Document where we want a uint16_t instead of a uint64_t
[glaurung_clone.git] / src / material.h
blob7d5c3ce1e3f5c215fe27d660ea011e816addff2a
1 /*
2 Glaurung, a UCI chess playing engine.
3 Copyright (C) 2004-2008 Tord Romstad
5 Glaurung is free software: you can redistribute it and/or modify
6 it under the terms of the GNU General Public License as published by
7 the Free Software Foundation, either version 3 of the License, or
8 (at your option) any later version.
10 Glaurung is distributed in the hope that it will be useful,
11 but WITHOUT ANY WARRANTY; without even the implied warranty of
12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
13 GNU General Public License for more details.
15 You should have received a copy of the GNU General Public License
16 along with this program. If not, see <http://www.gnu.org/licenses/>.
20 #if !defined(MATERIAL_H_INCLUDED)
21 #define MATERIAL_H_INCLUDED
23 ////
24 //// Includes
25 ////
27 #include "endgame.h"
28 #include "position.h"
29 #include "scale.h"
32 ////
33 //// Types
34 ////
36 /// MaterialInfo is a class which contains various information about a
37 /// material configuration. It contains a material balance evaluation,
38 /// a function pointer to a special endgame evaluation function (which in
39 /// most cases is NULL, meaning that the standard evaluation function will
40 /// be used), and "scale factors" for black and white.
41 ///
42 /// The scale factors are used to scale the evaluation score up or down.
43 /// For instance, in KRB vs KR endgames, the score is scaled down by a factor
44 /// of 4, which will result in scores of absolute value less than one pawn.
46 class MaterialInfo {
48 friend class MaterialInfoTable;
50 public:
51 Value mg_value() const;
52 Value eg_value() const;
53 ScaleFactor scale_factor(const Position &pos, Color c) const;
54 bool specialized_eval_exists() const;
55 Value evaluate(const Position &pos) const;
57 static void init();
59 private:
60 void clear();
62 Key key;
63 int16_t mgValue;
64 int16_t egValue;
65 uint8_t factor[2];
66 EndgameEvaluationFunction *evaluationFunction;
67 ScalingFunction *scalingFunction[2];
71 /// The MaterialInfoTable class represents a pawn hash table. It is basically
72 /// just an array of MaterialInfo objects and a few methods for accessing these
73 /// objects. The most important method is get_material_info, which looks up a
74 /// position in the table and returns a pointer to a MaterialInfo object.
76 class MaterialInfoTable {
78 public:
79 MaterialInfoTable(unsigned numOfEntries);
80 ~MaterialInfoTable();
81 void clear();
82 MaterialInfo *get_material_info(const Position &pos);
84 private:
85 unsigned size;
86 MaterialInfo *entries;
90 ////
91 //// Inline functions
92 ////
94 /// MaterialInfo::mg_value and MaterialInfo::eg_value simply returns the
95 /// material balance evaluation for the middle game and the endgame.
97 inline Value MaterialInfo::mg_value() const {
98 return Value(mgValue);
101 inline Value MaterialInfo::eg_value() const {
102 return Value(egValue);
106 /// MaterialInfo::clear() resets a MaterialInfo object to an empty state,
107 /// with all slots at their default values.
109 inline void MaterialInfo::clear() {
110 mgValue = egValue = 0;
111 factor[WHITE] = factor[BLACK] = uint8_t(SCALE_FACTOR_NORMAL);
112 evaluationFunction = NULL;
113 scalingFunction[WHITE] = scalingFunction[BLACK] = NULL;
117 /// MaterialInfo::scale_factor takes a position and a color as input, and
118 /// returns a scale factor for the given color. We have to provide the
119 /// position in addition to the color, because the scale factor need not
120 /// be a constant: It can also be a function which should be applied to
121 /// the position. For instance, in KBP vs K endgames, a scaling function
122 /// which checks for draws with rook pawns and wrong-colored bishops.
124 inline ScaleFactor MaterialInfo::scale_factor(const Position &pos, Color c)
125 const {
126 if(scalingFunction[c] != NULL) {
127 ScaleFactor sf = scalingFunction[c]->apply(pos);
128 if(sf != SCALE_FACTOR_NONE)
129 return sf;
131 return ScaleFactor(factor[c]);
135 /// MaterialInfo::specialized_eval_exists decides whether there is a
136 /// specialized evaluation function for the current material configuration,
137 /// or if the normal evaluation function should be used.
139 inline bool MaterialInfo::specialized_eval_exists() const {
140 return evaluationFunction != NULL;
144 /// MaterialInfo::evaluate applies a specialized evaluation function to a
145 /// given position object. It should only be called when
146 /// this->specialized_eval_exists() returns 'true'.
148 inline Value MaterialInfo::evaluate(const Position &pos) const {
149 return evaluationFunction->apply(pos);
152 #endif // !defined(MATERIAL_H_INCLUDED)