Document where we want a uint16_t instead of a uint64_t
[glaurung_clone.git] / src / move.cpp
blob2de102dff058e8af955d205cade269f04e485776
1 /*
2 Glaurung, a UCI chess playing engine.
3 Copyright (C) 2004-2008 Tord Romstad
5 Glaurung is free software: you can redistribute it and/or modify
6 it under the terms of the GNU General Public License as published by
7 the Free Software Foundation, either version 3 of the License, or
8 (at your option) any later version.
10 Glaurung is distributed in the hope that it will be useful,
11 but WITHOUT ANY WARRANTY; without even the implied warranty of
12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
13 GNU General Public License for more details.
15 You should have received a copy of the GNU General Public License
16 along with this program. If not, see <http://www.gnu.org/licenses/>.
20 ////
21 //// Includes
22 ////
24 #include <cassert>
26 #include "move.h"
27 #include "piece.h"
28 #include "position.h"
29 #include "ucioption.h"
32 ////
33 //// Functions
34 ////
36 /// move_from_string() takes a position and a string as input, and attempts to
37 /// convert the string to a move, using simple coordinate notation (g1f3,
38 /// a7a8q, etc.). In order to correctly parse en passant captures and castling
39 /// moves, we need the position. This function is not robust, and expects that
40 /// the input move is legal and correctly formatted.
42 Move move_from_string(const Position &pos, const std::string &str) {
43 Square from, to;
44 Piece piece;
45 Color us = pos.side_to_move();
47 if(str.length() < 4) return MOVE_NONE;
49 // Read the from and to squares:
50 from = square_from_string(str.substr(0, 2));
51 to = square_from_string(str.substr(2, 4));
53 // Find the moving piece:
54 piece = pos.piece_on(from);
56 // If the string has more than 4 characters, try to interpret the 5th
57 // character as a promotion:
58 if(type_of_piece(piece) == PAWN && str.length() >= 5) {
59 switch(str[4]) {
60 case 'n': case 'N':
61 return make_promotion_move(from, to, KNIGHT);
62 case 'b': case 'B':
63 return make_promotion_move(from, to, BISHOP);
64 case 'r': case 'R':
65 return make_promotion_move(from, to, ROOK);
66 case 'q': case 'Q':
67 return make_promotion_move(from, to, QUEEN);
71 if(piece == king_of_color(us)) {
72 // Is this a castling move? A king move is assumed to be a castling
73 // move if the destination square is occupied by a friendly rook, or
74 // if the distance between the source and destination squares is more
75 // than 1.
76 if(pos.piece_on(to) == rook_of_color(us))
77 return make_castle_move(from, to);
78 else if(square_distance(from, to) > 1) {
79 // This is a castling move, but we have to translate it to the
80 // internal "king captures rook" representation.
81 SquareDelta delta = (to > from)? DELTA_E : DELTA_W;
82 Square s;
83 for(s = from + delta;
84 pawn_rank(us, s) == RANK_1 && pos.piece_on(s) != rook_of_color(us);
85 s += delta);
86 if(pawn_rank(us, s) == RANK_1 && pos.piece_on(s) == rook_of_color(us))
87 return make_castle_move(from, s);
90 else if(piece == pawn_of_color(us)) {
91 // En passant move? We assume that a pawn move is an en passant move
92 // without further testing if the destination square is epSquare.
93 if(to == pos.ep_square())
94 return make_ep_move(from, to);
97 return make_move(from, to);
101 /// move_to_string() converts a move to a string in coordinate notation
102 /// (g1f3, a7a8q, etc.). The only special case is castling moves, where we
103 /// print in the e1g1 notation in normal chess mode, and in e1h1 notation in
104 /// Chess960 mode.
106 const std::string move_to_string(Move move) {
107 std::string str;
109 if(move == MOVE_NONE)
110 str = "(none)";
111 else if(move == MOVE_NULL)
112 str = "0000";
113 else {
114 if(!Chess960) {
115 if(move_from(move) == SQ_E1 && move_is_short_castle(move)) {
116 str = "e1g1"; return str;
118 else if(move_from(move) == SQ_E1 && move_is_long_castle(move)) {
119 str = "e1c1"; return str;
121 if(move_from(move) == SQ_E8 && move_is_short_castle(move)) {
122 str = "e8g8"; return str;
124 else if(move_from(move) == SQ_E8 && move_is_long_castle(move)) {
125 str = "e8c8"; return str;
128 str = square_to_string(move_from(move)) + square_to_string(move_to(move));
129 if(move_promotion(move))
130 str += piece_type_to_char(move_promotion(move), false);
132 return str;
136 /// Overload the << operator, to make it easier to print moves.
138 std::ostream &operator << (std::ostream &os, Move m) {
139 return os << move_to_string(m);
143 /// move_is_ok(), for debugging.
145 bool move_is_ok(Move m) {
146 return square_is_ok(move_from(m)) && square_is_ok(move_to(m));