1 @node Signal Handling, Program Basics, Non-Local Exits, Top
2 @c %MENU% How to send, block, and handle signals
3 @chapter Signal Handling
6 A @dfn{signal} is a software interrupt delivered to a process. The
7 operating system uses signals to report exceptional situations to an
8 executing program. Some signals report errors such as references to
9 invalid memory addresses; others report asynchronous events, such as
10 disconnection of a phone line.
12 @Theglibc{} defines a variety of signal types, each for a
13 particular kind of event. Some kinds of events make it inadvisable or
14 impossible for the program to proceed as usual, and the corresponding
15 signals normally abort the program. Other kinds of signals that report
16 harmless events are ignored by default.
18 If you anticipate an event that causes signals, you can define a handler
19 function and tell the operating system to run it when that particular
20 type of signal arrives.
22 Finally, one process can send a signal to another process; this allows a
23 parent process to abort a child, or two related processes to communicate
27 * Concepts of Signals:: Introduction to the signal facilities.
28 * Standard Signals:: Particular kinds of signals with
29 standard names and meanings.
30 * Signal Actions:: Specifying what happens when a
31 particular signal is delivered.
32 * Defining Handlers:: How to write a signal handler function.
33 * Interrupted Primitives:: Signal handlers affect use of @code{open},
34 @code{read}, @code{write} and other functions.
35 * Generating Signals:: How to send a signal to a process.
36 * Blocking Signals:: Making the system hold signals temporarily.
37 * Waiting for a Signal:: Suspending your program until a signal
39 * Signal Stack:: Using a Separate Signal Stack.
40 * BSD Signal Handling:: Additional functions for backward
41 compatibility with BSD.
44 @node Concepts of Signals
45 @section Basic Concepts of Signals
47 This section explains basic concepts of how signals are generated, what
48 happens after a signal is delivered, and how programs can handle
52 * Kinds of Signals:: Some examples of what can cause a signal.
53 * Signal Generation:: Concepts of why and how signals occur.
54 * Delivery of Signal:: Concepts of what a signal does to the
58 @node Kinds of Signals
59 @subsection Some Kinds of Signals
61 A signal reports the occurrence of an exceptional event. These are some
62 of the events that can cause (or @dfn{generate}, or @dfn{raise}) a
67 A program error such as dividing by zero or issuing an address outside
71 A user request to interrupt or terminate the program. Most environments
72 are set up to let a user suspend the program by typing @kbd{C-z}, or
73 terminate it with @kbd{C-c}. Whatever key sequence is used, the
74 operating system sends the proper signal to interrupt the process.
77 The termination of a child process.
80 Expiration of a timer or alarm.
83 A call to @code{kill} or @code{raise} by the same process.
86 A call to @code{kill} from another process. Signals are a limited but
87 useful form of interprocess communication.
90 An attempt to perform an I/O operation that cannot be done. Examples
91 are reading from a pipe that has no writer (@pxref{Pipes and FIFOs}),
92 and reading or writing to a terminal in certain situations (@pxref{Job
96 Each of these kinds of events (excepting explicit calls to @code{kill}
97 and @code{raise}) generates its own particular kind of signal. The
98 various kinds of signals are listed and described in detail in
99 @ref{Standard Signals}.
101 @node Signal Generation
102 @subsection Concepts of Signal Generation
103 @cindex generation of signals
105 In general, the events that generate signals fall into three major
106 categories: errors, external events, and explicit requests.
108 An error means that a program has done something invalid and cannot
109 continue execution. But not all kinds of errors generate signals---in
110 fact, most do not. For example, opening a nonexistent file is an error,
111 but it does not raise a signal; instead, @code{open} returns @code{-1}.
112 In general, errors that are necessarily associated with certain library
113 functions are reported by returning a value that indicates an error.
114 The errors which raise signals are those which can happen anywhere in
115 the program, not just in library calls. These include division by zero
116 and invalid memory addresses.
118 An external event generally has to do with I/O or other processes.
119 These include the arrival of input, the expiration of a timer, and the
120 termination of a child process.
122 An explicit request means the use of a library function such as
123 @code{kill} whose purpose is specifically to generate a signal.
125 Signals may be generated @dfn{synchronously} or @dfn{asynchronously}. A
126 synchronous signal pertains to a specific action in the program, and is
127 delivered (unless blocked) during that action. Most errors generate
128 signals synchronously, and so do explicit requests by a process to
129 generate a signal for that same process. On some machines, certain
130 kinds of hardware errors (usually floating-point exceptions) are not
131 reported completely synchronously, but may arrive a few instructions
134 Asynchronous signals are generated by events outside the control of the
135 process that receives them. These signals arrive at unpredictable times
136 during execution. External events generate signals asynchronously, and
137 so do explicit requests that apply to some other process.
139 A given type of signal is either typically synchronous or typically
140 asynchronous. For example, signals for errors are typically synchronous
141 because errors generate signals synchronously. But any type of signal
142 can be generated synchronously or asynchronously with an explicit
145 @node Delivery of Signal
146 @subsection How Signals Are Delivered
147 @cindex delivery of signals
148 @cindex pending signals
149 @cindex blocked signals
151 When a signal is generated, it becomes @dfn{pending}. Normally it
152 remains pending for just a short period of time and then is
153 @dfn{delivered} to the process that was signaled. However, if that kind
154 of signal is currently @dfn{blocked}, it may remain pending
155 indefinitely---until signals of that kind are @dfn{unblocked}. Once
156 unblocked, it will be delivered immediately. @xref{Blocking Signals}.
158 @cindex specified action (for a signal)
159 @cindex default action (for a signal)
160 @cindex signal action
161 @cindex catching signals
162 When the signal is delivered, whether right away or after a long delay,
163 the @dfn{specified action} for that signal is taken. For certain
164 signals, such as @code{SIGKILL} and @code{SIGSTOP}, the action is fixed,
165 but for most signals, the program has a choice: ignore the signal,
166 specify a @dfn{handler function}, or accept the @dfn{default action} for
167 that kind of signal. The program specifies its choice using functions
168 such as @code{signal} or @code{sigaction} (@pxref{Signal Actions}). We
169 sometimes say that a handler @dfn{catches} the signal. While the
170 handler is running, that particular signal is normally blocked.
172 If the specified action for a kind of signal is to ignore it, then any
173 such signal which is generated is discarded immediately. This happens
174 even if the signal is also blocked at the time. A signal discarded in
175 this way will never be delivered, not even if the program subsequently
176 specifies a different action for that kind of signal and then unblocks
179 If a signal arrives which the program has neither handled nor ignored,
180 its @dfn{default action} takes place. Each kind of signal has its own
181 default action, documented below (@pxref{Standard Signals}). For most kinds
182 of signals, the default action is to terminate the process. For certain
183 kinds of signals that represent ``harmless'' events, the default action
186 When a signal terminates a process, its parent process can determine the
187 cause of termination by examining the termination status code reported
188 by the @code{wait} or @code{waitpid} functions. (This is discussed in
189 more detail in @ref{Process Completion}.) The information it can get
190 includes the fact that termination was due to a signal and the kind of
191 signal involved. If a program you run from a shell is terminated by a
192 signal, the shell typically prints some kind of error message.
194 The signals that normally represent program errors have a special
195 property: when one of these signals terminates the process, it also
196 writes a @dfn{core dump file} which records the state of the process at
197 the time of termination. You can examine the core dump with a debugger
198 to investigate what caused the error.
200 If you raise a ``program error'' signal by explicit request, and this
201 terminates the process, it makes a core dump file just as if the signal
202 had been due directly to an error.
204 @node Standard Signals
205 @section Standard Signals
207 @cindex names of signals
210 @cindex signal number
211 This section lists the names for various standard kinds of signals and
212 describes what kind of event they mean. Each signal name is a macro
213 which stands for a positive integer---the @dfn{signal number} for that
214 kind of signal. Your programs should never make assumptions about the
215 numeric code for a particular kind of signal, but rather refer to them
216 always by the names defined here. This is because the number for a
217 given kind of signal can vary from system to system, but the meanings of
218 the names are standardized and fairly uniform.
220 The signal names are defined in the header file @file{signal.h}.
222 @deftypevr Macro int NSIG
223 @standards{BSD, signal.h}
224 The value of this symbolic constant is the total number of signals
225 defined. Since the signal numbers are allocated consecutively,
226 @code{NSIG} is also one greater than the largest defined signal number.
230 * Program Error Signals:: Used to report serious program errors.
231 * Termination Signals:: Used to interrupt and/or terminate the
233 * Alarm Signals:: Used to indicate expiration of timers.
234 * Asynchronous I/O Signals:: Used to indicate input is available.
235 * Job Control Signals:: Signals used to support job control.
236 * Operation Error Signals:: Used to report operational system errors.
237 * Miscellaneous Signals:: Miscellaneous Signals.
238 * Signal Messages:: Printing a message describing a signal.
241 @node Program Error Signals
242 @subsection Program Error Signals
243 @cindex program error signals
245 The following signals are generated when a serious program error is
246 detected by the operating system or the computer itself. In general,
247 all of these signals are indications that your program is seriously
248 broken in some way, and there's usually no way to continue the
249 computation which encountered the error.
251 Some programs handle program error signals in order to tidy up before
252 terminating; for example, programs that turn off echoing of terminal
253 input should handle program error signals in order to turn echoing back
254 on. The handler should end by specifying the default action for the
255 signal that happened and then reraising it; this will cause the program
256 to terminate with that signal, as if it had not had a handler.
257 (@xref{Termination in Handler}.)
259 Termination is the sensible ultimate outcome from a program error in
260 most programs. However, programming systems such as Lisp that can load
261 compiled user programs might need to keep executing even if a user
262 program incurs an error. These programs have handlers which use
263 @code{longjmp} to return control to the command level.
265 The default action for all of these signals is to cause the process to
266 terminate. If you block or ignore these signals or establish handlers
267 for them that return normally, your program will probably break horribly
268 when such signals happen, unless they are generated by @code{raise} or
269 @code{kill} instead of a real error.
272 When one of these program error signals terminates a process, it also
273 writes a @dfn{core dump file} which records the state of the process at
274 the time of termination. The core dump file is named @file{core} and is
275 written in whichever directory is current in the process at the time.
276 (On @gnuhurdsystems{}, you can specify the file name for core dumps with
277 the environment variable @code{COREFILE}.) The purpose of core dump
278 files is so that you can examine them with a debugger to investigate
279 what caused the error.
281 @deftypevr Macro int SIGFPE
282 @standards{ISO, signal.h}
283 The @code{SIGFPE} signal reports a fatal arithmetic error. Although the
284 name is derived from ``floating-point exception'', this signal actually
285 covers all arithmetic errors, including division by zero and overflow.
286 If a program stores integer data in a location which is then used in a
287 floating-point operation, this often causes an ``invalid operation''
288 exception, because the processor cannot recognize the data as a
289 floating-point number.
291 @cindex floating-point exception
293 Actual floating-point exceptions are a complicated subject because there
294 are many types of exceptions with subtly different meanings, and the
295 @code{SIGFPE} signal doesn't distinguish between them. The @cite{IEEE
296 Standard for Binary Floating-Point Arithmetic (ANSI/IEEE Std 754-1985
297 and ANSI/IEEE Std 854-1987)}
298 defines various floating-point exceptions and requires conforming
299 computer systems to report their occurrences. However, this standard
300 does not specify how the exceptions are reported, or what kinds of
301 handling and control the operating system can offer to the programmer.
304 BSD systems provide the @code{SIGFPE} handler with an extra argument
305 that distinguishes various causes of the exception. In order to access
306 this argument, you must define the handler to accept two arguments,
307 which means you must cast it to a one-argument function type in order to
308 establish the handler. @Theglibc{} does provide this extra
309 argument, but the value is meaningful only on operating systems that
310 provide the information (BSD systems and @gnusystems{}).
313 @item FPE_INTOVF_TRAP
314 @standards{BSD, signal.h}
315 Integer overflow (impossible in a C program unless you enable overflow
316 trapping in a hardware-specific fashion).
317 @item FPE_INTDIV_TRAP
318 @standards{BSD, signal.h}
319 Integer division by zero.
320 @item FPE_SUBRNG_TRAP
321 @standards{BSD, signal.h}
322 Subscript-range (something that C programs never check for).
323 @item FPE_FLTOVF_TRAP
324 @standards{BSD, signal.h}
325 Floating overflow trap.
326 @item FPE_FLTDIV_TRAP
327 @standards{BSD, signal.h}
328 Floating/decimal division by zero.
329 @item FPE_FLTUND_TRAP
330 @standards{BSD, signal.h}
331 Floating underflow trap. (Trapping on floating underflow is not
333 @item FPE_DECOVF_TRAP
334 @standards{BSD, signal.h}
335 Decimal overflow trap. (Only a few machines have decimal arithmetic and
337 @ignore @c These seem redundant
338 @item FPE_FLTOVF_FAULT
339 @standards{BSD, signal.h}
340 Floating overflow fault.
341 @item FPE_FLTDIV_FAULT
342 @standards{BSD, signal.h}
343 Floating divide by zero fault.
344 @item FPE_FLTUND_FAULT
345 @standards{BSD, signal.h}
346 Floating underflow fault.
350 @deftypevr Macro int SIGILL
351 @standards{ISO, signal.h}
352 The name of this signal is derived from ``illegal instruction''; it
353 usually means your program is trying to execute garbage or a privileged
354 instruction. Since the C compiler generates only valid instructions,
355 @code{SIGILL} typically indicates that the executable file is corrupted,
356 or that you are trying to execute data. Some common ways of getting
357 into the latter situation are by passing an invalid object where a
358 pointer to a function was expected, or by writing past the end of an
359 automatic array (or similar problems with pointers to automatic
360 variables) and corrupting other data on the stack such as the return
361 address of a stack frame.
363 @code{SIGILL} can also be generated when the stack overflows, or when
364 the system has trouble running the handler for a signal.
366 @cindex illegal instruction
368 @deftypevr Macro int SIGSEGV
369 @standards{ISO, signal.h}
370 @cindex segmentation violation
371 This signal is generated when a program tries to read or write outside
372 the memory that is allocated for it, or to write memory that can only be
373 read. (Actually, the signals only occur when the program goes far
374 enough outside to be detected by the system's memory protection
375 mechanism.) The name is an abbreviation for ``segmentation violation''.
377 Common ways of getting a @code{SIGSEGV} condition include dereferencing
378 a null or uninitialized pointer, or when you use a pointer to step
379 through an array, but fail to check for the end of the array. It varies
380 among systems whether dereferencing a null pointer generates
381 @code{SIGSEGV} or @code{SIGBUS}.
384 @deftypevr Macro int SIGBUS
385 @standards{BSD, signal.h}
386 This signal is generated when an invalid pointer is dereferenced. Like
387 @code{SIGSEGV}, this signal is typically the result of dereferencing an
388 uninitialized pointer. The difference between the two is that
389 @code{SIGSEGV} indicates an invalid access to valid memory, while
390 @code{SIGBUS} indicates an access to an invalid address. In particular,
391 @code{SIGBUS} signals often result from dereferencing a misaligned
392 pointer, such as referring to a four-word integer at an address not
393 divisible by four. (Each kind of computer has its own requirements for
396 The name of this signal is an abbreviation for ``bus error''.
400 @deftypevr Macro int SIGABRT
401 @standards{ISO, signal.h}
403 This signal indicates an error detected by the program itself and
404 reported by calling @code{abort}. @xref{Aborting a Program}.
