1 What's not implemented (and should be)
2 --------------------------------------
5 - create, destroy bitmap
6 * DONE - GP_ContextAlloc(), GP_ContextFree()
7 - blit bitmaps (should respect rotation and pixel formats)
8 - bitmap rotation (in order to speed up rotated blits)
10 - loading bitmaps from image files (jpg, png, bmp, pnm ...)
11 * IN PROGRESS - some pnm formats are working see loaders/
14 - finish framebuffer backend (SDL does not work on most of my framebuffers)
15 - other than SDL X backend (SDL does support only one window)
16 - some overall initialization routines
17 - backed event handling
26 - drawing with alpha channel