program execution until a signal
2926 arrives whose action is either to execute a handler function, or to
2927 terminate the process.
2929 If the signal causes a handler function to be executed, then
2930 @code{pause} returns. This is considered an unsuccessful return (since
2931 ``successful'' behavior would be to suspend the program forever), so the
2932 return value is @code{-1}. Even if you specify that other primitives
2933 should resume when a system handler returns (@pxref{Interrupted
2934 Primitives}), this has no effect on @code{pause}; it always fails when a
2937 The following @code{errno} error conditions are defined for this function:
2941 The function was interrupted by delivery of a signal.
2944 If the signal causes program termination, @code{pause} doesn't return
2947 This function is a cancellation point in multithreaded programs. This
2948 is a problem if the thread allocates some resources (like memory, file
2949 descriptors, semaphores or whatever) at the time @code{pause} is
2950 called. If the thread gets cancelled these resources stay allocated
2951 until the program ends. To avoid this calls to @code{pause} should be
2952 protected using cancellation handlers.
2953 @c ref pthread_cleanup_push / pthread_cleanup_pop
2955 The @code{pause} function is declared in @file{unistd.h}.
2958 @node Pause Problems
2959 @subsection Problems with @code{pause}
2961 The simplicity of @code{pause} can conceal serious timing errors that
2962 can make a program hang mysteriously.
2964 It is safe to use @code{pause} if the real work of your program is done
2965 by the signal handlers themselves, and the ``main program'' does nothing
2966 but call @code{pause}. Each time a signal is delivered, the handler
2967 will do the next batch of work that is to be done, and then return, so
2968 that the main loop of the program can call @code{pause} again.
2970 You can't safely use @code{pause} to wait until one more signal arrives,
2971 and then resume real work. Even if you arrange for the signal handler
2972 to cooperate by setting a flag, you still can't use @code{pause}
2973 reliably. Here is an example of this problem:
2976 /* @r{@code{usr_interrupt} is set by the signal handler.} */
2980 /* @r{Do work once the signal arrives.} */
2985 This has a bug: the signal could arrive after the variable
2986 @code{usr_interrupt} is checked, but before the call to @code{pause}.
2987 If no further signals arrive, the process would never wake up again.
2989 You can put an upper limit on the excess waiting by using @code{sleep}
2990 in a loop, instead of using @code{pause}. (@xref{Sleeping}, for more
2991 about @code{sleep}.) Here is what this looks like:
2994 /* @r{@code{usr_interrupt} is set by the signal handler.}
2995 while (!usr_interrupt)
2998 /* @r{Do work once the signal arrives.} */
3002 For some purposes, that is good enough. But with a little more
3003 complexity, you can wait reliably until a particular signal handler is
3004 run, using @code{sigsuspend}.
3010 @subsection Using @code{sigsuspend}
3012 The clean and reliable way to wait for a signal to arrive is to block it
3013 and then use @code{sigsuspend}. By using @code{sigsuspend} in a loop,
3014 you can wait for certain kinds of signals, while letting other kinds of
3015 signals be handled by their handlers.
3019 @deftypefun int sigsuspend (const sigset_t *@var{set})
3020 This function replaces the process's signal mask with @var{set} and then
3021 suspends the process until a signal is delivered whose action is either
3022 to terminate the process or invoke a signal handling function. In other
3023 words, the program is effectively suspended until one of the signals that
3024 is not a member of @var{set} arrives.
3026 If the process is woken up by delivery of a signal that invokes a handler
3027 function, and the handler function returns, then @code{sigsuspend} also
3030 The mask remains @var{set} only as long as @code{sigsuspend} is waiting.
3031 The function @code{sigsuspend} always restores the previous signal mask
3034 The return value and error conditions are the same as for @code{pause}.
3037 With @code{sigsuspend}, you can replace the @code{pause} or @code{sleep}
3038 loop in the previous section with something completely reliable:
3041 sigset_t mask, oldmask;
3045 /* @r{Set up the mask of signals to temporarily block.} */
3046 sigemptyset (&mask);
3047 sigaddset (&mask, SIGUSR1);
3051 /* @r{Wait for a signal to arrive.} */
3052 sigprocmask (SIG_BLOCK, &mask, &oldmask);
3053 while (!usr_interrupt)
3054 sigsuspend (&oldmask);
3055 sigprocmask (SIG_UNBLOCK, &mask, NULL);
3058 This last piece of code is a little tricky. The key point to remember
3059 here is that when @code{sigsuspend} returns, it resets the process's
3060 signal mask to the original value, the value from before the call to
3061 @code{sigsuspend}---in this case, the @code{SIGUSR1} signal is once
3062 again blocked. The second call to @code{sigprocmask} is
3063 necessary to explicitly unblock this signal.