407 @deftypevr Macro int SIGIOT
408 @standards{Unix, signal.h}
409 Generated by the PDP-11 ``iot'' instruction. On most machines, this is
410 just another name for @code{SIGABRT}.
413 @deftypevr Macro int SIGTRAP
414 @standards{BSD, signal.h}
415 Generated by the machine's breakpoint instruction, and possibly other
416 trap instructions. This signal is used by debuggers. Your program will
417 probably only see @code{SIGTRAP} if it is somehow executing bad
421 @deftypevr Macro int SIGEMT
422 @standards{BSD, signal.h}
423 Emulator trap; this results from certain unimplemented instructions
424 which might be emulated in software, or the operating system's
425 failure to properly emulate them.
428 @deftypevr Macro int SIGSYS
429 @standards{Unix, signal.h}
430 Bad system call; that is to say, the instruction to trap to the
431 operating system was executed, but the code number for the system call
432 to perform was invalid.
435 @node Termination Signals
436 @subsection Termination Signals
437 @cindex program termination signals
439 These signals are all used to tell a process to terminate, in one way
440 or another. They have different names because they're used for slightly
441 different purposes, and programs might want to handle them differently.
443 The reason for handling these signals is usually so your program can
444 tidy up as appropriate before actually terminating. For example, you
445 might want to save state information, delete temporary files, or restore
446 the previous terminal modes. Such a handler should end by specifying
447 the default action for the signal that happened and then reraising it;
448 this will cause the program to terminate with that signal, as if it had
449 not had a handler. (@xref{Termination in Handler}.)
451 The (obvious) default action for all of these signals is to cause the
452 process to terminate.
454 @deftypevr Macro int SIGTERM
455 @standards{ISO, signal.h}
456 @cindex termination signal
457 The @code{SIGTERM} signal is a generic signal used to cause program
458 termination. Unlike @code{SIGKILL}, this signal can be blocked,
459 handled, and ignored. It is the normal way to politely ask a program to
462 The shell command @code{kill} generates @code{SIGTERM} by default.
466 @deftypevr Macro int SIGINT
467 @standards{ISO, signal.h}
468 @cindex interrupt signal
469 The @code{SIGINT} (``program interrupt'') signal is sent when the user
470 types the INTR character (normally @kbd{C-c}). @xref{Special
471 Characters}, for information about terminal driver support for
475 @deftypevr Macro int SIGQUIT
476 @standards{POSIX.1, signal.h}
479 The @code{SIGQUIT} signal is similar to @code{SIGINT}, except that it's
480 controlled by a different key---the QUIT character, usually
481 @kbd{C-\}---and produces a core dump when it terminates the process,
482 just like a program error signal. You can think of this as a
483 program error condition ``detected'' by the user.
485 @xref{Program Error Signals}, for information about core dumps.
486 @xref{Special Characters}, for information about terminal driver
489 Certain kinds of cleanups are best omitted in handling @code{SIGQUIT}.
490 For example, if the program creates temporary files, it should handle
491 the other termination requests by deleting the temporary files. But it
492 is better for @code{SIGQUIT} not to delete them, so that the user can
493 examine them in conjunction with the core dump.
496 @deftypevr Macro int SIGKILL
497 @standards{POSIX.1, signal.h}
498 The @code{SIGKILL} signal is used to cause immediate program termination.
499 It cannot be handled or ignored, and is therefore always fatal. It is
500 also not possible to block this signal.
502 This signal is usually generated only by explicit request. Since it
503 cannot be handled, you should generate it only as a last resort, after
504 first trying a less drastic method such as @kbd{C-c} or @code{SIGTERM}.
505 If a process does not respond to any other termination signals, sending
506 it a @code{SIGKILL} signal will almost always cause it to go away.
508 In fact, if @code{SIGKILL} fails to terminate a process, that by itself
509 constitutes an operating system bug which you should report.
511 The system will generate @code{SIGKILL} for a process itself under some
512 unusual conditions where the program cannot possibly continue to run
513 (even to run a signal handler).
517 @deftypevr Macro int SIGHUP
518 @standards{POSIX.1, signal.h}
519 @cindex hangup signal
520 The @code{SIGHUP} (``hang-up'') signal is used to report that the user's
521 terminal is disconnected, perhaps because a network or telephone
522 connection was broken. For more information about this, see @ref{Control
525 This signal is also used to report the termination of the controlling
526 process on a terminal to jobs associated with that session; this
527 termination effectively disconnects all processes in the session from
528 the controlling terminal. For more information, see @ref{Termination
533 @subsection Alarm Signals
535 These signals are used to indicate the expiration of timers.
536 @xref{Setting an Alarm}, for information about functions that cause
537 these signals to be sent.
539 The default behavior for these signals is to cause program termination.
540 This default is rarely useful, but no other default would be useful;
541 most of the ways of using these signals would require handler functions
544 @deftypevr Macro int SIGALRM
545 @standards{POSIX.1, signal.h}
546 This signal typically indicates expiration of a timer that measures real
547 or clock time. It is used by the @code{alarm} function, for example.
551 @deftypevr Macro int SIGVTALRM
552 @standards{BSD, signal.h}
553 This signal typically indicates expiration of a timer that measures CPU
554 time used by the current process. The name is an abbreviation for
555 ``virtual time alarm''.
557 @cindex virtual time alarm signal
559 @deftypevr Macro int SIGPROF
560 @standards{BSD, signal.h}
561 This signal typically indicates expiration of a timer that measures
562 both CPU time used by the current process, and CPU time expended on
563 behalf of the process by the system. Such a timer is used to implement
564 code profiling facilities, hence the name of this signal.
566 @cindex profiling alarm signal
569 @node Asynchronous I/O Signals
570 @subsection Asynchronous I/O Signals
572 The signals listed in this section are used in conjunction with
573 asynchronous I/O facilities. You have to take explicit action by
574 calling @code{fcntl} to enable a particular file descriptor to generate
575 these signals (@pxref{Interrupt Input}). The default action for these
576 signals is to ignore them.
578 @deftypevr Macro int SIGIO
579 @standards{BSD, signal.h}
580 @cindex input available signal
581 @cindex output possible signal
582 This signal is sent when a file descriptor is ready to perform input
585 On most operating systems, terminals and sockets are the only kinds of
586 files that can generate @code{SIGIO}; other kinds, including ordinary
587 files, never generate @code{SIGIO} even if you ask them to.
589 On @gnusystems{} @code{SIGIO} will always be generated properly
590 if you successfully set asynchronous mode with @code{fcntl}.
593 @deftypevr Macro int SIGURG
594 @standards{BSD, signal.h}
595 @cindex urgent data signal
596 This signal is sent when ``urgent'' or out-of-band data arrives on a
597 socket. @xref{Out-of-Band Data}.
600 @deftypevr Macro int SIGPOLL
601 @standards{SVID, signal.h}
602 This is a System V signal name, more or less similar to @code{SIGIO}.
603 It is defined only for compatibility.
606 @node Job Control Signals
607 @subsection Job Control Signals
608 @cindex job control signals
610 These signals are used to support job control. If your system
611 doesn't support job control, then these macros are defined but the
612 signals themselves can't be raised or handled.
614 You should generally leave these signals alone unless you really
615 understand how job control works. @xref{Job Control}.
617 @deftypevr Macro int SIGCHLD
618 @standards{POSIX.1, signal.h}
619 @cindex child process signal
620 This signal is sent to a parent process whenever one of its child
621 processes terminates or stops.
623 The default action for this signal is to ignore it. If you establish a
624 handler for this signal while there are child processes that have
625 terminated but not reported their status via @code{wait} or
626 @code{waitpid} (@pxref{Process Completion}), whether your new handler
627 applies to those processes or not depends on the particular operating
631 @deftypevr Macro int SIGCLD
632 @standards{SVID, signal.h}
633 This is an obsolete name for @code{SIGCHLD}.
636 @deftypevr Macro int SIGCONT
637 @standards{POSIX.1, signal.h}
638 @cindex continue signal
639 You can send a @code{SIGCONT} signal to a process to make it continue.
640 This signal is special---it always makes the process continue if it is
641 stopped, before the signal is delivered. The default behavior is to do
642 nothing else. You cannot block this signal. You can set a handler, but
643 @code{SIGCONT} always makes the process continue regardless.
645 Most programs have no reason to handle @code{SIGCONT}; they simply
646 resume execution without realizing they were ever stopped. You can use
647 a handler for @code{SIGCONT} to make a program do something special when
648 it is stopped and continued---for example, to reprint a prompt when it
649 is suspended while waiting for input.
652 @deftypevr Macro int SIGSTOP
653 @standards{POSIX.1, signal.h}
654 The @code{SIGSTOP} signal stops the process. It cannot be handled,
659 @deftypevr Macro int SIGTSTP
660 @standards{POSIX.1, signal.h}
661 The @code{SIGTSTP} signal is an interactive stop signal. Unlike
662 @code{SIGSTOP}, this signal can be handled and ignored.
664 Your program should handle this signal if you have a special need to
665 leave files or system tables in a secure state when a process is
666 stopped. For example, programs that turn off echoing should handle
667 @code{SIGTSTP} so they can turn echoing back on before stopping.
669 This signal is generated when the user types the SUSP character
670 (normally @kbd{C-z}). For more information about terminal driver
671 support, see @ref{Special Characters}.
673 @cindex interactive stop signal
675 @deftypevr Macro int SIGTTIN
676 @standards{POSIX.1, signal.h}
677 A process cannot read from the user's terminal while it is running
678 as a background job. When any process in a background job tries to
679 read from the terminal, all of the processes in the job are sent a
680 @code{SIGTTIN} signal. The default action for this signal is to
681 stop the process. For more information about how this interacts with
682 the terminal driver, see @ref{Access to the Terminal}.
684 @cindex terminal input signal
686 @deftypevr Macro int SIGTTOU
687 @standards{POSIX.1, signal.h}
688 This is similar to @code{SIGTTIN}, but is generated when a process in a
689 background job attempts to write to the terminal or set its modes.
690 Again, the default action is to stop the process. @code{SIGTTOU} is
691 only generated for an attempt to write to the terminal if the
692 @code{TOSTOP} output mode is set; @pxref{Output Modes}.
694 @cindex terminal output signal
696 While a process is stopped, no more signals can be delivered to it until
697 it is continued, except @code{SIGKILL} signals and (obviously)
698 @code{SIGCONT} signals. The signals are marked as pending, but not
699 delivered until the process is continued. The @code{SIGKILL} signal
700 always causes termination of the process and can't be blocked, handled
701 or ignored. You can ignore @code{SIGCONT}, but it always causes the
702 process to be continued anyway if it is stopped. Sending a
703 @code{SIGCONT} signal to a process causes any pending stop signals for
704 that process to be discarded. Likewise, any pending @code{SIGCONT}
705 signals for a process are discarded when it receives a stop signal.
707 When a process in an orphaned process group (@pxref{Orphaned Process
708 Groups}) receives a @code{SIGTSTP}, @code{SIGTTIN}, or @code{SIGTTOU}
709 signal and does not handle it, the process does not stop. Stopping the
710 process would probably not be very useful, since there is no shell
711 program that will notice it stop and allow the user to continue it.
712 What happens instead depends on the operating system you are using.
713 Some systems may do nothing; others may deliver another signal instead,
714 such as @code{SIGKILL} or @code{SIGHUP}. On @gnuhurdsystems{}, the process
715 dies with @code{SIGKILL}; this avoids the problem of many stopped,
716 orphaned processes lying around the system.
719 On @gnuhurdsystems{}, it is possible to reattach to the orphaned process
720 group and continue it, so stop signals do stop the process as usual on
721 @gnuhurdsystems{} unless you have requested POSIX compatibility ``till it
725 @node Operation Error Signals
726 @subsection Operation Error Signals
728 These signals are used to report various errors generated by an
729 operation done by the program. They do not necessarily indicate a
730 programming error in the program, but an error that prevents an
731 operating system call from completing. The default action for all of
732 them is to cause the process to terminate.
734 @deftypevr Macro int SIGPIPE
735 @standards{POSIX.1, signal.h}
737 @cindex broken pipe signal
738 Broken pipe. If you use pipes or FIFOs, you have to design your
739 application so that one process opens the pipe for reading before
740 another starts writing. If the reading process never starts, or
741 terminates unexpectedly, writing to the pipe or FIFO raises a
742 @code{SIGPIPE} signal. If @code{SIGPIPE} is blocked, handled or
743 ignored, the offending call fails with @code{EPIPE} instead.
745 Pipes and FIFO special files are discussed in more detail in @ref{Pipes
748 Another cause of @code{SIGPIPE} is when you try to output to a socket
749 that isn't connected. @xref{Sending Data}.
752 @deftypevr Macro int SIGLOST
753 @standards{GNU, signal.h}
754 @cindex lost resource signal
755 Resource lost. This signal is generated when you have an advisory lock
756 on an NFS file, and the NFS server reboots and forgets about your lock.
758 On @gnuhurdsystems{}, @code{SIGLOST} is generated when any server program
759 dies unexpectedly. It is usually fine to ignore the signal; whatever
760 call was made to the server that died just returns an error.
763 @deftypevr Macro int SIGXCPU
764 @standards{BSD, signal.h}
765 CPU time limit exceeded. This signal is generated when the process
766 exceeds its soft resource limit on CPU time. @xref{Limits on Resources}.
769 @deftypevr Macro int SIGXFSZ
770 @standards{BSD, signal.h}
771 File size limit exceeded. This signal is generated when the process
772 attempts to extend a file so it exceeds the process's soft resource
773 limit on file size. @xref{Limits on Resources}.
776 @node Miscellaneous Signals
777 @subsection Miscellaneous Signals
779 These signals are used for various other purposes. In general, they
780 will not affect your program unless it explicitly uses them for something.
782 @deftypevr Macro int SIGUSR1
783 @deftypevrx Macro int SIGUSR2
784 @standards{POSIX.1, signal.h}
786 The @code{SIGUSR1} and @code{SIGUSR2} signals are set aside for you to
787 use any way you want. They're useful for simple interprocess
788 communication, if you write a signal handler for them in the program
789 that receives the signal.
791 There is an example showing the use of @code{SIGUSR1} and @code{SIGUSR2}
792 in @ref{Signaling Another Process}.
794 The default action is to terminate the process.
797 @deftypevr Macro int SIGWINCH
798 @standards{BSD, signal.h}
799 Window size change. This is generated on some systems (including GNU)
800 when the terminal driver's record of the number of rows and columns on
801 the screen is changed. The default action is to ignore it.
803 If a program does full-screen display, it should handle @code{SIGWINCH}.
804 When the signal arrives, it should fetch the new screen size and
805 reformat its display accordingly.
