1 /*****************************************************************************
2 * This file is part of gfxprim library. *
4 * Gfxprim is free software; you can redistribute it and/or *
5 * modify it under the terms of the GNU Lesser General Public *
6 * License as published by the Free Software Foundation; either *
7 * version 2.1 of the License, or (at your option) any later version. *
9 * Gfxprim is distributed in the hope that it will be useful, *
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of *
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU *
12 * Lesser General Public License for more details. *
14 * You should have received a copy of the GNU Lesser General Public *
15 * License along with gfxprim; if not, write to the Free Software *
16 * Foundation, Inc., 51 Franklin Street, Fifth Floor, *
17 * Boston, MA 02110-1301 USA *
19 * Copyright (C) 2009-2010 Jiri "BlueBear" Dluhos *
20 * <jiri.bluebear.dluhos@gmail.com> *
22 * Copyright (C) 2009-2010 Cyril Hrubis <metan@ucw.cz> *
24 *****************************************************************************/
33 /* The surface used as a display (in fact it is a software surface). */
34 SDL_Surface
*display
= NULL
;
36 /* Frames per second. */
37 int fps
= 0, fps_min
= 1000000, fps_max
= 0;
40 * Timer used for FPS measurement and key reactions.
41 * SDL_USEREVENT is triggered each second.
46 SDL_UserEvent timer_event
;
48 Uint32
timer_callback(__attribute__((unused
)) Uint32 interval
,
49 __attribute__((unused
)) void * param
)
51 timer_event
.type
= SDL_USEREVENT
;
52 SDL_PushEvent((SDL_Event
*) &timer_event
);
56 /* Values for color pixels in display format. */
57 static long colors
[GP_BASIC_COLOR_COUNT
];
62 int y0
= random() % display
->h
;
64 int y1
= random() % display
->h
;
65 long color
= SDL_MapRGB(display
->format
, random() % 255, random() % 255, random() % 255);
67 GP_Line(display
, color
, x0
, y0
, x1
, y1
);
75 while (SDL_PollEvent(&event
) > 0) {
79 fprintf(stdout
, "%d FPS, min = %d, max = %d\r", fps
, fps_min
, fps_max
);
82 /* Update frames per second */
102 if (SDL_Init(SDL_INIT_VIDEO
| SDL_INIT_TIMER
) != 0) {
103 fprintf(stderr
, "Could not initialize SDL: %s\n", SDL_GetError());
107 /* Create a window with a software back surface */
108 display
= SDL_SetVideoMode(640, 480, 0, SDL_SWSURFACE
);
109 if (display
== NULL
) {
110 fprintf(stderr
, "Could not open display: %s\n", SDL_GetError());
114 /* Print basic information about the surface */
115 printf("Display surface properties:\n");
116 printf(" width: %4d, height: %4d, pitch: %4d\n",
117 display
->w
, display
->h
, display
->pitch
);
118 printf(" bits per pixel: %2d, bytes per pixel: %2d\n",
119 display
->format
->BitsPerPixel
, display
->format
->BytesPerPixel
);
122 GP_LoadBasicColors(display
, colors
);
124 /* Set up a clipping rectangle to test proper clipping of pixels */
125 SDL_Rect clip_rect
= { 10, 10, 620, 460 };
126 SDL_SetClipRect(display
, &clip_rect
);
128 /* Set up the timer */
129 timer
= SDL_AddTimer(1000, timer_callback
, NULL
);
131 fprintf(stderr
, "Could not set up timer: %s\n", SDL_GetError());
135 /* Enter the event loop */
138 /* Preserve the last result by a newline */
139 fprintf(stdout
, "\n");