3065 One other point: you may be wondering why the @code{while} loop is
3066 necessary at all, since the program is apparently only waiting for one
3067 @code{SIGUSR1} signal. The answer is that the mask passed to
3068 @code{sigsuspend} permits the process to be woken up by the delivery of
3069 other kinds of signals, as well---for example, job control signals. If
3070 the process is woken up by a signal that doesn't set
3071 @code{usr_interrupt}, it just suspends itself again until the ``right''
3072 kind of signal eventually arrives.
3074 This technique takes a few more lines of preparation, but that is needed
3075 just once for each kind of wait criterion you want to use. The code
3076 that actually waits is just four lines.
3079 @section Using a Separate Signal Stack
3081 A signal stack is a special area of memory to be used as the execution
3082 stack during signal handlers. It should be fairly large, to avoid any
3083 danger that it will overflow in turn; the macro @code{SIGSTKSZ} is
3084 defined to a canonical size for signal stacks. You can use
3085 @code{malloc} to allocate the space for the stack. Then call
3086 @code{sigaltstack} or @code{sigstack} to tell the system to use that
3087 space for the signal stack.
3089 You don't need to write signal handlers differently in order to use a
3090 signal stack. Switching from one stack to the other happens
3091 automatically. (Some non-GNU debuggers on some machines may get
3092 confused if you examine a stack trace while a handler that uses the
3093 signal stack is running.)
3095 There are two interfaces for telling the system to use a separate signal
3096 stack. @code{sigstack} is the older interface, which comes from 4.2
3097 BSD. @code{sigaltstack} is the newer interface, and comes from 4.4
3098 BSD. The @code{sigaltstack} interface has the advantage that it does
3099 not require your program to know which direction the stack grows, which
3100 depends on the specific machine and operating system.
3104 @deftp {Data Type} stack_t
3105 This structure describes a signal stack. It contains the following members:
3109 This points to the base of the signal stack.
3111 @item size_t ss_size
3112 This is the size (in bytes) of the signal stack which @samp{ss_sp} points to.
3113 You should set this to however much space you allocated for the stack.
3115 There are two macros defined in @file{signal.h} that you should use in
3116 calculating this size:
3120 This is the canonical size for a signal stack. It is judged to be
3121 sufficient for normal uses.
3124 This is the amount of signal stack space the operating system needs just
3125 to implement signal delivery. The size of a signal stack @strong{must}
3126 be greater than this.
3128 For most cases, just using @code{SIGSTKSZ} for @code{ss_size} is
3129 sufficient. But if you know how much stack space your program's signal
3130 handlers will need, you may want to use a different size. In this case,
3131 you should allocate @code{MINSIGSTKSZ} additional bytes for the signal
3132 stack and increase @code{ss_size} accordingly.
3136 This field contains the bitwise @sc{or} of these flags:
3140 This tells the system that it should not use the signal stack.
3143 This is set by the system, and indicates that the signal stack is
3144 currently in use. If this bit is not set, then signals will be
3145 delivered on the normal user stack.
3152 @deftypefun int sigaltstack (const stack_t *restrict @var{stack}, stack_t *restrict @var{oldstack})
3153 The @code{sigaltstack} function specifies an alternate stack for use
3154 during signal handling. When a signal is received by the process and
3155 its action indicates that the signal stack is used, the system arranges
3156 a switch to the currently installed signal stack while the handler for
3157 that signal is executed.
3159 If @var{oldstack} is not a null pointer, information about the currently
3160 installed signal stack is returned in the location it points to. If
3161 @var{stack} is not a null pointer, then this is installed as the new
3162 stack for use by signal handlers.
3164 The return value is @code{0} on success and @code{-1} on failure. If
3165 @code{sigaltstack} fails, it sets @code{errno} to one of these values:
3169 You tried to disable a stack that was in fact currently in use.
3172 The size of the alternate stack was too small.
3173 It must be greater than @code{MINSIGSTKSZ}.
3177 Here is the older @code{sigstack} interface. You should use
3178 @code{sigaltstack} instead on systems that have it.
3182 @deftp {Data Type} {struct sigstack}
3183 This structure describes a signal stack. It contains the following members:
3187 This is the stack pointer. If the stack grows downwards on your
3188 machine, this should point to the top of the area you allocated. If the
3189 stack grows upwards, it should point to the bottom.
3191 @item int ss_onstack
3192 This field is true if the process is currently using this stack.
3198 @deftypefun int sigstack (const struct sigstack *@var{stack}, struct sigstack *@var{oldstack})
3199 The @code{sigstack} function specifies an alternate stack for use during
3200 signal handling. When a signal is received by the process and its
3201 action indicates that the signal stack is used, the system arranges a
3202 switch to the currently installed signal stack while the handler for
3203 that signal is executed.
3205 If @var{oldstack} is not a null pointer, information about the currently
3206 installed signal stack is returned in the location it points to. If
3207 @var{stack} is not a null pointer, then this is installed as the new
3208 stack for use by signal handlers.