808 @deftypevr Macro int SIGINFO
809 @standards{BSD, signal.h}
810 Information request. On 4.4 BSD and @gnuhurdsystems{}, this signal is sent
811 to all the processes in the foreground process group of the controlling
812 terminal when the user types the STATUS character in canonical mode;
813 @pxref{Signal Characters}.
815 If the process is the leader of the process group, the default action is
816 to print some status information about the system and what the process
817 is doing. Otherwise the default is to do nothing.
820 @node Signal Messages
821 @subsection Signal Messages
822 @cindex signal messages
824 We mentioned above that the shell prints a message describing the signal
825 that terminated a child process. The clean way to print a message
826 describing a signal is to use the functions @code{strsignal} and
827 @code{psignal}. These functions use a signal number to specify which
828 kind of signal to describe. The signal number may come from the
829 termination status of a child process (@pxref{Process Completion}) or it
830 may come from a signal handler in the same process.
832 @deftypefun {char *} strsignal (int @var{signum})
833 @standards{GNU, string.h}
834 @safety{@prelim{}@mtunsafe{@mtasurace{:strsignal} @mtslocale{}}@asunsafe{@asuinit{} @ascuintl{} @asucorrupt{} @ascuheap{}}@acunsafe{@acuinit{} @acucorrupt{} @acsmem{}}}
835 @c strsignal @mtasurace:strsignal @mtslocale @asuinit @ascuintl @asucorrupt @ascuheap @acucorrupt @acsmem
836 @c uses a static buffer if tsd key creation fails
838 @c libc_key_create ok
839 @c pthread_key_create dup ok
840 @c getbuffer @asucorrupt @ascuheap @acsmem
841 @c libc_getspecific ok
842 @c pthread_getspecific dup ok
843 @c malloc dup @ascuheap @acsmem
844 @c libc_setspecific @asucorrupt @ascuheap @acucorrupt @acsmem
845 @c pthread_setspecific dup @asucorrupt @ascuheap @acucorrupt @acsmem
846 @c snprintf dup @mtslocale @ascuheap @acsmem
848 This function returns a pointer to a statically-allocated string
849 containing a message describing the signal @var{signum}. You
850 should not modify the contents of this string; and, since it can be
851 rewritten on subsequent calls, you should save a copy of it if you need
852 to reference it later.
855 This function is a GNU extension, declared in the header file
859 @deftypefun void psignal (int @var{signum}, const char *@var{message})
860 @standards{BSD, signal.h}
861 @safety{@prelim{}@mtsafe{@mtslocale{}}@asunsafe{@asucorrupt{} @ascuintl{} @ascuheap{}}@acunsafe{@aculock{} @acucorrupt{} @acsmem{}}}
862 @c psignal @mtslocale @asucorrupt @ascuintl @ascuheap @aculock @acucorrupt @acsmem
864 @c fxprintf @asucorrupt @aculock @acucorrupt
865 @c asprintf @mtslocale @ascuheap @acsmem
866 @c free dup @ascuheap @acsmem
867 This function prints a message describing the signal @var{signum} to the
868 standard error output stream @code{stderr}; see @ref{Standard Streams}.
870 If you call @code{psignal} with a @var{message} that is either a null
871 pointer or an empty string, @code{psignal} just prints the message
872 corresponding to @var{signum}, adding a trailing newline.
874 If you supply a non-null @var{message} argument, then @code{psignal}
875 prefixes its output with this string. It adds a colon and a space
876 character to separate the @var{message} from the string corresponding
880 This function is a BSD feature, declared in the header file @file{signal.h}.
884 There is also an array @code{sys_siglist} which contains the messages
885 for the various signal codes. This array exists on BSD systems, unlike
889 @section Specifying Signal Actions
890 @cindex signal actions
891 @cindex establishing a handler
893 The simplest way to change the action for a signal is to use the
894 @code{signal} function. You can specify a built-in action (such as to
895 ignore the signal), or you can @dfn{establish a handler}.
897 @Theglibc{} also implements the more versatile @code{sigaction}
898 facility. This section describes both facilities and gives suggestions
899 on which to use when.
902 * Basic Signal Handling:: The simple @code{signal} function.
903 * Advanced Signal Handling:: The more powerful @code{sigaction} function.
904 * Signal and Sigaction:: How those two functions interact.
905 * Sigaction Function Example:: An example of using the sigaction function.
906 * Flags for Sigaction:: Specifying options for signal handling.
907 * Initial Signal Actions:: How programs inherit signal actions.
910 @node Basic Signal Handling
911 @subsection Basic Signal Handling
912 @cindex @code{signal} function
914 The @code{signal} function provides a simple interface for establishing
915 an action for a particular signal. The function and associated macros
916 are declared in the header file @file{signal.h}.
919 @deftp {Data Type} sighandler_t
920 @standards{GNU, signal.h}
921 This is the type of signal handler functions. Signal handlers take one
922 integer argument specifying the signal number, and have return type
923 @code{void}. So, you should define handler functions like this:
926 void @var{handler} (int @code{signum}) @{ @dots{} @}
929 The name @code{sighandler_t} for this data type is a GNU extension.
932 @deftypefun sighandler_t signal (int @var{signum}, sighandler_t @var{action})
933 @standards{ISO, signal.h}
934 @safety{@prelim{}@mtsafe{@mtssigintr{}}@assafe{}@acsafe{}}
936 @c sigemptyset dup ok
938 @c sigismember dup ok
940 The @code{signal} function establishes @var{action} as the action for
941 the signal @var{signum}.
943 The first argument, @var{signum}, identifies the signal whose behavior
944 you want to control, and should be a signal number. The proper way to
945 specify a signal number is with one of the symbolic signal names
946 (@pxref{Standard Signals})---don't use an explicit number, because
947 the numerical code for a given kind of signal may vary from operating
948 system to operating system.
950 The second argument, @var{action}, specifies the action to use for the
951 signal @var{signum}. This can be one of the following:
956 @cindex default action for a signal
957 @code{SIG_DFL} specifies the default action for the particular signal.
958 The default actions for various kinds of signals are stated in
959 @ref{Standard Signals}.
963 @cindex ignore action for a signal
964 @code{SIG_IGN} specifies that the signal should be ignored.
966 Your program generally should not ignore signals that represent serious
967 events or that are normally used to request termination. You cannot
968 ignore the @code{SIGKILL} or @code{SIGSTOP} signals at all. You can
969 ignore program error signals like @code{SIGSEGV}, but ignoring the error
970 won't enable the program to continue executing meaningfully. Ignoring
971 user requests such as @code{SIGINT}, @code{SIGQUIT}, and @code{SIGTSTP}
974 When you do not wish signals to be delivered during a certain part of
975 the program, the thing to do is to block them, not ignore them.
976 @xref{Blocking Signals}.
979 Supply the address of a handler function in your program, to specify
980 running this handler as the way to deliver the signal.
982 For more information about defining signal handler functions,
983 see @ref{Defining Handlers}.
986 If you set the action for a signal to @code{SIG_IGN}, or if you set it
987 to @code{SIG_DFL} and the default action is to ignore that signal, then
988 any pending signals of that type are discarded (even if they are
989 blocked). Discarding the pending signals means that they will never be
990 delivered, not even if you subsequently specify another action and
991 unblock this kind of signal.
993 The @code{signal} function returns the action that was previously in
994 effect for the specified @var{signum}. You can save this value and
995 restore it later by calling @code{signal} again.
997 If @code{signal} can't honor the request, it returns @code{SIG_ERR}
998 instead. The following @code{errno} error conditions are defined for
1003 You specified an invalid @var{signum}; or you tried to ignore or provide
1004 a handler for @code{SIGKILL} or @code{SIGSTOP}.
1008 @strong{Compatibility Note:} A problem encountered when working with the
1009 @code{signal} function is that it has different semantics on BSD and
1010 SVID systems. The difference is that on SVID systems the signal handler
1011 is deinstalled after signal delivery. On BSD systems the
1012 handler must be explicitly deinstalled. In @theglibc{} we use the
1013 BSD version by default. To use the SVID version you can either use the
1014 function @code{sysv_signal} (see below) or use the @code{_XOPEN_SOURCE}
1015 feature select macro (@pxref{Feature Test Macros}). In general, use of these
1016 functions should be avoided because of compatibility problems. It
1017 is better to use @code{sigaction} if it is available since the results
1018 are much more reliable.
1020 Here is a simple example of setting up a handler to delete temporary
1021 files when certain fatal signals happen:
1027 termination_handler (int signum)
1029 struct temp_file *p;
1031 for (p = temp_file_list; p; p = p->next)
1039 if (signal (SIGINT, termination_handler) == SIG_IGN)
1040 signal (SIGINT, SIG_IGN);
1041 if (signal (SIGHUP, termination_handler) == SIG_IGN)
1042 signal (SIGHUP, SIG_IGN);
1043 if (signal (SIGTERM, termination_handler) == SIG_IGN)
1044 signal (SIGTERM, SIG_IGN);
1050 Note that if a given signal was previously set to be ignored, this code
1051 avoids altering that setting. This is because non-job-control shells
1052 often ignore certain signals when starting children, and it is important
1053 for the children to respect this.
1055 We do not handle @code{SIGQUIT} or the program error signals in this
1056 example because these are designed to provide information for debugging
1057 (a core dump), and the temporary files may give useful information.
1059 @deftypefun sighandler_t sysv_signal (int @var{signum}, sighandler_t @var{action})
1060 @standards{GNU, signal.h}
1061 @safety{@prelim{}@mtsafe{}@assafe{}@acsafe{}}
1063 @c sigemptyset dup ok
1065 The @code{sysv_signal} implements the behavior of the standard
1066 @code{signal} function as found on SVID systems. The difference to BSD
1067 systems is that the handler is deinstalled after a delivery of a signal.
1069 @strong{Compatibility Note:} As said above for @code{signal}, this
1070 function should be avoided when possible. @code{sigaction} is the
1074 @deftypefun sighandler_t ssignal (int @var{signum}, sighandler_t @var{action})
1075 @standards{SVID, signal.h}
1076 @safety{@prelim{}@mtsafe{@mtssigintr{}}@assafe{}@acsafe{}}
1077 @c Aliases signal and bsd_signal.
1078 The @code{ssignal} function does the same thing as @code{signal}; it is
1079 provided only for compatibility with SVID.
1082 @deftypevr Macro sighandler_t SIG_ERR
1083 @standards{ISO, signal.h}
1084 The value of this macro is used as the return value from @code{signal}
1085 to indicate an error.
1089 @comment RMS says that ``we don't do this''.
1090 Implementations might define additional macros for built-in signal
1091 actions that are suitable as a @var{action} argument to @code{signal},
1092 besides @code{SIG_IGN} and @code{SIG_DFL}. Identifiers whose names
1093 begin with @samp{SIG_} followed by an uppercase letter are reserved for
1098 @node Advanced Signal Handling
1099 @subsection Advanced Signal Handling
1100 @cindex @code{sigaction} function
1102 The @code{sigaction} function has the same basic effect as
1103 @code{signal}: to specify how a signal should be handled by the process.
1104 However, @code{sigaction} offers more control, at the expense of more
1105 complexity. In particular, @code{sigaction} allows you to specify
1106 additional flags to control when the signal is generated and how the
1109 The @code{sigaction} function is declared in @file{signal.h}.
1112 @deftp {Data Type} {struct sigaction}
1113 @standards{POSIX.1, signal.h}
1114 Structures of type @code{struct sigaction} are used in the
1115 @code{sigaction} function to specify all the information about how to
1116 handle a particular signal. This structure contains at least the
1120 @item sighandler_t sa_handler
1121 This is used in the same way as the @var{action} argument to the
1122 @code{signal} function. The value can be @code{SIG_DFL},
1123 @code{SIG_IGN}, or a function pointer. @xref{Basic Signal Handling}.
1125 @item sigset_t sa_mask
1126 This specifies a set of signals to be blocked while the handler runs.
1127 Blocking is explained in @ref{Blocking for Handler}. Note that the
1128 signal that was delivered is automatically blocked by default before its
1129 handler is started; this is true regardless of the value in
1130 @code{sa_mask}. If you want that signal not to be blocked within its
1131 handler, you must write code in the handler to unblock it.
1134 This specifies various flags which can affect the behavior of
1135 the signal. These are described in more detail in @ref{Flags for Sigaction}.
1139 @deftypefun int sigaction (int @var{signum}, const struct sigaction *restrict @var{action}, struct sigaction *restrict @var{old-action})
1140 @standards{POSIX.1, signal.h}
1141 @safety{@prelim{}@mtsafe{}@assafe{}@acsafe{}}
1142 The @var{action} argument is used to set up a new action for the signal
1143 @var{signum}, while the @var{old-action} argument is used to return
1144 information about the action previously associated with this signal.
1145 (In other words, @var{old-action} has the same purpose as the
1146 @code{signal} function's return value---you can check to see what the
1147 old action in effect for the signal was, and restore it later if you
1150 Either @var{action} or @var{old-action} can be a null pointer. If
1151 @var{old-action} is a null pointer, this simply suppresses the return
1152 of information about the old action. If @var{action} is a null pointer,
1153 the action associated with the signal @var{signum} is unchanged; this
1154 allows you to inquire about how a signal is being handled without changing
1157 The return value from @code{sigaction} is zero if it succeeds, and
1158 @code{-1} on failure. The following @code{errno} error conditions are
1159 defined for this function:
1163 The @var{signum} argument is not valid, or you are trying to
1164 trap or ignore @code{SIGKILL} or @code{SIGSTOP}.
1168 @node Signal and Sigaction
1169 @subsection Interaction of @code{signal} and @code{sigaction}
1171 It's possible to use both the @code{signal} and @code{sigaction}
1172 functions within a single program, but you have to be careful because
1173 they can interact in slightly strange ways.
1175 The @code{sigaction} function specifies more information than the
1176 @code{signal} function, so the return value from @code{signal} cannot
1177 express the full range of @code{sigaction} possibilities. Therefore, if
1178 you use @code{signal} to save and later reestablish an action, it may
1179 not be able to reestablish properly a handler that was established with
1182 To avoid having problems as a result, always use @code{sigaction} to
1183 save and restore a handler if your program uses @code{sigaction} at all.
1184 Since @code{sigaction} is more general, it can properly save and
1185 reestablish any action, regardless of whether it was established
1186 originally with @code{signal} or @code{sigaction}.
1188 On some systems if you establish an action with @code{signal} and then
1189 examine it with @code{sigaction}, the handler address that you get may
1190 not be the same as what you specified with @code{signal}. It may not
1191 even be suitable for use as an action argument with @code{signal}. But
1192 you can rely on using it as an argument to @code{sigaction}. This
1193 problem never happens on @gnusystems{}.
1195 So, you're better off using one or the other of the mechanisms
1196 consistently within a single program.
1198 @strong{Portability Note:} The basic @code{signal} function is a feature
1199 of @w{ISO C}, while @code{sigaction} is part of the POSIX.1 standard. If
1200 you are concerned about portability to non-POSIX systems, then you
1201 should use the @code{signal} function instead.
