nedmalloc: avoid new compile error
[git.git] / fsck.h
blob69cf715e798ce29085b529b88374c5de75e69529
1 #ifndef GIT_FSCK_H
2 #define GIT_FSCK_H
4 #include "oidset.h"
6 #define FSCK_ERROR 1
7 #define FSCK_WARN 2
8 #define FSCK_IGNORE 3
10 struct fsck_options;
11 struct object;
13 void fsck_set_msg_type(struct fsck_options *options,
14 const char *msg_id, const char *msg_type);
15 void fsck_set_msg_types(struct fsck_options *options, const char *values);
16 int is_valid_msg_type(const char *msg_id, const char *msg_type);
19 * callback function for fsck_walk
20 * type is the expected type of the object or OBJ_ANY
21 * the return value is:
22 * 0 everything OK
23 * <0 error signaled and abort
24 * >0 error signaled and do not abort
26 typedef int (*fsck_walk_func)(struct object *obj, int type, void *data, struct fsck_options *options);
28 /* callback for fsck_object, type is FSCK_ERROR or FSCK_WARN */
29 typedef int (*fsck_error)(struct fsck_options *o,
30 const struct object_id *oid, enum object_type object_type,
31 int msg_type, const char *message);
33 int fsck_error_function(struct fsck_options *o,
34 const struct object_id *oid, enum object_type object_type,
35 int msg_type, const char *message);
37 struct fsck_options {
38 fsck_walk_func walk;
39 fsck_error error_func;
40 unsigned strict:1;
41 int *msg_type;
42 struct oidset skiplist;
43 kh_oid_map_t *object_names;
46 #define FSCK_OPTIONS_DEFAULT { NULL, fsck_error_function, 0, NULL, OIDSET_INIT }
47 #define FSCK_OPTIONS_STRICT { NULL, fsck_error_function, 1, NULL, OIDSET_INIT }
49 /* descend in all linked child objects
50 * the return value is:
51 * -1 error in processing the object
52 * <0 return value of the callback, which lead to an abort
53 * >0 return value of the first signaled error >0 (in the case of no other errors)
54 * 0 everything OK
56 int fsck_walk(struct object *obj, void *data, struct fsck_options *options);
59 * Blob objects my pass a NULL data pointer, which indicates they are too large
60 * to fit in memory. All other types must pass a real buffer.
62 int fsck_object(struct object *obj, void *data, unsigned long size,
63 struct fsck_options *options);
66 * Some fsck checks are context-dependent, and may end up queued; run this
67 * after completing all fsck_object() calls in order to resolve any remaining
68 * checks.
70 int fsck_finish(struct fsck_options *options);
73 * Subsystem for storing human-readable names for each object.
75 * If fsck_enable_object_names() has not been called, all other functions are
76 * noops.
78 * Use fsck_put_object_name() to seed initial names (e.g. from refnames); the
79 * fsck code will extend that while walking trees, etc.
81 * Use fsck_get_object_name() to get a single name (or NULL if none). Or the
82 * more convenient describe_object(), which always produces an output string
83 * with the oid combined with the name (if any). Note that the return value
84 * points to a rotating array of static buffers, and may be invalidated by a
85 * subsequent call.
87 void fsck_enable_object_names(struct fsck_options *options);
88 const char *fsck_get_object_name(struct fsck_options *options,
89 const struct object_id *oid);
90 __attribute__((format (printf,3,4)))
91 void fsck_put_object_name(struct fsck_options *options,
92 const struct object_id *oid,
93 const char *fmt, ...);
94 const char *fsck_describe_object(struct fsck_options *options,
95 const struct object_id *oid);
97 #endif