3210 The return value is @code{0} on success and @code{-1} on failure.
3213 @node BSD Signal Handling
3214 @section BSD Signal Handling
3216 This section describes alternative signal handling functions derived
3217 from BSD Unix. These facilities were an advance, in their time; today,
3218 they are mostly obsolete, and supported mainly for compatibility with
3221 There are many similarities between the BSD and POSIX signal handling
3222 facilities, because the POSIX facilities were inspired by the BSD
3223 facilities. Besides having different names for all the functions to
3224 avoid conflicts, the main differences between the two are:
3228 BSD Unix represents signal masks as an @code{int} bit mask, rather than
3229 as a @code{sigset_t} object.
3232 The BSD facilities use a different default for whether an interrupted
3233 primitive should fail or resume. The POSIX facilities make system
3234 calls fail unless you specify that they should resume. With the BSD
3235 facility, the default is to make system calls resume unless you say they
3236 should fail. @xref{Interrupted Primitives}.
3239 The BSD facilities are declared in @file{signal.h}.
3243 * BSD Handler:: BSD Function to Establish a Handler.
3244 * Blocking in BSD:: BSD Functions for Blocking Signals.
3248 @subsection BSD Function to Establish a Handler
3252 @deftp {Data Type} {struct sigvec}
3253 This data type is the BSD equivalent of @code{struct sigaction}
3254 (@pxref{Advanced Signal Handling}); it is used to specify signal actions
3255 to the @code{sigvec} function. It contains the following members:
3258 @item sighandler_t sv_handler
3259 This is the handler function.
3262 This is the mask of additional signals to be blocked while the handler
3263 function is being called.
3266 This is a bit mask used to specify various flags which affect the
3267 behavior of the signal. You can also refer to this field as
3272 These symbolic constants can be used to provide values for the
3273 @code{sv_flags} field of a @code{sigvec} structure. This field is a bit
3274 mask value, so you bitwise-OR the flags of interest to you together.
3278 @deftypevr Macro int SV_ONSTACK
3279 If this bit is set in the @code{sv_flags} field of a @code{sigvec}
3280 structure, it means to use the signal stack when delivering the signal.
3285 @deftypevr Macro int SV_INTERRUPT
3286 If this bit is set in the @code{sv_flags} field of a @code{sigvec}
3287 structure, it means that system calls interrupted by this kind of signal
3288 should not be restarted if the handler returns; instead, the system
3289 calls should return with a @code{EINTR} error status. @xref{Interrupted
3295 @deftypevr Macro int SV_RESETHAND
3296 If this bit is set in the @code{sv_flags} field of a @code{sigvec}
3297 structure, it means to reset the action for the signal back to
3298 @code{SIG_DFL} when the signal is received.
3303 @deftypefun int sigvec (int @var{signum}, const struct sigvec *@var{action},struct sigvec *@var{old-action})
3304 This function is the equivalent of @code{sigaction} (@pxref{Advanced Signal
3305 Handling}); it installs the action @var{action} for the signal @var{signum},
3306 returning information about the previous action in effect for that signal
3307 in @var{old-action}.
3312 @deftypefun int siginterrupt (int @var{signum}, int @var{failflag})
3313 This function specifies which approach to use when certain primitives
3314 are interrupted by handling signal @var{signum}. If @var{failflag} is
3315 false, signal @var{signum} restarts primitives. If @var{failflag} is
3316 true, handling @var{signum} causes these primitives to fail with error
3317 code @code{EINTR}. @xref{Interrupted Primitives}.
3320 @node Blocking in BSD
3321 @subsection BSD Functions for Blocking Signals
3325 @deftypefn Macro int sigmask (int @var{signum})
3326 This macro returns a signal mask that has the bit for signal @var{signum}
3327 set. You can bitwise-OR the results of several calls to @code{sigmask}
3328 together to specify more than one signal. For example,
3331 (sigmask (SIGTSTP) | sigmask (SIGSTOP)
3332 | sigmask (SIGTTIN) | sigmask (SIGTTOU))
3336 specifies a mask that includes all the job-control stop signals.
3341 @deftypefun int sigblock (int @var{mask})
3342 This function is equivalent to @code{sigprocmask} (@pxref{Process Signal
3343 Mask}) with a @var{how} argument of @code{SIG_BLOCK}: it adds the
3344 signals specified by @var{mask} to the calling process's set of blocked
3345 signals. The return value is the previous set of blocked signals.
3350 @deftypefun int sigsetmask (int @var{mask})
3351 This function equivalent to @code{sigprocmask} (@pxref{Process
3352 Signal Mask}) with a @var{how} argument of @code{SIG_SETMASK}: it sets
3353 the calling process's signal mask to @var{mask}. The return value is
3354 the previous set of blocked signals.
3359 @deftypefun int sigpause (int @var{mask})
3360 This function is the equivalent of @code{sigsuspend} (@pxref{Waiting
3361 for a Signal}): it sets the calling process's signal mask to @var{mask},
3362 and waits for a signal to arrive. On return the previous set of blocked
3363 signals is restored.