1203 @node Sigaction Function Example
1204 @subsection @code{sigaction} Function Example
1206 In @ref{Basic Signal Handling}, we gave an example of establishing a
1207 simple handler for termination signals using @code{signal}. Here is an
1208 equivalent example using @code{sigaction}:
1214 termination_handler (int signum)
1216 struct temp_file *p;
1218 for (p = temp_file_list; p; p = p->next)
1226 struct sigaction new_action, old_action;
1228 /* @r{Set up the structure to specify the new action.} */
1229 new_action.sa_handler = termination_handler;
1230 sigemptyset (&new_action.sa_mask);
1231 new_action.sa_flags = 0;
1233 sigaction (SIGINT, NULL, &old_action);
1234 if (old_action.sa_handler != SIG_IGN)
1235 sigaction (SIGINT, &new_action, NULL);
1236 sigaction (SIGHUP, NULL, &old_action);
1237 if (old_action.sa_handler != SIG_IGN)
1238 sigaction (SIGHUP, &new_action, NULL);
1239 sigaction (SIGTERM, NULL, &old_action);
1240 if (old_action.sa_handler != SIG_IGN)
1241 sigaction (SIGTERM, &new_action, NULL);
1246 The program just loads the @code{new_action} structure with the desired
1247 parameters and passes it in the @code{sigaction} call. The usage of
1248 @code{sigemptyset} is described later; see @ref{Blocking Signals}.
1250 As in the example using @code{signal}, we avoid handling signals
1251 previously set to be ignored. Here we can avoid altering the signal
1252 handler even momentarily, by using the feature of @code{sigaction} that
1253 lets us examine the current action without specifying a new one.
1255 Here is another example. It retrieves information about the current
1256 action for @code{SIGINT} without changing that action.
1259 struct sigaction query_action;
1261 if (sigaction (SIGINT, NULL, &query_action) < 0)
1262 /* @r{@code{sigaction} returns -1 in case of error.} */
1263 else if (query_action.sa_handler == SIG_DFL)
1264 /* @r{@code{SIGINT} is handled in the default, fatal manner.} */
1265 else if (query_action.sa_handler == SIG_IGN)
1266 /* @r{@code{SIGINT} is ignored.} */
1268 /* @r{A programmer-defined signal handler is in effect.} */
1271 @node Flags for Sigaction
1272 @subsection Flags for @code{sigaction}
1273 @cindex signal flags
1274 @cindex flags for @code{sigaction}
1275 @cindex @code{sigaction} flags
1277 The @code{sa_flags} member of the @code{sigaction} structure is a
1278 catch-all for special features. Most of the time, @code{SA_RESTART} is
1279 a good value to use for this field.
1281 The value of @code{sa_flags} is interpreted as a bit mask. Thus, you
1282 should choose the flags you want to set, @sc{or} those flags together,
1283 and store the result in the @code{sa_flags} member of your
1284 @code{sigaction} structure.
1286 Each signal number has its own set of flags. Each call to
1287 @code{sigaction} affects one particular signal number, and the flags
1288 that you specify apply only to that particular signal.
1290 In @theglibc{}, establishing a handler with @code{signal} sets all
1291 the flags to zero except for @code{SA_RESTART}, whose value depends on
1292 the settings you have made with @code{siginterrupt}. @xref{Interrupted
1293 Primitives}, to see what this is about.
1296 These macros are defined in the header file @file{signal.h}.
1298 @deftypevr Macro int SA_NOCLDSTOP
1299 @standards{POSIX.1, signal.h}
1300 This flag is meaningful only for the @code{SIGCHLD} signal. When the
1301 flag is set, the system delivers the signal for a terminated child
1302 process but not for one that is stopped. By default, @code{SIGCHLD} is
1303 delivered for both terminated children and stopped children.
1305 Setting this flag for a signal other than @code{SIGCHLD} has no effect.
1308 @deftypevr Macro int SA_ONSTACK
1309 @standards{BSD, signal.h}
1310 If this flag is set for a particular signal number, the system uses the
1311 signal stack when delivering that kind of signal. @xref{Signal Stack}.
1312 If a signal with this flag arrives and you have not set a signal stack,
1313 the system terminates the program with @code{SIGILL}.
1316 @deftypevr Macro int SA_RESTART
1317 @standards{BSD, signal.h}
1318 This flag controls what happens when a signal is delivered during
1319 certain primitives (such as @code{open}, @code{read} or @code{write}),
1320 and the signal handler returns normally. There are two alternatives:
1321 the library function can resume, or it can return failure with error
1324 The choice is controlled by the @code{SA_RESTART} flag for the
1325 particular kind of signal that was delivered. If the flag is set,
1326 returning from a handler resumes the library function. If the flag is
1327 clear, returning from a handler makes the function fail.
1328 @xref{Interrupted Primitives}.
1331 @node Initial Signal Actions
1332 @subsection Initial Signal Actions
1333 @cindex initial signal actions
1335 When a new process is created (@pxref{Creating a Process}), it inherits
1336 handling of signals from its parent process. However, when you load a
1337 new process image using the @code{exec} function (@pxref{Executing a
1338 File}), any signals that you've defined your own handlers for revert to
1339 their @code{SIG_DFL} handling. (If you think about it a little, this
1340 makes sense; the handler functions from the old program are specific to
1341 that program, and aren't even present in the address space of the new
1342 program image.) Of course, the new program can establish its own
1345 When a program is run by a shell, the shell normally sets the initial
1346 actions for the child process to @code{SIG_DFL} or @code{SIG_IGN}, as
1347 appropriate. It's a good idea to check to make sure that the shell has
1348 not set up an initial action of @code{SIG_IGN} before you establish your
1349 own signal handlers.
1351 Here is an example of how to establish a handler for @code{SIGHUP}, but
1352 not if @code{SIGHUP} is currently ignored:
1357 struct sigaction temp;
1359 sigaction (SIGHUP, NULL, &temp);
1361 if (temp.sa_handler != SIG_IGN)
1363 temp.sa_handler = handle_sighup;
1364 sigemptyset (&temp.sa_mask);
1365 sigaction (SIGHUP, &temp, NULL);
1370 @node Defining Handlers
1371 @section Defining Signal Handlers
1372 @cindex signal handler function
1374 This section describes how to write a signal handler function that can
1375 be established with the @code{signal} or @code{sigaction} functions.
1377 A signal handler is just a function that you compile together with the
1378 rest of the program. Instead of directly invoking the function, you use
1379 @code{signal} or @code{sigaction} to tell the operating system to call
1380 it when a signal arrives. This is known as @dfn{establishing} the
1381 handler. @xref{Signal Actions}.
1383 There are two basic strategies you can use in signal handler functions:
1387 You can have the handler function note that the signal arrived by
1388 tweaking some global data structures, and then return normally.
1391 You can have the handler function terminate the program or transfer
1392 control to a point where it can recover from the situation that caused
1396 You need to take special care in writing handler functions because they
1397 can be called asynchronously. That is, a handler might be called at any
1398 point in the program, unpredictably. If two signals arrive during a
1399 very short interval, one handler can run within another. This section
1400 describes what your handler should do, and what you should avoid.
1403 * Handler Returns:: Handlers that return normally, and what
1405 * Termination in Handler:: How handler functions terminate a program.
1406 * Longjmp in Handler:: Nonlocal transfer of control out of a
1408 * Signals in Handler:: What happens when signals arrive while
1409 the handler is already occupied.
1410 * Merged Signals:: When a second signal arrives before the
1412 * Nonreentrancy:: Do not call any functions unless you know they
1413 are reentrant with respect to signals.
1414 * Atomic Data Access:: A single handler can run in the middle of
1415 reading or writing a single object.
1418 @node Handler Returns
1419 @subsection Signal Handlers that Return
1421 Handlers which return normally are usually used for signals such as
1422 @code{SIGALRM} and the I/O and interprocess communication signals. But
1423 a handler for @code{SIGINT} might also return normally after setting a
1424 flag that tells the program to exit at a convenient time.
1426 It is not safe to return normally from the handler for a program error
1427 signal, because the behavior of the program when the handler function
1428 returns is not defined after a program error. @xref{Program Error
1431 Handlers that return normally must modify some global variable in order
1432 to have any effect. Typically, the variable is one that is examined
1433 periodically by the program during normal operation. Its data type
1434 should be @code{sig_atomic_t} for reasons described in @ref{Atomic
1437 Here is a simple example of such a program. It executes the body of
1438 the loop until it has noticed that a @code{SIGALRM} signal has arrived.
1439 This technique is useful because it allows the iteration in progress
1440 when the signal arrives to complete before the loop exits.
1443 @include sigh1.c.texi
1446 @node Termination in Handler
1447 @subsection Handlers That Terminate the Process
1449 Handler functions that terminate the program are typically used to cause
1450 orderly cleanup or recovery from program error signals and interactive
1453 The cleanest way for a handler to terminate the process is to raise the
1454 same signal that ran the handler in the first place. Here is how to do
1458 volatile sig_atomic_t fatal_error_in_progress = 0;
1461 fatal_error_signal (int sig)
1464 /* @r{Since this handler is established for more than one kind of signal, }
1465 @r{it might still get invoked recursively by delivery of some other kind}
1466 @r{of signal. Use a static variable to keep track of that.} */
1467 if (fatal_error_in_progress)
1469 fatal_error_in_progress = 1;
1473 /* @r{Now do the clean up actions:}
1474 @r{- reset terminal modes}
1475 @r{- kill child processes}
1476 @r{- remove lock files} */
1481 /* @r{Now reraise the signal. We reactivate the signal's}
1482 @r{default handling, which is to terminate the process.}
1483 @r{We could just call @code{exit} or @code{abort},}
1484 @r{but reraising the signal sets the return status}
1485 @r{from the process correctly.} */
1486 signal (sig, SIG_DFL);
1492 @node Longjmp in Handler
1493 @subsection Nonlocal Control Transfer in Handlers
1494 @cindex non-local exit, from signal handler
1496 You can do a nonlocal transfer of control out of a signal handler using
1497 the @code{setjmp} and @code{longjmp} facilities (@pxref{Non-Local
1500 When the handler does a nonlocal control transfer, the part of the
1501 program that was running will not continue. If this part of the program
1502 was in the middle of updating an important data structure, the data
1503 structure will remain inconsistent. Since the program does not
1504 terminate, the inconsistency is likely to be noticed later on.
1506 There are two ways to avoid this problem. One is to block the signal
1507 for the parts of the program that update important data structures.
1508 Blocking the signal delays its delivery until it is unblocked, once the
1509 critical updating is finished. @xref{Blocking Signals}.
1511 The other way is to re-initialize the crucial data structures in the
1512 signal handler, or to make their values consistent.
1514 Here is a rather schematic example showing the reinitialization of one
1522 jmp_buf return_to_top_level;
1524 volatile sig_atomic_t waiting_for_input;
1527 handle_sigint (int signum)
1529 /* @r{We may have been waiting for input when the signal arrived,}
1530 @r{but we are no longer waiting once we transfer control.} */
1531 waiting_for_input = 0;
1532 longjmp (return_to_top_level, 1);
1541 signal (SIGINT, sigint_handler);
1544 prepare_for_command ();
1545 if (setjmp (return_to_top_level) == 0)
1546 read_and_execute_command ();
1552 /* @r{Imagine this is a subroutine used by various commands.} */
1556 if (input_from_terminal) @{
1557 waiting_for_input = 1;
1559 waiting_for_input = 0;
1568 @node Signals in Handler
1569 @subsection Signals Arriving While a Handler Runs
1570 @cindex race conditions, relating to signals
1572 What happens if another signal arrives while your signal handler
1573 function is running?
1575 When the handler for a particular signal is invoked, that signal is
1576 automatically blocked until the handler returns. That means that if two
1577 signals of the same kind arrive close together, the second one will be
1578 held until the first has been handled. (The handler can explicitly
1579 unblock the signal using @code{sigprocmask}, if you want to allow more
1580 signals of this type to arrive; see @ref{Process Signal Mask}.)
1582 However, your handler can still be interrupted by delivery of another
1583 kind of signal. To avoid this, you can use the @code{sa_mask} member of
1584 the action structure passed to @code{sigaction} to explicitly specify
1585 which signals should be blocked while the signal handler runs. These
1586 signals are in addition to the signal for which the handler was invoked,
1587 and any other signals that are normally blocked by the process.
1588 @xref{Blocking for Handler}.
1590 When the handler returns, the set of blocked signals is restored to the
1591 value it had before the handler ran. So using @code{sigprocmask} inside
1592 the handler only affects what signals can arrive during the execution of
1593 the handler itself, not what signals can arrive once the handler returns.
1595 @strong{Portability Note:} Always use @code{sigaction} to establish a
1596 handler for a signal that you expect to receive asynchronously, if you
1597 want your program to work properly on System V Unix. On this system,
1598 the handling of a signal whose handler was established with
1599 @code{signal} automatically sets the signal's action back to
1600 @code{SIG_DFL}, and the handler must re-establish itself each time it
1601 runs. This practice, while inconvenient, does work when signals cannot
1602 arrive in succession. However, if another signal can arrive right away,
1603 it may arrive before the handler can re-establish itself. Then the
1604 second signal would receive the default handling, which could terminate
1607 @node Merged Signals
1608 @subsection Signals Close Together Merge into One
1609 @cindex handling multiple signals
1610 @cindex successive signals
1611 @cindex merging of signals
1613 If multiple signals of the same type are delivered to your process
1614 before your signal handler has a chance to be invoked at all, the
1615 handler may only be invoked once, as if only a single signal had
1616 arrived. In effect, the signals merge into one. This situation can
1617 arise when the signal is blocked, or in a multiprocessing environment
1618 where the system is busy running some other processes while the signals
1619 are delivered. This means, for example, that you cannot reliably use a
1620 signal handler to count signals. The only distinction you can reliably
1621 make is whether at least one signal has arrived since a given time in
1624 Here is an example of a handler for @code{SIGCHLD} that compensates for
1625 the fact that the number of signals received may not equal the number of
1626 child processes that generate them. It assumes that the program keeps track
1627 of all the child processes with a chain of structures as follows:
1632 struct process *next;
1633 /* @r{The process ID of this child.} */
1635 /* @r{The descriptor of the pipe or pseudo terminal}
1636 @r{on which output comes from this child.} */
1637 int input_descriptor;
1638 /* @r{Nonzero if this process has stopped or terminated.} */
1639 sig_atomic_t have_status;
1640 /* @r{The status of this child; 0 if running,}
1641 @r{otherwise a status value from @code{waitpid}.} */
1645 struct process *process_list;
1648 This example also uses a flag to indicate whether signals have arrived
1649 since some time in the past---whenever the program last cleared it to
1653 /* @r{Nonzero means some child's status has changed}
1654 @r{so look at @code{process_list} for the details.} */
1655 int process_status_change;
1658 Here is the handler itself:
1662 sigchld_handler (int signo)
1664 int old_errno = errno;
1671 /* @r{Keep asking for a status until we get a definitive result.} */
1675 pid = waitpid (WAIT_ANY, &w, WNOHANG | WUNTRACED);
1677 while (pid <= 0 && errno == EINTR);
1680 /* @r{A real failure means there are no more}
1681 @r{stopped or terminated child processes, so return.} */
1686 /* @r{Find the process that signaled us, and record its status.} */
1688 for (p = process_list; p; p = p->next)
1689 if (p->pid == pid) @{
1691 /* @r{Indicate that the @code{status} field}
1692 @r{has data to look at. We do this only after storing it.} */
1695 /* @r{If process has terminated, stop waiting for its output.} */
1696 if (WIFSIGNALED (w) || WIFEXITED (w))
1697 if (p->input_descriptor)
1698 FD_CLR (p->input_descriptor, &input_wait_mask);
1700 /* @r{The program should check this flag from time to time}
1701 @r{to see if there is any news in @code{process_list}.} */
1702 ++process_status_change;
1705 /* @r{Loop around to handle all the processes}
1706 @r{that have something to tell us.} */
1711 Here is the proper way to check the flag @code{process_status_change}:
1714 if (process_status_change) @{
1716 process_status_change = 0;
1717 for (p = process_list; p; p = p->next)
1718 if (p->have_status) @{
1719 @dots{} @r{Examine @code{p->status}} @dots{}
1725 It is vital to clear the flag before examining the list; otherwise, if a
1726 signal were delivered just before the clearing of the flag, and after
1727 the appropriate element of the process list had been checked, the status
1728 change would go unnoticed until the next signal arrived to set the flag
1729 again. You could, of course, avoid this problem by blocking the signal
1730 while scanning the list, but it is much more elegant to guarantee
1731 correctness by doing things in the right order.
