1 To run the maze macros with Vim:
3 vim -u maze_mac maze_5.78
6 The "-u maze.mac" loads the maze macros and skips loading your .vimrc, which
7 may contain settings and mappings that get in the way.
12 To prove that you can do anything in vi, I wrote a couple of macros that
13 allows vi to solve mazes. It will solve any maze produced by maze.c
14 that was posted to the net recently.
16 Just follow this recipe and SEE FOR YOURSELF.
17 1. run uudecode on the file "maze.vi.macros.uu" to
18 produce the file "maze.vi.macros"
19 (If you can't wait to see the action, jump to step 4)
20 2. compile maze.c with "cc -o maze maze.c"
21 3. run maze > maze.out and input a small number (for example 10 if
22 you are on a fast machine, 3-5 if slow) which
23 is the size of the maze to produce
24 4. edit the maze (vi maze.out)
25 5. include the macros with the vi command:
27 6. type the letter "g" (for "go") and watch vi solve the maze
28 7. when vi solves the maze, you will see why it lies
29 8. now look at maze.vi.macros and all will be revealed
31 Tested on a sparc, a sun and a pyramid (although maze.c will not compile
34 Anyone who can't get the maze.c file to compile, get a new compiler,
35 try maze.ansi.c which was also posted to the net.
36 If you can get it to compile but the maze comes out looking like a fence
37 and not a maze and you are using SysV or DOS replace the "27" on the
38 last line of maze.c by "11"
39 Thanks to John Tromp (tromp@piring.cwi.nl) for maze.c.
40 Thanks to antonyc@nntp-server.caltech.edu (Bill T. Cat) for maze.ansi.c.
42 Any donations should be in unmarked small denomination bills :^)=.
44 ACSnet: gregm@otc.otca.oz.au
45 Greg McFarlane UUCP: {uunet,mcvax}!otc.otca.oz.au!gregm
46 |||| OTC || Snail: OTC R&D GPO Box 7000, Sydney 2001, Australia
47 Phone: +61 2 287 3139 Fax: +61 2 287 3299