Document where we want a uint16_t instead of a uint64_t
[glaurung_clone.git] / src / piece.h
blob2104baa13ed9ad2e2e6381b9260b0909acef77b6
1 /*
2 Glaurung, a UCI chess playing engine.
3 Copyright (C) 2004-2008 Tord Romstad
5 Glaurung is free software: you can redistribute it and/or modify
6 it under the terms of the GNU General Public License as published by
7 the Free Software Foundation, either version 3 of the License, or
8 (at your option) any later version.
10 Glaurung is distributed in the hope that it will be useful,
11 but WITHOUT ANY WARRANTY; without even the implied warranty of
12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
13 GNU General Public License for more details.
15 You should have received a copy of the GNU General Public License
16 along with this program. If not, see <http://www.gnu.org/licenses/>.
20 #if !defined(PIECE_H_INCLUDED)
21 #define PIECE_H_INCLUDED
23 ////
24 //// Includes
25 ////
27 #include "color.h"
28 #include "misc.h"
29 #include "square.h"
32 ////
33 //// Types
34 ////
36 enum PieceType {
37 NO_PIECE_TYPE = 0,
38 PAWN = 1, KNIGHT = 2, BISHOP = 3, ROOK = 4, QUEEN = 5, KING = 6
41 enum Piece {
42 NO_PIECE = 0, WP = 1, WN = 2, WB = 3, WR = 4, WQ = 5, WK = 6,
43 BP = 9, BN = 10, BB = 11, BR = 12, BQ = 13, BK = 14,
44 EMPTY = 16, OUTSIDE = 17
48 ////
49 //// Constants and variables
50 ////
52 const PieceType PieceTypeMin = PAWN;
53 const PieceType PieceTypeMax = KING;
55 extern const int SlidingArray[18];
56 extern const SquareDelta Directions[16][16];
57 extern const SquareDelta PawnPush[2];
60 ////
61 //// Inline functions
62 ////
64 inline Piece operator+ (Piece p, int i) { return Piece(int(p) + i); }
65 inline void operator++ (Piece &p, int) { p = Piece(int(p) + 1); }
66 inline Piece operator- (Piece p, int i) { return Piece(int(p) - i); }
67 inline void operator-- (Piece &p, int) { p = Piece(int(p) - 1); }
68 inline PieceType operator+ (PieceType p, int i) {return PieceType(int(p) + i);}
69 inline void operator++ (PieceType &p, int) { p = PieceType(int(p) + 1); }
70 inline PieceType operator- (PieceType p, int i) {return PieceType(int(p) - i);}
71 inline void operator-- (PieceType &p, int) { p = PieceType(int(p) - 1); }
73 inline PieceType type_of_piece(Piece p) {
74 return PieceType(int(p) & 7);
77 inline Color color_of_piece(Piece p) {
78 return Color(int(p) >> 3);
81 inline Piece piece_of_color_and_type(Color c, PieceType pt) {
82 return Piece((int(c) << 3) | int(pt));
85 inline Piece pawn_of_color(Color c) {
86 return piece_of_color_and_type(c, PAWN);
89 inline Piece knight_of_color(Color c) {
90 return piece_of_color_and_type(c, KNIGHT);
93 inline Piece bishop_of_color(Color c) {
94 return piece_of_color_and_type(c, BISHOP);
97 inline Piece rook_of_color(Color c) {
98 return piece_of_color_and_type(c, ROOK);
101 inline Piece queen_of_color(Color c) {
102 return piece_of_color_and_type(c, QUEEN);
105 inline Piece king_of_color(Color c) {
106 return piece_of_color_and_type(c, KING);
109 inline int piece_is_slider(Piece p) {
110 return SlidingArray[int(p)];
113 inline int piece_type_is_slider(PieceType pt) {
114 return SlidingArray[int(pt)];
117 inline SquareDelta pawn_push(Color c) {
118 return PawnPush[c];
122 ////
123 //// Prototypes
124 ////
126 extern char piece_type_to_char(PieceType pt, bool upcase);
127 extern PieceType piece_type_from_char(char c);
128 extern bool piece_is_ok(Piece pc);
129 extern bool piece_type_is_ok(PieceType pt);
132 #endif // !defined(PIECE_H_INCLUDED)