1733 The loop which checks process status avoids examining @code{p->status}
1734 until it sees that status has been validly stored. This is to make sure
1735 that the status cannot change in the middle of accessing it. Once
1736 @code{p->have_status} is set, it means that the child process is stopped
1737 or terminated, and in either case, it cannot stop or terminate again
1738 until the program has taken notice. @xref{Atomic Usage}, for more
1739 information about coping with interruptions during accesses of a
1742 Here is another way you can test whether the handler has run since the
1743 last time you checked. This technique uses a counter which is never
1744 changed outside the handler. Instead of clearing the count, the program
1745 remembers the previous value and sees whether it has changed since the
1746 previous check. The advantage of this method is that different parts of
1747 the program can check independently, each part checking whether there
1748 has been a signal since that part last checked.
1751 sig_atomic_t process_status_change;
1753 sig_atomic_t last_process_status_change;
1757 sig_atomic_t prev = last_process_status_change;
1758 last_process_status_change = process_status_change;
1759 if (last_process_status_change != prev) @{
1761 for (p = process_list; p; p = p->next)
1762 if (p->have_status) @{
1763 @dots{} @r{Examine @code{p->status}} @dots{}
1770 @subsection Signal Handling and Nonreentrant Functions
1771 @cindex restrictions on signal handler functions
1773 Handler functions usually don't do very much. The best practice is to
1774 write a handler that does nothing but set an external variable that the
1775 program checks regularly, and leave all serious work to the program.
1776 This is best because the handler can be called asynchronously, at
1777 unpredictable times---perhaps in the middle of a primitive function, or
1778 even between the beginning and the end of a C operator that requires
1779 multiple instructions. The data structures being manipulated might
1780 therefore be in an inconsistent state when the handler function is
1781 invoked. Even copying one @code{int} variable into another can take two
1782 instructions on most machines.
1784 This means you have to be very careful about what you do in a signal
1789 @cindex @code{volatile} declarations
1790 If your handler needs to access any global variables from your program,
1791 declare those variables @code{volatile}. This tells the compiler that
1792 the value of the variable might change asynchronously, and inhibits
1793 certain optimizations that would be invalidated by such modifications.
1796 @cindex reentrant functions
1797 If you call a function in the handler, make sure it is @dfn{reentrant}
1798 with respect to signals, or else make sure that the signal cannot
1799 interrupt a call to a related function.
1802 A function can be non-reentrant if it uses memory that is not on the
1807 If a function uses a static variable or a global variable, or a
1808 dynamically-allocated object that it finds for itself, then it is
1809 non-reentrant and any two calls to the function can interfere.
1811 For example, suppose that the signal handler uses @code{gethostbyname}.
1812 This function returns its value in a static object, reusing the same
1813 object each time. If the signal happens to arrive during a call to
1814 @code{gethostbyname}, or even after one (while the program is still
1815 using the value), it will clobber the value that the program asked for.
1817 However, if the program does not use @code{gethostbyname} or any other
1818 function that returns information in the same object, or if it always
1819 blocks signals around each use, then you are safe.
1821 There are a large number of library functions that return values in a
1822 fixed object, always reusing the same object in this fashion, and all of
1823 them cause the same problem. Function descriptions in this manual
1824 always mention this behavior.
1827 If a function uses and modifies an object that you supply, then it is
1828 potentially non-reentrant; two calls can interfere if they use the same
1831 This case arises when you do I/O using streams. Suppose that the
1832 signal handler prints a message with @code{fprintf}. Suppose that the
1833 program was in the middle of an @code{fprintf} call using the same
1834 stream when the signal was delivered. Both the signal handler's message
1835 and the program's data could be corrupted, because both calls operate on
1836 the same data structure---the stream itself.
1838 However, if you know that the stream that the handler uses cannot
1839 possibly be used by the program at a time when signals can arrive, then
1840 you are safe. It is no problem if the program uses some other stream.
1843 On most systems, @code{malloc} and @code{free} are not reentrant,
1844 because they use a static data structure which records what memory
1845 blocks are free. As a result, no library functions that allocate or
1846 free memory are reentrant. This includes functions that allocate space
1849 The best way to avoid the need to allocate memory in a handler is to
1850 allocate in advance space for signal handlers to use.
1852 The best way to avoid freeing memory in a handler is to flag or record
1853 the objects to be freed, and have the program check from time to time
1854 whether anything is waiting to be freed. But this must be done with
1855 care, because placing an object on a chain is not atomic, and if it is
1856 interrupted by another signal handler that does the same thing, you
1857 could ``lose'' one of the objects.
1861 In @theglibc{}, @code{malloc} and @code{free} are safe to use in
1862 signal handlers because they block signals. As a result, the library
1863 functions that allocate space for a result are also safe in signal
1864 handlers. The obstack allocation functions are safe as long as you
1865 don't use the same obstack both inside and outside of a signal handler.
1869 @comment Once we have r_alloc again add this paragraph.
1870 The relocating allocation functions (@pxref{Relocating Allocator})
1871 are certainly not safe to use in a signal handler.
1875 Any function that modifies @code{errno} is non-reentrant, but you can
1876 correct for this: in the handler, save the original value of
1877 @code{errno} and restore it before returning normally. This prevents
1878 errors that occur within the signal handler from being confused with
1879 errors from system calls at the point the program is interrupted to run
1882 This technique is generally applicable; if you want to call in a handler
1883 a function that modifies a particular object in memory, you can make
1884 this safe by saving and restoring that object.
1887 Merely reading from a memory object is safe provided that you can deal
1888 with any of the values that might appear in the object at a time when
1889 the signal can be delivered. Keep in mind that assignment to some data
1890 types requires more than one instruction, which means that the handler
1891 could run ``in the middle of'' an assignment to the variable if its type
1892 is not atomic. @xref{Atomic Data Access}.
1895 Merely writing into a memory object is safe as long as a sudden change
1896 in the value, at any time when the handler might run, will not disturb
1900 @node Atomic Data Access
1901 @subsection Atomic Data Access and Signal Handling
1903 Whether the data in your application concerns atoms, or mere text, you
1904 have to be careful about the fact that access to a single datum is not
1905 necessarily @dfn{atomic}. This means that it can take more than one
1906 instruction to read or write a single object. In such cases, a signal
1907 handler might be invoked in the middle of reading or writing the object.
1909 There are three ways you can cope with this problem. You can use data
1910 types that are always accessed atomically; you can carefully arrange
1911 that nothing untoward happens if an access is interrupted, or you can
1912 block all signals around any access that had better not be interrupted
1913 (@pxref{Blocking Signals}).
1916 * Non-atomic Example:: A program illustrating interrupted access.
1917 * Types: Atomic Types. Data types that guarantee no interruption.
1918 * Usage: Atomic Usage. Proving that interruption is harmless.
1921 @node Non-atomic Example
1922 @subsubsection Problems with Non-Atomic Access
1924 Here is an example which shows what can happen if a signal handler runs
1925 in the middle of modifying a variable. (Interrupting the reading of a
1926 variable can also lead to paradoxical results, but here we only show
1933 volatile struct two_words @{ int a, b; @} memory;
1938 printf ("%d,%d\n", memory.a, memory.b);
1946 static struct two_words zeros = @{ 0, 0 @}, ones = @{ 1, 1 @};
1947 signal (SIGALRM, handler);
1959 This program fills @code{memory} with zeros, ones, zeros, ones,
1960 alternating forever; meanwhile, once per second, the alarm signal handler
1961 prints the current contents. (Calling @code{printf} in the handler is
1962 safe in this program because it is certainly not being called outside
1963 the handler when the signal happens.)
1965 Clearly, this program can print a pair of zeros or a pair of ones. But
1966 that's not all it can do! On most machines, it takes several
1967 instructions to store a new value in @code{memory}, and the value is
1968 stored one word at a time. If the signal is delivered in between these
1969 instructions, the handler might find that @code{memory.a} is zero and
1970 @code{memory.b} is one (or vice versa).
1972 On some machines it may be possible to store a new value in
1973 @code{memory} with just one instruction that cannot be interrupted. On
1974 these machines, the handler will always print two zeros or two ones.
1977 @subsubsection Atomic Types
1979 To avoid uncertainty about interrupting access to a variable, you can
1980 use a particular data type for which access is always atomic:
1981 @code{sig_atomic_t}. Reading and writing this data type is guaranteed
1982 to happen in a single instruction, so there's no way for a handler to
1983 run ``in the middle'' of an access.
1985 The type @code{sig_atomic_t} is always an integer data type, but which
1986 one it is, and how many bits it contains, may vary from machine to
1989 @deftp {Data Type} sig_atomic_t
1990 @standards{ISO, signal.h}
1991 This is an integer data type. Objects of this type are always accessed
1995 In practice, you can assume that @code{int} is atomic.
1996 You can also assume that pointer
1997 types are atomic; that is very convenient. Both of these assumptions
1998 are true on all of the machines that @theglibc{} supports and on
1999 all POSIX systems we know of.
2000 @c ??? This might fail on a 386 that uses 64-bit pointers.
2003 @subsubsection Atomic Usage Patterns
2005 Certain patterns of access avoid any problem even if an access is
2006 interrupted. For example, a flag which is set by the handler, and
2007 tested and cleared by the main program from time to time, is always safe
2008 even if access actually requires two instructions. To show that this is
2009 so, we must consider each access that could be interrupted, and show
2010 that there is no problem if it is interrupted.
2012 An interrupt in the middle of testing the flag is safe because either it's
2013 recognized to be nonzero, in which case the precise value doesn't
2014 matter, or it will be seen to be nonzero the next time it's tested.
2016 An interrupt in the middle of clearing the flag is no problem because
2017 either the value ends up zero, which is what happens if a signal comes
2018 in just before the flag is cleared, or the value ends up nonzero, and
2019 subsequent events occur as if the signal had come in just after the flag
2020 was cleared. As long as the code handles both of these cases properly,
2021 it can also handle a signal in the middle of clearing the flag. (This
2022 is an example of the sort of reasoning you need to do to figure out
2023 whether non-atomic usage is safe.)
2025 Sometimes you can ensure uninterrupted access to one object by
2026 protecting its use with another object, perhaps one whose type
2027 guarantees atomicity. @xref{Merged Signals}, for an example.
2029 @node Interrupted Primitives
2030 @section Primitives Interrupted by Signals
2032 A signal can arrive and be handled while an I/O primitive such as
2033 @code{open} or @code{read} is waiting for an I/O device. If the signal
2034 handler returns, the system faces the question: what should happen next?
2036 POSIX specifies one approach: make the primitive fail right away. The
2037 error code for this kind of failure is @code{EINTR}. This is flexible,
2038 but usually inconvenient. Typically, POSIX applications that use signal
2039 handlers must check for @code{EINTR} after each library function that
2040 can return it, in order to try the call again. Often programmers forget
2041 to check, which is a common source of error.
2043 @Theglibc{} provides a convenient way to retry a call after a
2044 temporary failure, with the macro @code{TEMP_FAILURE_RETRY}:
2046 @defmac TEMP_FAILURE_RETRY (@var{expression})
2047 @standards{GNU, unistd.h}
2048 This macro evaluates @var{expression} once, and examines its value as
2049 type @code{long int}. If the value equals @code{-1}, that indicates a
2050 failure and @code{errno} should be set to show what kind of failure.
2051 If it fails and reports error code @code{EINTR},
2052 @code{TEMP_FAILURE_RETRY} evaluates it again, and over and over until
2053 the result is not a temporary failure.
2055 The value returned by @code{TEMP_FAILURE_RETRY} is whatever value
2056 @var{expression} produced.
2059 BSD avoids @code{EINTR} entirely and provides a more convenient
2060 approach: to restart the interrupted primitive, instead of making it
2061 fail. If you choose this approach, you need not be concerned with
2064 You can choose either approach with @theglibc{}. If you use
2065 @code{sigaction} to establish a signal handler, you can specify how that
2066 handler should behave. If you specify the @code{SA_RESTART} flag,
2067 return from that handler will resume a primitive; otherwise, return from
2068 that handler will cause @code{EINTR}. @xref{Flags for Sigaction}.
2070 Another way to specify the choice is with the @code{siginterrupt}
2071 function. @xref{BSD Signal Handling}.
2073 When you don't specify with @code{sigaction} or @code{siginterrupt} what
2074 a particular handler should do, it uses a default choice. The default
2075 choice in @theglibc{} is to make primitives fail with @code{EINTR}.
2076 @cindex EINTR, and restarting interrupted primitives
2077 @cindex restarting interrupted primitives
2078 @cindex interrupting primitives
2079 @cindex primitives, interrupting
2080 @c !!! want to have @cindex system calls @i{see} primitives [no page #]
2082 The description of each primitive affected by this issue
2083 lists @code{EINTR} among the error codes it can return.
2085 There is one situation where resumption never happens no matter which
2086 choice you make: when a data-transfer function such as @code{read} or
2087 @code{write} is interrupted by a signal after transferring part of the
2088 data. In this case, the function returns the number of bytes already
2089 transferred, indicating partial success.
2091 This might at first appear to cause unreliable behavior on
2092 record-oriented devices (including datagram sockets; @pxref{Datagrams}),
2093 where splitting one @code{read} or @code{write} into two would read or
2094 write two records. Actually, there is no problem, because interruption
2095 after a partial transfer cannot happen on such devices; they always
2096 transfer an entire record in one burst, with no waiting once data
2097 transfer has started.
2099 @node Generating Signals
2100 @section Generating Signals
2101 @cindex sending signals
2102 @cindex raising signals
2103 @cindex signals, generating
2105 Besides signals that are generated as a result of a hardware trap or
2106 interrupt, your program can explicitly send signals to itself or to
2110 * Signaling Yourself:: A process can send a signal to itself.
2111 * Signaling Another Process:: Send a signal to another process.
2112 * Permission for kill:: Permission for using @code{kill}.
2113 * Kill Example:: Using @code{kill} for Communication.
