2 Glaurung, a UCI chess playing engine.
3 Copyright (C) 2004-2008 Tord Romstad
5 Glaurung is free software: you can redistribute it and/or modify
6 it under the terms of the GNU General Public License as published by
7 the Free Software Foundation, either version 3 of the License, or
8 (at your option) any later version.
10 Glaurung is distributed in the hope that it will be useful,
11 but WITHOUT ANY WARRANTY; without even the implied warranty of
12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
13 GNU General Public License for more details.
15 You should have received a copy of the GNU General Public License
16 along with this program. If not, see <http://www.gnu.org/licenses/>.
36 TranspositionTable::TranspositionTable(unsigned mbSize
) {
48 TranspositionTable::~TranspositionTable() {
54 /// TranspositionTable::set_size sets the size of the transposition table,
55 /// measured in megabytes.
57 void TranspositionTable::set_size(unsigned mbSize
) {
59 assert(mbSize
>= 4 && mbSize
<= 1024);
61 unsigned newSize
= 1024;
63 // We store a cluster of 4 TTEntry for each position and newSize is
64 // the maximum number of storable positions
65 for ( ; newSize
* 4 * (sizeof(TTEntry
)) <= (mbSize
<< 20); newSize
*= 2);
71 entries
= new TTEntry
[size
* 4];
74 std::cerr
<< "Failed to allocate " << mbSize
75 << " MB for transposition table."
84 /// TranspositionTable::clear overwrites the entire transposition table
85 /// with zeroes. It is called whenever the table is resized, or when the
86 /// user asks the program to clear the table (from the UCI interface).
87 /// Perhaps we should also clear it when the "ucinewgame" command is recieved?
89 void TranspositionTable::clear() {
91 memset(entries
, 0, size
* 4 * sizeof(TTEntry
));
95 /// TranspositionTable::store writes a new entry containing a position,
96 /// a value, a value type, a search depth, and a best move to the
97 /// transposition table. The transposition table is organized in clusters
98 /// of four TTEntry objects, and when a new entry is written, it replaces
99 /// the least valuable of the four entries in a cluster. A TTEntry t1 is
100 /// considered to be more valuable than a TTEntry t2 if t1 is from the
101 /// current search and t2 is from a previous search, or if the depth of t1
102 /// is bigger than the depth of t2.
104 void TranspositionTable::store(const Position
&pos
, Value v
, Depth d
,
105 Move m
, ValueType type
) {
106 TTEntry
*tte
, *replace
;
108 tte
= replace
= first_entry(pos
);
109 for (int i
= 0; i
< 4; i
++)
111 if (!(tte
+i
)->key()) // still empty
113 *(tte
+i
) = TTEntry(pos
.get_key(), v
, type
, d
, m
, generation
);
117 if ((tte
+i
)->key() == pos
.get_key()) // overwrite old
122 *(tte
+i
) = TTEntry(pos
.get_key(), v
, type
, d
, m
, generation
);
125 if ( i
== 0 // already is (replace == tte+i), common case
126 || replace
->generation() < (tte
+i
)->generation())
129 if ( replace
->generation() > (tte
+i
)->generation()
130 || (tte
+i
)->depth() < replace
->depth())
133 *replace
= TTEntry(pos
.get_key(), v
, type
, d
, m
, generation
);
138 /// TranspositionTable::retrieve looks up the current position in the
139 /// transposition table. Returns a pointer to the TTEntry or NULL
140 /// if position is not found.
142 const TTEntry
* TranspositionTable::retrieve(const Position
&pos
) const {
144 TTEntry
*tte
= first_entry(pos
);
146 for (int i
= 0; i
< 4; i
++)
149 if (tte
->key() == pos
.get_key())
156 /// TranspositionTable::first_entry returns a pointer to the first
157 /// entry of a cluster given a position.
159 inline TTEntry
* TranspositionTable::first_entry(const Position
&pos
) const {
161 return entries
+ (int(pos
.get_key() & (size
- 1)) << 2);
164 /// TranspositionTable::new_search() is called at the beginning of every new
165 /// search. It increments the "generation" variable, which is used to
166 /// distinguish transposition table entries from previous searches from
167 /// entries from the current search.
169 void TranspositionTable::new_search() {
176 /// TranspositionTable::insert_pv() is called at the end of a search
177 /// iteration, and inserts the PV back into the PV. This makes sure the
178 /// old PV moves are searched first, even if the old TT entries have been
181 void TranspositionTable::insert_pv(const Position
&pos
, Move pv
[]) {
186 for (int i
= 0; pv
[i
] != MOVE_NONE
; i
++)
188 store(p
, VALUE_NONE
, Depth(0), pv
[i
], VALUE_TYPE_NONE
);
194 /// TranspositionTable::full() returns the permill of all transposition table
195 /// entries which have received at least one write during the current search.
196 /// It is used to display the "info hashfull ..." information in UCI.
198 int TranspositionTable::full() {
200 double N
= double(size
) * 4.0;
201 return int(1000 * (1 - exp(writes
* log(1.0 - 1.0/N
))));
210 TTEntry::TTEntry(Key k
, Value v
, ValueType t
, Depth d
, Move m
,
212 key_ (k
), data((m
& 0x7FFFF) | (t
<< 20) | (generation
<< 23)),
213 value_(v
), depth_(int16_t(d
)) {}