2 Glaurung, a UCI chess playing engine.
3 Copyright (C) 2004-2008 Tord Romstad
5 Glaurung is free software: you can redistribute it and/or modify
6 it under the terms of the GNU General Public License as published by
7 the Free Software Foundation, either version 3 of the License, or
8 (at your option) any later version.
10 Glaurung is distributed in the hope that it will be useful,
11 but WITHOUT ANY WARRANTY; without even the implied warranty of
12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
13 GNU General Public License for more details.
15 You should have received a copy of the GNU General Public License
16 along with this program. If not, see <http://www.gnu.org/licenses/>.
20 #if !defined(MATERIAL_H_INCLUDED)
21 #define MATERIAL_H_INCLUDED
36 /// MaterialInfo is a class which contains various information about a
37 /// material configuration. It contains a material balance evaluation,
38 /// a function pointer to a special endgame evaluation function (which in
39 /// most cases is NULL, meaning that the standard evaluation function will
40 /// be used), and "scale factors" for black and white.
42 /// The scale factors are used to scale the evaluation score up or down.
43 /// For instance, in KRB vs KR endgames, the score is scaled down by a factor
44 /// of 4, which will result in scores of absolute value less than one pawn.
48 friend class MaterialInfoTable
;
51 Value
mg_value() const;
52 Value
eg_value() const;
53 ScaleFactor
scale_factor(const Position
&pos
, Color c
) const;
54 bool specialized_eval_exists() const;
55 Value
evaluate(const Position
&pos
) const;
66 EndgameEvaluationFunction
*evaluationFunction
;
67 ScalingFunction
*scalingFunction
[2];
71 /// The MaterialInfoTable class represents a pawn hash table. It is basically
72 /// just an array of MaterialInfo objects and a few methods for accessing these
73 /// objects. The most important method is get_material_info, which looks up a
74 /// position in the table and returns a pointer to a MaterialInfo object.
76 class MaterialInfoTable
{
79 MaterialInfoTable(unsigned numOfEntries
);
82 MaterialInfo
*get_material_info(const Position
&pos
);
86 MaterialInfo
*entries
;
94 /// MaterialInfo::mg_value and MaterialInfo::eg_value simply returns the
95 /// material balance evaluation for the middle game and the endgame.
97 inline Value
MaterialInfo::mg_value() const {
98 return Value(mgValue
);
101 inline Value
MaterialInfo::eg_value() const {
102 return Value(egValue
);
106 /// MaterialInfo::clear() resets a MaterialInfo object to an empty state,
107 /// with all slots at their default values.
109 inline void MaterialInfo::clear() {
110 mgValue
= egValue
= 0;
111 factor
[WHITE
] = factor
[BLACK
] = uint8_t(SCALE_FACTOR_NORMAL
);
112 evaluationFunction
= NULL
;
113 scalingFunction
[WHITE
] = scalingFunction
[BLACK
] = NULL
;
117 /// MaterialInfo::scale_factor takes a position and a color as input, and
118 /// returns a scale factor for the given color. We have to provide the
119 /// position in addition to the color, because the scale factor need not
120 /// be a constant: It can also be a function which should be applied to
121 /// the position. For instance, in KBP vs K endgames, a scaling function
122 /// which checks for draws with rook pawns and wrong-colored bishops.
124 inline ScaleFactor
MaterialInfo::scale_factor(const Position
&pos
, Color c
)
126 if(scalingFunction
[c
] != NULL
) {
127 ScaleFactor sf
= scalingFunction
[c
]->apply(pos
);
128 if(sf
!= SCALE_FACTOR_NONE
)
131 return ScaleFactor(factor
[c
]);
135 /// MaterialInfo::specialized_eval_exists decides whether there is a
136 /// specialized evaluation function for the current material configuration,
137 /// or if the normal evaluation function should be used.
139 inline bool MaterialInfo::specialized_eval_exists() const {
140 return evaluationFunction
!= NULL
;
144 /// MaterialInfo::evaluate applies a specialized evaluation function to a
145 /// given position object. It should only be called when
146 /// this->specialized_eval_exists() returns 'true'.
148 inline Value
MaterialInfo::evaluate(const Position
&pos
) const {
149 return evaluationFunction
->apply(pos
);
152 #endif // !defined(MATERIAL_H_INCLUDED)