2116 @node Signaling Yourself
2117 @subsection Signaling Yourself
2119 A process can send itself a signal with the @code{raise} function. This
2120 function is declared in @file{signal.h}.
2123 @deftypefun int raise (int @var{signum})
2124 @standards{ISO, signal.h}
2125 @safety{@prelim{}@mtsafe{}@assafe{}@acsafe{}}
2131 @c syscall(gettid) ok
2132 @c syscall(tgkill) ok
2133 The @code{raise} function sends the signal @var{signum} to the calling
2134 process. It returns zero if successful and a nonzero value if it fails.
2135 About the only reason for failure would be if the value of @var{signum}
2139 @deftypefun int gsignal (int @var{signum})
2140 @standards{SVID, signal.h}
2141 @safety{@prelim{}@mtsafe{}@assafe{}@acsafe{}}
2143 The @code{gsignal} function does the same thing as @code{raise}; it is
2144 provided only for compatibility with SVID.
2147 One convenient use for @code{raise} is to reproduce the default behavior
2148 of a signal that you have trapped. For instance, suppose a user of your
2149 program types the SUSP character (usually @kbd{C-z}; @pxref{Special
2150 Characters}) to send it an interactive stop signal
2151 (@code{SIGTSTP}), and you want to clean up some internal data buffers
2152 before stopping. You might set this up like this:
2154 @comment RMS suggested getting rid of the handler for SIGCONT in this function.
2155 @comment But that would require that the handler for SIGTSTP unblock the
2156 @comment signal before doing the call to raise. We haven't covered that
2157 @comment topic yet, and I don't want to distract from the main point of
2158 @comment the example with a digression to explain what is going on. As
2159 @comment the example is written, the signal that is raise'd will be delivered
2160 @comment as soon as the SIGTSTP handler returns, which is fine.
2165 /* @r{When a stop signal arrives, set the action back to the default
2166 and then resend the signal after doing cleanup actions.} */
2169 tstp_handler (int sig)
2171 signal (SIGTSTP, SIG_DFL);
2172 /* @r{Do cleanup actions here.} */
2177 /* @r{When the process is continued again, restore the signal handler.} */
2180 cont_handler (int sig)
2182 signal (SIGCONT, cont_handler);
2183 signal (SIGTSTP, tstp_handler);
2187 /* @r{Enable both handlers during program initialization.} */
2192 signal (SIGCONT, cont_handler);
2193 signal (SIGTSTP, tstp_handler);
2199 @strong{Portability note:} @code{raise} was invented by the @w{ISO C}
2200 committee. Older systems may not support it, so using @code{kill} may
2201 be more portable. @xref{Signaling Another Process}.
2203 @node Signaling Another Process
2204 @subsection Signaling Another Process
2206 @cindex killing a process
2207 The @code{kill} function can be used to send a signal to another process.
2208 In spite of its name, it can be used for a lot of things other than
2209 causing a process to terminate. Some examples of situations where you
2210 might want to send signals between processes are:
2214 A parent process starts a child to perform a task---perhaps having the
2215 child running an infinite loop---and then terminates the child when the
2216 task is no longer needed.
2219 A process executes as part of a group, and needs to terminate or notify
2220 the other processes in the group when an error or other event occurs.
2223 Two processes need to synchronize while working together.
2226 This section assumes that you know a little bit about how processes
2227 work. For more information on this subject, see @ref{Processes}.
2229 The @code{kill} function is declared in @file{signal.h}.
2232 @deftypefun int kill (pid_t @var{pid}, int @var{signum})
2233 @standards{POSIX.1, signal.h}
2234 @safety{@prelim{}@mtsafe{}@assafe{}@acsafe{}}
2235 @c The hurd implementation is not a critical section, so it's not
2236 @c immediately obvious that, in case of cancellation, it won't leak
2237 @c ports or the memory allocated by proc_getpgrppids when pid <= 0.
2238 @c Since none of these make it AC-Unsafe, I'm leaving them out.
2239 The @code{kill} function sends the signal @var{signum} to the process
2240 or process group specified by @var{pid}. Besides the signals listed in
2241 @ref{Standard Signals}, @var{signum} can also have a value of zero to
2242 check the validity of the @var{pid}.
2244 The @var{pid} specifies the process or process group to receive the
2249 The process whose identifier is @var{pid}. (On Linux, the signal is
2250 sent to the entire process even if @var{pid} is a thread ID distinct
2251 from the process ID.)
2253 @item @var{pid} == 0
2254 All processes in the same process group as the sender.
2256 @item @var{pid} < -1
2257 The process group whose identifier is @minus{}@var{pid}.
2259 @item @var{pid} == -1
2260 If the process is privileged, send the signal to all processes except
2261 for some special system processes. Otherwise, send the signal to all
2262 processes with the same effective user ID.
2265 A process can send a signal to itself with a call like @w{@code{kill
2266 (getpid(), @var{signum})}}. If @code{kill} is used by a process to send
2267 a signal to itself, and the signal is not blocked, then @code{kill}
2268 delivers at least one signal (which might be some other pending
2269 unblocked signal instead of the signal @var{signum}) to that process
2272 The return value from @code{kill} is zero if the signal can be sent
2273 successfully. Otherwise, no signal is sent, and a value of @code{-1} is
2274 returned. If @var{pid} specifies sending a signal to several processes,
2275 @code{kill} succeeds if it can send the signal to at least one of them.
2276 There's no way you can tell which of the processes got the signal
2277 or whether all of them did.
2279 The following @code{errno} error conditions are defined for this function:
2283 The @var{signum} argument is an invalid or unsupported number.
2286 You do not have the privilege to send a signal to the process or any of
2287 the processes in the process group named by @var{pid}.
2290 The @var{pid} argument does not refer to an existing process or group.
2294 @deftypefun int tgkill (pid_t @var{pid}, pid_t @var{tid}, int @var{signum})
2295 @standards{Linux, signal.h}
2296 @safety{@prelim{}@mtsafe{}@assafe{}@acsafe{}}
2297 The @code{tgkill} function sends the signal @var{signum} to the thread
2298 or process with ID @var{tid}, like the @code{kill} function, but only
2299 if the process ID of the thread @var{tid} is equal to @var{pid}. If
2300 the target thread belongs to another process, the function fails with
2303 The @code{tgkill} function can be used to avoid sending a signal to a
2304 thread in the wrong process if the caller ensures that the passed
2305 @var{pid} value is not reused by the kernel (for example, if it is the
2306 process ID of the current process, as returned by @code{getpid}).
2309 @deftypefun int killpg (int @var{pgid}, int @var{signum})
2310 @standards{BSD, signal.h}
2311 @safety{@prelim{}@mtsafe{}@assafe{}@acsafe{}}
2312 @c Calls kill with -pgid.
2313 This is similar to @code{kill}, but sends signal @var{signum} to the
2314 process group @var{pgid}. This function is provided for compatibility
2315 with BSD; using @code{kill} to do this is more portable.
2318 As a simple example of @code{kill}, the call @w{@code{kill (getpid (),
2319 @var{sig})}} has the same effect as @w{@code{raise (@var{sig})}}.
2321 @node Permission for kill
2322 @subsection Permission for using @code{kill}
2324 There are restrictions that prevent you from using @code{kill} to send
2325 signals to any random process. These are intended to prevent antisocial
2326 behavior such as arbitrarily killing off processes belonging to another
2327 user. In typical use, @code{kill} is used to pass signals between
2328 parent, child, and sibling processes, and in these situations you
2329 normally do have permission to send signals. The only common exception
2330 is when you run a setuid program in a child process; if the program
2331 changes its real UID as well as its effective UID, you may not have
2332 permission to send a signal. The @code{su} program does this.
2334 Whether a process has permission to send a signal to another process
2335 is determined by the user IDs of the two processes. This concept is
2336 discussed in detail in @ref{Process Persona}.
2338 Generally, for a process to be able to send a signal to another process,
2339 either the sending process must belong to a privileged user (like
2340 @samp{root}), or the real or effective user ID of the sending process
2341 must match the real or effective user ID of the receiving process. If
2342 the receiving process has changed its effective user ID from the
2343 set-user-ID mode bit on its process image file, then the owner of the
2344 process image file is used in place of its current effective user ID.
2345 In some implementations, a parent process might be able to send signals
2346 to a child process even if the user ID's don't match, and other
2347 implementations might enforce other restrictions.
2349 The @code{SIGCONT} signal is a special case. It can be sent if the
2350 sender is part of the same session as the receiver, regardless of
2354 @subsection Using @code{kill} for Communication
2355 @cindex interprocess communication, with signals
2356 Here is a longer example showing how signals can be used for
2357 interprocess communication. This is what the @code{SIGUSR1} and
2358 @code{SIGUSR2} signals are provided for. Since these signals are fatal
2359 by default, the process that is supposed to receive them must trap them
2360 through @code{signal} or @code{sigaction}.
2362 In this example, a parent process forks a child process and then waits
2363 for the child to complete its initialization. The child process tells
2364 the parent when it is ready by sending it a @code{SIGUSR1} signal, using
2365 the @code{kill} function.
2368 @include sigusr.c.texi
2371 This example uses a busy wait, which is bad, because it wastes CPU
2372 cycles that other programs could otherwise use. It is better to ask the
2373 system to wait until the signal arrives. See the example in
2374 @ref{Waiting for a Signal}.
2376 @node Blocking Signals
2377 @section Blocking Signals
2378 @cindex blocking signals
2380 Blocking a signal means telling the operating system to hold it and
2381 deliver it later. Generally, a program does not block signals
2382 indefinitely---it might as well ignore them by setting their actions to
2383 @code{SIG_IGN}. But it is useful to block signals briefly, to prevent
2384 them from interrupting sensitive operations. For instance:
2388 You can use the @code{sigprocmask} function to block signals while you
2389 modify global variables that are also modified by the handlers for these
2393 You can set @code{sa_mask} in your @code{sigaction} call to block
2394 certain signals while a particular signal handler runs. This way, the
2395 signal handler can run without being interrupted itself by signals.
2399 * Why Block:: The purpose of blocking signals.
2400 * Signal Sets:: How to specify which signals to
2402 * Process Signal Mask:: Blocking delivery of signals to your
2403 process during normal execution.
2404 * Testing for Delivery:: Blocking to Test for Delivery of
2406 * Blocking for Handler:: Blocking additional signals while a
2407 handler is being run.
2408 * Checking for Pending Signals:: Checking for Pending Signals
2409 * Remembering a Signal:: How you can get almost the same
2410 effect as blocking a signal, by
2411 handling it and setting a flag
2416 @subsection Why Blocking Signals is Useful
2418 Temporary blocking of signals with @code{sigprocmask} gives you a way to
2419 prevent interrupts during critical parts of your code. If signals
2420 arrive in that part of the program, they are delivered later, after you
2423 One example where this is useful is for sharing data between a signal
2424 handler and the rest of the program. If the type of the data is not
2425 @code{sig_atomic_t} (@pxref{Atomic Data Access}), then the signal
2426 handler could run when the rest of the program has only half finished
2427 reading or writing the data. This would lead to confusing consequences.
2429 To make the program reliable, you can prevent the signal handler from
2430 running while the rest of the program is examining or modifying that
2431 data---by blocking the appropriate signal around the parts of the
2432 program that touch the data.
2434 Blocking signals is also necessary when you want to perform a certain
2435 action only if a signal has not arrived. Suppose that the handler for
2436 the signal sets a flag of type @code{sig_atomic_t}; you would like to
2437 test the flag and perform the action if the flag is not set. This is
2438 unreliable. Suppose the signal is delivered immediately after you test
2439 the flag, but before the consequent action: then the program will
2440 perform the action even though the signal has arrived.
2442 The only way to test reliably for whether a signal has yet arrived is to
2443 test while the signal is blocked.
2446 @subsection Signal Sets
2448 All of the signal blocking functions use a data structure called a
2449 @dfn{signal set} to specify what signals are affected. Thus, every
2450 activity involves two stages: creating the signal set, and then passing
2451 it as an argument to a library function.
2454 These facilities are declared in the header file @file{signal.h}.
2457 @deftp {Data Type} sigset_t
2458 @standards{POSIX.1, signal.h}
2459 The @code{sigset_t} data type is used to represent a signal set.
2460 Internally, it may be implemented as either an integer or structure
2463 For portability, use only the functions described in this section to
2464 initialize, change, and retrieve information from @code{sigset_t}
2465 objects---don't try to manipulate them directly.
2468 There are two ways to initialize a signal set. You can initially
2469 specify it to be empty with @code{sigemptyset} and then add specified
2470 signals individually. Or you can specify it to be full with
2471 @code{sigfillset} and then delete specified signals individually.
2473 You must always initialize the signal set with one of these two
2474 functions before using it in any other way. Don't try to set all the
2475 signals explicitly because the @code{sigset_t} object might include some
2476 other information (like a version field) that needs to be initialized as
2477 well. (In addition, it's not wise to put into your program an
2478 assumption that the system has no signals aside from the ones you know
2481 @deftypefun int sigemptyset (sigset_t *@var{set})
2482 @standards{POSIX.1, signal.h}
2483 @safety{@prelim{}@mtsafe{}@assafe{}@acsafe{}}
2484 @c Just memsets all of set to zero.
2485 This function initializes the signal set @var{set} to exclude all of the
2486 defined signals. It always returns @code{0}.
2489 @deftypefun int sigfillset (sigset_t *@var{set})
2490 @standards{POSIX.1, signal.h}
2491 @safety{@prelim{}@mtsafe{}@assafe{}@acsafe{}}
2492 This function initializes the signal set @var{set} to include
2493 all of the defined signals. Again, the return value is @code{0}.
2496 @deftypefun int sigaddset (sigset_t *@var{set}, int @var{signum})
2497 @standards{POSIX.1, signal.h}
2498 @safety{@prelim{}@mtsafe{}@assafe{}@acsafe{}}
2499 This function adds the signal @var{signum} to the signal set @var{set}.
2500 All @code{sigaddset} does is modify @var{set}; it does not block or
2501 unblock any signals.
2503 The return value is @code{0} on success and @code{-1} on failure.
2504 The following @code{errno} error condition is defined for this function:
2508 The @var{signum} argument doesn't specify a valid signal.
2512 @deftypefun int sigdelset (sigset_t *@var{set}, int @var{signum})
2513 @standards{POSIX.1, signal.h}
2514 @safety{@prelim{}@mtsafe{}@assafe{}@acsafe{}}
2515 This function removes the signal @var{signum} from the signal set
2516 @var{set}. All @code{sigdelset} does is modify @var{set}; it does not
2517 block or unblock any signals. The return value and error conditions are
2518 the same as for @code{sigaddset}.
2521 Finally, there is a function to test what signals are in a signal set:
2523 @deftypefun int sigismember (const sigset_t *@var{set}, int @var{signum})
2524 @standards{POSIX.1, signal.h}
2525 @safety{@prelim{}@mtsafe{}@assafe{}@acsafe{}}
2526 The @code{sigismember} function tests whether the signal @var{signum} is
2527 a member of the signal set @var{set}. It returns @code{1} if the signal
2528 is in the set, @code{0} if not, and @code{-1} if there is an error.
2530 The following @code{errno} error condition is defined for this function:
2534 The @var{signum} argument doesn't specify a valid signal.
2538 @node Process Signal Mask
2539 @subsection Process Signal Mask
2541 @cindex process signal mask
2543 The collection of signals that are currently blocked is called the
2544 @dfn{signal mask}. Each process has its own signal mask. When you
2545 create a new process (@pxref{Creating a Process}), it inherits its
2546 parent's mask. You can block or unblock signals with total flexibility
2547 by modifying the signal mask.
2549 The prototype for the @code{sigprocmask} function is in @file{signal.h}.
2552 Note that you must not use @code{sigprocmask} in multi-threaded processes,
2553 because each thread has its own signal mask and there is no single process
2554 signal mask. According to POSIX, the behavior of @code{sigprocmask} in a
2555 multi-threaded process is ``unspecified''.
2556 Instead, use @code{pthread_sigmask}.
2558 @xref{Threads and Signal Handling}.
2561 @deftypefun int sigprocmask (int @var{how}, const sigset_t *restrict @var{set}, sigset_t *restrict @var{oldset})
2562 @standards{POSIX.1, signal.h}
2563 @safety{@prelim{}@mtunsafe{@mtasurace{:sigprocmask/bsd(SIG_UNBLOCK)}}@asunsafe{@asulock{/hurd}}@acunsafe{@aculock{/hurd}}}
2564 @c This takes the hurd_self_sigstate-returned object's lock on HURD. On
2565 @c BSD, SIG_UNBLOCK is emulated with two sigblock calls, which
2566 @c introduces a race window.
2567 The @code{sigprocmask} function is used to examine or change the calling
2568 process's signal mask. The @var{how} argument determines how the signal
2569 mask is changed, and must be one of the following values:
2573 @standards{POSIX.1, signal.h}
2574 Block the signals in @code{set}---add them to the existing mask. In
2575 other words, the new mask is the union of the existing mask and
2579 @standards{POSIX.1, signal.h}
2580 Unblock the signals in @var{set}---remove them from the existing mask.
2583 @standards{POSIX.1, signal.h}
2584 Use @var{set} for the mask; ignore the previous value of the mask.
2587 The last argument, @var{oldset}, is used to return information about the
2588 old process signal mask. If you just want to change the mask without
2589 looking at it, pass a null pointer as the @var{oldset} argument.
2590 Similarly, if you want to know what's in the mask without changing it,
2591 pass a null pointer for @var{set} (in this case the @var{how} argument
2592 is not significant). The @var{oldset} argument is often used to
2593 remember the previous signal mask in order to restore it later. (Since
2594 the signal mask is inherited over @code{fork} and @code{exec} calls, you
2595 can't predict what its contents are when your program starts running.)
2597 If invoking @code{sigprocmask} causes any pending signals to be
2598 unblocked, at least one of those signals is delivered to the process
2599 before @code{sigprocmask} returns. The order in which pending signals
2600 are delivered is not specified, but you can control the order explicitly
2601 by making multiple @code{sigprocmask} calls to unblock various signals
2604 The @code{sigprocmask} function returns @code{0} if successful, and @code{-1}
2605 to indicate an error. The following @code{errno} error conditions are
2606 defined for this function:
2610 The @var{how} argument is invalid.
2613 You can't block the @code{SIGKILL} and @code{SIGSTOP} signals, but
2614 if the signal set includes these, @code{sigprocmask} just ignores
2615 them instead of returning an error status.
2617 Remember, too, that blocking program error signals such as @code{SIGFPE}
2618 leads to undesirable results for signals generated by an actual program
2619 error (as opposed to signals sent with @code{raise} or @code{kill}).
2620 This is because your program may be too broken to be able to continue
2621 executing to a point where the signal is unblocked again.
2622 @xref{Program Error Signals}.
2625 @node Testing for Delivery
2626 @subsection Blocking to Test for Delivery of a Signal
2628 Now for a simple example. Suppose you establish a handler for
2629 @code{SIGALRM} signals that sets a flag whenever a signal arrives, and
2630 your main program checks this flag from time to time and then resets it.
2631 You can prevent additional @code{SIGALRM} signals from arriving in the
2632 meantime by wrapping the critical part of the code with calls to
2633 @code{sigprocmask}, like this:
2636 /* @r{This variable is set by the SIGALRM signal handler.} */
2637 volatile sig_atomic_t flag = 0;
2642 sigset_t block_alarm;
2646 /* @r{Initialize the signal mask.} */
2647 sigemptyset (&block_alarm);
2648 sigaddset (&block_alarm, SIGALRM);
2653 /* @r{Check if a signal has arrived; if so, reset the flag.} */
2654 sigprocmask (SIG_BLOCK, &block_alarm, NULL);
2657 @var{actions-if-not-arrived}
2660 sigprocmask (SIG_UNBLOCK, &block_alarm, NULL);
2668 @node Blocking for Handler
2669 @subsection Blocking Signals for a Handler
2670 @cindex blocking signals, in a handler
2672 When a signal handler is invoked, you usually want it to be able to
2673 finish without being interrupted by another signal. From the moment the
2674 handler starts until the moment it finishes, you must block signals that
2675 might confuse it or corrupt its data.
2677 When a handler function is invoked on a signal, that signal is
2678 automatically blocked (in addition to any other signals that are already
2679 in the process's signal mask) during the time the handler is running.
2680 If you set up a handler for @code{SIGTSTP}, for instance, then the
2681 arrival of that signal forces further @code{SIGTSTP} signals to wait
2682 during the execution of the handler.
2684 However, by default, other kinds of signals are not blocked; they can
2685 arrive during handler execution.
2687 The reliable way to block other kinds of signals during the execution of
2688 the handler is to use the @code{sa_mask} member of the @code{sigaction}
2700 install_handler (void)
2702 struct sigaction setup_action;
2703 sigset_t block_mask;
2705 sigemptyset (&block_mask);
2706 /* @r{Block other terminal-generated signals while handler runs.} */
2707 sigaddset (&block_mask, SIGINT);
2708 sigaddset (&block_mask, SIGQUIT);
2709 setup_action.sa_handler = catch_stop;
2710 setup_action.sa_mask = block_mask;
2711 setup_action.sa_flags = 0;
2712 sigaction (SIGTSTP, &setup_action, NULL);
2716 This is more reliable than blocking the other signals explicitly in the
2717 code for the handler. If you block signals explicitly in the handler,
2718 you can't avoid at least a short interval at the beginning of the
2719 handler where they are not yet blocked.
2721 You cannot remove signals from the process's current mask using this
2722 mechanism. However, you can make calls to @code{sigprocmask} within
2723 your handler to block or unblock signals as you wish.
2725 In any case, when the handler returns, the system restores the mask that
2726 was in place before the handler was entered. If any signals that become
2727 unblocked by this restoration are pending, the process will receive
2728 those signals immediately, before returning to the code that was
2731 @node Checking for Pending Signals
2732 @subsection Checking for Pending Signals
2733 @cindex pending signals, checking for
2734 @cindex blocked signals, checking for
2735 @cindex checking for pending signals
2737 You can find out which signals are pending at any time by calling
2738 @code{sigpending}. This function is declared in @file{signal.h}.
2741 @deftypefun int sigpending (sigset_t *@var{set})
2742 @standards{POSIX.1, signal.h}
2743 @safety{@prelim{}@mtsafe{}@asunsafe{@asulock{/hurd}}@acunsafe{@aculock{/hurd}}}
2744 @c Direct rt_sigpending syscall on most systems. On hurd, calls
2745 @c hurd_self_sigstate, it copies the sigstate's pending while holding
2747 The @code{sigpending} function stores information about pending signals
2748 in @var{set}. If there is a pending signal that is blocked from
2749 delivery, then that signal is a member of the returned set. (You can
2750 test whether a particular signal is a member of this set using
2751 @code{sigismember}; see @ref{Signal Sets}.)
2753 The return value is @code{0} if successful, and @code{-1} on failure.
2756 Testing whether a signal is pending is not often useful. Testing when
2757 that signal is not blocked is almost certainly bad design.
2765 sigset_t base_mask, waiting_mask;
2767 sigemptyset (&base_mask);
2768 sigaddset (&base_mask, SIGINT);
2769 sigaddset (&base_mask, SIGTSTP);
2771 /* @r{Block user interrupts while doing other processing.} */
2772 sigprocmask (SIG_SETMASK, &base_mask, NULL);
2775 /* @r{After a while, check to see whether any signals are pending.} */
2776 sigpending (&waiting_mask);
2777 if (sigismember (&waiting_mask, SIGINT)) @{
2778 /* @r{User has tried to kill the process.} */
2780 else if (sigismember (&waiting_mask, SIGTSTP)) @{
2781 /* @r{User has tried to stop the process.} */
2785 Remember that if there is a particular signal pending for your process,
2786 additional signals of that same type that arrive in the meantime might
2787 be discarded. For example, if a @code{SIGINT} signal is pending when
2788 another @code{SIGINT} signal arrives, your program will probably only
2789 see one of them when you unblock this signal.
2791 @strong{Portability Note:} The @code{sigpending} function is new in
2792 POSIX.1. Older systems have no equivalent facility.
2794 @node Remembering a Signal
2795 @subsection Remembering a Signal to Act On Later
2797 Instead of blocking a signal using the library facilities, you can get
2798 almost the same results by making the handler set a flag to be tested
2799 later, when you ``unblock''. Here is an example:
2802 /* @r{If this flag is nonzero, don't handle the signal right away.} */
2803 volatile sig_atomic_t signal_pending;
2805 /* @r{This is nonzero if a signal arrived and was not handled.} */
2806 volatile sig_atomic_t defer_signal;
2809 handler (int signum)
2812 signal_pending = signum;
2814 @dots{} /* @r{``Really'' handle the signal.} */
2820 update_mumble (int frob)
2822 /* @r{Prevent signals from having immediate effect.} */
2824 /* @r{Now update @code{mumble}, without worrying about interruption.} */
2828 /* @r{We have updated @code{mumble}. Handle any signal that came in.} */
2830 if (defer_signal == 0 && signal_pending != 0)
2831 raise (signal_pending);
2835 Note how the particular signal that arrives is stored in
2836 @code{signal_pending}. That way, we can handle several types of
2837 inconvenient signals with the same mechanism.
2839 We increment and decrement @code{defer_signal} so that nested critical
2840 sections will work properly; thus, if @code{update_mumble} were called
2841 with @code{signal_pending} already nonzero, signals would be deferred
2842 not only within @code{update_mumble}, but also within the caller. This
2843 is also why we do not check @code{signal_pending} if @code{defer_signal}
2846 The incrementing and decrementing of @code{defer_signal} each require more
2847 than one instruction; it is possible for a signal to happen in the
2848 middle. But that does not cause any problem. If the signal happens
2849 early enough to see the value from before the increment or decrement,
2850 that is equivalent to a signal which came before the beginning of the
2851 increment or decrement, which is a case that works properly.
2853 It is absolutely vital to decrement @code{defer_signal} before testing
2854 @code{signal_pending}, because this avoids a subtle bug. If we did
2855 these things in the other order, like this,
2858 if (defer_signal == 1 && signal_pending != 0)
2859 raise (signal_pending);
2864 then a signal arriving in between the @code{if} statement and the decrement
2865 would be effectively ``lost'' for an indefinite amount of time. The
2866 handler would merely set @code{defer_signal}, but the program having
2867 already tested this variable, it would not test the variable again.
2869 @cindex timing error in signal handling
2870 Bugs like these are called @dfn{timing errors}. They are especially bad
2871 because they happen only rarely and are nearly impossible to reproduce.
2872 You can't expect to find them with a debugger as you would find a
2873 reproducible bug. So it is worth being especially careful to avoid
2876 (You would not be tempted to write the code in this order, given the use
2877 of @code{defer_signal} as a counter which must be tested along with
2878 @code{signal_pending}. After all, testing for zero is cleaner than
2879 testing for one. But if you did not use @code{defer_signal} as a
2880 counter, and gave it values of zero and one only, then either order
2881 might seem equally simple. This is a further advantage of using a
2882 counter for @code{defer_signal}: it will reduce the chance you will
2883 write the code in the wrong order and create a subtle bug.)
2885 @node Waiting for a Signal
2886 @section Waiting for a Signal
2887 @cindex waiting for a signal
2888 @cindex @code{pause} function
2890 If your program is driven by external events, or uses signals for
2891 synchronization, then when it has nothing to do it should probably wait
2892 until a signal arrives.
2895 * Using Pause:: The simple way, using @code{pause}.
2896 * Pause Problems:: Why the simple way is often not very good.
2897 * Sigsuspend:: Reliably waiting for a specific signal.
2901 @subsection Using @code{pause}
2903 The simple way to wait until a signal arrives is to call @code{pause}.
2904 Please read about its disadvantages, in the following section, before
2907 @deftypefun int pause (void)
2908 @standards{POSIX.1, unistd.h}
2909 @safety{@prelim{}@mtunsafe{@mtasurace{:sigprocmask/!bsd!linux}}@asunsafe{@asulock{/hurd}}@acunsafe{@aculock{/hurd}}}
2910 @c The signal mask read by sigprocmask may be overridden by another
2911 @c thread or by a signal handler before we call sigsuspend. Is this a
2912 @c safety issue? Probably not.
2913 @c pause @mtasurace:sigprocmask/!bsd!linux @asulock/hurd @aculock/hurd
2914 @c [ports/linux/generic]
2917 @c sigemptyset dup ok
2918 @c sigprocmask(SIG_BLOCK) dup @asulock/hurd @aculock/hurd [no @mtasurace:sigprocmask/bsd(SIG_UNBLOCK)]
2919 @c sigsuspend dup @mtasurace:sigprocmask/!bsd!linux @asulock/hurd @aculock/hurd
2920 The @code{pause} function suspends program execution until a signal
2921 arrives whose action is either to execute a handler function, or to
2922 terminate the process.
2924 If the signal causes a handler function to be executed, then
2925 @code{pause} returns. This is considered an unsuccessful return (since
2926 ``successful'' behavior would be to suspend the program forever), so the
2927 return value is @code{-1}. Even if you specify that other primitives
2928 should resume when a system handler returns (@pxref{Interrupted
2929 Primitives}), this has no effect on @code{pause}; it always fails when a
2932 The following @code{errno} error conditions are defined for this function:
2936 The function was interrupted by delivery of a signal.
2939 If the signal causes program termination, @code{pause} doesn't return
2942 This function is a cancellation point in multithreaded programs. This
2943 is a problem if the thread allocates some resources (like memory, file
2944 descriptors, semaphores or whatever) at the time @code{pause} is
2945 called. If the thread gets cancelled these resources stay allocated
2946 until the program ends. To avoid this calls to @code{pause} should be
2947 protected using cancellation handlers.
2948 @c ref pthread_cleanup_push / pthread_cleanup_pop
2950 The @code{pause} function is declared in @file{unistd.h}.
2953 @node Pause Problems
2954 @subsection Problems with @code{pause}
2956 The simplicity of @code{pause} can conceal serious timing errors that
2957 can make a program hang mysteriously.
2959 It is safe to use @code{pause} if the real work of your program is done
2960 by the signal handlers themselves, and the ``main program'' does nothing
2961 but call @code{pause}. Each time a signal is delivered, the handler
2962 will do the next batch of work that is to be done, and then return, so
2963 that the main loop of the program can call @code{pause} again.
2965 You can't safely use @code{pause} to wait until one more signal arrives,
2966 and then resume real work. Even if you arrange for the signal handler
2967 to cooperate by setting a flag, you still can't use @code{pause}
2968 reliably. Here is an example of this problem:
2971 /* @r{@code{usr_interrupt} is set by the signal handler.} */
2975 /* @r{Do work once the signal arrives.} */
2980 This has a bug: the signal could arrive after the variable
2981 @code{usr_interrupt} is checked, but before the call to @code{pause}.
2982 If no further signals arrive, the process would never wake up again.
2984 You can put an upper limit on the excess waiting by using @code{sleep}
2985 in a loop, instead of using @code{pause}. (@xref{Sleeping}, for more
2986 about @code{sleep}.) Here is what this looks like:
2989 /* @r{@code{usr_interrupt} is set by the signal handler.}
2990 while (!usr_interrupt)
2993 /* @r{Do work once the signal arrives.} */
2997 For some purposes, that is good enough. But with a little more
2998 complexity, you can wait reliably until a particular signal handler is
2999 run, using @code{sigsuspend}.
3005 @subsection Using @code{sigsuspend}
3007 The clean and reliable way to wait for a signal to arrive is to block it
3008 and then use @code{sigsuspend}. By using @code{sigsuspend} in a loop,
3009 you can wait for certain kinds of signals, while letting other kinds of
3010 signals be handled by their handlers.
3012 @deftypefun int sigsuspend (const sigset_t *@var{set})
3013 @standards{POSIX.1, signal.h}
3014 @safety{@prelim{}@mtunsafe{@mtasurace{:sigprocmask/!bsd!linux}}@asunsafe{@asulock{/hurd}}@acunsafe{@aculock{/hurd}}}
3015 @c sigsuspend @mtasurace:sigprocmask/!bsd!linux @asulock/hurd @aculock/hurd
3016 @c [posix] @mtasurace:sigprocmask/!bsd!linux
3017 @c saving and restoring the procmask is racy
3018 @c sigprocmask(SIG_SETMASK) dup @asulock/hurd @aculock/hurd [no @mtasurace:sigprocmask/bsd(SIG_UNBLOCK)]
3019 @c pause @asulock/hurd @aculock/hurd
3021 @c sigismember dup ok
3023 @c sigpause dup ok [no @mtasurace:sigprocmask/!bsd!linux @asulock/hurd @aculock/hurd]
3026 This function replaces the process's signal mask with @var{set} and then
3027 suspends the process until a signal is delivered whose action is either
3028 to terminate the process or invoke a signal handling function. In other
3029 words, the program is effectively suspended until one of the signals that
3030 is not a member of @var{set} arrives.
3032 If the process is woken up by delivery of a signal that invokes a handler
3033 function, and the handler function returns, then @code{sigsuspend} also
3036 The mask remains @var{set} only as long as @code{sigsuspend} is waiting.
3037 The function @code{sigsuspend} always restores the previous signal mask
3040 The return value and error conditions are the same as for @code{pause}.
3043 With @code{sigsuspend}, you can replace the @code{pause} or @code{sleep}
3044 loop in the previous section with something completely reliable:
3047 sigset_t mask, oldmask;
3051 /* @r{Set up the mask of signals to temporarily block.} */
3052 sigemptyset (&mask);
3053 sigaddset (&mask, SIGUSR1);
3057 /* @r{Wait for a signal to arrive.} */
3058 sigprocmask (SIG_BLOCK, &mask, &oldmask);
3059 while (!usr_interrupt)
3060 sigsuspend (&oldmask);
3061 sigprocmask (SIG_UNBLOCK, &mask, NULL);
3064 This last piece of code is a little tricky. The key point to remember
3065 here is that when @code{sigsuspend} returns, it resets the process's
3066 signal mask to the original value, the value from before the call to
3067 @code{sigsuspend}---in this case, the @code{SIGUSR1} signal is once
3068 again blocked. The second call to @code{sigprocmask} is
3069 necessary to explicitly unblock this signal.
3071 One other point: you may be wondering why the @code{while} loop is
3072 necessary at all, since the program is apparently only waiting for one
3073 @code{SIGUSR1} signal. The answer is that the mask passed to
3074 @code{sigsuspend} permits the process to be woken up by the delivery of
3075 other kinds of signals, as well---for example, job control signals. If
3076 the process is woken up by a signal that doesn't set
3077 @code{usr_interrupt}, it just suspends itself again until the ``right''
3078 kind of signal eventually arrives.
3080 This technique takes a few more lines of preparation, but that is needed
3081 just once for each kind of wait criterion you want to use. The code
3082 that actually waits is just four lines.
3085 @section Using a Separate Signal Stack
3087 A signal stack is a special area of memory to be used as the execution
3088 stack during signal handlers. It should be fairly large, to avoid any
3089 danger that it will overflow in turn; the macro @code{SIGSTKSZ} is
3090 defined to a canonical size for signal stacks. You can use
3091 @code{malloc} to allocate the space for the stack. Then call
3092 @code{sigaltstack} or @code{sigstack} to tell the system to use that
3093 space for the signal stack.
3095 You don't need to write signal handlers differently in order to use a
3096 signal stack. Switching from one stack to the other happens
3097 automatically. (Some non-GNU debuggers on some machines may get
3098 confused if you examine a stack trace while a handler that uses the
3099 signal stack is running.)
3101 There are two interfaces for telling the system to use a separate signal
3102 stack. @code{sigstack} is the older interface, which comes from 4.2
3103 BSD. @code{sigaltstack} is the newer interface, and comes from 4.4
3104 BSD. The @code{sigaltstack} interface has the advantage that it does
3105 not require your program to know which direction the stack grows, which
3106 depends on the specific machine and operating system.
3108 @deftp {Data Type} stack_t
3109 @standards{XPG, signal.h}
3110 This structure describes a signal stack. It contains the following members:
3114 This points to the base of the signal stack.
3116 @item size_t ss_size
3117 This is the size (in bytes) of the signal stack which @samp{ss_sp} points to.
3118 You should set this to however much space you allocated for the stack.
3120 There are two macros defined in @file{signal.h} that you should use in
3121 calculating this size:
3125 This is the canonical size for a signal stack. It is judged to be
3126 sufficient for normal uses.
3129 This is the amount of signal stack space the operating system needs just
3130 to implement signal delivery. The size of a signal stack @strong{must}
3131 be greater than this.
3133 For most cases, just using @code{SIGSTKSZ} for @code{ss_size} is
3134 sufficient. But if you know how much stack space your program's signal
3135 handlers will need, you may want to use a different size. In this case,
3136 you should allocate @code{MINSIGSTKSZ} additional bytes for the signal
3137 stack and increase @code{ss_size} accordingly.
3141 This field contains the bitwise @sc{or} of these flags:
3145 This tells the system that it should not use the signal stack.
3148 This is set by the system, and indicates that the signal stack is
3149 currently in use. If this bit is not set, then signals will be
3150 delivered on the normal user stack.
3155 @deftypefun int sigaltstack (const stack_t *restrict @var{stack}, stack_t *restrict @var{oldstack})
3156 @standards{XPG, signal.h}
3157 @safety{@prelim{}@mtsafe{}@asunsafe{@asulock{/hurd}}@acunsafe{@aculock{/hurd}}}
3158 @c Syscall on Linux and BSD; the HURD implementation takes a lock on
3159 @c the hurd_self_sigstate-returned struct.
3160 The @code{sigaltstack} function specifies an alternate stack for use
3161 during signal handling. When a signal is received by the process and
3162 its action indicates that the signal stack is used, the system arranges
3163 a switch to the currently installed signal stack while the handler for
3164 that signal is executed.
3166 If @var{oldstack} is not a null pointer, information about the currently
3167 installed signal stack is returned in the location it points to. If
3168 @var{stack} is not a null pointer, then this is installed as the new
3169 stack for use by signal handlers.
3171 The return value is @code{0} on success and @code{-1} on failure. If
3172 @code{sigaltstack} fails, it sets @code{errno} to one of these values:
3176 You tried to disable a stack that was in fact currently in use.
3179 The size of the alternate stack was too small.
3180 It must be greater than @code{MINSIGSTKSZ}.
3184 Here is the older @code{sigstack} interface. You should use
3185 @code{sigaltstack} instead on systems that have it.
3187 @deftp {Data Type} {struct sigstack}
3188 @standards{BSD, signal.h}
3189 This structure describes a signal stack. It contains the following members:
3193 This is the stack pointer. If the stack grows downwards on your
3194 machine, this should point to the top of the area you allocated. If the
3195 stack grows upwards, it should point to the bottom.
3197 @item int ss_onstack
3198 This field is true if the process is currently using this stack.
3202 @deftypefun int sigstack (struct sigstack *@var{stack}, struct sigstack *@var{oldstack})
3203 @standards{BSD, signal.h}
3204 @safety{@prelim{}@mtsafe{}@asunsafe{@asulock{/hurd}}@acunsafe{@aculock{/hurd}}}
3205 @c Lossy and dangerous (no size limit) wrapper for sigaltstack.
3206 The @code{sigstack} function specifies an alternate stack for use during
3207 signal handling. When a signal is received by the process and its
3208 action indicates that the signal stack is used, the system arranges a
3209 switch to the currently installed signal stack while the handler for
3210 that signal is executed.
3212 If @var{oldstack} is not a null pointer, information about the currently
3213 installed signal stack is returned in the location it points to. If
3214 @var{stack} is not a null pointer, then this is installed as the new
3215 stack for use by signal handlers.
3217 The return value is @code{0} on success and @code{-1} on failure.
3220 @node BSD Signal Handling
3221 @section BSD Signal Handling
3223 This section describes alternative signal handling functions derived
3224 from BSD Unix. These facilities were an advance, in their time; today,
3225 they are mostly obsolete, and supported mainly for compatibility with
3228 There are many similarities between the BSD and POSIX signal handling
3229 facilities, because the POSIX facilities were inspired by the BSD
3230 facilities. Besides having different names for all the functions to
3231 avoid conflicts, the main difference between the two is that BSD Unix
3232 represents signal masks as an @code{int} bit mask, rather than as a
3233 @code{sigset_t} object.
3235 The BSD facilities are declared in @file{signal.h}.
3238 @deftypefun int siginterrupt (int @var{signum}, int @var{failflag})
3239 @standards{XPG, signal.h}
3240 @safety{@prelim{}@mtunsafe{@mtasuconst{:@mtssigintr{}}}@asunsafe{}@acunsafe{@acucorrupt{}}}
3241 @c This calls sigaction twice, once to get the current sigaction for the
3242 @c specified signal, another to apply the flags change. This could
3243 @c override the effects of a concurrent sigaction call. It also
3244 @c modifies without any guards the global _sigintr variable, that
3245 @c bsd_signal reads from, and it may leave _sigintr modified without
3246 @c overriding the active handler if cancelled between the two
3248 This function specifies which approach to use when certain primitives
3249 are interrupted by handling signal @var{signum}. If @var{failflag} is
3250 false, signal @var{signum} restarts primitives. If @var{failflag} is
3251 true, handling @var{signum} causes these primitives to fail with error
3252 code @code{EINTR}. @xref{Interrupted Primitives}.
3255 @deftypefn Macro int sigmask (int @var{signum})
3256 @standards{BSD, signal.h}
3257 @safety{@prelim{}@mtsafe{}@assafe{}@acsafe{}}
3258 @c This just shifts signum.
3259 This macro returns a signal mask that has the bit for signal @var{signum}
3260 set. You can bitwise-OR the results of several calls to @code{sigmask}
3261 together to specify more than one signal. For example,
3264 (sigmask (SIGTSTP) | sigmask (SIGSTOP)
3265 | sigmask (SIGTTIN) | sigmask (SIGTTOU))
3269 specifies a mask that includes all the job-control stop signals.
3272 @deftypefun int sigblock (int @var{mask})
3273 @standards{BSD, signal.h}
3274 @safety{@prelim{}@mtsafe{}@asunsafe{@asulock{/hurd}}@acunsafe{@aculock{/hurd}}}
3275 @c On most POSIX systems, this is a wrapper for sigprocmask(SIG_BLOCK).
3276 @c The exception are BSD systems other than 4.4, where it is a syscall.
3277 @c sigblock @asulock/hurd @aculock/hurd
3278 @c sigprocmask(SIG_BLOCK) dup @asulock/hurd @aculock/hurd [no @mtasurace:sigprocmask/bsd(SIG_UNBLOCK)]
3279 This function is equivalent to @code{sigprocmask} (@pxref{Process Signal
3280 Mask}) with a @var{how} argument of @code{SIG_BLOCK}: it adds the
3281 signals specified by @var{mask} to the calling process's set of blocked
3282 signals. The return value is the previous set of blocked signals.
3285 @deftypefun int sigsetmask (int @var{mask})
3286 @standards{BSD, signal.h}
3287 @safety{@prelim{}@mtsafe{}@asunsafe{@asulock{/hurd}}@acunsafe{@aculock{/hurd}}}
3288 @c On most POSIX systems, this is a wrapper for sigprocmask(SIG_SETMASK).
3289 @c The exception are BSD systems other than 4.4, where it is a syscall.
3290 @c sigsetmask @asulock/hurd @aculock/hurd
3291 @c sigprocmask(SIG_SETMASK) dup @asulock/hurd @aculock/hurd [no @mtasurace:sigprocmask/bsd(SIG_UNBLOCK)]
3292 This function is equivalent to @code{sigprocmask} (@pxref{Process
3293 Signal Mask}) with a @var{how} argument of @code{SIG_SETMASK}: it sets
3294 the calling process's signal mask to @var{mask}. The return value is
3295 the previous set of blocked signals.
3298 @deftypefun int sigpause (int @var{mask})
3299 @standards{BSD, signal.h}
3300 @safety{@prelim{}@mtunsafe{@mtasurace{:sigprocmask/!bsd!linux}}@asunsafe{@asulock{/hurd}}@acunsafe{@aculock{/hurd}}}
3301 @c sigpause @mtasurace:sigprocmask/!bsd!linux @asulock/hurd @aculock/hurd
3303 @c __sigpause @mtasurace:sigprocmask/!bsd!linux @asulock/hurd @aculock/hurd
3304 @c do_sigpause @mtasurace:sigprocmask/!bsd!linux @asulock/hurd @aculock/hurd
3305 @c sigprocmask(0) dup @asulock/hurd @aculock/hurd [no @mtasurace:sigprocmask/bsd(SIG_UNBLOCK)]
3307 @c sigset_set_old_mask dup ok
3308 @c sigsuspend dup @mtasurace:sigprocmask/!bsd!linux @asulock/hurd @aculock/hurd
3309 This function is the equivalent of @code{sigsuspend} (@pxref{Waiting
3310 for a Signal}): it sets the calling process's signal mask to @var{mask},
3311 and waits for a signal to arrive. On return the previous set of blocked
3312 signals is restored.